Josh Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| My freebies done in quark | Don't insult people who come out to give free stuff. Even if you don't like their stuff? As John s... read more | 05/08/2005 (10:20 pm) |
| Which should I use, RTS or FPS SDK | You can hook up WASD player-type controls in the RTS SK without too much trouble. For the player sw... read more | 05/08/2005 (10:13 pm) |
| Few questions on Unit Group Selection and Camera follow | Williams, coolness. Please keep us updated here in the forums about how you proceed. If you make g... read more | 05/08/2005 (10:06 pm) |
| TGE Profiler | Actually, I'd like it if someone spent a couple days really looking at the profiler for us. Espeica... read more | 05/08/2005 (9:51 pm) |
| GG development team coding philosophy? | Thanks for the kind words. :) Torque is far from the cleanest code ever, but it works and it's pre... read more | 05/08/2005 (9:45 pm) |
| Update: Fixed! RTS starter Kit Multiplayer bug | Weird. This didn't happen on the Mac with the version on the site I tested previously, I remember s... read more | 05/08/2005 (9:25 pm) |
| Horrible lag with 15 units on screen | Am I reading correctly that you're running this in TSE? Just making sure that wasn't mis-typed. ... read more | 05/04/2005 (11:08 pm) |
| Flicker and performance with 1.0.2 | Tim, this looks really funky. Would it be possible for you to post some of your code? Or, even bet... read more | 05/04/2005 (11:05 pm) |
| T2D updates coming soon | Yeah, many good fixes and/or enhancements like this are possible, which is why we want to get this c... read more | 05/04/2005 (10:56 pm) |
| T2D meets TGE | Yeah, this is awesome. When Pat was working on this dynamic texture stuff, we were all talking abou... read more | 05/04/2005 (10:53 pm) |
| RPG Starter Kit? | Dreamer, I don't have an email from you on this. Can you re-send? Would gladly talk to you about i... read more | 05/04/2005 (10:49 pm) |
| Flicker and performance with 1.0.2 | Tim, no that system isn't too slow at all. However, if you're using physics, it pays to figure out ... read more | 05/03/2005 (9:21 pm) |
| Documentation? | Howdy Jeff, It'll take a little while yet, but we have the "Torque Developer Network" on the way.... read more | 05/03/2005 (9:13 pm) |
| XCode 2.0 Steps to compile | I haven't tried the version of OpenAL that Apple ships with Tiger yet, it might work. If anyone tri... read more | 05/03/2005 (9:10 pm) |
| Mmorpg Starter Kit? | There is an MMO Starter Kit in the works, yep.... read more | 05/03/2005 (9:05 pm) |
| Mouse movement stair-stepped? | Melv's fix works great. A slighly better fix is as follows: [code] void GuiCanvas::processMouse... read more | 05/03/2005 (3:05 pm) |
| Flicker and performance with 1.0.2 | Tim, what are you using as your testbed? Eg are you running the shooter demo, or a custom projet? ... read more | 05/03/2005 (2:58 pm) |
| T2D development process transparency... | That's not a bad idea at all Jason, thanks. Would make more sense more for the 1.1 release than the... read more | 05/03/2005 (2:51 pm) |
| Congrats Matt! | Matt, you rock man. It was a pleasure to make you an Associate. :) Keep up the great work! Melv ... read more | 05/03/2005 (11:22 am) |
| Tiger -n- Torque | Hmm... they may have changed settings in xcode 2 before release, my preview copy was pretty early. ... read more | 05/03/2005 (11:20 am) |
| Tiger -n- Torque | I was able to test T2D on an early copy of Tiger and it ran just dandy. :) Hope there are no probl... read more | 05/02/2005 (3:17 am) |
| T2D updates coming soon | Nah v1.0.2 for Linux is a little out of sync with Windows right now. Just going to wait for 1.0.3 t... read more | 05/02/2005 (3:15 am) |
| T2D development process transparency... | (continued from previous...) So, I don't even see it helping people to do a devplan. You shouldn... read more | 05/02/2005 (3:14 am) |
| T2D development process transparency... | Howdy, I understand the desire to see a roadmap. For now, I can at least speak in general terms ... read more | 05/02/2005 (3:13 am) |
| Two Bugs and Two Whines | Gary, do you have a cleaned-up makefile you could send over? :)... read more | 04/27/2005 (3:57 pm) |
| Minions of Mirth Technology Licensing | Josh, I'd love to talk with you about this. I think you'd emailed Jeff on this, but he was on vacat... read more | 04/27/2005 (11:49 am) |
| Clipping zones? | I have no idea what happened to Robert's posts, it looks like he went through and removed all his st... read more | 04/27/2005 (11:44 am) |
| T2D updates coming soon | Linux update for 1.0.2 is out... should fix the problems that were identified with the original uplo... read more | 04/27/2005 (11:08 am) |
| Two Bugs and Two Whines | The Linux .zip should now be updated, if you re-download. Still named 1.0.2, because I am evil abou... read more | 04/27/2005 (11:07 am) |
| Console Refferences | Dreamer, we could host this for you and make sure it's secure. :) We also have the ability now to ... read more | 04/27/2005 (9:32 am) |
| Off screen rendering | Smaug, I agree, the days are definitely numbered, and I'm anxiously counting them down. :) Way ove... read more | 04/25/2005 (9:48 pm) |
| Another Schedule Problem | Do you want this thread removed? Let me know, either way is fine, but if it stays, it'd be helpful ... read more | 04/25/2005 (7:30 pm) |
| Off screen rendering | Smaug's summary of rendering off-screen in GL is a good one. GL sucks for off-screen rendering, unf... read more | 04/25/2005 (4:59 pm) |
| Problems Compiling with TBE | Gabor, if you're using the latest release of T2D, there is a problem with the makefile and one of th... read more | 04/25/2005 (3:34 pm) |
| Two Bugs and Two Whines | All but #3 are fixed in the next Linux release, which I'd hoped would go out today. But our web guy... read more | 04/25/2005 (3:29 pm) |
| Gravity, Acceleration and Projectile Physics! | Awesome man. Justin is coming out for an internship this summer, so you guys know, and hopefully ... read more | 04/25/2005 (3:23 pm) |
| T2D for Fighting Game | Ah man, I'd love to see it. In thinking about the design for T2D, we often asked ourselves how our ... read more | 04/24/2005 (7:31 pm) |
| Tourque Build Environment and Torque 2D (TBE & T2D) | It should work just great with Eclipse / TBE, but I haven't tried it myself yet. Hopefully soon we'... read more | 04/24/2005 (7:21 pm) |
| T2D Tutorial Creating a Path Point System | Matt, nice tutorial. :) With regards to RTSs and pathfinding, there are lots of ways to handle, ... read more | 04/24/2005 (7:12 pm) |
| Secret project | Dave, this is looking just awesome. Keep the updates coming!... read more | 04/24/2005 (6:51 pm) |
| Mancala T2D | Sweeeet :)... read more | 04/24/2005 (6:50 pm) |
| Plea for help!!! | Charlie, that art is cool looking. :)... read more | 04/23/2005 (9:01 pm) |
| OS-X Quit Menu when triggered from KB issue | Inputs are handled in the maccarb platform stuff. It definitely needs some clean-up and re-working.... read more | 04/23/2005 (12:02 pm) |
| Better sound control!! | We'd like to make it easier to understand how to do this stuff in T2D, yeah. :) Just made a post a... read more | 04/23/2005 (11:59 am) |
| Panning sounds | Yep, we'd like to do this too. :) It's lower on the list than a lot of other things, but I'd love ... read more | 04/23/2005 (11:55 am) |
| Minimum linear velocity misbehavior? | Tim, can you post your code so we can check out what's up? Thanks. :)... read more | 04/22/2005 (11:37 pm) |
| Josh or Melv: DirectX Problems | Looks like this behavior is due to calls to glFinish() that were taken out in 1.0.2 (thanks to Ken P... read more | 04/22/2005 (11:36 pm) |
| T2D 1.0.2 DirectX Fix | Ah woops, that was a mistake to remove the glFinish stuff. This needs to be there for the D3D layer... read more | 04/22/2005 (11:27 pm) |
| T2D updates coming soon | Keith, thanks, done. Will get uploaded either tonight or Monday. Re: DSOs, yes that'd be optimal. ... read more | 04/22/2005 (3:52 pm) |
| T2D updates coming soon | Fixed Gary, thanks.... read more | 04/22/2005 (3:44 pm) |