Eric Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weapon Image problem | You can see it when looking down and up..hmm I guess I didn't read that part?...That's pretty odd.... read more | 04/01/2007 (8:05 am) |
| Weapon Image problem | Pretty sure you just need to adjust the " eyeOffset = " in your weapons .cs file.... read more | 03/31/2007 (3:02 pm) |
| Weapon animation in torque | Ahh you're right, FSM seq, thanks. Sorry John Doe. Hey Rex good see your still around, Yep, I'm s... read more | 03/31/2007 (9:02 am) |
| Weapon animation in torque | Animate the weapon with a named "fire" animation then export the DTS with the animations and it shou... read more | 03/30/2007 (1:44 pm) |
| BSP Created by QuArk? | In the 'worldspawn' properties- set the values for 'outside_light_scale' and 'inside_light_scale' to... read more | 03/26/2007 (9:17 am) |
| BSP Created by QuArk? | I'm using Cartopgraphy Shop. Everything is this shot is a DIF, except the stove pipe (to the left), ... read more | 03/25/2007 (8:20 pm) |
| BSP Created by QuArk? | DIF's do not occlude, only the terrain will occlude. You can get great performance with DIF's. G... read more | 03/24/2007 (1:25 pm) |
| Missing a file thats in the directory it showed me. | Hit your "~" key once you get the error, read through it, you might be missing something else.... read more | 03/18/2007 (8:51 am) |
| Softimage XSI 5.0 | [url]Http://www.garagegames.com/mg/forums/result.thread.php?qt=57345[/url]... read more | 03/10/2007 (6:06 am) |
| Modifying player speed | You can use a weapons 'mass' to slow/speed the player.... read more | 03/09/2007 (5:37 pm) |
| SgDecalProjector != distance culling | Nice work, thanks for posting this!... read more | 03/03/2007 (10:56 am) |
| Pro & Cons of Texture Resolution | If you used a single 1024x1024 to replace the 2- 512x512's the 1024 would still be twice as a big. S... read more | 02/19/2007 (7:42 pm) |
| Scripts | What did you script? As Fucifer said, depends what you scripted.... read more | 02/17/2007 (11:43 am) |
| Hammer Trouble | @Chip It was verbal, never updated and written into the EULA. Not safe to use imo.... read more | 02/05/2007 (2:14 pm) |
| XSI DTS Exporter Beta Download | Thank You Matt. Greatly appreciate ALL your exporter work in the past and especially now with XSI:)... read more | 01/31/2007 (3:48 pm) |
| Cannot change mouse mappings | EDIT- DELETED POST.....was not helpful....... read more | 01/29/2007 (2:01 pm) |
| What version of SoftImage XSI are you using? | This is great news!! XSI 5.11.... read more | 01/26/2007 (12:58 pm) |
| Can I turn off normal smoothing? | Pretty sure the DTS exporter gets the smoothing info from the model format, So if you've got the nor... read more | 01/22/2007 (2:53 pm) |
| Milkshape Issues | 1) Do a google search, you'll find older versions hosted out there. 2) I don't think you can add bo... read more | 01/18/2007 (3:00 pm) |
| Sparks / Activision contract released to the public | [quote]Why should we hope that the little guy wins? Considering the Sparks has been in legal battles... read more | 01/12/2007 (3:56 pm) |
| Playing GUI Music ? | Here's a good resource for GUI music. You'll also want to add the user fixes that have been posted. ... read more | 01/06/2007 (3:14 pm) |
| Gamespace exporter | Correct: The exporter does not export to .DIF. It exports to .MAP, you then run it through the Map2D... read more | 01/04/2007 (5:21 pm) |
| Help with creating a mission code | Awhile back someone had a "single player starter kit" but I don't have the link and a search showed ... read more | 12/29/2006 (12:08 pm) |
| Unfinished project dump | Absolutely beautiful work!!... read more | 12/26/2006 (6:31 pm) |
| Textures and Legal Issues | Take a look at this [url]http://www.pdimages.com/law/18.htm[/url]... read more | 12/26/2006 (6:14 pm) |
| Textures and Legal Issues | I'd play it safe and get a camera.... read more | 12/26/2006 (6:07 pm) |
| Sci-Fi Military building | Another idea- seems a bit empty on top... Maybe an antenna tower up there might compliment your geom... read more | 12/26/2006 (6:00 pm) |
| Look the picture and tell me why | Set the 'lightmap border to 2' and that should fix it.... read more | 12/21/2006 (2:51 pm) |
| List of key names to use with moveMap.bind?? | Engine/sim/actionMap.cc -Has a list of the keys.... read more | 12/21/2006 (2:41 pm) |
| Self illumination or glowing for neon lights | A billboard is usally a single faced plane/sheet that will always face the player (Depending on what... read more | 12/20/2006 (3:00 pm) |
| Running animations in-game.... | This close to what your looking for?... [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 12/19/2006 (7:20 pm) |
| Lights: Tower.dif vs myOwn.dif? | You might have a light set up in Quark.... read more | 12/10/2006 (6:55 am) |
| XSI 6 is out | -What's new in XSI 6... [url]http://www.softimage.com/products/xsi/whats_new/default.aspx[/url] ... read more | 12/03/2006 (7:16 pm) |
| Map2dif madness--can it work reliably...? | EDIT- Deleted my redundant post...... read more | 10/20/2006 (4:21 pm) |
| Left and Right Control key input | MoveMap.bind(keyboard, "rcontrol", jump); What I do since I haven't found a list of all the keys ... read more | 10/18/2006 (12:07 pm) |
| Free Soldier Model | Use MilkShape to export the model in the format you want. If you want the animations (dts) I think y... read more | 10/12/2006 (1:05 pm) |
| Font Cache Problems | A guess here... I think it's the path to your TGE font folder. Can't remember what but, it needs a c... read more | 10/09/2006 (1:11 pm) |
| Over The Shoulder View Point? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8413]Fluid Camera [/url... read more | 10/08/2006 (3:56 pm) |
| Torque Spelling | Why doesn't it say "Ask too many Questions" under your name? I'm just kidding :) Hmm Member wo... read more | 10/08/2006 (2:53 am) |
| Programmer Needed for Quake4 Mod (300$) | This the strangest project opportunity I've seen yet. You'd be better letting the project itself at... read more | 10/05/2006 (6:41 pm) |
| Matt Summers/XSI/maybe | Yes it's done, just a couple more features to complete... About half way down Matt posted info on... read more | 09/16/2006 (2:50 pm) |
| Search for XSI exporters | [url]http://www.garagegames.com/mg/snapshot/view.php?qid=1238[/url] About half way down Matt po... read more | 09/09/2006 (4:11 am) |
| Skins | "Simplify, simplify, but don't make it simpler." I think it was Albert Einstein said that? Anyways, ... read more | 09/06/2006 (12:47 pm) |
| Skins | ...And MilkShape only has a couple of simple UV projections it supports. Chris is correct it's not d... read more | 09/05/2006 (3:06 pm) |
| Hammer Time | Thank you all for the compliments:)... read more | 08/30/2006 (9:13 am) |
| Milkshape Question | No tool alone out there will make Xbox caliber characters... You'll need artistic talent, practice,... read more | 08/18/2006 (4:56 pm) |
| Making see-through (translucent) textures? | Build your alpha texture (photoshop or where ever). Apply it in the roll out as Anthony said and re-... read more | 08/17/2006 (5:24 pm) |
| Milkshape Question | [url=http://www.gimp.org/]Gimp[/url] is free.... read more | 08/14/2006 (4:10 pm) |
| Dark Industries' Exporter Status? | Yes the blue plug is where you load the exporter. Not sure what other tools you have but there is on... read more | 08/14/2006 (2:15 am) |
| Painting smoother roads | You could lower the terrain block size, that will give you more resolution.... read more | 07/27/2006 (2:17 am) |