Gary "ChunkyKs" Briggs's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Instant Action....and so it begins | And no details are still forthcoming about how the games are actually delivered and work in a browse... read more | 10/11/2007 (11:07 am) |
| ODE controled Shape | :checks: ah, I see you already posted on the resource. Yes it works in TGEA, I have several users... read more | 10/10/2007 (11:30 am) |
| ODE controled Shape | OK, so, what's the deal with the sudden popularity in ODE+Torque as a way to make boats, float? I... read more | 10/10/2007 (11:29 am) |
| TGB 1.5 for linux | There were a few token attempts at this a while ago, but thanks to a bunch of platform-specific deci... read more | 10/03/2007 (3:53 pm) |
| IA, which platform will GG prefer? | [quote]Its ok. Looks like I should have not asked the original question anyways. Just was hoping to ... read more | 10/03/2007 (12:40 pm) |
| IA, which platform will GG prefer? | Hey, David Just bringing it up :-) Honestly, I have no idea what GG are doing, but something l... read more | 10/02/2007 (4:17 pm) |
| IA, which platform will GG prefer? | Or, there's always something like [url=http://garagegames.com/blogs/8341/13656]this[/url]. Which of ... read more | 10/02/2007 (3:14 pm) |
| Ubuntu - MB and TT uninstall | Try running loki-uninstall from the command-line. You can delete the folders, but you'll also need t... read more | 10/01/2007 (5:42 pm) |
| IA, which platform will GG prefer? | Totally gonna be ActiveX and only run in IE :-) Gary (-;... read more | 10/01/2007 (3:05 pm) |
| GamePads on a Mac? | From the TGE Mac C++ Code: [code]ConsoleFunction( isJoystickDetected, bool, 1, 1, "Always false o... read more | 09/24/2007 (5:10 pm) |
| So who the heck is IAC? | [quote]I'm concerned as well, but I really don't think it's a stretch to imagine TGE/TGB/TGEA or wha... read more | 09/20/2007 (10:22 am) |
| So who the heck is IAC? | @Stephen: I left my email address, but that's all there was to the site. Currently it looks, and beh... read more | 09/18/2007 (12:38 pm) |
| After the Tutorial, My Changes Won't Go Away | Because it's Linux, it's not reasonable to expect a normal user to have write access to the game dir... read more | 09/18/2007 (11:44 am) |
| So who the heck is IAC? | So far, I looked at instantaction.com... first thoughts: 1) It looks like an email address harveste... read more | 09/18/2007 (11:40 am) |
| Deamonizing A Dedicated Server | [quote]@Gary: I am not sure how do we get the game directory?[/quote] ahahaha. Congratulations... read more | 09/17/2007 (2:48 pm) |
| Purchasing Decision - TGE vs. TGEA | Also don't forget that if you want to write your game for platforms other than just Windows, [eg mac... read more | 09/11/2007 (2:09 pm) |
| Deamonizing A Dedicated Server | I'm not sure which version of the SDK you have, I think demogame::main should actually be game::main... read more | 09/10/2007 (2:29 pm) |
| Deamonizing A Dedicated Server | Time to pull out [url=http://www.amazon.com/Programming-Environment-Addison-Wesley-Professional-Comp... read more | 09/10/2007 (11:22 am) |
| Deamonizing A Dedicated Server | Write a short wrapper script to restart it if it breaks, and run it inside of a screen. Gary (-;... read more | 09/09/2007 (4:44 pm) |
| Why quaternions? | @Joseph: That page helped me understand gimbol lock long ago, but the picture is kinda misleading si... read more | 08/23/2007 (12:28 pm) |
| Boats and Water | I believe some people are using my ODEScript resource for boats at the moment, too. Gary (-;... read more | 08/22/2007 (8:03 pm) |
| Physics engine | Yes. Gary (-;... read more | 08/18/2007 (11:59 am) |
| TGEA Mac status | Just give it up :-) Honestly, if TGEA ever comes out for platforms other than Windows, it will be... read more | 08/17/2007 (9:50 am) |
| Ode/tgea | Varies based on your definition of "work" and what your requirements are. But [url=http://garageg... read more | 08/05/2007 (8:54 pm) |
| Linux dedicated profiler | Oh, I forgot to mention the other somewhat obvious but low-tech choice. run strace on the dedicated ... read more | 08/02/2007 (5:08 pm) |
| Multiplayer server cannot be seen from internet | Oooh. "That's GG's master server that's not sending IP's when I'm under linux" Yeah, no. Don't re... read more | 08/02/2007 (2:17 pm) |
| Multiplayer server cannot be seen from internet | [quote] My router is configured just fine, it works under windows but not under linux ubuntu feisty ... read more | 08/02/2007 (10:43 am) |
| Linux dedicated profiler | Hm. Well, you [url=http://sam.zoy.org/writings/programming/gprof.html]could do this[/url], or you co... read more | 07/31/2007 (11:10 am) |
| Linux dedicated profiler | I would recommend breaking open [url=http://irl.eecs.umich.edu/jamin/pointers/gprof_quick.html]gprof... read more | 07/25/2007 (11:44 am) |
| OpenGL Support | Heh, I gave it up already. If TGEA ever supports opengl, it'll be good, but honestly don't hold your... read more | 07/18/2007 (8:24 pm) |
| Ubuntu Feisty Fawn Packages | Welcome!... read more | 07/17/2007 (5:08 pm) |
| Ubuntu Feisty Fawn Packages | [code]chmod +x lib/xiph/linux/checklinks.sh[/code] Gary (-;... read more | 07/17/2007 (2:21 pm) |
| T2D in TGE; works for me | Supposedly T2D [just the T2D dir] is magically droppable into TGE for a T2D GUICtrl, just like it wa... read more | 07/16/2007 (12:37 pm) |
| TGB for Wii? (seriously) | Worth looking at [url=http://www.garagegames.com/pg/product/eula.php?id=96]the EULA[/url], among oth... read more | 06/29/2007 (12:03 pm) |
| Problems compiling TGE w/ MySQL on Debian | [code]LINK.LIBS.GENERAL = $(LINK.LIBS.VORBIS) -Wl,-static -Wl,-lGLU -Wl,-dy -L/usr/X11R6/lib -lSDL -... read more | 06/29/2007 (12:01 pm) |
| OMFG! 1.5.2 builds on Linux | There's also always the strace option, and waiting to see what system call is causing it to lock. ... read more | 06/21/2007 (2:26 pm) |
| CPU_TYPE_X86_64 was not declared for this scope | Which version of XCode are you using? 2.4.1 is the latest. *greps a bit* [code]lefty:/Develope... read more | 06/11/2007 (12:03 pm) |
| XCode: How to name executable different | Oh, huh. I didn't find that one before :-/ Gary (-;... read more | 06/08/2007 (4:03 pm) |
| TGEA - AFX and Linux yet? | TGEA doesn't run on Linux, although GG maintain that a couple man months by skilled openGL coders co... read more | 06/06/2007 (11:42 am) |
| XCode: How to name executable different | Go into Project->Edit Active Target, and click on the "Properties" tab. Change "Torque Demo OSX" to ... read more | 06/04/2007 (11:09 am) |
| Torque Constructor 1.0.2 Released | For those of us who are basically scared crapless of anything art-related, one huge "reset to defaul... read more | 05/29/2007 (1:07 pm) |
| OMFG! 1.5.2 builds on Linux | It's mentioned in [url=http://garagegames.com/mg/forums/result.thread.php?qt=52962]this thread[/url]... read more | 05/28/2007 (2:55 pm) |
| Problem compiling 1.5.2 under XCode 2.4 - mmathamd_asm | Yeah, the asm file shouldn't be used on ppc since it's x86 assembly. I'm not sure what witchcraft we... read more | 05/25/2007 (6:49 pm) |
| Problem compiling 1.5.2 under XCode 2.4 - mmathamd_asm | No idea. Try re-extracting from scratch? Gary (-;... read more | 05/24/2007 (10:50 am) |
| Bloodshed DevC | [quote]Though I do feel microsoft visual C++ would be a better choice, it's always good to have 2-3 ... read more | 05/24/2007 (10:47 am) |
| Debug Symbols" ON - Mac release build of TGE 1.5.2 | Ignore it. They're linker warnings, which is why you wouldn't have got them before; before, your pro... read more | 05/23/2007 (12:20 pm) |
| Bloodshed DevC | Let's see; alternatives for building on your chosen OS, that aren't the vendor-supplied free option ... read more | 05/23/2007 (11:29 am) |
| Problem compiling 1.5.2 under XCode 2.4 - mmathamd_asm | That's what happens when you try to build nasm-style assembly with gcc Rightclick on the file in ... read more | 05/23/2007 (10:54 am) |
| Bloodshed DevC | IIRC, Bloodshed is incapable of linking torque because the buffer it has for passing the list of obj... read more | 05/23/2007 (10:49 am) |
| Disabling collision - so close | First, are you sure it's colliding with the player? In your onCollision method, check what %obj is. ... read more | 05/22/2007 (12:10 pm) |