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Paul /*ilys*/ Symeou's Forum Posts

Thread Post Date Posted
AIConnect? You are trying to call two different things on the same client, so it will not work the way you want... read more 01/04/2007 (1:50 am)
AIConnect? Multiple aiConnect calls should be fine, as by default any client names that are duplicates get chan... read more 01/04/2007 (1:19 am)
AIConnect? OK, a few things to look at. in onClientEnterGame: [code]if (%this.isAIControlled()) { %t... read more 01/03/2007 (11:26 pm)
AIConnect? Just gone over the default race scripting that comes with TGE. The lap and nextCheck values should b... read more 01/03/2007 (12:23 pm)
Mouse-look You are missing the variable in the function; [code]function FreeLook( %val )[/code] %val will be ... read more 01/03/2007 (4:10 am)
AIConnect? Well, the scripting is either not taking into account of ai players, or the lap increment for your a... read more 01/03/2007 (4:05 am)
AIConnect? Can you show that part of the scripting?... read more 01/03/2007 (3:50 am)
AIConnect? Try this instead: [code]function endGame() { if (!$Game::Running) { error("endGame: ... read more 01/03/2007 (3:27 am)
AIConnect? Well, you either need to change when you create the ai client so it will only create one when the se... read more 01/03/2007 (3:17 am)
AIConnect? The client is not leaving the game, so it wouldn't work.... read more 01/03/2007 (3:12 am)
AIConnect? I would guess there is a problem with your lap increment scripting. Without seeing the specific scri... read more 01/03/2007 (2:59 am)
Spectator mode The message functions are in common/message.cs As you've asked to disable chat in a specific game... read more 01/01/2007 (5:34 am)
Spectator mode You can add the following to the player datablock to force observing in first person [code]observeT... read more 01/01/2007 (4:38 am)
Does anybody answer this forum? Just for arguments sake and to clarify, TGE uses OpenGL but can render to D3D using the included "wr... read more 12/29/2006 (5:45 pm)
AIConnect? [code]for(%i = 0; %i < ClientGroup.getCount(); %i++) { %client = ClientGroup.getObject(%i); ... read more 12/29/2006 (5:34 pm)
Collision with the player You should be able to use the players onCollision function to check if the player has collided with ... read more 12/29/2006 (6:43 am)
Lost Colony causing a stir in the MMOFPS community Wow, I've never been so unimpressed by a game before.... read more 12/24/2006 (5:39 am)
Binding a key to a GUI [quote]Try this moveMap.bind( keyboard, m, toggleWorldmap);[/quote] That will cause it to do it ... read more 12/21/2006 (11:37 am)
OnCollision function, seperating players from bots. If(!%col.isAIControlled()) would work too.... read more 12/20/2006 (11:47 pm)
Ideas on ranged chat Aha, just tried it on the TGE demo and it does work. Guess removing that was something I did myself,... read more 12/07/2006 (11:44 pm)
Ideas on ranged chat By default, a clients connection to a remote server will not return key values like position and tra... read more 12/07/2006 (3:47 pm)
How much would it take one person to create a game like Tribes? But it still took you 2+ years to do everything else, right?... read more 12/06/2006 (11:35 pm)
How much would it take one person to create a game like Tribes? @Eric Forhan :o... read more 12/06/2006 (8:52 am)
How much would it take one person to create a game like Tribes? The code and scripting could be done in a few weeks, especially if you use resources on this site. T... read more 12/06/2006 (2:20 am)
Possible Bug With DataBlocks? (AIPlayer.cs) Beffy is on the mark with this one. From the code you've quoted I can see you're trying to find the ... read more 11/28/2006 (6:45 am)
Terrain, Detail/Bump texture, OpenGL vs D3D Oh, one other thing, without the hack fix you can use $pref::LightManager::sgBlendedTerrainDynamicLi... read more 11/19/2006 (8:36 am)
Terrain, Detail/Bump texture, OpenGL vs D3D Oops, you would be right about the static terrain shadows and lights, only just noticed. I'll still ... read more 11/19/2006 (7:43 am)
Fullscreen problem for TGE1.4 The same will also happen if you alt-tab or otherwise minimize. You will need to update to 1.4.2 or ... read more 11/19/2006 (6:54 am)
Terrain, Detail/Bump texture, OpenGL vs D3D [quote]Why would you want to disable the terrain lightmap? That will look very bad.[/quote]I've not ... read more 11/19/2006 (6:51 am)
Terrain, Detail/Bump texture, OpenGL vs D3D Try the following to see if it helps you: In engine/terrain/terrRender.cc comment the following lin... read more 11/19/2006 (5:07 am)
Terrain, Detail/Bump texture, OpenGL vs D3D The D3D wrapper will not use all available TMUs, so you will not get the full multi-texturing needed... read more 11/18/2006 (5:00 pm)
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