Game Development Community

Jackie Hayes's Forum Posts

Thread Post Date Posted
Unity 3.0 just released. What do you think? Unity 3.0 pro does come with a sample boot camp level plus all the scripts and art assets. I have be... read more 10/08/2010 (10:12 pm)
How to get children to kill there parents You may want to rephrase the question!!... read more 08/30/2010 (1:04 am)
playback a video in T3D I had this working fine in TGEA. I created movie playback control which could playback a theora file... read more 06/04/2010 (6:34 am)
Requesting high priority bugs here. On loading the World Editor and clicking on any material in the Material List. [url]http://www.to... read more 05/27/2010 (3:29 pm)
Yet another detail map issue. editor launch replaces all detail maps - LOGGED [url]http://www.torquepowered.com/community/forums/viewthread/110789[/url]... read more 03/03/2010 (7:42 pm)
[1.1b BUG] World Editor does not open within a new project Thanks Rene! Good to know. I can certainly deal with the long load times until then. I appreciate th... read more 02/28/2010 (8:00 am)
[1.1 Beta Bug] Terrain Texture Detail Map - LOGGED Thanks Tom...Works great so far!... read more 02/27/2010 (9:35 pm)
[1.1b BUG] World Editor does not open within a new project Any insight on this yet?? I have been looking but can't find anything.... read more 02/27/2010 (3:57 pm)
[Bug 1.1Beta] GUI Editor Wow..That was quick!! Thanks Rene.. edit: Good one fire513!!... read more 02/20/2010 (7:23 pm)
[Bug 1.1Beta] GUI Editor @Rene.. Should this also be applied to bringToFront? The code looks the same as pushToBack. I have n... read more 02/20/2010 (7:19 pm)
[1.1b BUG] World Editor does not open within a new project Something is definitely bogging things down. If you just create an empty mission and add anything it... read more 02/13/2010 (1:39 pm)
[1.1b BUG] World Editor does not open within a new project 1.1 alpha empty mission build (stock) --- Resetting D3D Device --- Time spent in toggleEditor() ... read more 02/13/2010 (12:25 pm)
Particle Shader?? Cool Tom thanks. I think there could be a lot of cool stuff you could do with a particle shader.... read more 02/11/2010 (11:23 am)
Applying Shader effects to DTS materials Ivan is very knowlegable when it comes to shaders. If I were you I would do as eb recommended and pu... read more 01/31/2010 (9:00 pm)
Problem with a DAE model in T3D 1.1... @Marc..Just as a quick test I opened the model in MilkShape 3D and checked the normals. They were co... read more 11/30/2009 (10:47 pm)
Problem with a DAE model in T3D 1.1... Hey Jaimi....THANKS MAN! ALL the normals for the complete model are facing in ONE DIRECTION... Towar... read more 11/30/2009 (9:08 pm)
Problem with a DAE model in T3D 1.1... @Jaimi..Not completely sure about the normals. I'll have to check that out. I do know it will not lo... read more 11/30/2009 (12:52 pm)
Problem with a DAE model in T3D 1.1... Rene. The only thing I have in the level is the terrain, waterblock, scattersky, cloudlayer and the ... read more 11/30/2009 (10:53 am)
Z Fighting issue with the Road Tool and the Terrain :) I did check that when I was testing. I got level with the terrain and the road and moved up and down... read more 05/18/2009 (3:32 pm)
Torque 3D Demo Question. @robo..@deepscratch.. There is no demo of the Undercity but you can load the Undercity mesh into an... read more 05/14/2009 (8:33 pm)
I got my T-Shirt Got mine today also... ... read more 04/27/2009 (6:11 pm)
Pre-order Shirts! .... read more 04/02/2009 (8:41 am)
Pre-order Shirts! .... read more 04/01/2009 (8:08 pm)
Pre-order Shirts! It's sent!!!... read more 04/01/2009 (7:41 pm)
AFX/AFXA License Confirmation AFX:ComboPack for TGEA....Got it....... read more 02/24/2008 (8:22 am)
Player shadows with and without terrain?? Thanks John...Worked like a charm! Chris..Since John fixed this I did not send you the files. If ... read more 01/16/2008 (3:40 pm)
Player shadows with and without terrain?? Chris...What is your email address?... read more 01/11/2008 (9:29 pm)
Player shadows with and without terrain?? Chris...I have it zipped up and ready to go. It's about 20meg. You don't have an email address in yo... read more 01/11/2008 (6:38 pm)
Player shadows with and without terrain?? Chris...I checked all the way back to April 2006, when it was TSE. The Crossbow string did not anima... read more 01/11/2008 (12:38 pm)
Player shadows with and without terrain?? Thanks Chris...It has to be something else. This is from a newly downloaded TGEA1_0_3 with NO change... read more 01/11/2008 (11:49 am)
Player shadows with and without terrain?? OK! This is getting extremely frustrating!! I got a CLEAN build of TGEA 1_0_3. Made NO changes! Th... read more 01/10/2008 (3:46 pm)
Player shadows with and without terrain?? I'm still digging....:) Had to back off for a while, started makeing me get a headach. Still ask... read more 01/09/2008 (1:02 pm)
Player shadows with and without terrain?? Well....I still cannot understand why this is happening. I have been up most of the night digging th... read more 01/08/2008 (9:07 am)
Render Player.... I already have ran into allot of unused code. I have been methodically going through the code a sect... read more 01/07/2008 (9:37 am)
Render Player.... @Marc...Is it in one of the rendering managers? If so, do you know which rendering manager is it in?... read more 01/07/2008 (8:34 am)
Long loads times on clean TGE 1.5.2 I finally realized that after testing it on 4 different computers. I have been out of pocket over th... read more 12/07/2007 (7:56 am)
Backed In Static Meshes for TGEA 1.0.3 I have tried it allot of different ways and I believe you are right. I guess the only way to get tra... read more 11/08/2007 (8:15 pm)
Backed In Static Meshes for TGEA 1.0.3 Hmm..I tried to use the new material property: [code]new Material( floorshadow ) { baseTex[0... read more 11/06/2007 (9:28 pm)
Backed In Static Meshes for TGEA 1.0.3 Thanks David, I tried it and it worked great in TGEA 1.0.3....finally...whew! U-Da-Man... I guess ... read more 11/06/2007 (3:22 pm)
Full screen FX Hey Frank, Any progress on the screenFX shader for GUI's? BTW...This is a GREAT learning resource!... read more 10/31/2007 (12:22 pm)
Particle System and Shader problem? Hey...Thanks Marc! It's not that important for me to do this. I was just trying to follow the lo... read more 10/30/2007 (11:37 am)
Compiled EXE is three times larger? @Ian..It is a release build not a debug build. @David..Hmm I have never heard of UPX. I checked o... read more 05/29/2007 (5:55 pm)
Problem with new version of TGEA and Nvidia 8800 GTS The problem seems to be with the build that came the update. I recompiled with VS2005 and everything... read more 04/26/2007 (7:45 pm)
Problem with new version of TGEA and Nvidia 8800 GTS Matt...It is stock TGEA. I just downloaded TGEA 1.0.1 and ran the executable. I did not recompile fi... read more 04/25/2007 (8:55 pm)
Slope movement In player.cs locate [b]datablock PlayerData(LightMaleHumanArmor)[/b] or whatever you named it. Thes... read more 11/23/2006 (7:45 am)
Hope this doesn't happen to GG I am not claming or saying anything. Just making a statement.... read more 11/02/2006 (2:47 pm)
Search Engine Issues Yea...your probably right Stefan. I am sure Rick already knows about it. These guys are so busy with... read more 10/04/2006 (10:49 am)
Search Engine Issues Hmm...Aynbody at GG fixed this yet? I even tried to do a search on my name, There is a link to my pr... read more 10/04/2006 (9:18 am)
Weird Frame Rate Problem With GeForce FX7600 GT SLI The only thing I can attribute to this is the dual core. I switched to just one monitor and still ha... read more 08/04/2006 (6:52 am)
New openAL issue? @Jose...Make sure that OpenAL32.dll [b]AND[/b] wrap_oal.dll are in your root directory. Open winOpen... read more 07/25/2006 (8:57 pm)
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