Game Development Community

Gary "ChunkyKs" Briggs's Forum Posts

Thread Post Date Posted
How to get the Linux version Yes. The community is here, on this forum. A small handful of hardcore linux users, mainly. There... read more 01/29/2007 (7:33 pm)
Does TGEA server build on Linux? Presumably the whole of GFX should already be #ifndef DEDICATED out? Gary (-;... read more 01/29/2007 (1:01 pm)
How to get the Linux version Two choices; 1) Read through this forum, apply fixes to the 1.1.3 tree, compile and run 2) Use 1.1... read more 01/29/2007 (10:46 am)
Terrible fonts I know at this point it's something of a kick in the face kinda question, but have you tried recompi... read more 01/29/2007 (10:45 am)
Need help - DSO Issue .cs files are compiled when they're first run, and those compiled versions are stored with a .dso su... read more 01/29/2007 (10:41 am)
Dedicated Server Issue on Linux This problem is actually caused a bit further back up the chain.. in starter.fps/main.cs, there's... read more 01/29/2007 (10:39 am)
Does TGEA server build on Linux? TGE works fine on linux, dedicated and not. TGEA... exceedingly unlikely. Gary (-;... read more 01/29/2007 (10:31 am)
Next Mac OSX Release? @Eric; I'm glad they're of use! [quote]"Fuzzy ETA" for the next {Mac,Linux} release?[/quote] N... read more 01/25/2007 (9:15 pm)
Next Mac OSX Release? A linux release later than 1.1.1 would be cool, too. Gary (-;... read more 01/25/2007 (6:24 pm)
Enabling ASM on OSX Intel Another screenie that shows the same problem more clearly is here: [url=http://icculus.org/~chunky/... read more 01/23/2007 (7:05 pm)
DX10 (Direct X 10) [quote] Will Torque support DX10?[/quote] I hope not! Rage against the platform dependance! G... read more 01/23/2007 (1:14 pm)
Odescript Comment out those three lines in odeshape.cc. They're purely eye candy, and presumably you're usi... read more 01/23/2007 (1:51 am)
Hows our HEAD? Three cheers for case sensitivity! Gary (-;... read more 01/22/2007 (12:40 pm)
Enabling ASM on OSX Intel Heh. It's still suffering minor sniglets, /a la/ [url=http://icculus.org/~chunky/stuff/osxasm/ground... read more 01/22/2007 (12:40 pm)
Enabling ASM on OSX Intel Awesome beans, Paul. Only problem is, when I made these changes, I end up with this: [url]http://... read more 01/22/2007 (11:47 am)
Common application folder ~/Library/Application Support/Your-app-name Alternatively, I'm lazy, so I usually just use the sa... read more 01/21/2007 (9:43 am)
Dedicated server Yup. On linux they're in your home dir, since unix is predicated on NOT having write permission to t... read more 01/20/2007 (12:23 am)
Dedicated server Probably your distro's firewall. Turn it off, or open the appropriate ports. Probably just go into t... read more 01/19/2007 (11:38 pm)
TGB 1.1.3 (Mac/Linux) - When? Well, I have two binaries I can immediately find. See if either of them works for you. 1) I found... read more 01/19/2007 (8:43 pm)
Enabling multi-threaded opengl? [quote] GFX, the rendering interface in TGEA ( TSE ) caches data, so you don't have to hit the drive... read more 01/19/2007 (7:49 pm)
Dedicated server Presumably, and there's always a chance I'm wrong, but [i]presumably[/i] it would be because it "Cou... read more 01/19/2007 (6:41 pm)
Dedicated server I suspect screen isn't passing the parameters like you think it is. Try: screen -A -m -d -S Demo... read more 01/19/2007 (6:14 pm)
Dedicated server You probably need to make clean before doing make dedicated. Gary (-;... read more 01/19/2007 (4:41 pm)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes It means it couldn't load a shared library. Try running torque with the runtorque.sh script inste... read more 01/19/2007 (4:40 pm)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes PS Quit smacking reload impatiently waiting for an to answer.... read more 01/19/2007 (3:26 pm)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes Type this while in your top level dir: [code]find . -name checklinks.sh -exec chmod a+x {} \;[/code... read more 01/19/2007 (3:26 pm)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes Hm. I have SDL-devel on my FC5 box. Have you actually configured your package manager? I don't think... read more 01/19/2007 (3:00 pm)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes And, what distribution are you using...... read more 01/19/2007 (2:16 pm)
Porting & Multiplayer [url]http://tdn.garagegames.com/wiki/Torque/Networking[/url] [url]http://tdn.garagegames.com/wiki/T... read more 01/19/2007 (1:28 pm)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes What distribution are you actually using? Fedora? I'm using FC6 here. [code]yum deplist sdl-de... read more 01/19/2007 (1:16 pm)
Porting & Multiplayer Ah. GG have a master server that, you know, sometimes works and sometimes does something interesting... read more 01/19/2007 (1:04 pm)
Porting & Multiplayer 1. Nothing. Slap your scripts into an equivalent version of torque for those two platforms and you'r... read more 01/19/2007 (12:14 pm)
Hows our HEAD? Well, I suspect you're working this backwards. If your goal is to have your project the same as 1... read more 01/19/2007 (12:14 pm)
Downloading TDN People were begging for downloadable documentation for years, before TDN came out [there was an enti... read more 01/19/2007 (12:09 pm)
TGB 1.1.1 for Mac Just download the official linux version of TGB, and recompile on your mac. ... read more 01/19/2007 (12:07 pm)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes [code]platformX86UNIX/x86UNIXGL.cc:13:21: error: SDL/SDL.h: No such file or directory[/code] You ... read more 01/19/2007 (12:03 pm)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes You need to install nasm. Use your distrubtions's package manager to find and install it. Gary (-... read more 01/19/2007 (2:16 am)
Static shape = no shadow ? Don't look at me like I'm the one that bumped it. Gary (-;... read more 01/18/2007 (6:32 pm)
Ball physics How is this different from rigidShape [that comes in the TGE box]? And is the open source license co... read more 01/18/2007 (3:48 pm)
Static shape = no shadow ? The stuff I listed there is for C++, assuming you have an object derived from a shapeBase... you're ... read more 01/18/2007 (3:14 pm)
Enabling ASM on OSX Intel Here I am, eating my words. Was talking with Paul earlier, and he pointed out that torque, after ... read more 01/18/2007 (2:22 pm)
Enabling ASM on OSX Intel Oh, and HUGE bug [that doesn't manifest anywhere you'd see if you're trying this, it's huge]. In CPU... read more 01/18/2007 (12:16 pm)
Wii Game Idea- Creative Challenge! If you dare... You know as much as I do. And one way or the other, I suspect we won't know anytime soon. On the ... read more 01/17/2007 (11:05 pm)
Wii Game Idea- Creative Challenge! If you dare... Just for those interested, starting with my original email [original contact I found on [url=http://... read more 01/17/2007 (10:01 pm)
Wii Game Idea- Creative Challenge! If you dare... Personally, I'm thinking of a juggling game. Imagine if you will, two Wiimotes. [image]http://ic... read more 01/17/2007 (8:42 pm)
Diffing tool Beyond Compare is windows only, and that's the one system I don't have in a useful manner, here :-/ ... read more 01/17/2007 (2:49 pm)
I need a list of all community projects people can rip off code There's the community [url=http://garagegames.com/index.php?sec=mg&mod=resource&page=home]Resources[... read more 01/17/2007 (12:26 pm)
Hows our HEAD? [quote]I don't understand I should have exactatly the same files that are in 1.5 but still it doesnt... read more 01/17/2007 (10:16 am)
Static shape = no shadow ? I just added [code]genericShadowLevel = 0.4f; noShadowLevel = 0.02f; shadowEnable = true; shadow... read more 01/17/2007 (10:15 am)
How's 1.5 looking? [quote]no LIES :) I asked if I could make the change and was told to hold off.[/quote] Heh. Wasn'... read more 01/16/2007 (9:33 pm)