Jonas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Texture animation/Scrolling textures | Hello, sorry for taking ages to respond to this. Thanks for the link Richard, although its not qu... read more | 07/05/2014 (10:58 am) |
| Issue with objects not rendering correctly | @Andrew Mac Thank you for your reply Andrew, sadly global bounds did not work in fixing this issu... read more | 05/16/2014 (8:33 pm) |
| Issue with objects not rendering correctly | @Richard Well yes i am aware of that, however as i said in my opening post im trying to find a wa... read more | 05/15/2014 (5:21 am) |
| Changing how mounted objects inherit movement | Oke i really need to stop programming for long periods of time, managed to get it working now. Be... read more | 05/07/2014 (4:57 am) |
| Changing how mounted objects inherit movement | Hello again, got a follow up question to this one. So disabling the inheritance from the mount no... read more | 05/04/2014 (6:06 pm) |
| Changing how mounted objects inherit movement | Alrighty managed to find what caused the camera stuttering issue. Wasent actually a issue in the cam... read more | 05/02/2014 (6:03 am) |
| Changing how mounted objects inherit movement | Oke had some time to dig around in the player source today and using Aussie's modification on the ::... read more | 04/19/2014 (12:58 am) |
| Changing how mounted objects inherit movement | @Daniel thank you very much for your reply, the classes in question are the player class and the ... read more | 04/18/2014 (8:36 am) |
| Tank Turret | Hello, Kcpdad I sent a Email your way with the .Blend and .DAE files. Thank you for taking tim... read more | 02/17/2014 (8:32 pm) |
| Tank Turret | Hello again, I checked out the resource you linked Kcpdad and so far it looks great. Implementing... read more | 02/16/2014 (7:04 am) |
| Tank Turret | @Kcpdad thank you for the link i'll check it out. Best regards Jonas... read more | 02/02/2014 (4:13 am) |
| Tank Turret | @DreamPharaoh if i understand your post right you mean to control the turret object with animation c... read more | 02/01/2014 (8:29 pm) |
| Multiple terrain blocks | Double post....... read more | 03/20/2013 (9:03 am) |
| Multiple terrain blocks | Thank you very much Lukas, I will have a closer look at it in the morning but on first glance it loo... read more | 03/20/2013 (8:58 am) |
| PhysX using T3d Binary 1.1 | Edited. Nvm... read more | 12/03/2011 (10:07 pm) |
| Animation system help | Oke so this is what i got so far and i wanna note that this is certainly a work around but with a bi... read more | 09/08/2011 (10:17 am) |
| Animation system help | Edited out... read more | 09/06/2011 (2:53 pm) |
| Animation system help | Oke, i have looked at this problem for a while now and i think i have a possible solution not a pre... read more | 09/05/2011 (6:59 am) |
| Animation system help | Thanks Muza, ill have a look at them. Best regards Jonas... read more | 08/25/2011 (6:30 am) |
| Animation system help | ok, thank you ill check around bit more and check back if more questions arise. Best regards Jo... read more | 08/23/2011 (8:45 am) |
| Animation system help | I see, would there be any way to add aditional animations via script or is that completely engine/C+... read more | 08/23/2011 (8:34 am) |
| RE-scaling a character | Thanks! i tested it with my character under this way: function Armor::onAdd(%this, %obj) { %... read more | 06/11/2011 (6:33 am) |
| Calling spawn from a gui | Many thanks it works perfectly now! Best regards Jonas... read more | 05/24/2011 (7:13 am) |
| Calling spawn from a gui | Could you please clarify how i would make the client known? As you might already have thought its m... read more | 05/19/2011 (7:33 pm) |
| Calling spawn from a gui | I see, i tested fixing the error (changing game.weaponselectsend(); to game.weaponselectsend(%client... read more | 05/19/2011 (7:09 pm) |
| Calling spawn from a gui | I think i get what your saying and it makes sense. What i don't get is if my: game.weaponselectsend... read more | 05/18/2011 (6:02 am) |
| my second game mode is acting up | Argh such a small thing once again, many thanks it works now. I will just get another question in... read more | 05/11/2011 (5:44 pm) |
| my second game mode is acting up | The gameType names is: TeamDM and the namespace is teamDeathMatch.... read more | 05/11/2011 (6:44 am) |
| my second game mode is acting up | 1. Yep done. 2. done. 3. Im sorry i was a bit unclear on that matter i am aware thats the case... read more | 05/10/2011 (6:59 pm) |
| Current rate of resolved bugs is awesome! | Cheers on a job well done! keep on rockin :-)... read more | 05/10/2011 (6:30 pm) |
| Creating a new function inside a game mode | Viva La community! Works great now thanks for all the help its greatly appreciated! Best regar... read more | 04/22/2011 (12:06 am) |
| Creating a new function inside a game mode | Viva La community! Works great now thanks for all the help its greatly appreciated! Best regar... read more | 04/22/2011 (12:04 am) |
| Creating a new function inside a game mode | Ah i see i will try to provide the entire chain down below: The function chain begins with a gui ... read more | 04/21/2011 (3:44 am) |
| Creating a new function inside a game mode | Hehe im sorry for the stars. "How are you calling %game in your game mode code ?" Im... read more | 04/21/2011 (12:18 am) |
| Creating a new function inside a game mode | Some more info: I am currently using the 'binary version' or in other words source code is standard... read more | 04/20/2011 (6:20 am) |
| Error with dsq | If they use the 'NoUpper.cfg' to "isolate" the upper and lower nodes how do they use ble... read more | 04/20/2011 (12:39 am) |
| Error with dsq | Thanks for the reply Rex! im sorry for being unclear in the heat of it all i forgot to include th... read more | 04/19/2011 (8:22 am) |
| Error with dsq | Replying to this for the sole reason if making it visible in the forums. Posted this right before i... read more | 04/19/2011 (7:41 am) |
| changing how loadout is used | Back again! Fixed the Gui side of the problem its worknig beautiful now. I decided to go with a ... read more | 04/14/2011 (6:40 pm) |
| changing how loadout is used | Hi again, thanks for the replys. Bennett i tested your example form but it contain a error or two... read more | 04/01/2011 (3:44 am) |
| Adding a timer to spawnpoints | Sorry for the lack of a response to this one, time isent really on my side lately. Thanks for the... read more | 03/17/2011 (12:20 am) |
| Modifying the team system slightly | Ah, thank you. A follow up question on modifying the team system a bit. If i want the player to s... read more | 02/20/2011 (12:43 am) |
| Question regarding Animation | Yes the so talked about houdini auto rig. Well might be a good idea to try a export before moving o... read more | 01/12/2011 (1:27 am) |
| Weapon/attachment nodes etc | A quick follow up question to this one: if say i wanted to mount a shotgun to my character using ... read more | 01/07/2011 (9:35 pm) |
| Weapon/attachment nodes etc | ah i see, correct me if im wrong but i think i understand this line then: %player.mountImage(AxeI... read more | 01/04/2011 (4:01 pm) |
| Ground cover following the camera | ah i see, thank you very much!... read more | 12/28/2010 (8:37 pm) |
| Ground cover following the camera | hm ok, any idea if this can be located from within the editor at all? PS: im using the latest bui... read more | 12/28/2010 (5:49 pm) |
| Is instancing optimized and ready to go in the 1.1 build? | Got it now thanks everyone! Kind regards /Jonas ... read more | 12/01/2010 (1:02 pm) |
| Is instancing optimized and ready to go in the 1.1 build? | Hey again sorry for reviving a old thread of mine but i have been looking into the commandToClient f... read more | 12/01/2010 (9:26 am) |
| Is instancing optimized and ready to go in the 1.1 build? | yes im currently look at the risk reward on taxing the connection even more ill make some tests on i... read more | 11/25/2010 (4:14 am) |