Gary "ChunkyKs" Briggs's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Disabling collision - so close | Sure, you could do all sorts of craziness there if you really wanted. No harm in trying, right? :-) ... read more | 05/22/2007 (10:33 am) |
| Disabling collision - so close | Sure there is, Just scroll down to where that mask is actually used, and throw in a simple check. ... read more | 05/21/2007 (11:18 pm) |
| Disabling collision - so close | Wibble. That sounds like a really hard way to turn off collisions. What you actually want to do i... read more | 05/21/2007 (12:35 pm) |
| Compile the TGE 1.5 with Kdeveloper 3 IDE | Have you tried the suck-it-and-see approach? Just put all the source [explicit files are listed in t... read more | 05/21/2007 (11:40 am) |
| Torque_multithread Problems | Make sense; so is it the right thing to just remove that if TORQUE_MULTITHREAD isn't set? Thanks,... read more | 05/19/2007 (9:05 pm) |
| Blender on Linux | Uh, I dunno. Last time I did it it worked, but that was a while ago :-/ For map files, constructo... read more | 05/17/2007 (12:40 pm) |
| Blender on Linux | Try this video tutorial [specificall, 242DTS_and_material_export.avi]: [url]http://www.users.on.net... read more | 05/17/2007 (11:10 am) |
| Problems compiling SDK 1.5 in Open SUSE 10.2 | Uh, is that all there is? You seem to be missing the actual errors... Gary (-;... read more | 05/14/2007 (10:31 pm) |
| Documentation is tough work... | IME, the secret to writing docs is finding the tools to do it, rather than worrying about the input ... read more | 05/14/2007 (4:30 pm) |
| Documentation is tough work... | [url=http://www.lyx.org/]LyX[/url] I love using LyX. You don't have to think about formatting, /a... read more | 05/14/2007 (4:28 pm) |
| Problems compiling SDK 1.5 in Open SUSE 10.2 | Try editing conf.UNIX.mk, thus: [code]LINK.LIBS.VORBIS = -L=../lib/xiph/linux -logg -lvorbis -lth... read more | 05/14/2007 (2:48 pm) |
| Problems compiling SDK 1.5 in Open SUSE 10.2 | Install libogg and libtheora from your distribution Gary (-;... read more | 05/14/2007 (11:58 am) |
| Bullet ejection point | I don't know about the continuous beam thing, but the others, you just need to add a node to your we... read more | 05/14/2007 (11:07 am) |
| Vista considerations to think about.. | Must... not... laugh... Good thing the platformX86UNIX code has an implementation of the best way... read more | 05/11/2007 (5:23 pm) |
| There's No exec("./player.cs"); In game.cs | Ooooo. This is Torque Game Builder, not Torque Game Engine [wrong forum, by the way]. game.cs.dso... read more | 05/10/2007 (2:40 pm) |
| Future of Torque on Linux | [quote]All it will take is for a major AAA type title to support Linux--first. That is, an anticipat... read more | 05/10/2007 (12:18 pm) |
| There's No exec("./player.cs"); In game.cs | Search for that in all your .cs files. It'll probably be somewhere in starter.fps/server/ Other s... read more | 05/10/2007 (12:07 pm) |
| Future of Torque on Linux | I think that for want of some real figures: [url=http://www.garagegames.com/blogs/23909/12860]7% ... read more | 05/09/2007 (6:15 pm) |
| Why gg do not make installer like windows | Haha. I was gonna post something similar but didn't think it would strengthen my argument :-) Gar... read more | 05/09/2007 (6:02 pm) |
| Why gg do not make installer like windows | [quote]Yes you right Gary, but Daniel bought something he wanted to install and run, not install, sp... read more | 05/09/2007 (5:24 pm) |
| Why gg do not make installer like windows | [quote]I sorry guys, but do any of you realy have TGE running in Linux???? Daniel is wright!!![/quot... read more | 05/09/2007 (2:37 pm) |
| Future of Torque on Linux | For what it's worth; I /like/ the current unix platform layer. Retooling it to use a higher level to... read more | 05/09/2007 (12:11 pm) |
| Hey GG, how about a vehicle collision fix?? | Additionally, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12174]this... read more | 05/04/2007 (9:52 am) |
| Hey GG, how about a vehicle collision fix?? | For what it's worth: Breavetree's tank pack derives from player, not vehicle. This is a hint for ... read more | 05/04/2007 (9:50 am) |
| Problems compiling SDK 1.5 in Open SUSE 10.2 | The package you typically need is freetype2-devel Gary (-;... read more | 05/04/2007 (9:43 am) |
| Networking floats | Woo! Thank-you :-) [code]// Next line ripped from ode's mass.cpp #define _I(i,j) I[(i)*4+(j)] ... read more | 05/03/2007 (5:05 pm) |
| Networking floats | Hm. So I tried that: [code]#define _I(i,j) I[(i)*4+(j)] // Constant divisor. If your masses are ... read more | 05/03/2007 (4:45 pm) |
| Networking floats | That feels somewhat hacky; what if my mass accidentally ends up bigger than my divisor? Choosing a b... read more | 05/03/2007 (4:31 pm) |
| Perpetual Busy Loop/Crash in RunApplicationEventLoop | Heh. I tried quicksilver long ago, but it did nothing for me. I'm not really big on big desktop U... read more | 05/03/2007 (10:47 am) |
| How can I Flip over a Vehicle that flipped over in my game? | You should probably also do a %car.setVelocity("0 0 0"); so people don't use it to cheat. Gary (-... read more | 05/02/2007 (8:59 pm) |
| TGE 1.5.1 Released | Quit torque, delete the .ml files in your missions directory, and start torque. Or relight the sc... read more | 05/02/2007 (4:59 pm) |
| Perpetual Busy Loop/Crash in RunApplicationEventLoop | Hm. So, I've messed about with it a lot, and it seems like the problem is stuff being put in craz... read more | 05/01/2007 (5:16 pm) |
| Blender Help. Need YOUR help badly | Blender's one of those applications with a completely unified interface across all platforms. The sa... read more | 05/01/2007 (4:09 pm) |
| Torque_multithread Problems | FWIW: [code]Index: engine/platformMacCarb/macCarbMain.cc =========================================... read more | 05/01/2007 (4:07 pm) |
| Perpetual Busy Loop/Crash in RunApplicationEventLoop | Wow, y'all are crazy. [image]http://icculus.org/~chunky/stuff/smallishdock.png[/image] That's ... read more | 05/01/2007 (11:29 am) |
| Future of Torque on Linux | @Stephen: In the end, the question that started this thread was: [quote]Please, someone possibly fr... read more | 04/30/2007 (11:52 am) |
| Future of Torque on Linux | [quote]I cannot count how many times that people have said "windows only!!!", which cannot be farthe... read more | 04/29/2007 (7:36 pm) |
| Future of Torque on Linux | [quote]Constructor would have been a tool to create level art with no alternative on linux.[/quote] ... read more | 04/28/2007 (1:19 pm) |
| TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes | [code]--> Linking out.GCC4.DEBUG/torqueDemo_DEBUG.bin root@REBORN:/home/hans/torque# cd example ... read more | 04/27/2007 (10:18 pm) |
| Math Vector 2d->3d problem | Oooo cool. Thank-you very much! Gary (-;... read more | 04/27/2007 (4:56 pm) |
| Math Vector 2d->3d problem | Oh, hm. *ponders* Ah. "Up" in torque [positive Z] will always be negative Y on my 2d plane. If... read more | 04/27/2007 (3:54 pm) |
| Are programmers more generous than artists? | [This post only semi sarcastic, not completely sarcastic as it may first appear] Art is [i]bitch ... read more | 04/27/2007 (2:27 pm) |
| Future of Torque on Linux | The thing about Linux support in Torque is that if no-one starts writing stupid [yes, stupid] platfo... read more | 04/26/2007 (4:13 pm) |
| Future of Torque on Linux | It's always seemed to me that linux dedicated servers are just generally better-behaved beasts than ... read more | 04/26/2007 (10:44 am) |
| Future of Torque on Linux | [quote]1) Your target market (linux) refuses to buy games made for linux ("linux should be FREE!!!")... read more | 04/25/2007 (11:33 am) |
| Is there a good free or open source CVS system out there? | Personally, I really like subversion, and the svn command-line :-) But yeah. Subversion is where ... read more | 04/25/2007 (11:03 am) |
| Future of Torque on Linux | No thread like this is complete without a link to [url=http://www.garagegames.com/blogs/3/9244]Linux... read more | 04/24/2007 (5:59 pm) |
| TGB 1.5 Beta + Linux == :( ? | T2D should still work if you slap it into TGE. As to whether the "Game Builder" part will work... wh... read more | 04/24/2007 (11:17 am) |
| PolySoup problem | [url]http://www.google.com/search?client=safari&rls=en&q=%22CXX0030:+Error:+expression+cannot+be+eva... read more | 04/24/2007 (11:15 am) |
| Odd licensing thing? | "may not use the Software for commercial Software or Engine hosting services" Consider it as: "f... read more | 04/24/2007 (10:47 am) |