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Josh Williams's Forum Posts

Thread Post Date Posted
Is Torque right for my project? The 6 overhead issues you mention are no problem, with Torque. Fixing a camera is simple, drawing n... read more 03/23/2004 (6:00 pm)
Torque and VC++ 6 Woops.. double-posted somehow.... read more 03/23/2004 (3:07 pm)
Torque and VC++ 6 Welcome to GG :) You can use C++ code and/or TorqueScript (cs) to build a game. TorqueScript is ... read more 03/23/2004 (3:06 pm)
New Modeler, Questions using Milkshape Donny, I'm not sure, but from your post, it looks like you are working on a building/structure mo... read more 03/23/2004 (2:38 pm)
LOS Collision with MilkShape I'm not an artist/modeller, just a coder, so I'm not sure exactly what you have to do for LOScol stu... read more 03/23/2004 (2:23 pm)
LOS Collision, what is it used for ?? Well, to be honest, I'm not an expert with this stuff. Haven't yet had time to research it extensiv... read more 03/23/2004 (2:13 pm)
TSE and Trajectory Zone? Hehe Davis. Well, Undead Indies used to be supported, but they're just too high maintenance. Eve... read more 03/23/2004 (2:07 pm)
New Modeler, Questions using Milkshape Donny, the concavity stuff isn't too big a deal. Depending on your model, you could even just smoot... read more 03/23/2004 (1:00 pm)
New Torque License & Machinima Worthwhile question. Yeah, I'm 99% sure you'd have to upgrade to the commercial license. But the... read more 03/23/2004 (12:09 pm)
TSE and Trajectory Zone? Excellent thoughts and reasoning in this thread. If you want some general guidelines, my persona... read more 03/23/2004 (11:41 am)
Script - argument passing problem Ok, here's the nitty-gritty answer. So, as you know, TorqueScript does not require explicit variabl... read more 03/23/2004 (11:21 am)
Script - argument passing problem Hehe woops. No worries, that crap happens to everybody. Just so ya know, the erroneous code does... read more 03/23/2004 (1:21 am)
New Modeler, Questions using Milkshape Donny, By "groups" Matt means your model parts, yes. So, essentially, you want to copy your mode... read more 03/23/2004 (12:53 am)
"Welcome to The Garage" TSE = [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5382]Torque Shader... read more 03/22/2004 (11:47 pm)
Challenge: Shaders crucial to gameplay I'm seeing some good gameplay ideas here. Saurav, Joel Davis, and Josh Albrecht all mention interes... read more 03/22/2004 (6:37 pm)
Challenge: Shaders crucial to gameplay [..continued...] Section 2) Examples of how shaders can directly enhance gameplay. In my first... read more 03/21/2004 (9:23 pm)
Challenge: Shaders crucial to gameplay Okay, I guess I'm not shutting up quite yet. I can't help but throw in some technical notes. I'm no ... read more 03/21/2004 (9:23 pm)
Challenge: Shaders crucial to gameplay ...oops... double-post.... read more 03/21/2004 (9:14 pm)
Challenge: Shaders crucial to gameplay I like this thread :) I think it'll get people to come up with some great ideas. The effect sha... read more 03/21/2004 (8:39 pm)
Tutorializing volunteer Sweet. Looking forward to seeing it, Joel.... read more 03/21/2004 (2:18 pm)
Torque heading towards piecemeal? [quote]As I have read and researched it, you have not removed the netcode from the engine that I can... read more 03/21/2004 (12:45 am)
Torque heading towards piecemeal? Hehe... Yeah TNL is going to rock. Don't sweat "piece-mealing" yet though. I am so impressed wi... read more 03/19/2004 (8:37 pm)
IDEA: Torque and a book! Bryan, the book covers TorqueScript, the Torque tools (mission editing, gui editing, etc), and gener... read more 03/19/2004 (8:13 pm)
Torque heading towards piecemeal? John, I'm sorry if you feel like you might get flamed. I don't think you will. Asking questions... read more 03/19/2004 (8:02 pm)
Some Scripting Questions... Awesome, Donny, keep it up. As for a list of functions and such, check out Ron's Console Command re... read more 03/19/2004 (10:23 am)
Some Scripting Questions... Donny, glad the links helped. I love to poke around when I'm learning too. I think a good combinat... read more 03/19/2004 (9:22 am)
Some Scripting Questions... ... continued from previous post... If you are hungry for more scripting specifics, check out the... read more 03/19/2004 (1:24 am)
Some Scripting Questions... Great questions. Looks like you are making progress already. Let me make a suggestion, though. ... read more 03/19/2004 (1:23 am)
Building Torque under OS X using Xcode Hi Nathan, Yes, Torque definitely compiles under XCode. We just haven't changed the document... read more 03/19/2004 (12:34 am)
Posting in the right spot, I hope.. Welcome, Morgan :) Python rocks and Torque rocks, so it is understandable that many people want t... read more 03/10/2004 (2:49 pm)
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