Game Development Community

Eric Johnson's Forum Posts

Thread Post Date Posted
True Space DTS Exporter porblem Well, I can help with the "two collisions". When using multi collisions, make sure ALL of the collis... read more 02/01/2006 (4:47 pm)
Shading in TGE question Sometimes just a slight rotation of the dif is all that's needed to get the shadows to work.... read more 01/29/2006 (6:11 pm)
Adjusting Overall world scale F11, F3, Under 'MissionGroup- SimGroup' select> 'Terrain- TerrainBlock' and under 'Misc' you will se... read more 01/29/2006 (2:47 pm)
Z sorting problem This is strange (watched the video). The tree does look properly sorted either using sort: or hierar... read more 01/25/2006 (4:42 pm)
Setting "application preference" for antialiasing & anisotropy Thanks, good info. There is an 'Advanced Options Dialog' resource that does cover changing the anis... read more 01/19/2006 (7:12 pm)
3rd person shooter video I like it! Give us a demo! Please :)... read more 01/17/2006 (6:37 pm)
Can't Compile TGE TBE support was pretty much dropped... Visual C++ 2005 Express Edition is now free and a 'how to' co... read more 01/17/2006 (1:47 pm)
Collision mesh? You probably have it placed wrong in the hierarchy? I don't use MS so I'm not much help:(... read more 01/15/2006 (5:00 pm)
Torque exporter in MS3d [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=37812[/url] :)... read more 01/09/2006 (1:54 pm)
Terrain increase texture tiling? TGE only supports 256x256 for the terrain. You can reduce the terrain block size which helps but, yo... read more 01/08/2006 (2:58 pm)
Detail problem The higher the detail number, the higher the mesh polys. If I'm understanding this you have it backw... read more 01/08/2006 (11:58 am)
Scaled player and stairs I'm with Ben, changing the terrain block size and the interiors scale is probably best and leave the... read more 01/08/2006 (12:13 am)
Lighting mission crashes on DIF Get Cartography Shop and the Torque PipeLine. You will be amazed at the ease of creating dif's. Then... read more 01/02/2006 (4:28 pm)
Lighting mission crashes on DIF You should butt the faces and if the face is hidden place a 'null' texture on the that face. Never l... read more 12/31/2005 (9:07 pm)
Lighting mission crashes on DIF I think it's a zone thing (overlapping). If you can, build the dif as one instead of a bunch of segm... read more 12/28/2005 (5:05 pm)
Really new... really basic question Hit F11 then F3 and you'll see the "sky" in the missiojn group. Select it, then below you can adjust... read more 12/27/2005 (7:16 pm)
How to create texture animation? Something more like this- texture001 2 texture002 2 texture003 2 texture004 2 texture005 2 te... read more 12/27/2005 (7:02 pm)
What do you aim for? Plan your model well. You could make it quite difficult for the artist painting the model if it's no... read more 12/24/2005 (3:14 pm)
Spray Can level editing? This is nice! I also see you have some code shadow implemented for trees? or is this also texture pr... read more 12/17/2005 (4:50 pm)
Any FPS screenshots for Torque? Tim, I agree. FPS is horrible with TGE.... read more 12/12/2005 (7:11 pm)
XSI 5 Foundation User Feedback Request Polygon reduction is not included in the Foundation package, you'll need Essentials. Hopefully the e... read more 12/12/2005 (2:21 pm)
Need quick response Ahh just edited....no they don't have to be square but must be a power of 2 with the example excepti... read more 12/07/2005 (7:01 pm)
Need quick response Try something like 1024x1024. Torque doesn't like 384x512 either. Best to keep them square or larger... read more 12/07/2005 (6:49 pm)
Sky Pack Edition 1 Here's some Bryce5 skies, Torque ready and free. [url]http://www.garagegames.com/mg/forums/result.... read more 12/07/2005 (6:43 pm)
Western Themed Games The cliff's are all done in DIF's. I'm going build copies as dts and then use the dif as collision o... read more 12/04/2005 (6:36 pm)
ORKVALE - Stronghold - Preorders Great work! The eerie lighting really sets everything up nicely.... read more 12/04/2005 (8:42 am)
Western Themed Games OMG! GUS! Hey this is Esop your old Badlands partner:) Glad your still at it. Source is an excellent... read more 12/04/2005 (7:50 am)
Which Web Hosting Service Do You Use? I hope Edward F. Maurina III found a new host by now, since it's been almost three years when he pos... read more 12/03/2005 (12:39 pm)
What happens if a Resource is Rejected? I submitted a resource "Setting up CVS server on Win XP". I sent it in three times and it never got ... read more 12/02/2005 (11:53 am)
1.4 particles... I always took the square looking foot puffs as 'the texture is too low in resolution'...?... read more 11/30/2005 (9:17 am)
First Person Weapon Model? Nice! So the only code change that's needed is in- void Player::renderMountedImage... right? Thank... read more 11/26/2005 (12:15 pm)
New openAL issue? The crossbow weapon sound is fine in the 1.4 demo on my system but... I hear this sound like a marbl... read more 11/23/2005 (4:55 pm)
Back to Basics: Position Rotate and Scale Your Interior Objects @Rodney- In the Editor goto Edit>World Editor Settings... lower left-hand pane you'll see the "mo... read more 11/16/2005 (7:17 pm)
Welding Issues (gameSpace) Also if your trying to weld for the sake of lowering vert counts, the exporter will weld those at ex... read more 11/14/2005 (9:23 am)
First Person Weapon Model? This is cool. I made a suggestion to our team awhile back about trying to implement hand animation t... read more 11/14/2005 (9:20 am)
Vertex out of position Here's kinda how I create terrain feature dif's. You can get some massive terrain dif's by making a ... read more 10/29/2005 (9:08 pm)
Vertex out of position It looks as though your breaking the bsp rules... Try making the top geometry using triangle primiti... read more 10/29/2005 (6:51 pm)
SickheadGames making an exporter for 3DWS? That's too bad. You guys did a great job with the pipeline1 and I know the intergration of pipeline2... read more 10/19/2005 (2:21 pm)
SoftImage XSI Exporter Matt posted that the exporter might be in the hands of testers soon, like this week. So I'd guess it... read more 10/18/2005 (9:11 am)
Michigan Torque Users Saugatuck, on the big lake- I'm making a Western.... read more 10/17/2005 (2:20 pm)
The internet may split? [quote]I wonder if Al Gore will get his internet back as part of this?[/quote] LOL!... read more 10/13/2005 (4:01 pm)
Purposes of IFL @Danny, tS 6.6.... read more 10/07/2005 (5:02 pm)
Purposes of IFL Food for thought... You might be able to pickup trueSpace 6.6 then use the facial animation tool. I ... read more 10/06/2005 (6:21 pm)
What is Show Sorted Mesh Draw order ??? A couple of things that might help... -Make sure your rendering and have an actual bottom enviro ... read more 10/05/2005 (4:41 pm)
Dif texture question You can't just paint it?... read more 10/05/2005 (2:06 pm)
Multiple UV mappings I see what you're doing now. I'm not sure if you've made three meshes or if you have just one mesh... read more 10/04/2005 (6:44 pm)
Multiple UV mappings After some careful layout of the single mesh uv's, you could export the bitmap (wireframe uv layout)... read more 10/02/2005 (8:15 pm)
Multiple UV mappings You have one mesh and three textures to apply...right? Actually this is easier in gS. Use the pa... read more 10/01/2005 (8:18 pm)
Increasing terrain texture size I know there was a code resource that brought the terrain texture to 512x512...looks like it's been ... read more 09/20/2005 (5:22 pm)
Renaming the executable Thanks John, I'll check those files. @Claudio- I know I can name it manually but I'm learning atm... read more 09/09/2005 (9:17 am)