Josh Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Soldier Pack quirk | Hey guys, this download should be going up in the next day or so. Sorry for the delay, things were ... read more | 10/17/2005 (2:20 pm) |
| Big waves in TSE? | You'll need to implement some vert shaders to do physical waves. There are loads of good example sh... read more | 10/16/2005 (12:24 am) |
| 1.4r2 | We're working on the Mac side, yep. We'll let it be known when the new Mac files are checked into C... read more | 09/13/2005 (4:03 pm) |
| Python and T2D | Jason, you can submit a T2D specific release and we can make it so that only T2D licensees can have ... read more | 09/12/2005 (1:23 am) |
| An open letter to T2D developers | Hehe, thanks Alex. We can't always make the time to reply, as we're incredibly crunched pretty much... read more | 09/12/2005 (1:20 am) |
| TDN T2D suggestions | TDN will launch without a whole ton of content in there, but with a pretty nice foundation laid for ... read more | 09/12/2005 (1:17 am) |
| Levels? | I doubt that a level editor will make it into the next major release of T2D, but it's definitely hig... read more | 09/12/2005 (1:14 am) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | A level editor, definitely very, very high on the priority list. We'll have more info as soon as we... read more | 09/12/2005 (1:12 am) |
| T2D Blending Demo | Very cool, thanks Alex!... read more | 09/12/2005 (1:00 am) |
| Torque Commercial EULA Changes | It is all good. I hope questions are answered sufficiently now. If anyone has questions about thei... read more | 09/11/2005 (7:19 pm) |
| Torque Commercial EULA Changes | All, having questions about EULA changes is totally understandable. Let's keep the discussion here ... read more | 09/11/2005 (6:25 pm) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Darren, we could do that. It's a good thought and I was considering that too. Problem is, we have ... read more | 09/08/2005 (3:13 pm) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Okay guys, I'm all for this. Woot! Very exciting. We always wanted T2D development to be a fairly... read more | 09/08/2005 (12:33 pm) |
| Opening up T2D Develpoment | Stephen is right on, and thanks for your understanding guys. I know we've gone over this decision a... read more | 09/08/2005 (4:43 am) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Each of the items above represents many weeks worth of work, and each little line above represents d... read more | 09/08/2005 (4:13 am) |
| Seemless or SEAMless? | No, we really meant "seemless", as in "inappropriate". Like, "This stuff rocks so hard, it is frigg... read more | 09/04/2005 (5:05 am) |
| TSE Bounties | Hey thanks guys! Keep the posts and shots coming. Tom, I pinged Brian on your q. He'll hopefu... read more | 09/04/2005 (3:13 am) |
| Releasing Torque Games | Rich, I'm not totally sure what you're asking. Are you asking about what licensing restrictions the... read more | 09/02/2005 (5:32 pm) |
| Billiard Hall Tech Demo and Checkers Tech Demo | Hey guys, Good questions. On the demo front, we've shown off the billiards demo at GDC, PAX and ... read more | 08/31/2005 (1:01 pm) |
| Fixed) Medieval weapon pack purchased, but I cant download it. | It's fixed, thanks very much for the alert Gareth.... read more | 08/24/2005 (11:36 am) |
| Custom Editors and the EULA | Howdy Eric, good to see you guys using T2D. Excited to see what you come up with! We've been curio... read more | 08/17/2005 (12:16 pm) |
| Slickedit- can be used with torquescript | Hi Alex and Sam, so you know, we are okay with your usage here. Technically it is a violation of th... read more | 08/16/2005 (11:48 am) |
| Not as crossplatform as you think...? | William Taysom did some updates to the Mac platform layer a while back. They are in the TGE CVS rep... read more | 08/09/2005 (1:25 pm) |
| T2D.NET : Upcomming Beta | I just wanted to pop in and say that I think this is very cool. Jason has been coordinating with me... read more | 07/31/2005 (2:06 pm) |
| T2D update? | Alright, thanks for all the feedback guys. We'll give the monthly status update thing a shot. I'll... read more | 07/22/2005 (10:11 pm) |
| T2D update? | Re: development updates, have you guys read the recent .plans? I'm not totally sure what more you w... read more | 07/22/2005 (2:34 pm) |
| Intro to Torque Scripting Video Tutorial | Brandon, this video, like all your tutorials so far, is just [b]great[/b]. Really nice job man, can... read more | 07/21/2005 (7:05 pm) |
| Err.. Cant Register ShowToolPro? *Windows Version | Glad you could get in Chris. Matt, Tim G looked at this. It seems your username was causing prob... read more | 07/15/2005 (3:03 pm) |
| Err.. Cant Register ShowToolPro? *Windows Version | Hey guys, sorry about the inconvenience, we'll take a look at this!... read more | 07/13/2005 (12:32 pm) |
| Softimage Announces Xbox 360 Support | There is a SoftImage exporter in the works, yes. :) The project has good priority, but I've been s... read more | 07/11/2005 (12:08 pm) |
| Torque engine documentation | That appendix is actually nearly empty, which is why it's not included with the T2D access permissio... read more | 07/05/2005 (2:49 pm) |
| T2D updates coming soon | Did you guys see [url=http://www.garagegames.com/blogs/5249/8146]Justin's new .plan[/url]? And [url... read more | 06/30/2005 (11:56 am) |
| TGE-ODE integration 2 | The stuff Clark was talking about in recent .plans won't go in 1.4, no. But a lot of his other work... read more | 06/29/2005 (11:57 am) |
| Another thread about T2D license... | Gregory, you are correct. The T2D licensing differs from TGE's in this regard. Anyone who scripts ... read more | 06/28/2005 (6:21 pm) |
| TGE-ODE integration 2 | As far as TGE's current physics and collision... there are a few things we could clean up in the cur... read more | 06/28/2005 (12:55 pm) |
| TGE-ODE integration 2 | Wowsers. Lots of guys on the team here are experts with physics systems. And it's great also tha... read more | 06/28/2005 (12:53 pm) |
| TGE-ODE integration 2 | Just so everyone knows, we definitely wouldn't stifle anyone from releasing some tech just because w... read more | 06/27/2005 (5:04 pm) |
| Cant make my ship fire | Daniel, your profile says that you are not a T2D SDK licensee. How do you have the T2D scripts? Pl... read more | 06/04/2005 (10:42 am) |
| Instantiating T2D datablocks in C++ | Hi Tim, Sorry no one came in to answer the question for ya. I hope we continue to get more talen... read more | 05/24/2005 (10:50 am) |
| T2D updates coming soon | Yo guys, Melv hurt his back pretty bad and was out of commission for a while, and we've had a bunch ... read more | 05/23/2005 (3:06 pm) |
| Moved) Torque documentation Moved | Sean, sorry I should've figured this out sooner. Actually, removing these chapters was a conscious ... read more | 05/23/2005 (10:14 am) |
| ODE Torque Stuff | Hi Gary, Just wanted to pop in and encourage you to keep going on this. I'll look forward to see... read more | 05/21/2005 (11:41 am) |
| Moved) Torque documentation Moved | Thanks for the report Sean, we'll take a look ASAP. :)... read more | 05/18/2005 (3:33 pm) |
| Torque Showtool and OS X Tiger | Yes, the new executable will go up soon. We've been testing and pounding on it, amongst being very ... read more | 05/15/2005 (8:16 pm) |
| ITunes / T2D Interaction | Coolness :)... read more | 05/08/2005 (10:38 pm) |
| Strange thing with tiles and using a "cell" datablock | Yeah and it's not so much a bug as just a limitation of 3D hardware and people not being familiar w/... read more | 05/08/2005 (10:35 pm) |
| Flicker and performance with 1.0.2 | It's okay, as long as it's detectable and reproducable, and it's not too much or too complicated cod... read more | 05/08/2005 (10:32 pm) |
| Tiger -n- Torque | Anybody had success w/ GCC 4 yet? I don't have it up on my machine yet, but I'd love to see what pr... read more | 05/08/2005 (10:30 pm) |
| ITunes on Mac Causing Problems | If iTunes sets itself as the foreground / focused app, this will also cause T2D to slow-down (as Tor... read more | 05/08/2005 (10:27 pm) |
| CPU usage on OSX | Yeah this is by design, since it's a game engine that tries to run at max fps, not a target processo... read more | 05/08/2005 (10:25 pm) |