Game Development Community

Eric Johnson's Forum Posts

Thread Post Date Posted
Renaming the executable I really don't want to bother anyone here with my TBE issue but all my past Lighting Code Pack/ TBE ... read more 09/08/2005 (7:40 pm)
Renaming the executable Oh I'm sorry forgot to mention the compiler I'm using...TBE... read more 09/08/2005 (6:39 pm)
Textures will not appear ingame, though they do elsewhere Oh my bad! Sorry, I read the post as "your model is fine but won't move".... read more 09/04/2005 (12:01 pm)
Textures will not appear ingame, though they do elsewhere Sounds like a 'ground transformations' issue than a normalizing problem? Glad you sorted the texture... read more 09/03/2005 (2:03 pm)
Textures will not appear ingame, though they do elsewhere Work with the textures in folders however you like within gS. Once you export to DTS then place the ... read more 09/01/2005 (6:08 pm)
TrueSpace and Torque @Chris- Basically main difference between gS/tS is: -You can render out movies. -Higher render se... read more 09/01/2005 (5:53 pm)
Textures will not appear ingame, though they do elsewhere You'll most likely have to go back a re-apply the textures as Rex pointed out. It's always been kind... read more 08/31/2005 (1:54 pm)
Texture Washout Chris I don't think anything is really wrong, just the nature of Torque and it's ambient lighting. Y... read more 08/30/2005 (1:48 pm)
Workflow in CShop? I build with a single base texture then after the dif is complete, finalize and optimize with null t... read more 08/27/2005 (11:27 am)
Ultimate Gamer Thanks Mario :)... read more 08/19/2005 (1:41 pm)
Ultimate Gamer LOL, I have also wondered "What is a Key Grip?"....... read more 08/19/2005 (12:01 pm)
Confusion with exporting Good to see your still around Matt (I just bought XSI, hehe:) @Aaron- Yeah Rex has gotten a play... read more 08/12/2005 (7:12 pm)
Characters are +90* rotated Z is straight up and down in torque, but it's seems your modeling app is using another axis.... read more 08/11/2005 (2:26 pm)
Collision wont work exported fine. ok dump file Thanks for the heads up Craig. I'm curious where you have your collision's axis located, is it @ 0... read more 08/11/2005 (2:18 pm)
Terrain Texture Resolution There was a resource code for bringing the terrain resolution to 512x512 but, I can't find it either... read more 08/09/2005 (2:02 pm)
Ingame UV Map Animation [url]Http://www.garagegames.com/mg/forums/result.thread.php?qt=24645[/url]... read more 08/05/2005 (3:20 pm)
Stretchy Textures You can control the scale repeating in the color shader of the material editor. Look for U repts, V ... read more 08/04/2005 (5:05 pm)
Carve Tool? where? If you were actually wanting to know the "how to" make carved doors. You can see a simple use of th... read more 08/02/2005 (6:37 pm)
Softimage XSI 5.0 That's great news Louis. Please keep us posted and good luck. I'm not a coder, but if there is anywa... read more 08/02/2005 (4:27 pm)
Softimage XSI 5.0 @Craig, I agree. I'm still shocked that they'd sell this type of software for such a price, but we a... read more 08/02/2005 (9:14 am)
Softimage XSI 5.0 Nope not yet, but I will. I did read a forum post where someone had just bought Foundation @ $1,99... read more 08/01/2005 (5:11 pm)
Softimage XSI 5.0 So for another 100$ you could buy another licensed seat for a second pc, laptop, whatever...I agree ... read more 08/01/2005 (3:24 pm)
Which App do you use for DTS creation? TrueSpace. I do own XSI (just praying and waiting for the exporter:). I'd use max but, the extra $1,... read more 07/31/2005 (10:03 am)
Terrain Editing Loading a Hightmap (Help) [url=http://photoshop.pluginsworld.com/plugin.php?directory=adobe&software=photoshop&plugin=245&plug... read more 07/30/2005 (9:26 pm)
Terrain Editing Loading a Hightmap (Help) A couple of things I can think of that might be the problem are... If your using Adobe for the PNG c... read more 07/30/2005 (3:07 pm)
SoftImage XSI You need to buy Torque, then you'll get full access to all the TGE documention.... read more 07/27/2005 (11:38 pm)
Bounding and collision The detail markers are used to tell the exporter what mesh to draw at a certain distance. So lets sa... read more 07/27/2005 (9:17 pm)
Bounding and collision It can be a bit confusing at first so no worries you'll get it sooner or later:) -Keep collision(... read more 07/27/2005 (8:36 pm)
Bounding and collision Torque Game Engine Documentatio[url=http://www.garagegames.com/docs/tge/general/ch07s05.php]Collisio... read more 07/27/2005 (7:39 pm)
Bounding and collision GameSpace doesn't create a bounds Box automatically. The only geometry that can be generated automat... read more 07/25/2005 (5:13 pm)
Intro to Torque Scripting Video Tutorial @Jesse Hall, Yep Tom said it works great with T2D. @Brandon. Nicely done! Looking forward to seei... read more 07/22/2005 (6:42 am)
LOD, Mip-Mapping Questions I've noticed the 'early mip-mapping' problem when I scale things up in the editor. I never checked t... read more 07/20/2005 (3:13 pm)
Confusion with exporting Even the simple shape example won't export? strange.... read more 07/18/2005 (3:00 pm)
Confusion with exporting I'd have to see the file to help you more or if you can post your shape scene hierarchy.... read more 07/18/2005 (11:27 am)
Confusion with exporting Look down at the second post and you'll see Matt Summers (the exporters author) has posted a link or... read more 07/17/2005 (6:35 pm)
Confusion with exporting I hate to ask this but, you read the doc's that came with the exporter right? It's all pretty much i... read more 07/17/2005 (6:31 pm)
Couple of questions about QuArK Quark has no commercial restrictions/ limitations. Myself, I use trueSpace (or gS) and cartopg... read more 07/17/2005 (4:56 pm)
GameSpace SDK - Plugin Development Yeah, Greenbriar's level exporter was a big disapointment. I did find an excellent tsx for exporting... read more 07/15/2005 (6:55 pm)
Skyboxes You don't tag surfaces as you did in Ued. The skybox is physically there in releationship the the re... read more 07/10/2005 (3:20 pm)
Some CShop questions You can also use the 'Carve Tool' to achive plane clipping. Not quite as accurate as 3 point, but yo... read more 07/05/2005 (4:03 pm)
Problem with buying - they take money but no software I had the same thing happen to me. Are you sure they actually took money from your account and it is... read more 06/27/2005 (2:16 pm)
Texturemonk? I use Texturemonk. There are some quality issues with the textures but, you can produce some great t... read more 06/18/2005 (3:49 pm)
In-Game Ads - A Great Opportunity if Indies Stay Away? I quit watching Cable/TV because of commercials. So, If game advertising does happen to any game I p... read more 05/27/2005 (9:24 am)
A Great New Idea........ With the exception of your development team- The first thing to do when you think you have a great g... read more 05/26/2005 (2:16 pm)
You Can Be A Video Game Designer! Yeah, "Tighten up the graphics"...ROFL... read more 05/18/2005 (6:51 pm)
Bryce to Torque Question [url=Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2986]How to Bryce Skies[... read more 05/18/2005 (1:51 pm)
Feature Request: IFL Support Also note that you need to script IFL's to see them work in a Torque game but they'll always show in... read more 05/06/2005 (6:13 pm)
Lighting Pack I haven't been around lately but, I see even more good things have happend here since. Thank very mu... read more 05/05/2005 (7:33 pm)
How do I compile the lighting pack? I haven't been able to compile the lighting pack with TBE yet without errors. ...In windows you ... read more 05/02/2005 (5:52 am)
New version of Seamless Texture Generator released! I see big improvements with Shawns seamless program to TM's seamless feature. Also, I think comparin... read more 04/28/2005 (2:45 pm)