Game Development Community

Eric Johnson's Forum Posts

Thread Post Date Posted
Weapon Image problem You can see it when looking down and up..hmm I guess I didn't read that part?...That's pretty odd.... read more 04/01/2007 (8:05 am)
Weapon Image problem Pretty sure you just need to adjust the " eyeOffset = " in your weapons .cs file.... read more 03/31/2007 (3:02 pm)
Weapon animation in torque Ahh you're right, FSM seq, thanks. Sorry John Doe. Hey Rex good see your still around, Yep, I'm s... read more 03/31/2007 (9:02 am)
Weapon animation in torque Animate the weapon with a named "fire" animation then export the DTS with the animations and it shou... read more 03/30/2007 (1:44 pm)
BSP Created by QuArk? In the 'worldspawn' properties- set the values for 'outside_light_scale' and 'inside_light_scale' to... read more 03/26/2007 (9:17 am)
BSP Created by QuArk? I'm using Cartopgraphy Shop. Everything is this shot is a DIF, except the stove pipe (to the left), ... read more 03/25/2007 (8:20 pm)
BSP Created by QuArk? DIF's do not occlude, only the terrain will occlude. You can get great performance with DIF's. G... read more 03/24/2007 (1:25 pm)
Missing a file thats in the directory it showed me. Hit your "~" key once you get the error, read through it, you might be missing something else.... read more 03/18/2007 (8:51 am)
Softimage XSI 5.0 [url]Http://www.garagegames.com/mg/forums/result.thread.php?qt=57345[/url]... read more 03/10/2007 (6:06 am)
Modifying player speed You can use a weapons 'mass' to slow/speed the player.... read more 03/09/2007 (5:37 pm)
SgDecalProjector != distance culling Nice work, thanks for posting this!... read more 03/03/2007 (10:56 am)
Pro & Cons of Texture Resolution If you used a single 1024x1024 to replace the 2- 512x512's the 1024 would still be twice as a big. S... read more 02/19/2007 (7:42 pm)
Scripts What did you script? As Fucifer said, depends what you scripted.... read more 02/17/2007 (11:43 am)
Hammer Trouble @Chip It was verbal, never updated and written into the EULA. Not safe to use imo.... read more 02/05/2007 (2:14 pm)
XSI DTS Exporter Beta Download Thank You Matt. Greatly appreciate ALL your exporter work in the past and especially now with XSI:)... read more 01/31/2007 (3:48 pm)
Cannot change mouse mappings EDIT- DELETED POST.....was not helpful....... read more 01/29/2007 (2:01 pm)
What version of SoftImage XSI are you using? This is great news!! XSI 5.11.... read more 01/26/2007 (12:58 pm)
Can I turn off normal smoothing? Pretty sure the DTS exporter gets the smoothing info from the model format, So if you've got the nor... read more 01/22/2007 (2:53 pm)
Milkshape Issues 1) Do a google search, you'll find older versions hosted out there. 2) I don't think you can add bo... read more 01/18/2007 (3:00 pm)
Sparks / Activision contract released to the public [quote]Why should we hope that the little guy wins? Considering the Sparks has been in legal battles... read more 01/12/2007 (3:56 pm)
Playing GUI Music ? Here's a good resource for GUI music. You'll also want to add the user fixes that have been posted. ... read more 01/06/2007 (3:14 pm)
Gamespace exporter Correct: The exporter does not export to .DIF. It exports to .MAP, you then run it through the Map2D... read more 01/04/2007 (5:21 pm)
Help with creating a mission code Awhile back someone had a "single player starter kit" but I don't have the link and a search showed ... read more 12/29/2006 (12:08 pm)
Unfinished project dump Absolutely beautiful work!!... read more 12/26/2006 (6:31 pm)
Textures and Legal Issues Take a look at this [url]http://www.pdimages.com/law/18.htm[/url]... read more 12/26/2006 (6:14 pm)
Textures and Legal Issues I'd play it safe and get a camera.... read more 12/26/2006 (6:07 pm)
Sci-Fi Military building Another idea- seems a bit empty on top... Maybe an antenna tower up there might compliment your geom... read more 12/26/2006 (6:00 pm)
Look the picture and tell me why Set the 'lightmap border to 2' and that should fix it.... read more 12/21/2006 (2:51 pm)
List of key names to use with moveMap.bind?? Engine/sim/actionMap.cc -Has a list of the keys.... read more 12/21/2006 (2:41 pm)
Self illumination or glowing for neon lights A billboard is usally a single faced plane/sheet that will always face the player (Depending on what... read more 12/20/2006 (3:00 pm)
Running animations in-game.... This close to what your looking for?... [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more 12/19/2006 (7:20 pm)
Lights: Tower.dif vs myOwn.dif? You might have a light set up in Quark.... read more 12/10/2006 (6:55 am)
XSI 6 is out -What's new in XSI 6... [url]http://www.softimage.com/products/xsi/whats_new/default.aspx[/url] ... read more 12/03/2006 (7:16 pm)
Map2dif madness--can it work reliably...? EDIT- Deleted my redundant post...... read more 10/20/2006 (4:21 pm)
Left and Right Control key input MoveMap.bind(keyboard, "rcontrol", jump); What I do since I haven't found a list of all the keys ... read more 10/18/2006 (12:07 pm)
Free Soldier Model Use MilkShape to export the model in the format you want. If you want the animations (dts) I think y... read more 10/12/2006 (1:05 pm)
Font Cache Problems A guess here... I think it's the path to your TGE font folder. Can't remember what but, it needs a c... read more 10/09/2006 (1:11 pm)
Over The Shoulder View Point? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8413]Fluid Camera [/url... read more 10/08/2006 (3:56 pm)
Torque Spelling Why doesn't it say "Ask too many Questions" under your name? I'm just kidding :) Hmm Member wo... read more 10/08/2006 (2:53 am)
Programmer Needed for Quake4 Mod (300$) This the strangest project opportunity I've seen yet. You'd be better letting the project itself at... read more 10/05/2006 (6:41 pm)
Matt Summers/XSI/maybe Yes it's done, just a couple more features to complete... About half way down Matt posted info on... read more 09/16/2006 (2:50 pm)
Search for XSI exporters [url]http://www.garagegames.com/mg/snapshot/view.php?qid=1238[/url] About half way down Matt po... read more 09/09/2006 (4:11 am)
Skins "Simplify, simplify, but don't make it simpler." I think it was Albert Einstein said that? Anyways, ... read more 09/06/2006 (12:47 pm)
Skins ...And MilkShape only has a couple of simple UV projections it supports. Chris is correct it's not d... read more 09/05/2006 (3:06 pm)
Hammer Time Thank you all for the compliments:)... read more 08/30/2006 (9:13 am)
Milkshape Question No tool alone out there will make Xbox caliber characters... You'll need artistic talent, practice,... read more 08/18/2006 (4:56 pm)
Making see-through (translucent) textures? Build your alpha texture (photoshop or where ever). Apply it in the roll out as Anthony said and re-... read more 08/17/2006 (5:24 pm)
Milkshape Question [url=http://www.gimp.org/]Gimp[/url] is free.... read more 08/14/2006 (4:10 pm)
Dark Industries' Exporter Status? Yes the blue plug is where you load the exporter. Not sure what other tools you have but there is on... read more 08/14/2006 (2:15 am)
Painting smoother roads You could lower the terrain block size, that will give you more resolution.... read more 07/27/2006 (2:17 am)