Gary "ChunkyKs" Briggs's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Garage Games & OpenGL | [quote]Who do you think is the better set of our user community to poll regarding successful indie g... read more | 04/04/2008 (4:08 pm) |
| Diffrence's from TGE and TGEA? | TGEA doesn't, and likely never will, run on Mac or Linux. If you want to appeal to the mac market [... read more | 03/28/2008 (9:37 am) |
| Tgea 1.7 & Ode? | I'd be curious to hear how it works out :-) Gary (-;... read more | 03/26/2008 (1:09 am) |
| AFX/AFXA License Confirmation | I bought AFX for TGE shortly after it became available... Gary (-;... read more | 03/19/2008 (5:28 pm) |
| Scheduling and Prime Numbers | I would suggest that you completely don't worry about it. If you're finding down the line that you'r... read more | 03/17/2008 (12:37 pm) |
| Scheduling and Prime Numbers | You're being pedantic :-) And they'd only need to be relatively prime, not actually prime. Additi... read more | 03/14/2008 (2:23 pm) |
| KillerBunny xD | I figured he had a legitimate question outside of the "Who is KillerBunny"... which was already answ... read more | 03/13/2008 (7:03 pm) |
| KillerBunny xD | It's really popular to extend ShapeBase or Player, which have become gargantuan classes that include... read more | 03/13/2008 (6:26 pm) |
| Torque 1.52 & XCode 3.1 (beta) Problem Compiling | XCode 3.1 beta? Where? *grabby motions* Does it lock up and crash less than the current one? ... read more | 03/13/2008 (3:07 pm) |
| How Quality is your Quality Assurance team? | On the topic of voice chat specifically [again], I actually never really liked voice chat. When I pl... read more | 03/12/2008 (12:40 pm) |
| How Quality is your Quality Assurance team? | Personally I've played SSBB online and the networking seemed borderline perfect. No issues at all, p... read more | 03/12/2008 (12:04 pm) |
| Best coding method? | Or you might want to reconsider how your use values. If a lot of those things are mutually exclusive... read more | 03/11/2008 (5:46 pm) |
| Best coding method? | [quote]Your thoughts?[/quote] Well, my immediate thought is "ew" Past that, if what you've rea... read more | 03/11/2008 (5:39 pm) |
| ODEScript New Thread | Uh, I haven't actually looked at ODEScript in a long time. Been using Ogre and Bullet for another pe... read more | 02/29/2008 (9:44 am) |
| Clearing the cache? | [quote]It's a tad funky that the cache would default to an external directory but cest la vi[/quote]... read more | 02/25/2008 (1:45 pm) |
| What is on your bookshelf? | Let's see. Books I've referenced in the last week, working on my current game: Ierusalimschy "Pro... read more | 02/24/2008 (12:12 am) |
| Havok goes free on PC | I wonder if "PC" in this case means "not consoles" [ie, linux, mac, windows, solaris] or if it means... read more | 02/21/2008 (12:50 pm) |
| Threads | -lpthread is a linker flag; -l instructs the linker to link with a specific library, then pthread is... read more | 02/20/2008 (9:14 am) |
| The secret to fun.... | And for what it's worth, the arena was a big part of what killed WoW for me. Everything became ab... read more | 02/12/2008 (2:39 pm) |
| Initializing client side (Working with ODE) | Delayed initialisation is your friend. Just have one function that does your create_ode_object stuff... read more | 02/10/2008 (4:39 pm) |
| Server side sound | If you're on linux, try a printf("\a"); Gary (-;... read more | 02/08/2008 (5:02 pm) |
| Help me with my thesis - The biggest problems in physics | [quote]Differing processing rates can also be an issue. If your physics engine does 100 tics/sec but... read more | 02/06/2008 (11:56 am) |
| How to make an exe & cross platform stuff | All you should need to do is create a new binary [from the C++] to run on the system you're going to... read more | 02/06/2008 (9:34 am) |
| Help me with my thesis - The biggest problems in physics | [url=http://www.bulletphysics.com/Bullet/phpBB3/]Bullet's forum[/url] is usually rife with people as... read more | 02/06/2008 (9:30 am) |
| Any recommendations for alternatives to TGE/TGEA | Personally, my current project is using [url=http://www.ogre3d.org/]Ogre[/url] for graphics, [url=ht... read more | 02/06/2008 (9:28 am) |
| My first rant of 2008 | On the plus side, the tree hugging open source hippy in me is happy because you're now allowed to di... read more | 02/03/2008 (3:24 pm) |
| Garage Games & OpenGL | [quote] Trying to say this in a lighthearted way, but you have always had a habit of saying "this is... read more | 01/31/2008 (2:07 pm) |
| Garage Games & OpenGL | Heh. "Tentative" is actually a step down from TSE, which was absolutely planned for before the first... read more | 01/31/2008 (12:40 pm) |
| Garage Games & OpenGL | All the armwaving in the world won't make directx-only code run on OSX, Linux, Wii or PS3. In recent... read more | 01/31/2008 (12:20 pm) |
| Garage Games & OpenGL | [url=http://www.garagegames.com/blogs/23909/12860]28% of gish activations[/url] went on linux and ma... read more | 01/30/2008 (12:54 pm) |
| Garage Games & OpenGL | You know, what I miss is the days when torque was for "hobbiests" as well as "indies". I'm a hobb... read more | 01/30/2008 (10:04 am) |
| Playing an OSX build on Linux (1.6) | [quote]Do you have any suggestions on how I could devleop for Linux without actually compiling on Li... read more | 01/28/2008 (12:50 pm) |
| VERY stupid question... | In a similar vein to Jermaine's answer: Download XCode In the following: "Torque Game Engine ... read more | 01/16/2008 (12:45 pm) |
| TGEA update when? | Like a lot of people, I'd like to see the "no opengl, mac, linux" bug fixed before I'd even have to ... read more | 12/31/2007 (2:53 pm) |
| Gimp batch process for converting .bmp to png format? | [code]for f in *.bmp; do convert $f 'echo $f | sed 's/bmp/png/''; done[/code] Jus' throwing it ou... read more | 12/31/2007 (2:51 pm) |
| Compiling Error In Ubuntu / Codeblock | More likely, you need to use an older SDL, or find out what SDL_SysWMinfo.info has been changed to. ... read more | 12/25/2007 (3:40 am) |
| Ode And Tgea | I suspect integrating bullet into TGEA, like integrating anything else [especially ODE] into TGEA, w... read more | 12/13/2007 (11:46 am) |
| Ode And Tgea | There are actually instructions in the box to build ODEScript in TGEA, and I know a few people are [... read more | 12/12/2007 (5:45 pm) |
| Creating Windows Build on Mac? | @Christopher: I think what he wants is to start with the c++ code and end with TGBGame.exe. What you... read more | 11/28/2007 (2:11 pm) |
| Removing Libraries | Wibble. If you simply want a single-purpose executable that monitors severs, why not just write a br... read more | 11/27/2007 (4:49 pm) |
| Removing Libraries | Don't bother. I don't mean that in a negative way, it's just not something that you really need t... read more | 11/27/2007 (10:43 am) |
| TGE MacOS X 10.5 compatibility | I have fink's SDL working just fine on leopard, here. No idea if the audio is causing problems, but ... read more | 11/09/2007 (6:19 pm) |
| Compiling in FreeBSD | Thomas; ew :-) Instead of symlinking stuff from /usr/local/include into /usr/include, you could j... read more | 11/07/2007 (11:17 am) |
| T2D in TGE; works for me | [quote]* TGB style GUI in TGE[/quote] Yep. Instead of using TGE's pretty much completely static UI,... read more | 11/06/2007 (12:33 pm) |
| Torque 2: Hopes and Dreams | Well, sure. I mean, TSE might in theory run on linux if someone invests enough time in it, but as of... read more | 10/26/2007 (10:55 am) |
| Torque 2: Hopes and Dreams | [quote]I was hoping that the nextgen Torque engine would outdo its predecessors and include full sup... read more | 10/26/2007 (10:31 am) |
| GNU Build System | GNU Autotools are a miserable trainwreck. They're not fun to work with, they're not fun to use. Ever... read more | 10/24/2007 (3:18 pm) |
| Instant Action....and so it begins | [quote] pretty much if your game engine can do it, the platform can do it.[/quote] If one of the ... read more | 10/16/2007 (1:11 pm) |
| Torque 2 | How do games play in a browser, but be technology-neutral? Obviously C++ games need to work in it? ... read more | 10/11/2007 (11:30 am) |
| Torque 2 | Stephen; how do Torque2 and IA work together? Will Torque2 be able to be used as the engine for thes... read more | 10/11/2007 (11:21 am) |