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Josh Williams's Forum Posts

Thread Post Date Posted
Soldier Pack quirk Hey guys, this download should be going up in the next day or so. Sorry for the delay, things were ... read more 10/17/2005 (2:20 pm)
Big waves in TSE? You'll need to implement some vert shaders to do physical waves. There are loads of good example sh... read more 10/16/2005 (12:24 am)
1.4r2 We're working on the Mac side, yep. We'll let it be known when the new Mac files are checked into C... read more 09/13/2005 (4:03 pm)
Python and T2D Jason, you can submit a T2D specific release and we can make it so that only T2D licensees can have ... read more 09/12/2005 (1:23 am)
An open letter to T2D developers Hehe, thanks Alex. We can't always make the time to reply, as we're incredibly crunched pretty much... read more 09/12/2005 (1:20 am)
TDN T2D suggestions TDN will launch without a whole ton of content in there, but with a pretty nice foundation laid for ... read more 09/12/2005 (1:17 am)
Levels? I doubt that a level editor will make it into the next major release of T2D, but it's definitely hig... read more 09/12/2005 (1:14 am)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question A level editor, definitely very, very high on the priority list. We'll have more info as soon as we... read more 09/12/2005 (1:12 am)
T2D Blending Demo Very cool, thanks Alex!... read more 09/12/2005 (1:00 am)
Torque Commercial EULA Changes It is all good. I hope questions are answered sufficiently now. If anyone has questions about thei... read more 09/11/2005 (7:19 pm)
Torque Commercial EULA Changes All, having questions about EULA changes is totally understandable. Let's keep the discussion here ... read more 09/11/2005 (6:25 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question Darren, we could do that. It's a good thought and I was considering that too. Problem is, we have ... read more 09/08/2005 (3:13 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question Okay guys, I'm all for this. Woot! Very exciting. We always wanted T2D development to be a fairly... read more 09/08/2005 (12:33 pm)
Opening up T2D Develpoment Stephen is right on, and thanks for your understanding guys. I know we've gone over this decision a... read more 09/08/2005 (4:43 am)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question Each of the items above represents many weeks worth of work, and each little line above represents d... read more 09/08/2005 (4:13 am)
Seemless or SEAMless? No, we really meant "seemless", as in "inappropriate". Like, "This stuff rocks so hard, it is frigg... read more 09/04/2005 (5:05 am)
TSE Bounties Hey thanks guys! Keep the posts and shots coming. Tom, I pinged Brian on your q. He'll hopefu... read more 09/04/2005 (3:13 am)
Releasing Torque Games Rich, I'm not totally sure what you're asking. Are you asking about what licensing restrictions the... read more 09/02/2005 (5:32 pm)
Billiard Hall Tech Demo and Checkers Tech Demo Hey guys, Good questions. On the demo front, we've shown off the billiards demo at GDC, PAX and ... read more 08/31/2005 (1:01 pm)
Fixed) Medieval weapon pack purchased, but I cant download it. It's fixed, thanks very much for the alert Gareth.... read more 08/24/2005 (11:36 am)
Custom Editors and the EULA Howdy Eric, good to see you guys using T2D. Excited to see what you come up with! We've been curio... read more 08/17/2005 (12:16 pm)
Slickedit- can be used with torquescript Hi Alex and Sam, so you know, we are okay with your usage here. Technically it is a violation of th... read more 08/16/2005 (11:48 am)
Not as crossplatform as you think...? William Taysom did some updates to the Mac platform layer a while back. They are in the TGE CVS rep... read more 08/09/2005 (1:25 pm)
T2D.NET : Upcomming Beta I just wanted to pop in and say that I think this is very cool. Jason has been coordinating with me... read more 07/31/2005 (2:06 pm)
T2D update? Alright, thanks for all the feedback guys. We'll give the monthly status update thing a shot. I'll... read more 07/22/2005 (10:11 pm)
T2D update? Re: development updates, have you guys read the recent .plans? I'm not totally sure what more you w... read more 07/22/2005 (2:34 pm)
Intro to Torque Scripting Video Tutorial Brandon, this video, like all your tutorials so far, is just [b]great[/b]. Really nice job man, can... read more 07/21/2005 (7:05 pm)
Err.. Cant Register ShowToolPro? *Windows Version Glad you could get in Chris. Matt, Tim G looked at this. It seems your username was causing prob... read more 07/15/2005 (3:03 pm)
Err.. Cant Register ShowToolPro? *Windows Version Hey guys, sorry about the inconvenience, we'll take a look at this!... read more 07/13/2005 (12:32 pm)
Softimage Announces Xbox 360 Support There is a SoftImage exporter in the works, yes. :) The project has good priority, but I've been s... read more 07/11/2005 (12:08 pm)
Torque engine documentation That appendix is actually nearly empty, which is why it's not included with the T2D access permissio... read more 07/05/2005 (2:49 pm)
T2D updates coming soon Did you guys see [url=http://www.garagegames.com/blogs/5249/8146]Justin's new .plan[/url]? And [url... read more 06/30/2005 (11:56 am)
TGE-ODE integration 2 The stuff Clark was talking about in recent .plans won't go in 1.4, no. But a lot of his other work... read more 06/29/2005 (11:57 am)
Another thread about T2D license... Gregory, you are correct. The T2D licensing differs from TGE's in this regard. Anyone who scripts ... read more 06/28/2005 (6:21 pm)
TGE-ODE integration 2 As far as TGE's current physics and collision... there are a few things we could clean up in the cur... read more 06/28/2005 (12:55 pm)
TGE-ODE integration 2 Wowsers. Lots of guys on the team here are experts with physics systems. And it's great also tha... read more 06/28/2005 (12:53 pm)
TGE-ODE integration 2 Just so everyone knows, we definitely wouldn't stifle anyone from releasing some tech just because w... read more 06/27/2005 (5:04 pm)
Cant make my ship fire Daniel, your profile says that you are not a T2D SDK licensee. How do you have the T2D scripts? Pl... read more 06/04/2005 (10:42 am)
Instantiating T2D datablocks in C++ Hi Tim, Sorry no one came in to answer the question for ya. I hope we continue to get more talen... read more 05/24/2005 (10:50 am)
T2D updates coming soon Yo guys, Melv hurt his back pretty bad and was out of commission for a while, and we've had a bunch ... read more 05/23/2005 (3:06 pm)
Moved) Torque documentation Moved Sean, sorry I should've figured this out sooner. Actually, removing these chapters was a conscious ... read more 05/23/2005 (10:14 am)
ODE Torque Stuff Hi Gary, Just wanted to pop in and encourage you to keep going on this. I'll look forward to see... read more 05/21/2005 (11:41 am)
Moved) Torque documentation Moved Thanks for the report Sean, we'll take a look ASAP. :)... read more 05/18/2005 (3:33 pm)
Torque Showtool and OS X Tiger Yes, the new executable will go up soon. We've been testing and pounding on it, amongst being very ... read more 05/15/2005 (8:16 pm)
ITunes / T2D Interaction Coolness :)... read more 05/08/2005 (10:38 pm)
Strange thing with tiles and using a "cell" datablock Yeah and it's not so much a bug as just a limitation of 3D hardware and people not being familiar w/... read more 05/08/2005 (10:35 pm)
Flicker and performance with 1.0.2 It's okay, as long as it's detectable and reproducable, and it's not too much or too complicated cod... read more 05/08/2005 (10:32 pm)
Tiger -n- Torque Anybody had success w/ GCC 4 yet? I don't have it up on my machine yet, but I'd love to see what pr... read more 05/08/2005 (10:30 pm)
ITunes on Mac Causing Problems If iTunes sets itself as the foreground / focused app, this will also cause T2D to slow-down (as Tor... read more 05/08/2005 (10:27 pm)
CPU usage on OSX Yeah this is by design, since it's a game engine that tries to run at max fps, not a target processo... read more 05/08/2005 (10:25 pm)