Eric Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| True Space DTS Exporter porblem | Well, I can help with the "two collisions". When using multi collisions, make sure ALL of the collis... read more | 02/01/2006 (4:47 pm) |
| Shading in TGE question | Sometimes just a slight rotation of the dif is all that's needed to get the shadows to work.... read more | 01/29/2006 (6:11 pm) |
| Adjusting Overall world scale | F11, F3, Under 'MissionGroup- SimGroup' select> 'Terrain- TerrainBlock' and under 'Misc' you will se... read more | 01/29/2006 (2:47 pm) |
| Z sorting problem | This is strange (watched the video). The tree does look properly sorted either using sort: or hierar... read more | 01/25/2006 (4:42 pm) |
| Setting "application preference" for antialiasing & anisotropy | Thanks, good info. There is an 'Advanced Options Dialog' resource that does cover changing the anis... read more | 01/19/2006 (7:12 pm) |
| 3rd person shooter video | I like it! Give us a demo! Please :)... read more | 01/17/2006 (6:37 pm) |
| Can't Compile TGE | TBE support was pretty much dropped... Visual C++ 2005 Express Edition is now free and a 'how to' co... read more | 01/17/2006 (1:47 pm) |
| Collision mesh? | You probably have it placed wrong in the hierarchy? I don't use MS so I'm not much help:(... read more | 01/15/2006 (5:00 pm) |
| Torque exporter in MS3d | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=37812[/url] :)... read more | 01/09/2006 (1:54 pm) |
| Terrain increase texture tiling? | TGE only supports 256x256 for the terrain. You can reduce the terrain block size which helps but, yo... read more | 01/08/2006 (2:58 pm) |
| Detail problem | The higher the detail number, the higher the mesh polys. If I'm understanding this you have it backw... read more | 01/08/2006 (11:58 am) |
| Scaled player and stairs | I'm with Ben, changing the terrain block size and the interiors scale is probably best and leave the... read more | 01/08/2006 (12:13 am) |
| Lighting mission crashes on DIF | Get Cartography Shop and the Torque PipeLine. You will be amazed at the ease of creating dif's. Then... read more | 01/02/2006 (4:28 pm) |
| Lighting mission crashes on DIF | You should butt the faces and if the face is hidden place a 'null' texture on the that face. Never l... read more | 12/31/2005 (9:07 pm) |
| Lighting mission crashes on DIF | I think it's a zone thing (overlapping). If you can, build the dif as one instead of a bunch of segm... read more | 12/28/2005 (5:05 pm) |
| Really new... really basic question | Hit F11 then F3 and you'll see the "sky" in the missiojn group. Select it, then below you can adjust... read more | 12/27/2005 (7:16 pm) |
| How to create texture animation? | Something more like this- texture001 2 texture002 2 texture003 2 texture004 2 texture005 2 te... read more | 12/27/2005 (7:02 pm) |
| What do you aim for? | Plan your model well. You could make it quite difficult for the artist painting the model if it's no... read more | 12/24/2005 (3:14 pm) |
| Spray Can level editing? | This is nice! I also see you have some code shadow implemented for trees? or is this also texture pr... read more | 12/17/2005 (4:50 pm) |
| Any FPS screenshots for Torque? | Tim, I agree. FPS is horrible with TGE.... read more | 12/12/2005 (7:11 pm) |
| XSI 5 Foundation User Feedback Request | Polygon reduction is not included in the Foundation package, you'll need Essentials. Hopefully the e... read more | 12/12/2005 (2:21 pm) |
| Need quick response | Ahh just edited....no they don't have to be square but must be a power of 2 with the example excepti... read more | 12/07/2005 (7:01 pm) |
| Need quick response | Try something like 1024x1024. Torque doesn't like 384x512 either. Best to keep them square or larger... read more | 12/07/2005 (6:49 pm) |
| Sky Pack Edition 1 | Here's some Bryce5 skies, Torque ready and free. [url]http://www.garagegames.com/mg/forums/result.... read more | 12/07/2005 (6:43 pm) |
| Western Themed Games | The cliff's are all done in DIF's. I'm going build copies as dts and then use the dif as collision o... read more | 12/04/2005 (6:36 pm) |
| ORKVALE - Stronghold - Preorders | Great work! The eerie lighting really sets everything up nicely.... read more | 12/04/2005 (8:42 am) |
| Western Themed Games | OMG! GUS! Hey this is Esop your old Badlands partner:) Glad your still at it. Source is an excellent... read more | 12/04/2005 (7:50 am) |
| Which Web Hosting Service Do You Use? | I hope Edward F. Maurina III found a new host by now, since it's been almost three years when he pos... read more | 12/03/2005 (12:39 pm) |
| What happens if a Resource is Rejected? | I submitted a resource "Setting up CVS server on Win XP". I sent it in three times and it never got ... read more | 12/02/2005 (11:53 am) |
| 1.4 particles... | I always took the square looking foot puffs as 'the texture is too low in resolution'...?... read more | 11/30/2005 (9:17 am) |
| First Person Weapon Model? | Nice! So the only code change that's needed is in- void Player::renderMountedImage... right? Thank... read more | 11/26/2005 (12:15 pm) |
| New openAL issue? | The crossbow weapon sound is fine in the 1.4 demo on my system but... I hear this sound like a marbl... read more | 11/23/2005 (4:55 pm) |
| Back to Basics: Position Rotate and Scale Your Interior Objects | @Rodney- In the Editor goto Edit>World Editor Settings... lower left-hand pane you'll see the "mo... read more | 11/16/2005 (7:17 pm) |
| Welding Issues (gameSpace) | Also if your trying to weld for the sake of lowering vert counts, the exporter will weld those at ex... read more | 11/14/2005 (9:23 am) |
| First Person Weapon Model? | This is cool. I made a suggestion to our team awhile back about trying to implement hand animation t... read more | 11/14/2005 (9:20 am) |
| Vertex out of position | Here's kinda how I create terrain feature dif's. You can get some massive terrain dif's by making a ... read more | 10/29/2005 (9:08 pm) |
| Vertex out of position | It looks as though your breaking the bsp rules... Try making the top geometry using triangle primiti... read more | 10/29/2005 (6:51 pm) |
| SickheadGames making an exporter for 3DWS? | That's too bad. You guys did a great job with the pipeline1 and I know the intergration of pipeline2... read more | 10/19/2005 (2:21 pm) |
| SoftImage XSI Exporter | Matt posted that the exporter might be in the hands of testers soon, like this week. So I'd guess it... read more | 10/18/2005 (9:11 am) |
| Michigan Torque Users | Saugatuck, on the big lake- I'm making a Western.... read more | 10/17/2005 (2:20 pm) |
| The internet may split? | [quote]I wonder if Al Gore will get his internet back as part of this?[/quote] LOL!... read more | 10/13/2005 (4:01 pm) |
| Purposes of IFL | @Danny, tS 6.6.... read more | 10/07/2005 (5:02 pm) |
| Purposes of IFL | Food for thought... You might be able to pickup trueSpace 6.6 then use the facial animation tool. I ... read more | 10/06/2005 (6:21 pm) |
| What is Show Sorted Mesh Draw order ??? | A couple of things that might help... -Make sure your rendering and have an actual bottom enviro ... read more | 10/05/2005 (4:41 pm) |
| Dif texture question | You can't just paint it?... read more | 10/05/2005 (2:06 pm) |
| Multiple UV mappings | I see what you're doing now. I'm not sure if you've made three meshes or if you have just one mesh... read more | 10/04/2005 (6:44 pm) |
| Multiple UV mappings | After some careful layout of the single mesh uv's, you could export the bitmap (wireframe uv layout)... read more | 10/02/2005 (8:15 pm) |
| Multiple UV mappings | You have one mesh and three textures to apply...right? Actually this is easier in gS. Use the pa... read more | 10/01/2005 (8:18 pm) |
| Increasing terrain texture size | I know there was a code resource that brought the terrain texture to 512x512...looks like it's been ... read more | 09/20/2005 (5:22 pm) |
| Renaming the executable | Thanks John, I'll check those files. @Claudio- I know I can name it manually but I'm learning atm... read more | 09/09/2005 (9:17 am) |