Game Development Community

Josh Williams's Forum Posts

Thread Post Date Posted
My freebies done in quark Don't insult people who come out to give free stuff. Even if you don't like their stuff? As John s... read more 05/08/2005 (10:20 pm)
Which should I use, RTS or FPS SDK You can hook up WASD player-type controls in the RTS SK without too much trouble. For the player sw... read more 05/08/2005 (10:13 pm)
Few questions on Unit Group Selection and Camera follow Williams, coolness. Please keep us updated here in the forums about how you proceed. If you make g... read more 05/08/2005 (10:06 pm)
TGE Profiler Actually, I'd like it if someone spent a couple days really looking at the profiler for us. Espeica... read more 05/08/2005 (9:51 pm)
GG development team coding philosophy? Thanks for the kind words. :) Torque is far from the cleanest code ever, but it works and it's pre... read more 05/08/2005 (9:45 pm)
Update: Fixed! RTS starter Kit Multiplayer bug Weird. This didn't happen on the Mac with the version on the site I tested previously, I remember s... read more 05/08/2005 (9:25 pm)
Horrible lag with 15 units on screen Am I reading correctly that you're running this in TSE? Just making sure that wasn't mis-typed. ... read more 05/04/2005 (11:08 pm)
Flicker and performance with 1.0.2 Tim, this looks really funky. Would it be possible for you to post some of your code? Or, even bet... read more 05/04/2005 (11:05 pm)
T2D updates coming soon Yeah, many good fixes and/or enhancements like this are possible, which is why we want to get this c... read more 05/04/2005 (10:56 pm)
T2D meets TGE Yeah, this is awesome. When Pat was working on this dynamic texture stuff, we were all talking abou... read more 05/04/2005 (10:53 pm)
RPG Starter Kit? Dreamer, I don't have an email from you on this. Can you re-send? Would gladly talk to you about i... read more 05/04/2005 (10:49 pm)
Flicker and performance with 1.0.2 Tim, no that system isn't too slow at all. However, if you're using physics, it pays to figure out ... read more 05/03/2005 (9:21 pm)
Documentation? Howdy Jeff, It'll take a little while yet, but we have the "Torque Developer Network" on the way.... read more 05/03/2005 (9:13 pm)
XCode 2.0 Steps to compile I haven't tried the version of OpenAL that Apple ships with Tiger yet, it might work. If anyone tri... read more 05/03/2005 (9:10 pm)
Mmorpg Starter Kit? There is an MMO Starter Kit in the works, yep.... read more 05/03/2005 (9:05 pm)
Mouse movement stair-stepped? Melv's fix works great. A slighly better fix is as follows: [code] void GuiCanvas::processMouse... read more 05/03/2005 (3:05 pm)
Flicker and performance with 1.0.2 Tim, what are you using as your testbed? Eg are you running the shooter demo, or a custom projet? ... read more 05/03/2005 (2:58 pm)
T2D development process transparency... That's not a bad idea at all Jason, thanks. Would make more sense more for the 1.1 release than the... read more 05/03/2005 (2:51 pm)
Congrats Matt! Matt, you rock man. It was a pleasure to make you an Associate. :) Keep up the great work! Melv ... read more 05/03/2005 (11:22 am)
Tiger -n- Torque Hmm... they may have changed settings in xcode 2 before release, my preview copy was pretty early. ... read more 05/03/2005 (11:20 am)
Tiger -n- Torque I was able to test T2D on an early copy of Tiger and it ran just dandy. :) Hope there are no probl... read more 05/02/2005 (3:17 am)
T2D updates coming soon Nah v1.0.2 for Linux is a little out of sync with Windows right now. Just going to wait for 1.0.3 t... read more 05/02/2005 (3:15 am)
T2D development process transparency... (continued from previous...) So, I don't even see it helping people to do a devplan. You shouldn... read more 05/02/2005 (3:14 am)
T2D development process transparency... Howdy, I understand the desire to see a roadmap. For now, I can at least speak in general terms ... read more 05/02/2005 (3:13 am)
Two Bugs and Two Whines Gary, do you have a cleaned-up makefile you could send over? :)... read more 04/27/2005 (3:57 pm)
Minions of Mirth Technology Licensing Josh, I'd love to talk with you about this. I think you'd emailed Jeff on this, but he was on vacat... read more 04/27/2005 (11:49 am)
Clipping zones? I have no idea what happened to Robert's posts, it looks like he went through and removed all his st... read more 04/27/2005 (11:44 am)
T2D updates coming soon Linux update for 1.0.2 is out... should fix the problems that were identified with the original uplo... read more 04/27/2005 (11:08 am)
Two Bugs and Two Whines The Linux .zip should now be updated, if you re-download. Still named 1.0.2, because I am evil abou... read more 04/27/2005 (11:07 am)
Console Refferences Dreamer, we could host this for you and make sure it's secure. :) We also have the ability now to ... read more 04/27/2005 (9:32 am)
Off screen rendering Smaug, I agree, the days are definitely numbered, and I'm anxiously counting them down. :) Way ove... read more 04/25/2005 (9:48 pm)
Another Schedule Problem Do you want this thread removed? Let me know, either way is fine, but if it stays, it'd be helpful ... read more 04/25/2005 (7:30 pm)
Off screen rendering Smaug's summary of rendering off-screen in GL is a good one. GL sucks for off-screen rendering, unf... read more 04/25/2005 (4:59 pm)
Problems Compiling with TBE Gabor, if you're using the latest release of T2D, there is a problem with the makefile and one of th... read more 04/25/2005 (3:34 pm)
Two Bugs and Two Whines All but #3 are fixed in the next Linux release, which I'd hoped would go out today. But our web guy... read more 04/25/2005 (3:29 pm)
Gravity, Acceleration and Projectile Physics! Awesome man. Justin is coming out for an internship this summer, so you guys know, and hopefully ... read more 04/25/2005 (3:23 pm)
T2D for Fighting Game Ah man, I'd love to see it. In thinking about the design for T2D, we often asked ourselves how our ... read more 04/24/2005 (7:31 pm)
Tourque Build Environment and Torque 2D (TBE & T2D) It should work just great with Eclipse / TBE, but I haven't tried it myself yet. Hopefully soon we'... read more 04/24/2005 (7:21 pm)
T2D Tutorial Creating a Path Point System Matt, nice tutorial. :) With regards to RTSs and pathfinding, there are lots of ways to handle, ... read more 04/24/2005 (7:12 pm)
Secret project Dave, this is looking just awesome. Keep the updates coming!... read more 04/24/2005 (6:51 pm)
Mancala T2D Sweeeet :)... read more 04/24/2005 (6:50 pm)
Plea for help!!! Charlie, that art is cool looking. :)... read more 04/23/2005 (9:01 pm)
OS-X Quit Menu when triggered from KB issue Inputs are handled in the maccarb platform stuff. It definitely needs some clean-up and re-working.... read more 04/23/2005 (12:02 pm)
Better sound control!! We'd like to make it easier to understand how to do this stuff in T2D, yeah. :) Just made a post a... read more 04/23/2005 (11:59 am)
Panning sounds Yep, we'd like to do this too. :) It's lower on the list than a lot of other things, but I'd love ... read more 04/23/2005 (11:55 am)
Minimum linear velocity misbehavior? Tim, can you post your code so we can check out what's up? Thanks. :)... read more 04/22/2005 (11:37 pm)
Josh or Melv: DirectX Problems Looks like this behavior is due to calls to glFinish() that were taken out in 1.0.2 (thanks to Ken P... read more 04/22/2005 (11:36 pm)
T2D 1.0.2 DirectX Fix Ah woops, that was a mistake to remove the glFinish stuff. This needs to be there for the D3D layer... read more 04/22/2005 (11:27 pm)
T2D updates coming soon Keith, thanks, done. Will get uploaded either tonight or Monday. Re: DSOs, yes that'd be optimal. ... read more 04/22/2005 (3:52 pm)
T2D updates coming soon Fixed Gary, thanks.... read more 04/22/2005 (3:44 pm)