Game Development Community

Gary "ChunkyKs" Briggs's Forum Posts

Thread Post Date Posted
Garage Games & OpenGL [quote]Who do you think is the better set of our user community to poll regarding successful indie g... read more 04/04/2008 (4:08 pm)
Diffrence's from TGE and TGEA? TGEA doesn't, and likely never will, run on Mac or Linux. If you want to appeal to the mac market [... read more 03/28/2008 (9:37 am)
Tgea 1.7 & Ode? I'd be curious to hear how it works out :-) Gary (-;... read more 03/26/2008 (1:09 am)
AFX/AFXA License Confirmation I bought AFX for TGE shortly after it became available... Gary (-;... read more 03/19/2008 (5:28 pm)
Scheduling and Prime Numbers I would suggest that you completely don't worry about it. If you're finding down the line that you'r... read more 03/17/2008 (12:37 pm)
Scheduling and Prime Numbers You're being pedantic :-) And they'd only need to be relatively prime, not actually prime. Additi... read more 03/14/2008 (2:23 pm)
KillerBunny xD I figured he had a legitimate question outside of the "Who is KillerBunny"... which was already answ... read more 03/13/2008 (7:03 pm)
KillerBunny xD It's really popular to extend ShapeBase or Player, which have become gargantuan classes that include... read more 03/13/2008 (6:26 pm)
Torque 1.52 & XCode 3.1 (beta) Problem Compiling XCode 3.1 beta? Where? *grabby motions* Does it lock up and crash less than the current one? ... read more 03/13/2008 (3:07 pm)
How Quality is your Quality Assurance team? On the topic of voice chat specifically [again], I actually never really liked voice chat. When I pl... read more 03/12/2008 (12:40 pm)
How Quality is your Quality Assurance team? Personally I've played SSBB online and the networking seemed borderline perfect. No issues at all, p... read more 03/12/2008 (12:04 pm)
Best coding method? Or you might want to reconsider how your use values. If a lot of those things are mutually exclusive... read more 03/11/2008 (5:46 pm)
Best coding method? [quote]Your thoughts?[/quote] Well, my immediate thought is "ew" Past that, if what you've rea... read more 03/11/2008 (5:39 pm)
ODEScript New Thread Uh, I haven't actually looked at ODEScript in a long time. Been using Ogre and Bullet for another pe... read more 02/29/2008 (9:44 am)
Clearing the cache? [quote]It's a tad funky that the cache would default to an external directory but cest la vi[/quote]... read more 02/25/2008 (1:45 pm)
What is on your bookshelf? Let's see. Books I've referenced in the last week, working on my current game: Ierusalimschy "Pro... read more 02/24/2008 (12:12 am)
Havok goes free on PC I wonder if "PC" in this case means "not consoles" [ie, linux, mac, windows, solaris] or if it means... read more 02/21/2008 (12:50 pm)
Threads -lpthread is a linker flag; -l instructs the linker to link with a specific library, then pthread is... read more 02/20/2008 (9:14 am)
The secret to fun.... And for what it's worth, the arena was a big part of what killed WoW for me. Everything became ab... read more 02/12/2008 (2:39 pm)
Initializing client side (Working with ODE) Delayed initialisation is your friend. Just have one function that does your create_ode_object stuff... read more 02/10/2008 (4:39 pm)
Server side sound If you're on linux, try a printf("\a"); Gary (-;... read more 02/08/2008 (5:02 pm)
Help me with my thesis - The biggest problems in physics [quote]Differing processing rates can also be an issue. If your physics engine does 100 tics/sec but... read more 02/06/2008 (11:56 am)
How to make an exe & cross platform stuff All you should need to do is create a new binary [from the C++] to run on the system you're going to... read more 02/06/2008 (9:34 am)
Help me with my thesis - The biggest problems in physics [url=http://www.bulletphysics.com/Bullet/phpBB3/]Bullet's forum[/url] is usually rife with people as... read more 02/06/2008 (9:30 am)
Any recommendations for alternatives to TGE/TGEA Personally, my current project is using [url=http://www.ogre3d.org/]Ogre[/url] for graphics, [url=ht... read more 02/06/2008 (9:28 am)
My first rant of 2008 On the plus side, the tree hugging open source hippy in me is happy because you're now allowed to di... read more 02/03/2008 (3:24 pm)
Garage Games & OpenGL [quote] Trying to say this in a lighthearted way, but you have always had a habit of saying "this is... read more 01/31/2008 (2:07 pm)
Garage Games & OpenGL Heh. "Tentative" is actually a step down from TSE, which was absolutely planned for before the first... read more 01/31/2008 (12:40 pm)
Garage Games & OpenGL All the armwaving in the world won't make directx-only code run on OSX, Linux, Wii or PS3. In recent... read more 01/31/2008 (12:20 pm)
Garage Games & OpenGL [url=http://www.garagegames.com/blogs/23909/12860]28% of gish activations[/url] went on linux and ma... read more 01/30/2008 (12:54 pm)
Garage Games & OpenGL You know, what I miss is the days when torque was for "hobbiests" as well as "indies". I'm a hobb... read more 01/30/2008 (10:04 am)
Playing an OSX build on Linux (1.6) [quote]Do you have any suggestions on how I could devleop for Linux without actually compiling on Li... read more 01/28/2008 (12:50 pm)
VERY stupid question... In a similar vein to Jermaine's answer: Download XCode In the following: "Torque Game Engine ... read more 01/16/2008 (12:45 pm)
TGEA update when? Like a lot of people, I'd like to see the "no opengl, mac, linux" bug fixed before I'd even have to ... read more 12/31/2007 (2:53 pm)
Gimp batch process for converting .bmp to png format? [code]for f in *.bmp; do convert $f 'echo $f | sed 's/bmp/png/''; done[/code] Jus' throwing it ou... read more 12/31/2007 (2:51 pm)
Compiling Error In Ubuntu / Codeblock More likely, you need to use an older SDL, or find out what SDL_SysWMinfo.info has been changed to. ... read more 12/25/2007 (3:40 am)
Ode And Tgea I suspect integrating bullet into TGEA, like integrating anything else [especially ODE] into TGEA, w... read more 12/13/2007 (11:46 am)
Ode And Tgea There are actually instructions in the box to build ODEScript in TGEA, and I know a few people are [... read more 12/12/2007 (5:45 pm)
Creating Windows Build on Mac? @Christopher: I think what he wants is to start with the c++ code and end with TGBGame.exe. What you... read more 11/28/2007 (2:11 pm)
Removing Libraries Wibble. If you simply want a single-purpose executable that monitors severs, why not just write a br... read more 11/27/2007 (4:49 pm)
Removing Libraries Don't bother. I don't mean that in a negative way, it's just not something that you really need t... read more 11/27/2007 (10:43 am)
TGE MacOS X 10.5 compatibility I have fink's SDL working just fine on leopard, here. No idea if the audio is causing problems, but ... read more 11/09/2007 (6:19 pm)
Compiling in FreeBSD Thomas; ew :-) Instead of symlinking stuff from /usr/local/include into /usr/include, you could j... read more 11/07/2007 (11:17 am)
T2D in TGE; works for me [quote]* TGB style GUI in TGE[/quote] Yep. Instead of using TGE's pretty much completely static UI,... read more 11/06/2007 (12:33 pm)
Torque 2: Hopes and Dreams Well, sure. I mean, TSE might in theory run on linux if someone invests enough time in it, but as of... read more 10/26/2007 (10:55 am)
Torque 2: Hopes and Dreams [quote]I was hoping that the nextgen Torque engine would outdo its predecessors and include full sup... read more 10/26/2007 (10:31 am)
GNU Build System GNU Autotools are a miserable trainwreck. They're not fun to work with, they're not fun to use. Ever... read more 10/24/2007 (3:18 pm)
Instant Action....and so it begins [quote] pretty much if your game engine can do it, the platform can do it.[/quote] If one of the ... read more 10/16/2007 (1:11 pm)
Torque 2 How do games play in a browser, but be technology-neutral? Obviously C++ games need to work in it? ... read more 10/11/2007 (11:30 am)
Torque 2 Stephen; how do Torque2 and IA work together? Will Torque2 be able to be used as the engine for thes... read more 10/11/2007 (11:21 am)