Game Development Community

Josh Williams's Forum Posts

Thread Post Date Posted
T2D updates coming soon Man, re-did that package late last night... should've known I'd goof it. I need to get my own Linux... read more 04/22/2005 (3:25 pm)
Community management ideas Re: perceptions of editing, I hear ya. Definitely a concern. I'd just hope and expect that over ti... read more 04/22/2005 (3:19 pm)
T2D updates coming soon CVS was a friggin support nightmare for us. :) But, yeah, having installers is more of a pain f... read more 04/22/2005 (1:34 pm)
Community management ideas Thanks guys. Yeah, definitely would note that edits were made and that they were made by staff. ... read more 04/22/2005 (1:14 pm)
Community management ideas Moreover, if such edits were made near the beginning of the thread when problems first started, more... read more 04/22/2005 (12:18 pm)
Community management ideas Let me demonstrate what I'm talking about by example. Check out [url=http://www.garagegames.com/mg/... read more 04/22/2005 (12:18 pm)
Animated sprites Well, it might not be a bad idea to include a list of things we're working on on the T2D community p... read more 04/22/2005 (11:01 am)
T2D updates coming soon I'm actually thinking of moving to just providing one .zip for all platforms. Would anyone mind tha... read more 04/22/2005 (2:36 am)
New onAnimationEnd problem ? Oh yeah, durr. :) Well, we'll have to look at this a bit more carefully. Thanks Matt.... read more 04/22/2005 (2:30 am)
T2D updates coming soon Thanks John. :) Woops, re: Particle Editor on OS X. Yes, that is fixed, but I forgot to merge t... read more 04/21/2005 (5:55 pm)
New onAnimationEnd problem ? Just to note, this didn't happen w/ 1.0.0, right? We'll check it out, thanks guys. :)... read more 04/21/2005 (5:49 pm)
Josh or Melv: DirectX Problems So this is something new between 1.0.0 and 1.0.2? I'll check it out man, thanks for the report. ... read more 04/21/2005 (5:47 pm)
Melv / Josh + others - Torque 2d Book? I notice that you didn't provide the link to said book. Here's a [url=http://www.amazon.com/exec/ob... read more 04/21/2005 (5:45 pm)
Animated sprites Tomas, honestly, I'm sorry if you thought my posts were hostile at all. Absolutely didn't intend the... read more 04/21/2005 (5:11 pm)
Melv / Josh + others - Torque 2d Book? Joshua, you are evil. :)... read more 04/21/2005 (4:03 pm)
Animated sprites Tomas, cool, I'll look forward to seeing your resource on this. Like you say, it's not very hard to... read more 04/21/2005 (1:44 pm)
Animated sprites Guys, we have a great plan for the animation system. Here, I'll be blunt about the areas that are m... read more 04/21/2005 (1:20 pm)
T2D updates coming soon John, I manage the internship program. I can say right now that you'd be in if you want to come out... read more 04/21/2005 (1:05 pm)
Melv / Josh + others - Torque 2d Book? I would ***love*** for us to do a T2D book. We'll see what happens... But it is awesome that we ... read more 04/21/2005 (12:57 pm)
Something amiss with 1.0.2 Hmm... I'll check it out, thanks guys.... read more 04/21/2005 (12:54 pm)
T2D updates coming soon Yeah, 1.0.2 SDKs up for Windows and OS X. Whew.... read more 04/20/2005 (6:05 pm)
T2D updates coming soon Mac and Windows are uploading right now. :) Linux tomorrow morning-ish. Sorry Linux dudes, I'm bu... read more 04/20/2005 (5:41 pm)
Integrating T2D and torque source... plus those movies Melv made Well, here's a mega-quick guide to putting T2D in TGE: 1) Copy the C++ source files in the engine... read more 04/20/2005 (9:28 am)
T2D updates coming soon Hahah David, that was great. Okay, I'm in now... we'll definitely get these uploaded today. Staye... read more 04/20/2005 (8:52 am)
Resolved: OpenAL32.dll in the example dir for the Linux version Woops... I misread Keith's post. The OpenAL32.dll *should* be in the SDK. Sorry, I thought you mea... read more 04/20/2005 (12:28 am)
Implementing collision detection in RTS Space partitioning is fine yeah. Torque has an example space partition implementation, as does T2D.... read more 04/20/2005 (12:26 am)
Give t2dSceneObjects a user-defined pointer SimObject is pretty lightweight, yeah. Obviously not as lightweight as void* ;) ... but pretty ligh... read more 04/19/2005 (9:22 am)
Need to know where to start? <3 Matt... read more 04/19/2005 (8:59 am)
T2D Tutorial Fading in and Out Lol Chris. Matt, you friggin ROCK.... read more 04/19/2005 (8:59 am)
Strategery Hehe looks very cool Kevin, hope to have time to check this out this evening. :)... read more 04/19/2005 (8:58 am)
Forum Decorum :) Well, personally, I have no problem whatsoever with people saying that things should be done this wa... read more 04/19/2005 (8:53 am)
T2D updates coming soon Windows packaging done and all tested. Mac and Linux next... then hopefully Rick will have time to ... read more 04/19/2005 (8:32 am)
Torque and speedstep processors Yeah, this is a common problem with lots and lots of games. Torque (and thereby T2D) is affected, t... read more 04/19/2005 (8:27 am)
Error in Custom Build Step... Thanks Mark, I've changed the default install dir in the latest release. This was on the to-do list... read more 04/19/2005 (8:16 am)
Resolved: OpenAL32.dll in the example dir for the Linux version Woops, thanks Keith. :)... read more 04/19/2005 (8:13 am)
Implementing collision detection in RTS Justin, good thoughts. No, there isn't a default collision scheme in the RTS SK. For more info on ... read more 04/19/2005 (8:12 am)
Smaug Explains OpenGL Blending Options... Thanks Smaug, resources are much appreciated. Easier to track good stuff that way. We definitely e... read more 04/17/2005 (11:33 pm)
Slow down problems on mac That's awfully strange about the crashes. Haven't heard similar reports on OS X for Lore or Torque.... read more 04/17/2005 (7:56 pm)
RenWerX To Create Complete Game! Sorry to hear that you guys won't be working with the Legends team. But, good luck with your [i]gam... read more 04/17/2005 (12:42 pm)
What have been your biggest challenges so far? Probably a good idea, Matt. You've been a madmen, producing tons of cool stuff lately. :) Good id... read more 04/16/2005 (8:32 pm)
T2D updates coming soon John, thanks for the report. Yes, the new Windows package has the updated make file for Linux. ... read more 04/16/2005 (4:44 pm)
At Last!! Minions of Mirth Has done it!!! Josh, awesome job. :) I'm excited to see where this goes.... read more 04/16/2005 (10:36 am)
T2D updates coming soon Sorry dudes. Jay and Benjamin, the marketing crew, were out sick yesterday. I had a call to do wit... read more 04/16/2005 (10:06 am)
Slow down problems on mac There are lots of updates coming yep, Torque 1.4 has some nice performance improvements. Plus, Ti... read more 04/16/2005 (9:52 am)
Weird SimSet problem... Yes, all the private C++ Torque docs do on the website is put a nice format on the source-code comme... read more 04/15/2005 (10:34 am)
What have been your biggest challenges so far? Barry, so yeah, we basically have the TDN thing ready to go here soon too. ;) Keep 'em coming dude... read more 04/15/2005 (10:30 am)
Nearest neighbor filtering Smaug, rather than making strongly worded posts about what should or shouldn't be in T2D, from now o... read more 04/15/2005 (10:21 am)
Slow down problems on mac Can you guys check if the Torque demo you download from the site here and Torque game demos (eg Marb... read more 04/15/2005 (12:06 am)
Opengl2d3d errors with VC++ 6 Are you building the debug or release project? What compiler are you using?... read more 04/15/2005 (12:04 am)
Error compiling the vc6 project So, you're getting this error in VC7.0? Hmm.. I dunno, nobody here has a copy of 7.0. We all hat... read more 04/15/2005 (12:03 am)