Game Development Community

Gary "ChunkyKs" Briggs's Forum Posts

Thread Post Date Posted
Instant Action....and so it begins And no details are still forthcoming about how the games are actually delivered and work in a browse... read more 10/11/2007 (11:07 am)
ODE controled Shape :checks: ah, I see you already posted on the resource. Yes it works in TGEA, I have several users... read more 10/10/2007 (11:30 am)
ODE controled Shape OK, so, what's the deal with the sudden popularity in ODE+Torque as a way to make boats, float? I... read more 10/10/2007 (11:29 am)
TGB 1.5 for linux There were a few token attempts at this a while ago, but thanks to a bunch of platform-specific deci... read more 10/03/2007 (3:53 pm)
IA, which platform will GG prefer? [quote]Its ok. Looks like I should have not asked the original question anyways. Just was hoping to ... read more 10/03/2007 (12:40 pm)
IA, which platform will GG prefer? Hey, David Just bringing it up :-) Honestly, I have no idea what GG are doing, but something l... read more 10/02/2007 (4:17 pm)
IA, which platform will GG prefer? Or, there's always something like [url=http://garagegames.com/blogs/8341/13656]this[/url]. Which of ... read more 10/02/2007 (3:14 pm)
Ubuntu - MB and TT uninstall Try running loki-uninstall from the command-line. You can delete the folders, but you'll also need t... read more 10/01/2007 (5:42 pm)
IA, which platform will GG prefer? Totally gonna be ActiveX and only run in IE :-) Gary (-;... read more 10/01/2007 (3:05 pm)
GamePads on a Mac? From the TGE Mac C++ Code: [code]ConsoleFunction( isJoystickDetected, bool, 1, 1, "Always false o... read more 09/24/2007 (5:10 pm)
So who the heck is IAC? [quote]I'm concerned as well, but I really don't think it's a stretch to imagine TGE/TGB/TGEA or wha... read more 09/20/2007 (10:22 am)
So who the heck is IAC? @Stephen: I left my email address, but that's all there was to the site. Currently it looks, and beh... read more 09/18/2007 (12:38 pm)
After the Tutorial, My Changes Won't Go Away Because it's Linux, it's not reasonable to expect a normal user to have write access to the game dir... read more 09/18/2007 (11:44 am)
So who the heck is IAC? So far, I looked at instantaction.com... first thoughts: 1) It looks like an email address harveste... read more 09/18/2007 (11:40 am)
Deamonizing A Dedicated Server [quote]@Gary: I am not sure how do we get the game directory?[/quote] ahahaha. Congratulations... read more 09/17/2007 (2:48 pm)
Purchasing Decision - TGE vs. TGEA Also don't forget that if you want to write your game for platforms other than just Windows, [eg mac... read more 09/11/2007 (2:09 pm)
Deamonizing A Dedicated Server I'm not sure which version of the SDK you have, I think demogame::main should actually be game::main... read more 09/10/2007 (2:29 pm)
Deamonizing A Dedicated Server Time to pull out [url=http://www.amazon.com/Programming-Environment-Addison-Wesley-Professional-Comp... read more 09/10/2007 (11:22 am)
Deamonizing A Dedicated Server Write a short wrapper script to restart it if it breaks, and run it inside of a screen. Gary (-;... read more 09/09/2007 (4:44 pm)
Why quaternions? @Joseph: That page helped me understand gimbol lock long ago, but the picture is kinda misleading si... read more 08/23/2007 (12:28 pm)
Boats and Water I believe some people are using my ODEScript resource for boats at the moment, too. Gary (-;... read more 08/22/2007 (8:03 pm)
Physics engine Yes. Gary (-;... read more 08/18/2007 (11:59 am)
TGEA Mac status Just give it up :-) Honestly, if TGEA ever comes out for platforms other than Windows, it will be... read more 08/17/2007 (9:50 am)
Ode/tgea Varies based on your definition of "work" and what your requirements are. But [url=http://garageg... read more 08/05/2007 (8:54 pm)
Linux dedicated profiler Oh, I forgot to mention the other somewhat obvious but low-tech choice. run strace on the dedicated ... read more 08/02/2007 (5:08 pm)
Multiplayer server cannot be seen from internet Oooh. "That's GG's master server that's not sending IP's when I'm under linux" Yeah, no. Don't re... read more 08/02/2007 (2:17 pm)
Multiplayer server cannot be seen from internet [quote] My router is configured just fine, it works under windows but not under linux ubuntu feisty ... read more 08/02/2007 (10:43 am)
Linux dedicated profiler Hm. Well, you [url=http://sam.zoy.org/writings/programming/gprof.html]could do this[/url], or you co... read more 07/31/2007 (11:10 am)
Linux dedicated profiler I would recommend breaking open [url=http://irl.eecs.umich.edu/jamin/pointers/gprof_quick.html]gprof... read more 07/25/2007 (11:44 am)
OpenGL Support Heh, I gave it up already. If TGEA ever supports opengl, it'll be good, but honestly don't hold your... read more 07/18/2007 (8:24 pm)
Ubuntu Feisty Fawn Packages Welcome!... read more 07/17/2007 (5:08 pm)
Ubuntu Feisty Fawn Packages [code]chmod +x lib/xiph/linux/checklinks.sh[/code] Gary (-;... read more 07/17/2007 (2:21 pm)
T2D in TGE; works for me Supposedly T2D [just the T2D dir] is magically droppable into TGE for a T2D GUICtrl, just like it wa... read more 07/16/2007 (12:37 pm)
TGB for Wii? (seriously) Worth looking at [url=http://www.garagegames.com/pg/product/eula.php?id=96]the EULA[/url], among oth... read more 06/29/2007 (12:03 pm)
Problems compiling TGE w/ MySQL on Debian [code]LINK.LIBS.GENERAL = $(LINK.LIBS.VORBIS) -Wl,-static -Wl,-lGLU -Wl,-dy -L/usr/X11R6/lib -lSDL -... read more 06/29/2007 (12:01 pm)
OMFG! 1.5.2 builds on Linux There's also always the strace option, and waiting to see what system call is causing it to lock. ... read more 06/21/2007 (2:26 pm)
CPU_TYPE_X86_64 was not declared for this scope Which version of XCode are you using? 2.4.1 is the latest. *greps a bit* [code]lefty:/Develope... read more 06/11/2007 (12:03 pm)
XCode: How to name executable different Oh, huh. I didn't find that one before :-/ Gary (-;... read more 06/08/2007 (4:03 pm)
TGEA - AFX and Linux yet? TGEA doesn't run on Linux, although GG maintain that a couple man months by skilled openGL coders co... read more 06/06/2007 (11:42 am)
XCode: How to name executable different Go into Project->Edit Active Target, and click on the "Properties" tab. Change "Torque Demo OSX" to ... read more 06/04/2007 (11:09 am)
Torque Constructor 1.0.2 Released For those of us who are basically scared crapless of anything art-related, one huge "reset to defaul... read more 05/29/2007 (1:07 pm)
OMFG! 1.5.2 builds on Linux It's mentioned in [url=http://garagegames.com/mg/forums/result.thread.php?qt=52962]this thread[/url]... read more 05/28/2007 (2:55 pm)
Problem compiling 1.5.2 under XCode 2.4 - mmathamd_asm Yeah, the asm file shouldn't be used on ppc since it's x86 assembly. I'm not sure what witchcraft we... read more 05/25/2007 (6:49 pm)
Problem compiling 1.5.2 under XCode 2.4 - mmathamd_asm No idea. Try re-extracting from scratch? Gary (-;... read more 05/24/2007 (10:50 am)
Bloodshed DevC [quote]Though I do feel microsoft visual C++ would be a better choice, it's always good to have 2-3 ... read more 05/24/2007 (10:47 am)
Debug Symbols" ON - Mac release build of TGE 1.5.2 Ignore it. They're linker warnings, which is why you wouldn't have got them before; before, your pro... read more 05/23/2007 (12:20 pm)
Bloodshed DevC Let's see; alternatives for building on your chosen OS, that aren't the vendor-supplied free option ... read more 05/23/2007 (11:29 am)
Problem compiling 1.5.2 under XCode 2.4 - mmathamd_asm That's what happens when you try to build nasm-style assembly with gcc Rightclick on the file in ... read more 05/23/2007 (10:54 am)
Bloodshed DevC IIRC, Bloodshed is incapable of linking torque because the buffer it has for passing the list of obj... read more 05/23/2007 (10:49 am)
Disabling collision - so close First, are you sure it's colliding with the player? In your onCollision method, check what %obj is. ... read more 05/22/2007 (12:10 pm)