Robert Fritzen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ShapeBaseImage skinning | He's referring to player reskinning.... read more | 02/22/2012 (2:35 pm) |
| Water and NPC. | I do believe for keeping NPC's out of the water you can take a look at either a containerRadiusSearc... read more | 02/21/2012 (9:36 am) |
| Little Weather Challenge | @Jordan: The client weather according to position is what I was getting at in my initial post. That'... read more | 02/21/2012 (9:24 am) |
| Where has T3D and TGEA GUI tutorial? | Aha, so they are. Thanks Micheal. @Szzg007: have a look at CHM, you'll find all the GUI controls ... read more | 02/09/2012 (9:42 am) |
| World changing exp system idea!! | guiProgressBar If I remember right, is probably a good place to start for your EXP bar things (2-4).... read more | 02/09/2012 (9:40 am) |
| Where has T3D and TGEA GUI tutorial? | While the documentation regarding the editor seems fine, I think what he's getting at (and what I ag... read more | 02/08/2012 (11:26 am) |
| Script Packs???? | You know, I see potential here :) I might step up to this challenge if I can find the time to do ... read more | 02/06/2012 (11:53 am) |
| Replacing TorqueScript with CSharp | I can see the advantages of this, but it kind of defeats the purpose of mod support in games (seeing... read more | 02/02/2012 (1:13 pm) |
| Execute custom functions during server shutdown | Glad to hear it's working, I'll probably go digging through the source later to see where quit(); is... read more | 01/26/2012 (10:55 am) |
| Execute custom functions during server shutdown | Perhaps you should find where quit() is located in source and go from there?... read more | 01/26/2012 (7:19 am) |
| Need help with some c++.... please :) | That looks familiar xD...... read more | 01/21/2012 (5:33 pm) |
| Possible to loop audio at a specific starting position? | I suppose this is very simple by means of a Trigger (if an object triggers it), otherwise you can si... read more | 01/17/2012 (9:15 pm) |
| PushDialog(the_gui) versus SetContent(the_gui) ? | As far as I know, setContent is used to fill the entire screen with one GUI control (think main menu... read more | 12/20/2011 (3:38 pm) |
| 1.2 Prox Mine help request | You could just perform a radius check on the mine's deploy function for other mines, and stack it on... read more | 12/18/2011 (8:51 am) |
| XML Question | I got it working, sort of. Had to do a little more digging, but it works to what I need it for. I ca... read more | 12/18/2011 (8:49 am) |
| How to get engine source code to current project? | @Scott: That's how I do it :P. I have a central header file to which I can turn off or on specific m... read more | 12/05/2011 (9:39 am) |
| T3D 1.2 - Strange Returns | Looks like I need to brush up on my C++ when it comes to variable creation and destruction... Tha... read more | 12/02/2011 (9:37 am) |
| So, Garage games is now switching to a "pay per update" system? | Well, I might as well throw my few cents into this one, as I think I have some similar and different... read more | 11/18/2011 (11:31 am) |
| T3D 1.2 - Clip/Ammo glitch/bug | [image]www.staff.phantomdev.net/phantom139/public/T3D12Bug.png[/image] Ammo shows as 1/0, but I c... read more | 11/17/2011 (2:09 pm) |
| T3D 1.2 - Clip/Ammo glitch/bug | I had the issue under both types of projects. FPS Tutorial and Full. And I'm aware that it was fo... read more | 11/17/2011 (1:38 pm) |
| FPS Tutorial Project | Thanks, I went ahead with Scott's suggestion and just made it under a full project. Thanks!... read more | 11/17/2011 (1:36 pm) |
| T3D 1.2 - Clip/Ammo glitch/bug | *edit* disregard, still there...... read more | 11/17/2011 (11:31 am) |
| FPS Tutorial Project | Any way to turn that off so I can properly set up my project? or am I better off using a full templa... read more | 11/17/2011 (11:28 am) |
| Question on what is possible (top-down Navy game) | I only have T3D, but I'm almost certain the scripting is pretty much the same. 1. Yes (with a loo... read more | 11/15/2011 (8:15 am) |
| compiler link prob, help please. | well for me, that error is a pretty dead giveaway. It cannot find any file with that name in any of ... read more | 11/15/2011 (8:07 am) |
| More GUI Questions | x_X that would be quite a pain on the user.... (registration window :P)... read more | 11/11/2011 (7:04 am) |
| More GUI Questions | @ Nathan: I'll give that a shot tomorrow when I'm in the coding mood. @ Richard: Will do.... read more | 11/10/2011 (9:49 pm) |
| More GUI Questions | Does anyone know about this?? I saw some samples in the forums that they are tied to the specific gu... read more | 11/10/2011 (3:48 pm) |
| New Forum | [b]From and including: Thursday, February 15, 2001 To, but not including : Thursday, November 10, 2... read more | 11/10/2011 (11:22 am) |
| T3D 1.1 Final - Steep Terrain = See Through | Ah, I see, and that did the trick.. Kinda strange why this is happening, I see a light as a possible... read more | 11/04/2011 (1:49 pm) |
| T3D 1.1 Final - Steep Terrain = See Through | @Walker: that did not work. @Scott: can you clarify what you mean by "dirty the level",... read more | 11/04/2011 (12:59 pm) |
| T3D 1.1 Final - Steep Terrain = See Through | I'll give that a shot and report back.... read more | 11/01/2011 (11:23 am) |
| I feel weird asking this... | I Prefer Michael's route to this. Regular patches can be done via multiple provided resources on... read more | 10/26/2011 (7:56 am) |
| Error LNK2001 | It looks like you're not defining the setRenderTransform on your new player class. Since you're deri... read more | 10/18/2011 (8:16 am) |
| Over The Shoulder Camera - T3D 1.1 | There already is some. http://docs.garagegames.com/torque-3d/official/content/documentation/Scrip... read more | 10/16/2011 (8:35 pm) |
| New Destructible Objects Tutorial | Pssst... there is no Destructible Objects listed in there...... read more | 10/14/2011 (10:16 am) |
| Just bought T3D | Welcome to the T3D Community!... read more | 10/13/2011 (8:43 pm) |
| XXZ568 And Torque 3D | Won't be done with this until tomorrow @Walker: Please read the resource post, I have responded b... read more | 10/13/2011 (8:35 pm) |
| XXZ568 And Torque 3D | Alright, I'll go ahead and perform those switches.... read more | 10/13/2011 (1:43 pm) |
| Torque 3D Show Off Thread! | I'll throw my two cent into here. Do note, only my second day using Torque 3D, but lots of fun. ... read more | 10/13/2011 (8:19 am) |
| XXZ568 And Torque 3D | So a little bit of info on what I've found, and my approach to fixing this. * Crypto++ has a clas... read more | 10/13/2011 (8:12 am) |
| Olympic and Artanic ship made in Torque Constructor | 0_0...... That is just pure awesome.... Nice job!... read more | 10/05/2011 (10:48 am) |
| How to manage a lot of variables? | I like to call them the "linked lists" of torque :P. The only difference is that there ... read more | 10/05/2011 (10:47 am) |
| exec command not creating DSO! [SOLVED] | Before you jump into having to write a parser, make use of some built in engine functions that will ... read more | 10/05/2011 (10:43 am) |
| I need suggestions for a functionality | I don't have T2D, or have worked with the 2d engine, but since I have a boat-ton of experience in T3... read more | 10/04/2011 (6:06 pm) |
| Final Fantasy Battle System | Triggers Triggers Triggers!!! As mentioned many times above, this is probably the best way to go ... read more | 10/04/2011 (11:04 am) |
| Worried about the direction the AAA industry is taking. | This very reason is what I am on using for taking a very large advantage over the "big name&quo... read more | 10/02/2011 (10:29 am) |
| exec command not creating DSO! [SOLVED] | compile(%pathToFile); Is your friend.... read more | 10/02/2011 (10:23 am) |
| Player Rotation Jittery? | Yeah, that's what's confusing the heck out of me. I haven't touched any of my player code. I've o... read more | 10/01/2011 (9:19 am) |
| Mac & Windows T3D | I'm pretty sure T3D has mac output directories in the C++ code. ... read more | 09/29/2011 (8:31 am) |