Game Development Community

Paul /*ilys*/ Symeou's Forum Posts

Thread Post Date Posted
Hack Torque Quick and easy way, change the DSO version. That will prevent older compiled scripting to work. Con... read more 10/06/2009 (9:53 am)
Laser Sight A minor change you can make in case you use a different slot; Change: [code] shape->getMuzzl... read more 10/06/2009 (8:32 am)
Laser Sight You could use something along the lines of this: [code]void volumeLight::renderGL(SceneState *sta... read more 10/05/2009 (6:04 pm)
Road Decal Textures... [quote]his modifications *should* all be inside the decal class[/quote]They are still part of the de... read more 10/01/2009 (10:47 am)
Road Decal Textures... Ron Nelson has done a resource that does a pretty good job at wrapping decals to a non-flat surface,... read more 10/01/2009 (8:47 am)
Road Decal Textures... They do two different things. Daniels code fades the decal, my code changes the colour of the decal.... read more 09/30/2009 (6:43 pm)
Road Decal Textures... Remember to change "void renderDecal(); to "void renderDecal(SceneState* state);" in ... read more 09/30/2009 (5:09 pm)
Road Decal Textures... After trying every method of fogging in TGE, it would appear the FogCoord method is the easiest to g... read more 09/30/2009 (3:25 pm)
Road Decal Textures... Indeed it is a five minute fix, but the colour still eludes me. Setting the texture colour or the ve... read more 09/30/2009 (8:22 am)
Road Decal Textures... The problem with fog and decals is it needs to check all four corners and apply the needed fog colou... read more 09/28/2009 (10:43 am)
[Fixed]DetailTexture Glowing Squares Bug When using the newer terrain LM with TGE 1.5.2, the bumpmap will stop rendering depending on the ang... read more 07/10/2009 (2:59 am)
[Fixed]DetailTexture Glowing Squares Bug Also, if you try to use the terrain bumpmap texture feature you'll need another "fix". I f... read more 07/09/2009 (6:09 am)
[Fixed]DetailTexture Glowing Squares Bug The easiest way around this that I have found is to comment out the detail texture overbright code i... read more 07/08/2009 (2:10 pm)
How do I determine the dimensions of a .jpg file that I want to display Try this; [code]function ChallengeBaton::onCollision( %this, %obj, %col ) { $currentPic = &q... read more 02/19/2009 (2:44 am)
How do I determine the dimensions of a .jpg file that I want to display You should be able to use "obj.resize(x,y,w,h);" or "obj.setExtent(w,h);" to set... read more 02/18/2009 (10:44 am)
How do I determine the dimensions of a .jpg file that I want to display The problem is the time it takes to set mTexHandle. This is not done before the control awakens, so ... read more 02/17/2009 (3:50 am)
How do I determine the dimensions of a .jpg file that I want to display Since this is in the private forum, I assume you have access to the source and you are using TGE 1.5... read more 02/16/2009 (7:35 am)
Minimize and restore GUIwindowctrl I've done this before in TGE, but it requires code changes to GuiWindowCtrl.cc and GuiWindowCtrl.h. ... read more 09/27/2008 (4:11 am)
RestartInstance works? My only problem is Mac and Linux. I have absolutely no programming knowledge on either platforms, an... read more 07/17/2008 (8:05 am)
RestartInstance works? Actually, it is possible to pass the command line arguments to the child process. In winWindow, use... read more 07/17/2008 (7:42 am)
Windowed Fullscreen Mode Glad to be of service :)... read more 07/14/2008 (1:50 am)
Windowed Fullscreen Mode [b]platformWin32/winWindow.cc, line 751[/b] add [code] case WM_SIZE: Platform::se... read more 07/13/2008 (11:24 pm)
Windowed Fullscreen Mode Generally speaking, using a WS_MAXIMIZEBOX window style will add the maximize/restore button to the ... read more 07/12/2008 (2:23 pm)
Item creation problem Use "static = true;"... read more 06/17/2008 (1:27 pm)
Torque 1.5 has bump mapping on terrain? This is a sort of software DOT3 bumpmap rendering. It does not use any hardware or OpenGL ext's to r... read more 08/09/2007 (8:08 am)
Why doesn't this simple torquescript work? Not everyone is in the same timezone :)... read more 05/17/2007 (3:05 am)
Why doesn't this simple torquescript work? The bind %val changes for key down and key up. [code] function reverseMouse(%val) { if(%val) ... read more 05/16/2007 (11:20 pm)
Making weapon using Energy That depends on how you've written the weapon scripting. You can either remove the ammo item datablo... read more 05/16/2007 (3:53 pm)
FXShapeReplicator terrain shadows Strange that fxShapeReplicator is causing ML time to increase, since DTS shapes use dynamic shadows.... read more 05/16/2007 (10:07 am)
Making weapon using Energy The weapon image datablock has specific settings for using energy [code] usesEnergy ... read more 05/16/2007 (7:07 am)
Implement damage from another player landing on head? $50 reward Obj.getWorldBox(); would get the same information as well, third word for bottom and sixth word for ... read more 05/15/2007 (11:06 am)
Implement damage from another player landing on head? $50 reward Oh, and you might want to check that both objects are player objects. [code] if((%obj.getType() &... read more 05/15/2007 (10:56 am)
Implement damage from another player landing on head? $50 reward Guess you could just check the z position of each object on the collision, one will be above the oth... read more 05/15/2007 (10:40 am)
Torque 1.5 Download And yet due to the amount of bugs that were introduced in 1.5.1 should they not let people use an ol... read more 05/14/2007 (8:34 am)
Crashing on DirectInput Try commenting out the two lines in playGui.cs to see if it still crashes.... read more 05/13/2007 (11:03 am)
Determining a Player is airborne. Ah, silly me, should have known that. Having a brain-fart of a day :)... read more 05/04/2007 (9:29 am)
Determining a Player is airborne. Hmm, Tim, do you not hit your own player container when searching without setting the search to igno... read more 05/04/2007 (3:17 am)
Determining a Player is airborne. [code]bool Player::isAirborne(F32 fudgefactor) { U32 mask = InteriorObjectType | TerrainObjectT... read more 05/04/2007 (1:54 am)
Legends the Game, looking for new devs Please note that Olaf is not a member of the Legends dev team, nor has any right to create this thre... read more 03/19/2007 (1:44 pm)
Options dialog not working Odd, I thought I remembered seeing the problem with the top part of the video options showing on all... read more 02/02/2007 (2:16 pm)
Projectiles not colliding with player Have you made sure your player code has a specific object type, and that the object type is referenc... read more 01/09/2007 (7:11 am)
So what happened to CVS? Probably would not happen legally.... read more 01/09/2007 (4:16 am)
Do you have a TGE 1.5 Document? Http://tdn.garagegames.com/wiki/Torque_Game_Engine http://tdn.garagegames.com/wiki/Torque/1.4/Whats... read more 01/08/2007 (6:31 am)
AIConnect? Hmm, have you made sure that you are using a binary with the AIWheeledVehicle2 code?... read more 01/04/2007 (12:09 pm)
AIConnect? The script compiles fine, got no errors here. What does the error say exactly?... read more 01/04/2007 (10:57 am)
AIConnect? You said taking out the erroneous close bracket, the error moved elsewhere, so I'd either need to se... read more 01/04/2007 (8:43 am)
AIConnect? Try pasting the whole script.... read more 01/04/2007 (8:25 am)
AIConnect? You have one too many close brackets, the one in the middle of the function before // $Bot1.follow... read more 01/04/2007 (7:39 am)
How to do something with the wheels? You can only add wheels and springs via script. You would need to add more binary code to be able to... read more 01/04/2007 (6:41 am)
AIConnect? OK, there is no need for the %i in the aiConnect calls. EDIT: [code]%botConnection = aiConnect("... read more 01/04/2007 (2:46 am)