Ray Batts's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Your opinion of XBLIG? | But my question, is money the primary reason of publishing an XBLIG game?... read more | 09/15/2010 (5:45 pm) |
| Your opinion of XBLIG? | XBLIG is "great". It's absolutely fantastic for developers starting out to get a chance... read more | 09/14/2010 (11:02 pm) |
| DOF pain? | Womdner if Daniel's still looking at this thread... Anyway, I'm my years and years of gaming, I'v... read more | 09/13/2010 (7:36 pm) |
| Runing the game from Visual Studio 2008 = slow | If it's a big problem and you don't NEED to be in debug for what you're doing, just use your release... read more | 09/10/2010 (11:59 pm) |
| Torque Symbol | It seemed to magically fix itself over time O.o... read more | 09/10/2010 (11:44 pm) |
| Torque Symbol | We reassigned my licence and no dice. The odd thing is that it says I have like every version of TGE... read more | 09/08/2010 (4:22 pm) |
| Starter Game 3D template compile errors | I don't see any errors in the screenshot you posted... Just a couple of seemingly harmless warnings.... read more | 09/03/2010 (11:31 pm) |
| getting Ai to jump | Triggers would be costly, but not nearly as much as doing something like raycasting from the AI to t... read more | 09/03/2010 (8:13 pm) |
| Programming on a cell phone? | @Ted - I know it's off topic but it's something I've been dying to know. I'm looking into getting a ... read more | 08/31/2010 (10:47 pm) |
| DOF pain? | As an epileptic gamer, I gotta put the vote in for not giving me a headache from hell! Video link... read more | 08/31/2010 (10:38 pm) |
| T3D 1.1 Beta 2 - zoom blur - RESOLVED | I just finished going over this in Jira. Though both functions [code]clientCmdUnSetZoom(); [/code]... read more | 08/31/2010 (8:52 pm) |
| Please critique my battle system equation | I absolutely love the idea of weighted randoms. Just because it's closer to what the user actually e... read more | 08/30/2010 (10:26 pm) |
| T3D 1.1 Beta 2 - Particles Emitter don't Deactivate - DUPLICATE | Strange, seems to work okay for me O.o... read more | 08/30/2010 (9:45 pm) |
| Torque 3d and torquescript | Yeah, C# > TS IMO. ...KLMNOP >_>... read more | 08/30/2010 (7:30 pm) |
| Help with linker errors | I meant the actual h/cpp file in the solution explorer. That error looks similar to one that I ran a... read more | 08/27/2010 (10:49 pm) |
| [BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED | Awesome, let me know if it makes anything else explode.... read more | 08/27/2010 (10:20 pm) |
| Help with linker errors | I used to get errors similar to that when a file was missing in the solution explorer. Check that th... read more | 08/27/2010 (10:12 pm) |
| Quit() Causing Crash in Beta2 | Just make games that people will never, ever want to quit playing! Have you checked your console.... read more | 08/27/2010 (10:10 pm) |
| [BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED | Looked a bit into it and talked to Tom. Steve, he says to make the following change and let him or I... read more | 08/27/2010 (8:04 pm) |
| T3D 1.1 Beta 2 - Terrain DetailMap Strangth Problem - RESOLVED | Hey all, we've looked into the issue. Make the following quick change if this is annoying you too mu... read more | 08/25/2010 (12:26 am) |
| Torque 3d and torquescript | I'm pretty nosy, and haven't heard anything about this yet.... read more | 08/24/2010 (10:36 pm) |
| T3D1.01 - explosions render differently when connected to dedicated server - RESOLVED | Awesome, I'll close the issue up then. Thanks!... read more | 08/20/2010 (7:12 pm) |
| T3D1.01 - explosions render differently when connected to dedicated server - RESOLVED | @David - I know, I'm the one THREED-836 is assigned to. I'm trying to replicate it on my box so Tom ... read more | 08/19/2010 (7:13 pm) |
| What happened to the forums? | Yep same here. Happened when the site upgraded. I figure it's because I'm on a studio licence.... read more | 08/19/2010 (9:09 am) |
| Workspace Picture Thread | Old Sidekick III pictures are the win!... read more | 08/19/2010 (12:15 am) |
| Workspace Picture Thread | Sorry ladies, it's time for me to win this game. Here's my workspace from home. [image]http://... read more | 08/19/2010 (12:10 am) |
| cloth banners in physics demo problem | I do not remember them reacting to shots from the rifle/launcher...ever.... read more | 08/18/2010 (10:19 pm) |
| What changed in transparency between 1.1b1 and 1.1b2 - RESOLVED | @Donald- Took a couple of looks at it. We changed the .tga to a .png and got it to work as intend... read more | 08/18/2010 (9:58 pm) |
| T3D1.01 - explosions render differently when connected to dedicated server - RESOLVED | Hopefully someone still checkin this thread out there! I tried to replicate this problem, and did... read more | 08/18/2010 (7:37 pm) |
| T3D 1.1 Beta 2 - Corpse dissapears when viewed from certain angles - LOGGED | Edit! Now with no broken links! :(... read more | 08/18/2010 (9:07 am) |
| T3D 1.1 Beta 2 - Poor frame rate until sound is played - RESOLVED | For those that didn't/haven't fixed this, and are annoyed by it constantly switching to something th... read more | 08/18/2010 (12:44 am) |
| T3D 1.1 Beta 2 - Corpse dissapears when viewed from certain angles - LOGGED | Note: You may want to Right click and open some of the images themselves to get a better idea of wha... read more | 08/18/2010 (12:38 am) |
| T3D 1.1 Beta 2 - Corpse dissapears when viewed from certain angles - LOGGED | Steve, you're close. It actually comes down to Gideon being a drama queen. Did some testing and f... read more | 08/18/2010 (12:36 am) |
| WheelVehicle and Mesh Road Collid Problem - RESOLVED | Old issue, but we've fixed the problem. I hope it's at least in time to be of some help on your proj... read more | 08/17/2010 (11:07 pm) |
| [Bug T3D 1.1B1] Mesh Roads Broken when loaded from mission - RESOLVED | Looked into it and fixed it. For those with source code access, please make the following change and... read more | 08/17/2010 (10:56 pm) |
| GarageGames/TorquePowered shirts. | Just the intern :P I knew about all of em except for GES. Cool! Thanks!... read more | 08/10/2010 (12:19 am) |
| T3D 1.1 Beta 2 - Point Light Cubemap Shadows Flicker and Crashes the Game - CONFIRMED | EDIT: Whoops, I had basic lighting on. Yeah, I see the crash as well! I didn't come across any fl... read more | 08/10/2010 (12:12 am) |
| Nooby C++ Question :( | I got here too late to see most of this...but I still want to be thanked! I can tell you that you... read more | 08/09/2010 (11:41 pm) |
| GarageGames/TorquePowered shirts. | THIS IS ME DOING NUMBER THREE! :P I figured it went down, just wanted to hear from a reliable mou... read more | 08/09/2010 (11:01 pm) |
| Problem with collision on StaticShape | [quote]Look in the Support->Documentation->Artists section of the site for info[/quote] I l... read more | 08/09/2010 (7:32 pm) |
| C++, how to learn to use it? | If you can swing it, some universities/community colleges have pretty boss lecturers for their intro... read more | 08/09/2010 (6:12 pm) |
| Help Need a level switcher | Hey Joshua, What product are you using? Nothing's registered on your account, and there are a lot... read more | 08/03/2010 (11:02 pm) |
| Maximum number of lights? | Wow Will, that looks great! Every time I see something about this game it just looks more and more i... read more | 07/30/2010 (10:29 pm) |
| The Complete Guide to Torque X | You mean the one written by John K, correct?... read more | 07/30/2010 (10:18 pm) |
| [BUG] Min/Max Slope painting feature in Terrain Texture Painter (with fix) - RESOLVED | Okay, sorry about that. I've got it all fixed up and working properly now. Damn school for making me... read more | 07/30/2010 (9:02 pm) |
| [BUG] Min/Max Slope painting feature in Terrain Texture Painter (with fix) - RESOLVED | @Michael: I couldn't get your fix working on my machine, still got wonky results when trying to set ... read more | 07/30/2010 (3:47 am) |
| Grabbing a ledge of a platform, then climbing up it. | Thanks Will! This is awesome. I'd love to see the climbing up as a resource.... I will give you seve... read more | 07/28/2010 (10:03 pm) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | Fixed. It looks like the spatial data wasn't being refreshed every time it was set (Alongside being ... read more | 07/27/2010 (12:14 am) |
| Circa in Playtest! | @Henry - They make browsers other than Chrome and Firefox? Anyone know where I can download Netscape... read more | 07/25/2010 (3:52 am) |
| Circa in Playtest! | [image]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs052.snc4/34970_449325325931_688800931_6494310_2... read more | 07/24/2010 (2:47 am) |