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Gary "ChunkyKs" Briggs's Forum Posts

Thread Post Date Posted
I Want My Money Back [quote]@Morrock - by the time echo prints %h it is 11. If you wrote %htemp = %h++; and echoed %htemp... read more 07/14/2008 (6:59 pm)
I Want My Money Back [code]delete 0;[/code] Actually I believe that's perfectly valid and defined. One of the rare cas... read more 07/14/2008 (4:21 pm)
I Want My Money Back [quote]@Michael Perry - A bit off-topic, but I feel kind of dumb now... Why doesn't [code]int h =... read more 07/14/2008 (2:51 pm)
Multiple Issues on Ubuntu 8.04 Hm. That should have come in the bundle, in the example/ dir. If you can't find it, here's a close a... read more 06/30/2008 (5:25 pm)
Multiple Issues on Ubuntu 8.04 [quote]I can't double click on the torqueDemo.bin file in Nautilus/File Browser to get it to run eit... read more 06/30/2008 (4:50 pm)
Multiple Issues on Ubuntu 8.04 Typically you want to use runTorque.sh instead of torqueDemo.bin, to correctly set the working direc... read more 06/30/2008 (4:13 pm)
Threading, Mutexes, and Deadlock.... [quote]What is the best way to avoid deadlock 100% in a program[/quote] Always always always alwa... read more 06/24/2008 (11:11 pm)
Cross Platform Library [quote]Well when Windows XP came along and Windows Media Player (around version 8 I believe) is when... read more 06/23/2008 (7:27 pm)
Cross Platform Library [quote]Looking back; I guess the term "Old" doesn't apply to WxWidgets. Its just; I don't like the f... read more 06/23/2008 (12:12 pm)
Subversion\TortoiseSVN I'm slightly confused by Trunk/Project [seems redundant, since "Project" is also in the top level di... read more 06/23/2008 (12:10 pm)
See into the future, just like Torque [quote]If I am too afraid to go to sleep tonight, for fear of my XBOX and PC ganging up on me, I'm b... read more 06/17/2008 (3:50 pm)
Bullet Physics Engine Huh. Maybe that fixed the issue several people were having in 1.7.0. Gary (-;... read more 06/14/2008 (3:19 pm)
Physics out of the box - Does Torque have it? [quote]Wouldn't it be best to handle all physics on the server and post the positions (or predicted ... read more 06/13/2008 (11:01 pm)
Bullet Physics Engine [quote]Have you messed with Bullet's multithreaded support?[/quote] I have not. I have heard many... read more 06/13/2008 (10:59 pm)
Physics out of the box - Does Torque have it? Funny that both of us picked exactly the same guy to read and reference :-) Gary (-;... read more 06/13/2008 (1:18 pm)
Physics out of the box - Does Torque have it? [quote]I'd like it if someone could give an overview of why it's difficult (ie. what are the major h... read more 06/13/2008 (12:56 pm)
God of War - Hydra boss style animation? I would assume that so long as you don't mind limiting the snake's movement to a roughly cuboid zone... read more 06/11/2008 (11:31 am)
Indie Developer considering torque [quote]I think handling bullets over the net would be pretty simple[/quote] [url]http://developer... read more 06/10/2008 (12:59 am)
Bullet Physics Engine [quote] how about making a resource so others could integrate Bullet to TGEA? [/quote] GG would h... read more 06/09/2008 (10:50 am)
Bullet Physics Engine [quote]You can then query the collision objects list, extract a world transform matrix, convert it q... read more 06/05/2008 (10:54 am)
Bullet Physics Engine It's what I'm using in my current development. I genuinely like it. Much friendlier than ODE, except... read more 06/04/2008 (9:03 am)
Opinions Please - Physics solution Actually the physx license no longer sucks. IANAL, but one of the big reasons for me disliking ph... read more 06/03/2008 (2:27 pm)
Recursion Now you've brought up stacks, I seem to remember a bunch of stuff about how a stack is more easily r... read more 06/03/2008 (11:18 am)
TGE 1.5.2 on Ubuntu Linux Questions Software renderering is bad, mmmkay. At the console, type "glxinfo" and paste the top dozen or so... read more 05/26/2008 (11:45 pm)
ODEScript and TGEA 1.0.3 - linker errors Lemme know how it goes :-D Gary (-;... read more 05/25/2008 (7:11 pm)
TGEA future [url=http://www.adrianboeing.com/pal/index.html]Physics Abstraction Layer[/url] is your friend for m... read more 05/22/2008 (4:57 pm)
ODEScript and TGEA 1.0.3 - linker errors I thought the way it works is actually pretty clear. Most of the objects directly map ODE calls onto... read more 05/20/2008 (4:55 pm)
Official TGE Documentation Feedback Glad I was of some use :-) Gary (-;... read more 05/17/2008 (8:37 pm)
Are you a Mac TGB user? I have a TGB license and have a macbook but don't have windows... I think that makes me a mac TGB us... read more 05/16/2008 (4:49 pm)
Official TGE Documentation Feedback [quote]This is your chance to talk until your face turns blue about what you want from the docs.[/qu... read more 05/15/2008 (12:32 pm)
Opinions Please - Physics solution [quote]1. RigidShape - works but rigid object dont interact with other rigid objects, only scene obj... read more 05/15/2008 (10:58 am)
ODEScript and TGEA 1.0.3 - linker errors Polysoup is a substitute for other builtin torque collision stuff... read more 05/14/2008 (4:48 pm)
ODEScript and TGEA 1.0.3 - linker errors [quote] Do ODE objects collide of TGE/A objects natively or am I supposed to do something else?[/quo... read more 05/14/2008 (11:21 am)
ODEScript and TGEA 1.0.3 - linker errors [quote]Am I meant to hold the c key while I want access it? If so, how can I change it so it stays o... read more 05/13/2008 (6:22 pm)
ODEScript and TGEA 1.0.3 - linker errors [quote] So how does the mod work different to the game? What does it do to the game?[/quote] Look... read more 05/13/2008 (11:58 am)
ODEScript and TGEA 1.0.3 - linker errors [quote]Fatal: (c:\torque\tgea_1_0_3\engine\gui\core\guitypes.cpp @ 373) GuiControlProfile: unable to... read more 05/12/2008 (5:44 pm)
ODEScript and TGEA 1.0.3 - linker errors [quote]Well I've stripping out the functionality of oderocks to put in my game, but while the boulde... read more 05/12/2008 (11:29 am)
Hardy Heron compile problem The file is conf.UNIX.mk IIRC I think it's the LINK.LIBS.GENERAL variable but I haven't looked in... read more 04/30/2008 (10:43 am)
Hardy Heron compile problem [quote]What library name should be used for linking?[/quote] Whatever pkg-config tells you. Inste... read more 04/26/2008 (12:24 pm)
Box2D integration [quote]Or is there a third option?[/quote] For ODEScript, I went with the third option - Don't ta... read more 04/23/2008 (9:21 am)
Runs slower on Intel than PPC? [quote]Why would I get more information from Shark on the PPC copy than from the Intel copy?[/quote]... read more 04/21/2008 (11:19 am)
Runs slower on Intel than PPC? [quote]I do get better framerates on the Intel Mac than on the PPC Mac for the TGE/AFX demo.[/quote]... read more 04/21/2008 (9:16 am)
Runs slower on Intel than PPC? [quote]I could check with a clean TGE and the starter.fps demo, if that would help.[/quote] Defin... read more 04/20/2008 (3:02 pm)
Runs slower on Intel than PPC? [quote]Er...quick reminder how I would check that?[/quote] Short version, IIRC, is if glg_swizzle... read more 04/19/2008 (11:09 pm)
Runs slower on Intel than PPC? I remember a while ago there was problems because the terrain blender was using the C one, which is ... read more 04/19/2008 (12:04 pm)
Sharing Engine Code with Mac [quote]There are also times that you will want to look at your project from a certain time instance.... read more 04/18/2008 (6:42 pm)
Sharing Engine Code with Mac [quote]-How to set which "game" to use when debugging with TGBGame Debug(I suck at Xcode)[/quote] O... read more 04/17/2008 (3:40 pm)
Sharing Engine Code with Mac [quote] Personally, I use a CVS respository on a Linux fileserver w/ a small RAID array. The CVS tre... read more 04/15/2008 (4:20 pm)
FPS Wii Game Idea Personally, I find using the direction pad on the wiimote for anything more than occasional use [ie,... read more 04/09/2008 (4:01 pm)
anyone know any free 3D programs? As mb suggested, don't forget blender. There's also wings3d, I know a lot of people that enjoy using... read more 04/09/2008 (10:43 am)