Matthew Shapiro's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unable to Launch Console in game | *edit* sorry wrong engine. I do not like this new forum layout....... read more | 02/12/2009 (8:27 pm) |
| TorqueX 3.0 | How about this for bugs, why has tx2.0 been out this long and we still cannot export custom delegate... read more | 06/03/2008 (4:55 am) |
| Platformer 2.0 Upgrade Progress Help | Since there are multiple scenegraphs the easiest way to get the current scenegraph is to access the ... read more | 04/11/2008 (5:13 am) |
| Problems with custom collision | Ok I just verified it. You aren't doing anything wrong. Using the exact same code from my previous... read more | 04/09/2008 (3:51 pm) |
| Problems with custom collision | Since you say TXB I"m assuming you are talking about a 2d project. How are you defining the custo... read more | 04/08/2008 (8:50 pm) |
| TDN Changes | Awesome, Thanks :D *edit 2* yeah I thought it worked but then it didn't install any code, just do... read more | 04/08/2008 (4:50 pm) |
| Extending the designer | There is no way to extend TXB no matter what package you purchase. Your only option is to create a ... read more | 04/07/2008 (9:18 am) |
| TorqueX has a console | Hrm I was wondering how to use the profiler. Thanks.... read more | 04/06/2008 (1:15 pm) |
| TorqueX has a console | Nevermind, didn't realize ConsoleGUI class is marked as internal. Can you use the function TorqueCo... read more | 04/06/2008 (10:12 am) |
| TorqueX has a console | Hrm nope. My project is based off of StarterGame2.0 2D and it worked, as did it in the TankBuster d... read more | 04/06/2008 (9:20 am) |
| TorqueX has a console | Guess it pays to randomly press buttons :D It also looks like you can dump the console to a file,... read more | 04/06/2008 (7:51 am) |
| Safe way to delete an object in a List? | That's what I thought. I'm already cloning a template with object pooling. Though caching them m... read more | 04/04/2008 (5:09 am) |
| Public property changes in 2.0? | NP. I was kind of wondering if that was your intent but with the variable names compared to what th... read more | 04/02/2008 (7:25 pm) |
| Public property changes in 2.0? | Of course the two are the same, the property ShotDelay is returning and setting _delayRemaining. It... read more | 04/02/2008 (2:54 pm) |
| Torque X templates: Tank Buster, Space Shooter, Split Screen, T | Go to the directory you installed TX into and there will be a "Demo" directory. That has it all.... read more | 04/01/2008 (5:15 pm) |
| Question about Airplane tutorial 2.0 | Are you using the tutorials that came with TorqueX or the ones John updated (found http://www.garage... read more | 04/01/2008 (7:05 am) |
| FindObjects w/ radius | Be careful with this if you are doing operations and cannot have it detect objects outside of the ra... read more | 04/01/2008 (5:00 am) |
| Mystified by Lack of Documentation | Can't wait Josef! *edit* I really wish GG would release docs. Look at the GUI documentation, it ... read more | 03/31/2008 (12:27 pm) |
| Torque X Builder Trial and Torque X Pro | 1) TGB is written in C++ and uses TorqueScript as it's scripting language. It is a 2d only engine a... read more | 03/27/2008 (12:11 pm) |
| Bug (feature?): Camera doesn't interpolate rotations correctly | Cool thanks, I'll try that out when I get home. *edit*Yep works. Thanks!... read more | 03/26/2008 (1:46 pm) |
| Bug (feature?): Camera doesn't interpolate rotations correctly | Well wouldn't it be better for the engine to figure out the shortest rotation path? Otherwise every... read more | 03/25/2008 (8:51 pm) |
| Pivoting an object around a point | Sorry, code I originally posted was old and wrong (didn't realize Math.Atan returns radians in first... read more | 03/25/2008 (8:00 pm) |
| Lighting - TorqueX 2.0 | You can probably use the FPS demo as reference. There aren't any tutorials or guides for 3d availa... read more | 03/24/2008 (9:45 am) |
| Lighting - TorqueX 2.0 | TorqueX 2 comes with a lighting demo, in the demo folder.... read more | 03/24/2008 (8:53 am) |
| Farseer Physics Engine -- 2D Physics For XNA | Someone integrated a Physics engine into TX. I can't remember which engine but they even had a vide... read more | 03/24/2008 (7:15 am) |
| Torque X 2.0 - Release Notes | Yeah, the demo projects are a PITA in vista. If you move them to a location where they can build yo... read more | 03/24/2008 (7:13 am) |
| Having trouble debugging getBinRange() -- Bad Range! exception | Hrm yeah I kind of figured 0 would mean instant. Didn't think about a divide by zero problem th... read more | 03/24/2008 (6:33 am) |
| Torque X 2.0 - Release Notes | Wow John, what don't you do :D Can't wait.... read more | 03/20/2008 (4:59 pm) |
| Let there be light | 2.0 has a lighting demo that uses extremely basic 2d sprites and uses normal maps and a floating lig... read more | 03/20/2008 (11:27 am) |
| Request Section? | For #2 you could always always write a class that reads/writes encrypted xml files and passes it to ... read more | 03/20/2008 (9:42 am) |
| GUI Animations | All of my application is 2d. However, after thinking about it I should be able to do the full GUI i... read more | 03/20/2008 (9:17 am) |
| GUI Animations | How expensive are using multiple scenegraphs? An app I'm making in TX is GUI heavy and I am debatin... read more | 03/20/2008 (7:45 am) |
| Smooth Rotation Possible? | Use the SceneObject.angularvelocity variable (I'm at work so I don't have access to look up the exac... read more | 03/20/2008 (7:28 am) |
| Can't get GraphicsDeviceManager | Aha thanks! :)... read more | 03/19/2008 (8:32 pm) |
| Is TX 2 the '3D Beta'? | It's mentioned at http://garagegames.com/blogs/54612/14428 I'd assume that TorqueX 2.0 is the fin... read more | 03/12/2008 (2:54 pm) |
| My first rant of 2008 | I have a question about the EULA that may or may not be related to this discussion, since it deals w... read more | 02/18/2008 (8:10 am) |
| Collisions not working correctly | Ugh ignore me. I somehow must have clicked off Collision Enabled for the lpayer ship. I could have... read more | 10/02/2007 (5:58 am) |
| Collisions not working correctly | Nothing, they still don't collide (but it stil collides with enemies and projectiles) :(... read more | 10/02/2007 (1:52 am) |
| Collisions not working correctly | Doesn't help. I tried that before and it didn't make collisions between the two happen.... read more | 10/02/2007 (12:45 am) |
| Failure trying to expose delegate to TXB | Hah that was it! Good to know I had the idea right. Thanks a lot! :)... read more | 09/24/2007 (2:50 pm) |
| Getting a list of objects of a certain type | "On a related note, I recently added support to the TorqueObjectDatabase to search for all objects o... read more | 09/22/2007 (10:47 pm) |
| Getting a list of objects of a certain type | "Another idea: don't make your template enemies actual templates, then add a custom component to the... read more | 09/19/2007 (3:04 pm) |
| Wanting sprite always pointing at the center | Cool thanks guys :)... read more | 09/17/2007 (11:56 pm) |
| Particle system bug? | Hrm actually I don't actually set a starting position when I clone the template. Could that be caus... read more | 09/17/2007 (3:36 pm) |
| Wanting sprite always pointing at the center | Hrm well I solved the issue by realizing there is a AngleFromTarget function in T2DVectorUtil. Hand... read more | 09/16/2007 (12:52 am) |
| Wanting sprite always pointing at the center | Hrm ok I didn't realize that would get me radians, that would explain a few things :). So now I... read more | 09/15/2007 (8:04 pm) |
| Wanting sprite always pointing at the center | Hrm ok I didn't realize that would get me radians, that would explain a few things :). So now I... read more | 09/15/2007 (7:53 pm) |
| Wanting sprite always pointing at the center | Ah good find, I forgot about ATan (been a while since trig ;)). Here's the latest code: [code] ... read more | 09/15/2007 (5:17 pm) |
| TGB vs TGBX advice | I should probably clarify that Torque X blows TGB out of the water *for now*. We have people working... read more | 09/06/2007 (11:24 pm) |
| Call for Torque X Tutorial Beta Testers | Since I am just starting out with TX, I'd love to help and give some newbie impressions on tutorials... read more | 09/04/2007 (7:46 pm) |