Robert's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Circular Momentum | Good point Musaul, I was overlooking the fact that the COM wasn't fixed. The article that James men... read more | 04/16/2002 (10:06 pm) |
| Circular Momentum | Not sure if I understand you but you need to know the moment of inertia (symbol "I" and related to t... read more | 04/04/2002 (4:04 pm) |
| Help on terrain mapping article | "Robert stated that 100m clipping distance is pretty small. True, if Raid3D was a flightsim. But it'... read more | 03/19/2002 (12:49 am) |
| Help on terrain mapping article | The article is well written but I have some problems with the content. First of all there are a f... read more | 03/18/2002 (6:15 pm) |
| vertex/pixel shaders | Yeah, my post was a little off topic. I wasn't arguing that GG should support shaders directly in T... read more | 02/07/2002 (7:46 pm) |
| vertex/pixel shaders | "Most people do not upgrade their cards. In fact, most people do not even know they have a graphics ... read more | 02/07/2002 (2:42 pm) |
| vertex/pixel shaders | Many people have to upgrade their video card to play certain games, Tribes 2 for example. If there ... read more | 02/06/2002 (8:16 pm) |
| 2D/3D AI Tips needed. | Exactly what's the problem? The basic concepts are the same in 2D and 3D. If you are worried a... read more | 12/06/2001 (3:01 pm) |
| Best game machine? | This is a joke right?? How do I join in? Wayne: Get to the punch line already! [Ah, fred you a... read more | 11/29/2001 (7:48 pm) |
| Torque Progress | Thanks, thats what I wanted to know.... read more | 11/15/2001 (2:43 pm) |
| 5-sens A.I | Touch is a valuable sense for any AI.... read more | 08/20/2001 (5:24 pm) |
| V12 Forum | Thanks for the replies, especially the cons encountered so far (I am already aware of the pros that ... read more | 08/20/2001 (5:11 pm) |
| Forests in V12? | A good scene graph helps with rendering an collision detection but how important is the O/H associat... read more | 07/09/2001 (10:05 pm) |
| Forests in V12? | One of the problems with tree groups is placing them on slopes. I assume you'll be able to scale ob... read more | 07/08/2001 (10:41 pm) |
| Forests in V12? | One of the problems with losts of trees is that, apart form a lot of polys to render, there can be a... read more | 07/04/2001 (9:52 pm) |
| The top 5 features of a Game | A note about my ranking. I include AI in gameplay and if we had to rank the top 5 aspects of gamepl... read more | 07/01/2001 (9:44 pm) |
| V12 engine - feasibility for space-combat sim | I don't know how important good tools are to you but AuranJet is (will be) a good general purpose re... read more | 07/01/2001 (9:19 pm) |
| The top 5 features of a Game | In order... 1) Gameplay 2) UI - Control & Feedback 3) Sound and Graphics (Information content, ... read more | 06/27/2001 (10:17 pm) |
| Jeff quick question (a proposal) | Well, thats my point actually. If they did need to burn thousands of CDs per day it would be a lot ... read more | 06/18/2001 (12:45 am) |
| Jeff quick question (a proposal) | Phillip I don't disagree with what you're saying but I think that wages will be the major cost assoc... read more | 06/16/2001 (6:49 pm) |
| Jeff quick question (a proposal) | Well I think $3.50 is too little for shipping and handling even within the US. But the $20 was as... read more | 06/15/2001 (12:07 am) |
| Death to the PC Game | Just felt the need to add my voice to the "Upgrading is the whole point of PCs argument". PC ar... read more | 06/14/2001 (11:57 pm) |
| Jeff quick question (a proposal) | Yeah someone suggested the customer pay $5 extra or something like that. I think CD on demand is mor... read more | 06/14/2001 (1:18 am) |
| Please answer GG about whats included in game packagw | I do not disagree with GGs decision to us ESD, or any other aspects of the V12 license. But I do agr... read more | 06/09/2001 (7:44 pm) |
| Criteria for taking a game to a publishing partner? | Jeff, in your opinion, do you think that having the game released through ESD will reduce the attrac... read more | 06/08/2001 (12:33 am) |
| The collision scheme of the v12 engine | I'm glad someone asked that, I have been meaning to look it up myself and haven't got around to it.... read more | 06/08/2001 (12:26 am) |
| Worldcraft tool: Morian | just in case you need more... YES... read more | 06/02/2001 (5:15 pm) |
| V12 OS Question | While on the subject of OSs, I was just curious which windows OS (98, ME, 2000, NT?) are you guys do... read more | 06/02/2001 (5:13 pm) |
| performance of different languages | I can't back this up but my gut feeling is that the speed difference between C and C++ was signigica... read more | 05/30/2001 (8:47 pm) |
| Royalties Clarification | I'm sure this has already been covered but just to be sure... Do GG negotiate with the publisher ... read more | 05/28/2001 (3:40 am) |
| Learning C++? Is Teach yourself Visual C++ in 21 days good? | You could probably learn to read C++ in one or two months and be able to make minor mods to an engin... read more | 05/27/2001 (9:07 pm) |
| Learning C++? Is Teach yourself Visual C++ in 21 days good? | Well if you want to make games learning C++ is a good start [understatement] but don't expect to lea... read more | 05/27/2001 (5:09 pm) |
| How would I simulate gausian distribution? | Just one question, what do the numbers in you're example mean exactly? How do you tell if 10 rand... read more | 05/24/2001 (12:17 am) |
| How would I simulate gausian distribution? | Apology accepted, but you're right if you need n=300 to make it work its not worth using. Like I sa... read more | 05/24/2001 (12:11 am) |
| detailed map, vechile models and poly counts | I would also like to have some idea of recommended poly counts for players, buildings etc. Aimin... read more | 05/23/2001 (11:59 pm) |
| How would I simulate gausian distribution? | Ah, no it wouldn't. You see there is a very small chance that all n random numbers generated will... read more | 05/23/2001 (4:34 pm) |
| How would I simulate gausian distribution? | Add n random numbers together in the range 0..1 (like throwing dice). The result will be an approxim... read more | 05/23/2001 (2:49 am) |
| RPG Magic System Design | I think casting spells was a bit hit and miss without the manual too :(... read more | 05/22/2001 (9:19 pm) |
| For A.I. Enthusiasts | Sound good...... read more | 05/22/2001 (5:47 pm) |
| Trees and Stuff | Thanks for you posts guys. By sticking a texture on each side of an X, do you mean like rogue spe... read more | 05/21/2001 (6:02 pm) |
| Non game related use | I think the question was "what about a commercial (possibly in-house?), non-game application?" Th... read more | 05/20/2001 (12:17 am) |
| Thanks for that last update GG | Very good point about documentation Jason. Brandon, I don't think an extra $100 dollars would be ... read more | 05/17/2001 (4:53 pm) |
| intriguing | AI is very neglected and by coincidence :) it is my personal forte. I think one of the problems is ... read more | 05/17/2001 (4:31 pm) |
| High concept games? | This is what I would call top-down: idea design concept world design structural design design... read more | 05/17/2001 (4:20 pm) |
| High concept games? | I think the better the concept the less you need to spend to make it good. I don't think throwing m... read more | 05/17/2001 (12:01 am) |
| Thanks for that last update GG | "But what's a good cutoff point?" This was probably a retorical question but if you have a workin... read more | 05/16/2001 (4:30 pm) |
| How good is the engine? | Doug, I thought that might be right. ie not completely camera facing but constrained to one axis. ... read more | 05/15/2001 (4:55 pm) |
| Is there a release date?? | So you should, and make it snappy, thats a big tasklist [kidding :)]... read more | 05/15/2001 (4:43 pm) |
| How good is the engine? | I think we mean the same thing fred, the blue or orange glow behind the engines? Surely they can'... read more | 05/14/2001 (8:26 pm) |
| Pitching question | [quote]In today's market, a pitch is a demo or technology or a proven track record. [/quote] Nick... read more | 05/14/2001 (4:54 pm) |