Game Development Community

Gary "ChunkyKs" Briggs's Forum Posts

Thread Post Date Posted
Disabling collision - so close Sure, you could do all sorts of craziness there if you really wanted. No harm in trying, right? :-) ... read more 05/22/2007 (10:33 am)
Disabling collision - so close Sure there is, Just scroll down to where that mask is actually used, and throw in a simple check. ... read more 05/21/2007 (11:18 pm)
Disabling collision - so close Wibble. That sounds like a really hard way to turn off collisions. What you actually want to do i... read more 05/21/2007 (12:35 pm)
Compile the TGE 1.5 with Kdeveloper 3 IDE Have you tried the suck-it-and-see approach? Just put all the source [explicit files are listed in t... read more 05/21/2007 (11:40 am)
Torque_multithread Problems Make sense; so is it the right thing to just remove that if TORQUE_MULTITHREAD isn't set? Thanks,... read more 05/19/2007 (9:05 pm)
Blender on Linux Uh, I dunno. Last time I did it it worked, but that was a while ago :-/ For map files, constructo... read more 05/17/2007 (12:40 pm)
Blender on Linux Try this video tutorial [specificall, 242DTS_and_material_export.avi]: [url]http://www.users.on.net... read more 05/17/2007 (11:10 am)
Problems compiling SDK 1.5 in Open SUSE 10.2 Uh, is that all there is? You seem to be missing the actual errors... Gary (-;... read more 05/14/2007 (10:31 pm)
Documentation is tough work... IME, the secret to writing docs is finding the tools to do it, rather than worrying about the input ... read more 05/14/2007 (4:30 pm)
Documentation is tough work... [url=http://www.lyx.org/]LyX[/url] I love using LyX. You don't have to think about formatting, /a... read more 05/14/2007 (4:28 pm)
Problems compiling SDK 1.5 in Open SUSE 10.2 Try editing conf.UNIX.mk, thus: [code]LINK.LIBS.VORBIS = -L=../lib/xiph/linux -logg -lvorbis -lth... read more 05/14/2007 (2:48 pm)
Problems compiling SDK 1.5 in Open SUSE 10.2 Install libogg and libtheora from your distribution Gary (-;... read more 05/14/2007 (11:58 am)
Bullet ejection point I don't know about the continuous beam thing, but the others, you just need to add a node to your we... read more 05/14/2007 (11:07 am)
Vista considerations to think about.. Must... not... laugh... Good thing the platformX86UNIX code has an implementation of the best way... read more 05/11/2007 (5:23 pm)
There's No exec("./player.cs"); In game.cs Ooooo. This is Torque Game Builder, not Torque Game Engine [wrong forum, by the way]. game.cs.dso... read more 05/10/2007 (2:40 pm)
Future of Torque on Linux [quote]All it will take is for a major AAA type title to support Linux--first. That is, an anticipat... read more 05/10/2007 (12:18 pm)
There's No exec("./player.cs"); In game.cs Search for that in all your .cs files. It'll probably be somewhere in starter.fps/server/ Other s... read more 05/10/2007 (12:07 pm)
Future of Torque on Linux I think that for want of some real figures: [url=http://www.garagegames.com/blogs/23909/12860]7% ... read more 05/09/2007 (6:15 pm)
Why gg do not make installer like windows Haha. I was gonna post something similar but didn't think it would strengthen my argument :-) Gar... read more 05/09/2007 (6:02 pm)
Why gg do not make installer like windows [quote]Yes you right Gary, but Daniel bought something he wanted to install and run, not install, sp... read more 05/09/2007 (5:24 pm)
Why gg do not make installer like windows [quote]I sorry guys, but do any of you realy have TGE running in Linux???? Daniel is wright!!![/quot... read more 05/09/2007 (2:37 pm)
Future of Torque on Linux For what it's worth; I /like/ the current unix platform layer. Retooling it to use a higher level to... read more 05/09/2007 (12:11 pm)
Hey GG, how about a vehicle collision fix?? Additionally, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12174]this... read more 05/04/2007 (9:52 am)
Hey GG, how about a vehicle collision fix?? For what it's worth: Breavetree's tank pack derives from player, not vehicle. This is a hint for ... read more 05/04/2007 (9:50 am)
Problems compiling SDK 1.5 in Open SUSE 10.2 The package you typically need is freetype2-devel Gary (-;... read more 05/04/2007 (9:43 am)
Networking floats Woo! Thank-you :-) [code]// Next line ripped from ode's mass.cpp #define _I(i,j) I[(i)*4+(j)] ... read more 05/03/2007 (5:05 pm)
Networking floats Hm. So I tried that: [code]#define _I(i,j) I[(i)*4+(j)] // Constant divisor. If your masses are ... read more 05/03/2007 (4:45 pm)
Networking floats That feels somewhat hacky; what if my mass accidentally ends up bigger than my divisor? Choosing a b... read more 05/03/2007 (4:31 pm)
Perpetual Busy Loop/Crash in RunApplicationEventLoop Heh. I tried quicksilver long ago, but it did nothing for me. I'm not really big on big desktop U... read more 05/03/2007 (10:47 am)
How can I Flip over a Vehicle that flipped over in my game? You should probably also do a %car.setVelocity("0 0 0"); so people don't use it to cheat. Gary (-... read more 05/02/2007 (8:59 pm)
TGE 1.5.1 Released Quit torque, delete the .ml files in your missions directory, and start torque. Or relight the sc... read more 05/02/2007 (4:59 pm)
Perpetual Busy Loop/Crash in RunApplicationEventLoop Hm. So, I've messed about with it a lot, and it seems like the problem is stuff being put in craz... read more 05/01/2007 (5:16 pm)
Blender Help. Need YOUR help badly Blender's one of those applications with a completely unified interface across all platforms. The sa... read more 05/01/2007 (4:09 pm)
Torque_multithread Problems FWIW: [code]Index: engine/platformMacCarb/macCarbMain.cc =========================================... read more 05/01/2007 (4:07 pm)
Perpetual Busy Loop/Crash in RunApplicationEventLoop Wow, y'all are crazy. [image]http://icculus.org/~chunky/stuff/smallishdock.png[/image] That's ... read more 05/01/2007 (11:29 am)
Future of Torque on Linux @Stephen: In the end, the question that started this thread was: [quote]Please, someone possibly fr... read more 04/30/2007 (11:52 am)
Future of Torque on Linux [quote]I cannot count how many times that people have said "windows only!!!", which cannot be farthe... read more 04/29/2007 (7:36 pm)
Future of Torque on Linux [quote]Constructor would have been a tool to create level art with no alternative on linux.[/quote] ... read more 04/28/2007 (1:19 pm)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes [code]--> Linking out.GCC4.DEBUG/torqueDemo_DEBUG.bin root@REBORN:/home/hans/torque# cd example ... read more 04/27/2007 (10:18 pm)
Math Vector 2d->3d problem Oooo cool. Thank-you very much! Gary (-;... read more 04/27/2007 (4:56 pm)
Math Vector 2d->3d problem Oh, hm. *ponders* Ah. "Up" in torque [positive Z] will always be negative Y on my 2d plane. If... read more 04/27/2007 (3:54 pm)
Are programmers more generous than artists? [This post only semi sarcastic, not completely sarcastic as it may first appear] Art is [i]bitch ... read more 04/27/2007 (2:27 pm)
Future of Torque on Linux The thing about Linux support in Torque is that if no-one starts writing stupid [yes, stupid] platfo... read more 04/26/2007 (4:13 pm)
Future of Torque on Linux It's always seemed to me that linux dedicated servers are just generally better-behaved beasts than ... read more 04/26/2007 (10:44 am)
Future of Torque on Linux [quote]1) Your target market (linux) refuses to buy games made for linux ("linux should be FREE!!!")... read more 04/25/2007 (11:33 am)
Is there a good free or open source CVS system out there? Personally, I really like subversion, and the svn command-line :-) But yeah. Subversion is where ... read more 04/25/2007 (11:03 am)
Future of Torque on Linux No thread like this is complete without a link to [url=http://www.garagegames.com/blogs/3/9244]Linux... read more 04/24/2007 (5:59 pm)
TGB 1.5 Beta + Linux == :( ? T2D should still work if you slap it into TGE. As to whether the "Game Builder" part will work... wh... read more 04/24/2007 (11:17 am)
PolySoup problem [url]http://www.google.com/search?client=safari&rls=en&q=%22CXX0030:+Error:+expression+cannot+be+eva... read more 04/24/2007 (11:15 am)
Odd licensing thing? "may not use the Software for commercial Software or Engine hosting services" Consider it as: "f... read more 04/24/2007 (10:47 am)