Robert Fritzen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A little bit of Math | make sure you're converting to proper units too! Defaults to radians. (if you need degrees and such)... read more | 09/29/2011 (8:29 am) |
| cancel(), proper implementation (sholveded) | I'll drop a note in here. Scott mentioned schedule id's which should be a dead giveaway [code]... read more | 09/29/2011 (8:26 am) |
| querySingleServer gets stuck (T3D/TGEA) | The method I'm using to do so is a separate process. Auth is not being used prior to access. The ... read more | 09/25/2011 (11:01 am) |
| Session data with Torque3D | You may want to look into the TCPObject and HTTPObject classes.... read more | 09/22/2011 (10:54 am) |
| querySingleServer gets stuck (T3D/TGEA) | Sorry for the bump. Any updates on this one? I'd like to get this fixed up soon so I can test out so... read more | 09/22/2011 (8:21 am) |
| turn based game - Grid cell - need help & tips | Highlighting specific cells can be easily accomplished with decals, just create one that has a trans... read more | 09/18/2011 (4:21 pm) |
| turn based game - Grid cell - need help & tips | I have a project like this on my computer, while I don't have a code to do this operation yet, I do ... read more | 09/18/2011 (8:26 am) |
| Tower Wars! | *drool* This looks purely amazing..... read more | 09/05/2011 (6:59 pm) |
| Gaussian Blur for TGB | new t2dBlurEffect() { is the line of issue. You are not setting this to anything. Either do ... read more | 09/05/2011 (6:49 pm) |
| How do you setup a flexible datablock? | @Chris: That's what I was looking to say. Datablocks are only transmitted to clients when they co... read more | 09/05/2011 (6:00 pm) |
| How do you setup a flexible datablock? | I'm not sure if what you want is possible. You might want to however do object based parameters i... read more | 09/05/2011 (2:22 pm) |
| querySingleServer gets stuck (T3D/TGEA) | Keep me posted on this, my FPS tutorial cannot proceed until this is resolved as I need the server l... read more | 09/03/2011 (10:03 am) |
| Friday... | That comic made my day... well... uh... yesterday...... read more | 09/02/2011 (10:02 pm) |
| querySingleServer gets stuck (T3D/TGEA) | Any ideas on this one, it's obviously quite important that this works for multiplayer games.... read more | 08/31/2011 (10:50 am) |
| Auth Key System | Hello, I'd suggest taking into account a more secure route to handling key generation/validation. ... read more | 08/29/2011 (12:23 pm) |
| querySingleServer gets stuck | I'll post this in the T3D Bug Reporting section.... read more | 08/28/2011 (10:23 pm) |
| Newbie Question: Watermark removal in 3D Professional version? | see GameConnection::onConnect(). Which file it's in, I'm not sure (as I don't have T3D 1.1 Final... read more | 08/17/2011 (8:15 am) |
| Data Exchange Issue | I solved this by a wierd hacky bypass.. I just set some G.var equal to the final result and it wo... read more | 08/16/2011 (8:13 am) |
| How much Coding skill does T3D take to be efficient? | As Bloodknight has pointed out, it does involve alot of coding work. However, the engine itself p... read more | 08/14/2011 (9:48 am) |
| how to get the data from php to torque 3d game | Easy, if you use the TCP Object example I showed in one of your earlier posts, you will notice that ... read more | 08/12/2011 (11:01 am) |
| Turrets and Vehicles... Moar Fun... | Alright, I'll take a peek at that later, thanks.... read more | 08/09/2011 (1:35 pm) |
| Lists and multi dimentional arrays, a little help? | It's pretty much that. a simset is a central storage container for additional torque objects. usu... read more | 08/08/2011 (7:27 am) |
| Combining GuiMLTextCtrl with GuiTextList? | Looking forward to this, looks really good so far.... read more | 08/06/2011 (8:11 am) |
| Combining GuiMLTextCtrl with GuiTextList? | Very cool, keep us posted on this. You should resource it when it's done to make it a community enha... read more | 07/28/2011 (9:40 am) |
| how to pass the data from torque scripts to html? | Hello mafan, I would recommend checking out my resource on TCP objects. [url=http://www.garagegam... read more | 07/27/2011 (11:17 am) |
| Character Screen | I'm not quite understanding what you are asking, can you please be a little more specific?... read more | 07/26/2011 (8:35 am) |
| Combining GuiMLTextCtrl with GuiTextList? | well, after getting the code updated, I'm pleased to say that it's looking great. [image]http://w... read more | 07/25/2011 (6:30 pm) |
| Combining GuiMLTextCtrl with GuiTextList? | Wow.... I really need to learn more advanced things with torque's gui System. I didn't even notice y... read more | 07/24/2011 (7:53 am) |
| Combining GuiMLTextCtrl with GuiTextList? | That was another one of my options, but here's the issued problem. What happens when you exceed t... read more | 07/23/2011 (2:25 pm) |
| Linked List causing Crash on Start | After chatting with Robert MacGregor (one of my fellow dev team members), we sorted this issue out. ... read more | 07/20/2011 (6:30 am) |
| Linked List causing Crash on Start | This still does not work (even with provided fixes). Here is the entire code, since it seems that it... read more | 07/17/2011 (1:41 pm) |
| In-Game Image coloration, how? | Thanks. Helps alot.... read more | 07/17/2011 (9:35 am) |
| Possible Resource Ideas | Oh wow, so that route may possibly be the best way after all, Ill forward this info to my team's mod... read more | 07/16/2011 (1:45 pm) |
| Quick question about XML | wow... I learn new stuff every day... I can almost guarantee I can find a use for that. Thanks!... read more | 07/13/2011 (11:21 am) |
| Connecting with MySql DB | Someone with T2D Experience would need to answer this. But if the code for scripting objects is t... read more | 07/13/2011 (7:02 am) |
| Development plans Torque 3D. | Don't forget authentication, ranks, multiplayer listing/and matchmaking, as well as data saving that... read more | 07/11/2011 (11:34 am) |
| Development plans Torque 3D. | Interested to see what kind of features this FPS tutorial will cover.. Definitely hoping to see 6... read more | 07/11/2011 (7:01 am) |
| TGEA 1.71 BUG | lol.... +1 on that :D... read more | 07/10/2011 (10:22 am) |
| Large levels | I'm pretty sure T3D has the Atlas style terrains. You can still do this without the Atlas terrains i... read more | 07/10/2011 (10:21 am) |
| Possible Resource Ideas | Interesting idea... I'll have to pass this along to the modeler on my team to see if he thinks this ... read more | 07/07/2011 (8:13 am) |
| Possible Resource Ideas | Sorry for the delay, I was away for the past few weeks (had an urgency to attend to). Unfortunately ... read more | 07/07/2011 (7:26 am) |
| Possible Resource Ideas | I'm not sure if I'm understanding what I read from the other topic, but my game is all in first pers... read more | 06/22/2011 (7:06 am) |
| Possible Resource Ideas | Almost done with a few. I'm thinking of combining it all into one nice and large FPS asset package k... read more | 06/21/2011 (4:52 pm) |
| 2 people working together to make a game using torque script, but one cannot buy it? | *facepalm* sorry, didn't see that.... read more | 06/20/2011 (4:11 pm) |
| 2 people working together to make a game using torque script, but one cannot buy it? | @Michael: Thanks for clarification on that part, however, if I may, would like to expand the questio... read more | 06/20/2011 (4:00 pm) |
| Possible Resource Ideas | Alright, I'll start putting these together, I'll try to have them up by tomorrow -> Thursday. ... read more | 06/20/2011 (3:37 pm) |
| 2 people working together to make a game using torque script, but one cannot buy it? | I think from what I read correctly, he just cannot make edit to the source code. Only someone with t... read more | 06/18/2011 (7:42 am) |
| What do you think of my game I made? | o_o ummm... code tag please???... read more | 06/16/2011 (8:27 pm) |
| Syntax error and a question... | Extra comma in the parameter list...... read more | 06/16/2011 (8:25 pm) |
| Turret Resource With Vehicles | Apologies for reviving this old thread, but apparently I was wrong (again). This issue is still here... read more | 06/15/2011 (12:36 pm) |