Jackie Hayes's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unity 3.0 just released. What do you think? | Unity 3.0 pro does come with a sample boot camp level plus all the scripts and art assets. I have be... read more | 10/08/2010 (10:12 pm) |
| How to get children to kill there parents | You may want to rephrase the question!!... read more | 08/30/2010 (1:04 am) |
| playback a video in T3D | I had this working fine in TGEA. I created movie playback control which could playback a theora file... read more | 06/04/2010 (6:34 am) |
| Requesting high priority bugs here. | On loading the World Editor and clicking on any material in the Material List. [url]http://www.to... read more | 05/27/2010 (3:29 pm) |
| Yet another detail map issue. editor launch replaces all detail maps - LOGGED | [url]http://www.torquepowered.com/community/forums/viewthread/110789[/url]... read more | 03/03/2010 (7:42 pm) |
| [1.1b BUG] World Editor does not open within a new project | Thanks Rene! Good to know. I can certainly deal with the long load times until then. I appreciate th... read more | 02/28/2010 (8:00 am) |
| [1.1 Beta Bug] Terrain Texture Detail Map - LOGGED | Thanks Tom...Works great so far!... read more | 02/27/2010 (9:35 pm) |
| [1.1b BUG] World Editor does not open within a new project | Any insight on this yet?? I have been looking but can't find anything.... read more | 02/27/2010 (3:57 pm) |
| [Bug 1.1Beta] GUI Editor | Wow..That was quick!! Thanks Rene.. edit: Good one fire513!!... read more | 02/20/2010 (7:23 pm) |
| [Bug 1.1Beta] GUI Editor | @Rene.. Should this also be applied to bringToFront? The code looks the same as pushToBack. I have n... read more | 02/20/2010 (7:19 pm) |
| [1.1b BUG] World Editor does not open within a new project | Something is definitely bogging things down. If you just create an empty mission and add anything it... read more | 02/13/2010 (1:39 pm) |
| [1.1b BUG] World Editor does not open within a new project | 1.1 alpha empty mission build (stock) --- Resetting D3D Device --- Time spent in toggleEditor() ... read more | 02/13/2010 (12:25 pm) |
| Particle Shader?? | Cool Tom thanks. I think there could be a lot of cool stuff you could do with a particle shader.... read more | 02/11/2010 (11:23 am) |
| Applying Shader effects to DTS materials | Ivan is very knowlegable when it comes to shaders. If I were you I would do as eb recommended and pu... read more | 01/31/2010 (9:00 pm) |
| Problem with a DAE model in T3D 1.1... | @Marc..Just as a quick test I opened the model in MilkShape 3D and checked the normals. They were co... read more | 11/30/2009 (10:47 pm) |
| Problem with a DAE model in T3D 1.1... | Hey Jaimi....THANKS MAN! ALL the normals for the complete model are facing in ONE DIRECTION... Towar... read more | 11/30/2009 (9:08 pm) |
| Problem with a DAE model in T3D 1.1... | @Jaimi..Not completely sure about the normals. I'll have to check that out. I do know it will not lo... read more | 11/30/2009 (12:52 pm) |
| Problem with a DAE model in T3D 1.1... | Rene. The only thing I have in the level is the terrain, waterblock, scattersky, cloudlayer and the ... read more | 11/30/2009 (10:53 am) |
| Z Fighting issue with the Road Tool and the Terrain :) | I did check that when I was testing. I got level with the terrain and the road and moved up and down... read more | 05/18/2009 (3:32 pm) |
| Torque 3D Demo Question. | @robo..@deepscratch.. There is no demo of the Undercity but you can load the Undercity mesh into an... read more | 05/14/2009 (8:33 pm) |
| I got my T-Shirt | Got mine today also... ... read more | 04/27/2009 (6:11 pm) |
| Pre-order Shirts! | .... read more | 04/02/2009 (8:41 am) |
| Pre-order Shirts! | .... read more | 04/01/2009 (8:08 pm) |
| Pre-order Shirts! | It's sent!!!... read more | 04/01/2009 (7:41 pm) |
| AFX/AFXA License Confirmation | AFX:ComboPack for TGEA....Got it....... read more | 02/24/2008 (8:22 am) |
| Player shadows with and without terrain?? | Thanks John...Worked like a charm! Chris..Since John fixed this I did not send you the files. If ... read more | 01/16/2008 (3:40 pm) |
| Player shadows with and without terrain?? | Chris...What is your email address?... read more | 01/11/2008 (9:29 pm) |
| Player shadows with and without terrain?? | Chris...I have it zipped up and ready to go. It's about 20meg. You don't have an email address in yo... read more | 01/11/2008 (6:38 pm) |
| Player shadows with and without terrain?? | Chris...I checked all the way back to April 2006, when it was TSE. The Crossbow string did not anima... read more | 01/11/2008 (12:38 pm) |
| Player shadows with and without terrain?? | Thanks Chris...It has to be something else. This is from a newly downloaded TGEA1_0_3 with NO change... read more | 01/11/2008 (11:49 am) |
| Player shadows with and without terrain?? | OK! This is getting extremely frustrating!! I got a CLEAN build of TGEA 1_0_3. Made NO changes! Th... read more | 01/10/2008 (3:46 pm) |
| Player shadows with and without terrain?? | I'm still digging....:) Had to back off for a while, started makeing me get a headach. Still ask... read more | 01/09/2008 (1:02 pm) |
| Player shadows with and without terrain?? | Well....I still cannot understand why this is happening. I have been up most of the night digging th... read more | 01/08/2008 (9:07 am) |
| Render Player.... | I already have ran into allot of unused code. I have been methodically going through the code a sect... read more | 01/07/2008 (9:37 am) |
| Render Player.... | @Marc...Is it in one of the rendering managers? If so, do you know which rendering manager is it in?... read more | 01/07/2008 (8:34 am) |
| Long loads times on clean TGE 1.5.2 | I finally realized that after testing it on 4 different computers. I have been out of pocket over th... read more | 12/07/2007 (7:56 am) |
| Backed In Static Meshes for TGEA 1.0.3 | I have tried it allot of different ways and I believe you are right. I guess the only way to get tra... read more | 11/08/2007 (8:15 pm) |
| Backed In Static Meshes for TGEA 1.0.3 | Hmm..I tried to use the new material property: [code]new Material( floorshadow ) { baseTex[0... read more | 11/06/2007 (9:28 pm) |
| Backed In Static Meshes for TGEA 1.0.3 | Thanks David, I tried it and it worked great in TGEA 1.0.3....finally...whew! U-Da-Man... I guess ... read more | 11/06/2007 (3:22 pm) |
| Full screen FX | Hey Frank, Any progress on the screenFX shader for GUI's? BTW...This is a GREAT learning resource!... read more | 10/31/2007 (12:22 pm) |
| Particle System and Shader problem? | Hey...Thanks Marc! It's not that important for me to do this. I was just trying to follow the lo... read more | 10/30/2007 (11:37 am) |
| Compiled EXE is three times larger? | @Ian..It is a release build not a debug build. @David..Hmm I have never heard of UPX. I checked o... read more | 05/29/2007 (5:55 pm) |
| Problem with new version of TGEA and Nvidia 8800 GTS | The problem seems to be with the build that came the update. I recompiled with VS2005 and everything... read more | 04/26/2007 (7:45 pm) |
| Problem with new version of TGEA and Nvidia 8800 GTS | Matt...It is stock TGEA. I just downloaded TGEA 1.0.1 and ran the executable. I did not recompile fi... read more | 04/25/2007 (8:55 pm) |
| Slope movement | In player.cs locate [b]datablock PlayerData(LightMaleHumanArmor)[/b] or whatever you named it. Thes... read more | 11/23/2006 (7:45 am) |
| Hope this doesn't happen to GG | I am not claming or saying anything. Just making a statement.... read more | 11/02/2006 (2:47 pm) |
| Search Engine Issues | Yea...your probably right Stefan. I am sure Rick already knows about it. These guys are so busy with... read more | 10/04/2006 (10:49 am) |
| Search Engine Issues | Hmm...Aynbody at GG fixed this yet? I even tried to do a search on my name, There is a link to my pr... read more | 10/04/2006 (9:18 am) |
| Weird Frame Rate Problem With GeForce FX7600 GT SLI | The only thing I can attribute to this is the dual core. I switched to just one monitor and still ha... read more | 08/04/2006 (6:52 am) |
| New openAL issue? | @Jose...Make sure that OpenAL32.dll [b]AND[/b] wrap_oal.dll are in your root directory. Open winOpen... read more | 07/25/2006 (8:57 pm) |