Paul /*ilys*/ Symeou's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AIConnect? | You are trying to call two different things on the same client, so it will not work the way you want... read more | 01/04/2007 (1:50 am) |
| AIConnect? | Multiple aiConnect calls should be fine, as by default any client names that are duplicates get chan... read more | 01/04/2007 (1:19 am) |
| AIConnect? | OK, a few things to look at. in onClientEnterGame: [code]if (%this.isAIControlled()) { %t... read more | 01/03/2007 (11:26 pm) |
| AIConnect? | Just gone over the default race scripting that comes with TGE. The lap and nextCheck values should b... read more | 01/03/2007 (12:23 pm) |
| Mouse-look | You are missing the variable in the function; [code]function FreeLook( %val )[/code] %val will be ... read more | 01/03/2007 (4:10 am) |
| AIConnect? | Well, the scripting is either not taking into account of ai players, or the lap increment for your a... read more | 01/03/2007 (4:05 am) |
| AIConnect? | Can you show that part of the scripting?... read more | 01/03/2007 (3:50 am) |
| AIConnect? | Try this instead: [code]function endGame() { if (!$Game::Running) { error("endGame: ... read more | 01/03/2007 (3:27 am) |
| AIConnect? | Well, you either need to change when you create the ai client so it will only create one when the se... read more | 01/03/2007 (3:17 am) |
| AIConnect? | The client is not leaving the game, so it wouldn't work.... read more | 01/03/2007 (3:12 am) |
| AIConnect? | I would guess there is a problem with your lap increment scripting. Without seeing the specific scri... read more | 01/03/2007 (2:59 am) |
| Spectator mode | The message functions are in common/message.cs As you've asked to disable chat in a specific game... read more | 01/01/2007 (5:34 am) |
| Spectator mode | You can add the following to the player datablock to force observing in first person [code]observeT... read more | 01/01/2007 (4:38 am) |
| Does anybody answer this forum? | Just for arguments sake and to clarify, TGE uses OpenGL but can render to D3D using the included "wr... read more | 12/29/2006 (5:45 pm) |
| AIConnect? | [code]for(%i = 0; %i < ClientGroup.getCount(); %i++) { %client = ClientGroup.getObject(%i); ... read more | 12/29/2006 (5:34 pm) |
| Collision with the player | You should be able to use the players onCollision function to check if the player has collided with ... read more | 12/29/2006 (6:43 am) |
| Lost Colony causing a stir in the MMOFPS community | Wow, I've never been so unimpressed by a game before.... read more | 12/24/2006 (5:39 am) |
| Binding a key to a GUI | [quote]Try this moveMap.bind( keyboard, m, toggleWorldmap);[/quote] That will cause it to do it ... read more | 12/21/2006 (11:37 am) |
| OnCollision function, seperating players from bots. | If(!%col.isAIControlled()) would work too.... read more | 12/20/2006 (11:47 pm) |
| Ideas on ranged chat | Aha, just tried it on the TGE demo and it does work. Guess removing that was something I did myself,... read more | 12/07/2006 (11:44 pm) |
| Ideas on ranged chat | By default, a clients connection to a remote server will not return key values like position and tra... read more | 12/07/2006 (3:47 pm) |
| How much would it take one person to create a game like Tribes? | But it still took you 2+ years to do everything else, right?... read more | 12/06/2006 (11:35 pm) |
| How much would it take one person to create a game like Tribes? | @Eric Forhan :o... read more | 12/06/2006 (8:52 am) |
| How much would it take one person to create a game like Tribes? | The code and scripting could be done in a few weeks, especially if you use resources on this site. T... read more | 12/06/2006 (2:20 am) |
| Possible Bug With DataBlocks? (AIPlayer.cs) | Beffy is on the mark with this one. From the code you've quoted I can see you're trying to find the ... read more | 11/28/2006 (6:45 am) |
| Terrain, Detail/Bump texture, OpenGL vs D3D | Oh, one other thing, without the hack fix you can use $pref::LightManager::sgBlendedTerrainDynamicLi... read more | 11/19/2006 (8:36 am) |
| Terrain, Detail/Bump texture, OpenGL vs D3D | Oops, you would be right about the static terrain shadows and lights, only just noticed. I'll still ... read more | 11/19/2006 (7:43 am) |
| Fullscreen problem for TGE1.4 | The same will also happen if you alt-tab or otherwise minimize. You will need to update to 1.4.2 or ... read more | 11/19/2006 (6:54 am) |
| Terrain, Detail/Bump texture, OpenGL vs D3D | [quote]Why would you want to disable the terrain lightmap? That will look very bad.[/quote]I've not ... read more | 11/19/2006 (6:51 am) |
| Terrain, Detail/Bump texture, OpenGL vs D3D | Try the following to see if it helps you: In engine/terrain/terrRender.cc comment the following lin... read more | 11/19/2006 (5:07 am) |
| Terrain, Detail/Bump texture, OpenGL vs D3D | The D3D wrapper will not use all available TMUs, so you will not get the full multi-texturing needed... read more | 11/18/2006 (5:00 pm) |