Eric Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Lighting Pack version 1.3.5 Release Notes | Amazing work John! Absolutely amazing! Thank you!!... read more | 04/27/2005 (7:24 pm) |
| Flying Vehicle Class | Hey Brett I've done a lot of R/C chopper flying myself (more with planes though). I love Battlefield... read more | 04/24/2005 (5:44 pm) |
| Brakelights | @John Cooney- I think you copy the first frame texture rename it to something you call in the script... read more | 04/22/2005 (9:01 pm) |
| .dif texture scale | I haven't used Digital Flux's exporter yet but I've used many others and the best so far is at [url... read more | 04/22/2005 (8:51 pm) |
| yes I bought the SDK | SDK? That's a plug-in right?... Yeah I have it.... read more | 04/21/2005 (7:18 pm) |
| List of scripts | Thank you very much Jordan. I'm going to go back and try another merge:) Now I won't worry if I miss... read more | 04/21/2005 (3:31 pm) |
| Errors | Thanks John, Stephen. Here is the ... read more | 04/21/2005 (3:00 pm) |
| Skinning | Here's a face painting tut using a wacom/ PS. Advanced tutorial, but still helpful. [url]http://... read more | 04/20/2005 (8:38 pm) |
| Errors | Hey Rex! Yeah I just can't work in Torque without the Lighting Pack hehe! and yeah the TS Constructo... read more | 04/20/2005 (8:27 pm) |
| List of scripts | Jordan a list would be great!... read more | 04/20/2005 (7:37 pm) |
| Installing WickedGL | I am guessing here but I think all you need to do is edit the cfg file for the game to show up in th... read more | 04/09/2005 (9:30 am) |
| IFL: Redux... | Rex, with emaps you'll get the enviro texture from from the skybox mapped but not any moving clouds ... read more | 04/09/2005 (9:14 am) |
| Seamless Texture Generator | Shawn I just tried your program and I am very impressed! I haven't found a seemless program yet that... read more | 03/27/2005 (6:50 pm) |
| Custom Map Textures? | Yes Dave, if I'm understanding you correctly?...You can add/replace the 6 + bump and detail textures... read more | 03/22/2005 (8:23 pm) |
| Texturing from a 3d paint program | Alpha needs to be PNG.... read more | 03/19/2005 (7:21 am) |
| On the Horizon: Physics Processing Unit (PPU) | My thoughts....Organic processors/RAM, etc. T h a t would be "truly revolutionary". This is more har... read more | 03/09/2005 (6:52 pm) |
| Collision Shape Export | Glad I could help. Yeah the axis thing had me going too:)... read more | 02/27/2005 (5:06 pm) |
| Collision Shape Export | Very important when using multi collisions is to make all of the col meshes axis to the bounds 0,0,0... read more | 02/27/2005 (12:55 pm) |
| Trying to export object from tutorial | Just a note...You can use booleans for DIF construction, you just have to keep it all legal. Since i... read more | 02/18/2005 (9:20 am) |
| Exporting character...help with it : ) | Oh if you haven't seen this yet, you might find it very helpful. [url=http://www.garagegames.com/in... read more | 02/15/2005 (4:09 pm) |
| Exporting character...help with it : ) | You need to set the Bounding Box axis @ 0,0,0.... read more | 02/15/2005 (4:06 pm) |
| GameSpace: Player-character: Resource+Example | Great job I'm sure many will find this resource truly helpful and assuring that it's all doable. ... read more | 01/31/2005 (2:00 pm) |
| GameSpace: Player-character: Resource+Example | Rex I'll host whatever you need, just give me the word:)... read more | 01/25/2005 (2:12 pm) |
| Polycount? | Select the mesh then right-click on the "arrow" icon. This brings up the object info and there you'l... read more | 01/24/2005 (2:03 pm) |
| SURVEY: How Old Are You??? | 38, but I read at the 42 year old level.... read more | 01/24/2005 (1:57 pm) |
| Transparent Textures in Quark | Sorry, my bad. My previous post is useless.... read more | 01/23/2005 (12:48 pm) |
| Caligari GameSpace (SOLD) | Ummm, He said make an offer:)... read more | 01/23/2005 (8:42 am) |
| Transparent Textures in Quark | Just use a dummy jpg inside Quark then replace that texture with your transparent png after it's exp... read more | 01/23/2005 (8:38 am) |
| Corel is killing Jasc! | On another note... Corel sold Bryce, but it does look like the new owners (can't remember who?) will... read more | 01/17/2005 (1:18 pm) |
| Torque Game Engine Lens Flares | In my Unreal mapping days we all called them 'lens flares' but they are actually a "corona" effect t... read more | 01/17/2005 (1:07 pm) |
| Milk-Shape | Sure you can delete vertices all you want but, (If I understand you) your refering to the direction ... read more | 01/14/2005 (9:21 pm) |
| IFL Animations | [url=http://mysite.verizon.net/res7zfoz/released/IFL_test.zip]IFL_test.zip[/url]... read more | 01/06/2005 (2:11 pm) |
| IFL Animations | Thanks Matt, and also for putting IFL into the exporter:) This really opens up a lot of idea's.... read more | 01/06/2005 (12:02 pm) |
| UV Noob / 2 textures | @Paul. Unnamed textures are where you applied a color shader without a texture map. Apply a texture ... read more | 01/05/2005 (12:47 pm) |
| UV Noob / 2 textures | Yeah gS is not a great place to unwrap/map uv's...even with the 1.6 improvemnts.... read more | 01/05/2005 (12:37 pm) |
| Can I edit .dif files? | You can edit the .map file that the .dif was compiled from but not the dif itself. You can simply ch... read more | 01/01/2005 (7:33 am) |
| _collision and _col? | Read the Docs that came with the exporter, it's all there. Sorry to be so blunt...... read more | 12/29/2004 (7:23 am) |
| Errors Exporting Interiors | Try deleting the water zone and see if that fixes the problem. I bet that's it.... read more | 12/28/2004 (7:29 am) |
| Visibility animation | You should post this [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=131]Here[/url]... read more | 12/20/2004 (12:14 pm) |
| Is QuArK our only option? | [url=http://www.planetquake.com/tread/]Tread3D[/url] [url=http://www.delgine.com/]DeleD 3D Editor... read more | 12/15/2004 (7:29 am) |
| Billboards | I tested with both- tS 6.6 SP2, gS 1.5 SP1.1 and using the lastest exporter. I still get the same r... read more | 12/04/2004 (6:28 am) |
| Billboards | I know your busy with the XSI exporter but, I did find that you have to use capitalized "BB::". As f... read more | 12/02/2004 (3:15 pm) |
| Map2Dif Errors and solutions : Feedback | Glueing a tagged surface or even vertices is used mainly for alignment of brushes in Quark.... read more | 12/01/2004 (7:37 am) |
| Map2Dif Errors and solutions : Feedback | I fixed all my current dif's but, I'm sure I'll see it soon enough and I'll send you something.... read more | 11/29/2004 (7:39 am) |
| Map2Dif Errors and solutions : Feedback | I haven't figured out how to fix it but, After compiling and with no errors- the in-game dif shrinks... read more | 11/28/2004 (6:41 pm) |
| Hammer Time | @ Eran, That question needs one of those long tutorial answers:) It's a photo based skin but, I had ... read more | 11/27/2004 (9:04 pm) |
| Billboards | Thanks:) If I do find that I have it set up incorrectly, I'll be sure to post here what I did.... read more | 11/27/2004 (8:58 pm) |
| Hammer Time | @Stephen Sure can, no problem:) If you want a larger resolution on the skin lemme know 'cause it's o... read more | 11/20/2004 (5:49 pm) |
| Billboards | If I remember correctly, I think BBZ didn't work on the first version? I'll have to check that out. ... read more | 11/14/2004 (4:29 pm) |
| Game Space and Torque | Our team uses gS as our main development tool. Gs at first can seem awkward and disappointing (was f... read more | 11/02/2004 (12:59 pm) |