Eric Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Renaming the executable | I really don't want to bother anyone here with my TBE issue but all my past Lighting Code Pack/ TBE ... read more | 09/08/2005 (7:40 pm) |
| Renaming the executable | Oh I'm sorry forgot to mention the compiler I'm using...TBE... read more | 09/08/2005 (6:39 pm) |
| Textures will not appear ingame, though they do elsewhere | Oh my bad! Sorry, I read the post as "your model is fine but won't move".... read more | 09/04/2005 (12:01 pm) |
| Textures will not appear ingame, though they do elsewhere | Sounds like a 'ground transformations' issue than a normalizing problem? Glad you sorted the texture... read more | 09/03/2005 (2:03 pm) |
| Textures will not appear ingame, though they do elsewhere | Work with the textures in folders however you like within gS. Once you export to DTS then place the ... read more | 09/01/2005 (6:08 pm) |
| TrueSpace and Torque | @Chris- Basically main difference between gS/tS is: -You can render out movies. -Higher render se... read more | 09/01/2005 (5:53 pm) |
| Textures will not appear ingame, though they do elsewhere | You'll most likely have to go back a re-apply the textures as Rex pointed out. It's always been kind... read more | 08/31/2005 (1:54 pm) |
| Texture Washout | Chris I don't think anything is really wrong, just the nature of Torque and it's ambient lighting. Y... read more | 08/30/2005 (1:48 pm) |
| Workflow in CShop? | I build with a single base texture then after the dif is complete, finalize and optimize with null t... read more | 08/27/2005 (11:27 am) |
| Ultimate Gamer | Thanks Mario :)... read more | 08/19/2005 (1:41 pm) |
| Ultimate Gamer | LOL, I have also wondered "What is a Key Grip?"....... read more | 08/19/2005 (12:01 pm) |
| Confusion with exporting | Good to see your still around Matt (I just bought XSI, hehe:) @Aaron- Yeah Rex has gotten a play... read more | 08/12/2005 (7:12 pm) |
| Characters are +90* rotated | Z is straight up and down in torque, but it's seems your modeling app is using another axis.... read more | 08/11/2005 (2:26 pm) |
| Collision wont work exported fine. ok dump file | Thanks for the heads up Craig. I'm curious where you have your collision's axis located, is it @ 0... read more | 08/11/2005 (2:18 pm) |
| Terrain Texture Resolution | There was a resource code for bringing the terrain resolution to 512x512 but, I can't find it either... read more | 08/09/2005 (2:02 pm) |
| Ingame UV Map Animation | [url]Http://www.garagegames.com/mg/forums/result.thread.php?qt=24645[/url]... read more | 08/05/2005 (3:20 pm) |
| Stretchy Textures | You can control the scale repeating in the color shader of the material editor. Look for U repts, V ... read more | 08/04/2005 (5:05 pm) |
| Carve Tool? where? | If you were actually wanting to know the "how to" make carved doors. You can see a simple use of th... read more | 08/02/2005 (6:37 pm) |
| Softimage XSI 5.0 | That's great news Louis. Please keep us posted and good luck. I'm not a coder, but if there is anywa... read more | 08/02/2005 (4:27 pm) |
| Softimage XSI 5.0 | @Craig, I agree. I'm still shocked that they'd sell this type of software for such a price, but we a... read more | 08/02/2005 (9:14 am) |
| Softimage XSI 5.0 | Nope not yet, but I will. I did read a forum post where someone had just bought Foundation @ $1,99... read more | 08/01/2005 (5:11 pm) |
| Softimage XSI 5.0 | So for another 100$ you could buy another licensed seat for a second pc, laptop, whatever...I agree ... read more | 08/01/2005 (3:24 pm) |
| Which App do you use for DTS creation? | TrueSpace. I do own XSI (just praying and waiting for the exporter:). I'd use max but, the extra $1,... read more | 07/31/2005 (10:03 am) |
| Terrain Editing Loading a Hightmap (Help) | [url=http://photoshop.pluginsworld.com/plugin.php?directory=adobe&software=photoshop&plugin=245&plug... read more | 07/30/2005 (9:26 pm) |
| Terrain Editing Loading a Hightmap (Help) | A couple of things I can think of that might be the problem are... If your using Adobe for the PNG c... read more | 07/30/2005 (3:07 pm) |
| SoftImage XSI | You need to buy Torque, then you'll get full access to all the TGE documention.... read more | 07/27/2005 (11:38 pm) |
| Bounding and collision | The detail markers are used to tell the exporter what mesh to draw at a certain distance. So lets sa... read more | 07/27/2005 (9:17 pm) |
| Bounding and collision | It can be a bit confusing at first so no worries you'll get it sooner or later:) -Keep collision(... read more | 07/27/2005 (8:36 pm) |
| Bounding and collision | Torque Game Engine Documentatio[url=http://www.garagegames.com/docs/tge/general/ch07s05.php]Collisio... read more | 07/27/2005 (7:39 pm) |
| Bounding and collision | GameSpace doesn't create a bounds Box automatically. The only geometry that can be generated automat... read more | 07/25/2005 (5:13 pm) |
| Intro to Torque Scripting Video Tutorial | @Jesse Hall, Yep Tom said it works great with T2D. @Brandon. Nicely done! Looking forward to seei... read more | 07/22/2005 (6:42 am) |
| LOD, Mip-Mapping Questions | I've noticed the 'early mip-mapping' problem when I scale things up in the editor. I never checked t... read more | 07/20/2005 (3:13 pm) |
| Confusion with exporting | Even the simple shape example won't export? strange.... read more | 07/18/2005 (3:00 pm) |
| Confusion with exporting | I'd have to see the file to help you more or if you can post your shape scene hierarchy.... read more | 07/18/2005 (11:27 am) |
| Confusion with exporting | Look down at the second post and you'll see Matt Summers (the exporters author) has posted a link or... read more | 07/17/2005 (6:35 pm) |
| Confusion with exporting | I hate to ask this but, you read the doc's that came with the exporter right? It's all pretty much i... read more | 07/17/2005 (6:31 pm) |
| Couple of questions about QuArK | Quark has no commercial restrictions/ limitations. Myself, I use trueSpace (or gS) and cartopg... read more | 07/17/2005 (4:56 pm) |
| GameSpace SDK - Plugin Development | Yeah, Greenbriar's level exporter was a big disapointment. I did find an excellent tsx for exporting... read more | 07/15/2005 (6:55 pm) |
| Skyboxes | You don't tag surfaces as you did in Ued. The skybox is physically there in releationship the the re... read more | 07/10/2005 (3:20 pm) |
| Some CShop questions | You can also use the 'Carve Tool' to achive plane clipping. Not quite as accurate as 3 point, but yo... read more | 07/05/2005 (4:03 pm) |
| Problem with buying - they take money but no software | I had the same thing happen to me. Are you sure they actually took money from your account and it is... read more | 06/27/2005 (2:16 pm) |
| Texturemonk? | I use Texturemonk. There are some quality issues with the textures but, you can produce some great t... read more | 06/18/2005 (3:49 pm) |
| In-Game Ads - A Great Opportunity if Indies Stay Away? | I quit watching Cable/TV because of commercials. So, If game advertising does happen to any game I p... read more | 05/27/2005 (9:24 am) |
| A Great New Idea........ | With the exception of your development team- The first thing to do when you think you have a great g... read more | 05/26/2005 (2:16 pm) |
| You Can Be A Video Game Designer! | Yeah, "Tighten up the graphics"...ROFL... read more | 05/18/2005 (6:51 pm) |
| Bryce to Torque Question | [url=Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2986]How to Bryce Skies[... read more | 05/18/2005 (1:51 pm) |
| Feature Request: IFL Support | Also note that you need to script IFL's to see them work in a Torque game but they'll always show in... read more | 05/06/2005 (6:13 pm) |
| Lighting Pack | I haven't been around lately but, I see even more good things have happend here since. Thank very mu... read more | 05/05/2005 (7:33 pm) |
| How do I compile the lighting pack? | I haven't been able to compile the lighting pack with TBE yet without errors. ...In windows you ... read more | 05/02/2005 (5:52 am) |
| New version of Seamless Texture Generator released! | I see big improvements with Shawns seamless program to TM's seamless feature. Also, I think comparin... read more | 04/28/2005 (2:45 pm) |