Josh Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T2D updates coming soon | Man, re-did that package late last night... should've known I'd goof it. I need to get my own Linux... read more | 04/22/2005 (3:25 pm) |
| Community management ideas | Re: perceptions of editing, I hear ya. Definitely a concern. I'd just hope and expect that over ti... read more | 04/22/2005 (3:19 pm) |
| T2D updates coming soon | CVS was a friggin support nightmare for us. :) But, yeah, having installers is more of a pain f... read more | 04/22/2005 (1:34 pm) |
| Community management ideas | Thanks guys. Yeah, definitely would note that edits were made and that they were made by staff. ... read more | 04/22/2005 (1:14 pm) |
| Community management ideas | Moreover, if such edits were made near the beginning of the thread when problems first started, more... read more | 04/22/2005 (12:18 pm) |
| Community management ideas | Let me demonstrate what I'm talking about by example. Check out [url=http://www.garagegames.com/mg/... read more | 04/22/2005 (12:18 pm) |
| Animated sprites | Well, it might not be a bad idea to include a list of things we're working on on the T2D community p... read more | 04/22/2005 (11:01 am) |
| T2D updates coming soon | I'm actually thinking of moving to just providing one .zip for all platforms. Would anyone mind tha... read more | 04/22/2005 (2:36 am) |
| New onAnimationEnd problem ? | Oh yeah, durr. :) Well, we'll have to look at this a bit more carefully. Thanks Matt.... read more | 04/22/2005 (2:30 am) |
| T2D updates coming soon | Thanks John. :) Woops, re: Particle Editor on OS X. Yes, that is fixed, but I forgot to merge t... read more | 04/21/2005 (5:55 pm) |
| New onAnimationEnd problem ? | Just to note, this didn't happen w/ 1.0.0, right? We'll check it out, thanks guys. :)... read more | 04/21/2005 (5:49 pm) |
| Josh or Melv: DirectX Problems | So this is something new between 1.0.0 and 1.0.2? I'll check it out man, thanks for the report. ... read more | 04/21/2005 (5:47 pm) |
| Melv / Josh + others - Torque 2d Book? | I notice that you didn't provide the link to said book. Here's a [url=http://www.amazon.com/exec/ob... read more | 04/21/2005 (5:45 pm) |
| Animated sprites | Tomas, honestly, I'm sorry if you thought my posts were hostile at all. Absolutely didn't intend the... read more | 04/21/2005 (5:11 pm) |
| Melv / Josh + others - Torque 2d Book? | Joshua, you are evil. :)... read more | 04/21/2005 (4:03 pm) |
| Animated sprites | Tomas, cool, I'll look forward to seeing your resource on this. Like you say, it's not very hard to... read more | 04/21/2005 (1:44 pm) |
| Animated sprites | Guys, we have a great plan for the animation system. Here, I'll be blunt about the areas that are m... read more | 04/21/2005 (1:20 pm) |
| T2D updates coming soon | John, I manage the internship program. I can say right now that you'd be in if you want to come out... read more | 04/21/2005 (1:05 pm) |
| Melv / Josh + others - Torque 2d Book? | I would ***love*** for us to do a T2D book. We'll see what happens... But it is awesome that we ... read more | 04/21/2005 (12:57 pm) |
| Something amiss with 1.0.2 | Hmm... I'll check it out, thanks guys.... read more | 04/21/2005 (12:54 pm) |
| T2D updates coming soon | Yeah, 1.0.2 SDKs up for Windows and OS X. Whew.... read more | 04/20/2005 (6:05 pm) |
| T2D updates coming soon | Mac and Windows are uploading right now. :) Linux tomorrow morning-ish. Sorry Linux dudes, I'm bu... read more | 04/20/2005 (5:41 pm) |
| Integrating T2D and torque source... plus those movies Melv made | Well, here's a mega-quick guide to putting T2D in TGE: 1) Copy the C++ source files in the engine... read more | 04/20/2005 (9:28 am) |
| T2D updates coming soon | Hahah David, that was great. Okay, I'm in now... we'll definitely get these uploaded today. Staye... read more | 04/20/2005 (8:52 am) |
| Resolved: OpenAL32.dll in the example dir for the Linux version | Woops... I misread Keith's post. The OpenAL32.dll *should* be in the SDK. Sorry, I thought you mea... read more | 04/20/2005 (12:28 am) |
| Implementing collision detection in RTS | Space partitioning is fine yeah. Torque has an example space partition implementation, as does T2D.... read more | 04/20/2005 (12:26 am) |
| Give t2dSceneObjects a user-defined pointer | SimObject is pretty lightweight, yeah. Obviously not as lightweight as void* ;) ... but pretty ligh... read more | 04/19/2005 (9:22 am) |
| Need to know where to start? | <3 Matt... read more | 04/19/2005 (8:59 am) |
| T2D Tutorial Fading in and Out | Lol Chris. Matt, you friggin ROCK.... read more | 04/19/2005 (8:59 am) |
| Strategery | Hehe looks very cool Kevin, hope to have time to check this out this evening. :)... read more | 04/19/2005 (8:58 am) |
| Forum Decorum :) | Well, personally, I have no problem whatsoever with people saying that things should be done this wa... read more | 04/19/2005 (8:53 am) |
| T2D updates coming soon | Windows packaging done and all tested. Mac and Linux next... then hopefully Rick will have time to ... read more | 04/19/2005 (8:32 am) |
| Torque and speedstep processors | Yeah, this is a common problem with lots and lots of games. Torque (and thereby T2D) is affected, t... read more | 04/19/2005 (8:27 am) |
| Error in Custom Build Step... | Thanks Mark, I've changed the default install dir in the latest release. This was on the to-do list... read more | 04/19/2005 (8:16 am) |
| Resolved: OpenAL32.dll in the example dir for the Linux version | Woops, thanks Keith. :)... read more | 04/19/2005 (8:13 am) |
| Implementing collision detection in RTS | Justin, good thoughts. No, there isn't a default collision scheme in the RTS SK. For more info on ... read more | 04/19/2005 (8:12 am) |
| Smaug Explains OpenGL Blending Options... | Thanks Smaug, resources are much appreciated. Easier to track good stuff that way. We definitely e... read more | 04/17/2005 (11:33 pm) |
| Slow down problems on mac | That's awfully strange about the crashes. Haven't heard similar reports on OS X for Lore or Torque.... read more | 04/17/2005 (7:56 pm) |
| RenWerX To Create Complete Game! | Sorry to hear that you guys won't be working with the Legends team. But, good luck with your [i]gam... read more | 04/17/2005 (12:42 pm) |
| What have been your biggest challenges so far? | Probably a good idea, Matt. You've been a madmen, producing tons of cool stuff lately. :) Good id... read more | 04/16/2005 (8:32 pm) |
| T2D updates coming soon | John, thanks for the report. Yes, the new Windows package has the updated make file for Linux. ... read more | 04/16/2005 (4:44 pm) |
| At Last!! Minions of Mirth Has done it!!! | Josh, awesome job. :) I'm excited to see where this goes.... read more | 04/16/2005 (10:36 am) |
| T2D updates coming soon | Sorry dudes. Jay and Benjamin, the marketing crew, were out sick yesterday. I had a call to do wit... read more | 04/16/2005 (10:06 am) |
| Slow down problems on mac | There are lots of updates coming yep, Torque 1.4 has some nice performance improvements. Plus, Ti... read more | 04/16/2005 (9:52 am) |
| Weird SimSet problem... | Yes, all the private C++ Torque docs do on the website is put a nice format on the source-code comme... read more | 04/15/2005 (10:34 am) |
| What have been your biggest challenges so far? | Barry, so yeah, we basically have the TDN thing ready to go here soon too. ;) Keep 'em coming dude... read more | 04/15/2005 (10:30 am) |
| Nearest neighbor filtering | Smaug, rather than making strongly worded posts about what should or shouldn't be in T2D, from now o... read more | 04/15/2005 (10:21 am) |
| Slow down problems on mac | Can you guys check if the Torque demo you download from the site here and Torque game demos (eg Marb... read more | 04/15/2005 (12:06 am) |
| Opengl2d3d errors with VC++ 6 | Are you building the debug or release project? What compiler are you using?... read more | 04/15/2005 (12:04 am) |
| Error compiling the vc6 project | So, you're getting this error in VC7.0? Hmm.. I dunno, nobody here has a copy of 7.0. We all hat... read more | 04/15/2005 (12:03 am) |