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Matthew Shapiro's Forum Posts

Thread Post Date Posted
Unable to Launch Console in game *edit* sorry wrong engine. I do not like this new forum layout....... read more 02/12/2009 (8:27 pm)
TorqueX 3.0 How about this for bugs, why has tx2.0 been out this long and we still cannot export custom delegate... read more 06/03/2008 (4:55 am)
Platformer 2.0 Upgrade Progress Help Since there are multiple scenegraphs the easiest way to get the current scenegraph is to access the ... read more 04/11/2008 (5:13 am)
Problems with custom collision Ok I just verified it. You aren't doing anything wrong. Using the exact same code from my previous... read more 04/09/2008 (3:51 pm)
Problems with custom collision Since you say TXB I"m assuming you are talking about a 2d project. How are you defining the custo... read more 04/08/2008 (8:50 pm)
TDN Changes Awesome, Thanks :D *edit 2* yeah I thought it worked but then it didn't install any code, just do... read more 04/08/2008 (4:50 pm)
Extending the designer There is no way to extend TXB no matter what package you purchase. Your only option is to create a ... read more 04/07/2008 (9:18 am)
TorqueX has a console Hrm I was wondering how to use the profiler. Thanks.... read more 04/06/2008 (1:15 pm)
TorqueX has a console Nevermind, didn't realize ConsoleGUI class is marked as internal. Can you use the function TorqueCo... read more 04/06/2008 (10:12 am)
TorqueX has a console Hrm nope. My project is based off of StarterGame2.0 2D and it worked, as did it in the TankBuster d... read more 04/06/2008 (9:20 am)
TorqueX has a console Guess it pays to randomly press buttons :D It also looks like you can dump the console to a file,... read more 04/06/2008 (7:51 am)
Safe way to delete an object in a List? That's what I thought. I'm already cloning a template with object pooling. Though caching them m... read more 04/04/2008 (5:09 am)
Public property changes in 2.0? NP. I was kind of wondering if that was your intent but with the variable names compared to what th... read more 04/02/2008 (7:25 pm)
Public property changes in 2.0? Of course the two are the same, the property ShotDelay is returning and setting _delayRemaining. It... read more 04/02/2008 (2:54 pm)
Torque X templates: Tank Buster, Space Shooter, Split Screen, T Go to the directory you installed TX into and there will be a "Demo" directory. That has it all.... read more 04/01/2008 (5:15 pm)
Question about Airplane tutorial 2.0 Are you using the tutorials that came with TorqueX or the ones John updated (found http://www.garage... read more 04/01/2008 (7:05 am)
FindObjects w/ radius Be careful with this if you are doing operations and cannot have it detect objects outside of the ra... read more 04/01/2008 (5:00 am)
Mystified by Lack of Documentation Can't wait Josef! *edit* I really wish GG would release docs. Look at the GUI documentation, it ... read more 03/31/2008 (12:27 pm)
Torque X Builder Trial and Torque X Pro 1) TGB is written in C++ and uses TorqueScript as it's scripting language. It is a 2d only engine a... read more 03/27/2008 (12:11 pm)
Bug (feature?): Camera doesn't interpolate rotations correctly Cool thanks, I'll try that out when I get home. *edit*Yep works. Thanks!... read more 03/26/2008 (1:46 pm)
Bug (feature?): Camera doesn't interpolate rotations correctly Well wouldn't it be better for the engine to figure out the shortest rotation path? Otherwise every... read more 03/25/2008 (8:51 pm)
Pivoting an object around a point Sorry, code I originally posted was old and wrong (didn't realize Math.Atan returns radians in first... read more 03/25/2008 (8:00 pm)
Lighting - TorqueX 2.0 You can probably use the FPS demo as reference. There aren't any tutorials or guides for 3d availa... read more 03/24/2008 (9:45 am)
Lighting - TorqueX 2.0 TorqueX 2 comes with a lighting demo, in the demo folder.... read more 03/24/2008 (8:53 am)
Farseer Physics Engine -- 2D Physics For XNA Someone integrated a Physics engine into TX. I can't remember which engine but they even had a vide... read more 03/24/2008 (7:15 am)
Torque X 2.0 - Release Notes Yeah, the demo projects are a PITA in vista. If you move them to a location where they can build yo... read more 03/24/2008 (7:13 am)
Having trouble debugging getBinRange() -- Bad Range! exception Hrm yeah I kind of figured 0 would mean instant. Didn't think about a divide by zero problem th... read more 03/24/2008 (6:33 am)
Torque X 2.0 - Release Notes Wow John, what don't you do :D Can't wait.... read more 03/20/2008 (4:59 pm)
Let there be light 2.0 has a lighting demo that uses extremely basic 2d sprites and uses normal maps and a floating lig... read more 03/20/2008 (11:27 am)
Request Section? For #2 you could always always write a class that reads/writes encrypted xml files and passes it to ... read more 03/20/2008 (9:42 am)
GUI Animations All of my application is 2d. However, after thinking about it I should be able to do the full GUI i... read more 03/20/2008 (9:17 am)
GUI Animations How expensive are using multiple scenegraphs? An app I'm making in TX is GUI heavy and I am debatin... read more 03/20/2008 (7:45 am)
Smooth Rotation Possible? Use the SceneObject.angularvelocity variable (I'm at work so I don't have access to look up the exac... read more 03/20/2008 (7:28 am)
Can't get GraphicsDeviceManager Aha thanks! :)... read more 03/19/2008 (8:32 pm)
Is TX 2 the '3D Beta'? It's mentioned at http://garagegames.com/blogs/54612/14428 I'd assume that TorqueX 2.0 is the fin... read more 03/12/2008 (2:54 pm)
My first rant of 2008 I have a question about the EULA that may or may not be related to this discussion, since it deals w... read more 02/18/2008 (8:10 am)
Collisions not working correctly Ugh ignore me. I somehow must have clicked off Collision Enabled for the lpayer ship. I could have... read more 10/02/2007 (5:58 am)
Collisions not working correctly Nothing, they still don't collide (but it stil collides with enemies and projectiles) :(... read more 10/02/2007 (1:52 am)
Collisions not working correctly Doesn't help. I tried that before and it didn't make collisions between the two happen.... read more 10/02/2007 (12:45 am)
Failure trying to expose delegate to TXB Hah that was it! Good to know I had the idea right. Thanks a lot! :)... read more 09/24/2007 (2:50 pm)
Getting a list of objects of a certain type "On a related note, I recently added support to the TorqueObjectDatabase to search for all objects o... read more 09/22/2007 (10:47 pm)
Getting a list of objects of a certain type "Another idea: don't make your template enemies actual templates, then add a custom component to the... read more 09/19/2007 (3:04 pm)
Wanting sprite always pointing at the center Cool thanks guys :)... read more 09/17/2007 (11:56 pm)
Particle system bug? Hrm actually I don't actually set a starting position when I clone the template. Could that be caus... read more 09/17/2007 (3:36 pm)
Wanting sprite always pointing at the center Hrm well I solved the issue by realizing there is a AngleFromTarget function in T2DVectorUtil. Hand... read more 09/16/2007 (12:52 am)
Wanting sprite always pointing at the center Hrm ok I didn't realize that would get me radians, that would explain a few things :). So now I... read more 09/15/2007 (8:04 pm)
Wanting sprite always pointing at the center Hrm ok I didn't realize that would get me radians, that would explain a few things :). So now I... read more 09/15/2007 (7:53 pm)
Wanting sprite always pointing at the center Ah good find, I forgot about ATan (been a while since trig ;)). Here's the latest code: [code] ... read more 09/15/2007 (5:17 pm)
TGB vs TGBX advice I should probably clarify that Torque X blows TGB out of the water *for now*. We have people working... read more 09/06/2007 (11:24 pm)
Call for Torque X Tutorial Beta Testers Since I am just starting out with TX, I'd love to help and give some newbie impressions on tutorials... read more 09/04/2007 (7:46 pm)
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