Robert Fritzen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Combining GuiMLTextCtrl with GuiTextList? | I'm still lost here, my main concern out of this is trying to access the <color> tag in the te... read more | 06/13/2011 (6:26 pm) |
| (Question) In Game video recording for TGEA | A little bit of searching through the resources, and I found this: http://www.garagegames.com/com... read more | 06/09/2011 (7:27 am) |
| Moving the Chathud | The chat hud is split into two-three pieces, you will need to edit each piece individually. I do ... read more | 06/09/2011 (7:25 am) |
| Torque 3D 1.1 Released! | This is an exciting day for T3D...... read more | 06/03/2011 (10:01 pm) |
| Automatic Updater? | I got this working in TGEA without too much hastle: http://www.garagegames.com/community/resource... read more | 06/01/2011 (11:47 am) |
| How can indy game makers connect | Not to mention the: Group A: "Let's do project A", Group B: "No, Let's do project B&q... read more | 05/25/2011 (7:35 pm) |
| .zip Files | Ok, so #1 is handled by the engine already... good. For #2 I was just looking to see where the .z... read more | 05/24/2011 (12:02 pm) |
| .zip Files | I'm wondering if I was mis-interpreted there. I basically want to do this Game Structure [cod... read more | 05/23/2011 (1:56 pm) |
| T3D performance vs TGE | I'd recommend you try TGEA. It has shader support, but basic lightning which should run on your lapt... read more | 05/21/2011 (1:32 pm) |
| Patching | definitely possible, one of my friends made that suggestion. If that approach would be taken, I d... read more | 05/21/2011 (7:58 am) |
| Patching | Thanks for the link, that should help with the assets... now we just need to discover a way to ha... read more | 05/20/2011 (9:06 am) |
| T3D 1.1P - Custom mouse cursor is not used - CONFIRMED (THREED-1997) | Well, if the cursor system has not changed from TGEA 1.8.1, then I can confirm this as well.... read more | 05/18/2011 (12:35 pm) |
| Patching | sending new resources down shouldn't be all that hard (I have something that does it in my Tribes 2 ... read more | 05/18/2011 (9:44 am) |
| Player teams - Need help with commandToServer ? | just some things to go after here: server -> client [code] //the following is on the server ... read more | 05/17/2011 (2:44 pm) |
| .zip Files | adding onto this, would it be possible for me to: 1. Encrypt the .zip files, and decrypt them bef... read more | 05/06/2011 (7:27 am) |
| Var. Not Storing | More problems.... I ran a test output on the initialization of the structure, and it gave me some... read more | 04/22/2011 (12:50 pm) |
| Working with numbers and strings | Ok, now I'm just outright confused. The number values are being correctly stored in ONE of the cl... read more | 04/19/2011 (8:21 am) |
| Working with numbers and strings | Sure, I'll give that a shot and report back. *EDIT* I must be doing something wrong somewhere,... read more | 04/18/2011 (11:34 am) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | I think in the longer run, switching to 64 bit would be the ideal solution, even though it would be ... read more | 04/17/2011 (8:16 am) |
| Working with numbers and strings | I'm using dAtof when converting the stored string value into the F32 value. I'm just stuck on goi... read more | 04/17/2011 (8:00 am) |
| GuiTextListCtrl | Oh sorry, I figured this out a while back. Got different text sizes/fonts to do what I needed, an... read more | 04/16/2011 (7:21 pm) |
| Images in ShapeNameHud | Just a little update on my current progress to doing this. I have adapted the GuiShapeNameHud a b... read more | 04/12/2011 (3:25 pm) |
| Number Storage Not Working? | Another update, with some debug outputs now [code] void PGDStore::addCurrentEXP(const F32 add) {... read more | 04/12/2011 (8:58 am) |
| Simple network app | *psst* http://www.garagegames.com/community/resources/view/20795 http://www.garagegames.com/comm... read more | 04/12/2011 (8:10 am) |
| Setting Energy to Equal Health | I'd either do it by setting the recharge rate to 0 (as mentioned above), or with a source edit to pl... read more | 04/10/2011 (6:45 am) |
| In Game HP Bars | Aha, there it is, thanks!... read more | 04/09/2011 (4:26 pm) |
| In Game HP Bars | You sure? my playGui removed the GuiShapeNameHud a while back for debugging purposes (I'm trying to ... read more | 04/09/2011 (3:52 pm) |
| Improving my Resource (xxz568) | That complex huh? x_x am I not posting enough info??? Well, I'll expand a bit: I'm essentia... read more | 04/06/2011 (4:45 pm) |
| Need help | Welcome! As mentioned above the documentation is a great place to start. You might also want to ... read more | 04/02/2011 (7:05 pm) |
| Waypoints | Those objects are already in the editor, my only issue is that they don't show on the screen like th... read more | 03/31/2011 (6:21 pm) |
| Spawn AI on Multiple Paths | AI do not have to be spawned on a path. You can just flat out spawn an AI Player and go from there. ... read more | 03/31/2011 (2:14 pm) |
| Waypoints | I'll give that a shot and report back.... read more | 03/31/2011 (9:26 am) |
| Two Dimensional Arrays? | I guess I learn something new today too. :P I'm just too used to Tribes 2 scripting where we didn... read more | 03/29/2011 (8:43 pm) |
| Two Dimensional Arrays? | I think that's the issue there. To my knowledge, datablocks cannot contain 2d Arrays. However, ev... read more | 03/29/2011 (5:12 pm) |
| What is the are the *.dso files for? | [Quote] From and including: Tuesday, 1 October 2002 To and including: Tuesday, 29 March 2011 It... read more | 03/29/2011 (9:17 am) |
| Learning from the Masters | No, I'm seeing ASCII chars. as well too, I'm wondering if it's a glitch in the forums interpreting o... read more | 03/28/2011 (5:34 pm) |
| Jet Bikes | I'd recommend looking at the hover vehicle type as well, more specifically the Tribes 2's Grav Cycle... read more | 03/27/2011 (8:24 pm) |
| Number Storage Not Working? | I've made some more adjustments without much luck in this issue. Basically, I've changed it to us... read more | 03/27/2011 (5:10 pm) |
| Respawning | Thanks, that's exactly what I was looking for.... read more | 03/27/2011 (8:50 am) |
| Multiplayer server... I just dont get it | You can always make adjustments to not use the security portions if you are not concerned too much a... read more | 03/22/2011 (7:12 pm) |
| Freezing the Sim | Ah, good old $timescale, I loved it in Tribes 2, and I still love it, great for accomplishing slow m... read more | 03/22/2011 (7:07 pm) |
| Just bought Torque3D... | And congratulations on your purchase, welcome to the Torque Community!... read more | 03/22/2011 (6:24 pm) |
| Wierd Respawning Issue | Figured it out, apparently the initial spawn was controlled by a different script, so I just mirrore... read more | 03/18/2011 (2:23 pm) |
| Something We Need. | Yes, dAtof worked for me. And it was just a suggestion, not trying to overwork anyone over a huge th... read more | 03/18/2011 (11:03 am) |
| Quick Number Check In Source | Well, I looked around for evaluatef usage, and I cannot seem to find anything good. This code als... read more | 03/16/2011 (5:01 pm) |
| Interested? | I have not forgotten about this! Part 1 is up: http://www.garagegames.com/community/resources/... read more | 03/15/2011 (9:06 pm) |
| Can torque link to database? | @Chris: PHP route is more secure too. @Selin: No source code access is needed to establish connec... read more | 03/10/2011 (7:38 pm) |
| T3D Custom Player Respawns | Looks correct to me, the only issue I see is with what you wanted in the first place for the Keyboar... read more | 03/10/2011 (7:36 pm) |
| Interested? | My apologies, but I'm going to need a little more time to prep. the script/php files for easy custom... read more | 03/06/2011 (2:15 pm) |
| 3d Side Scroller | sounds like more of a script side issue than a C++ one. You might consider creating a single came... read more | 03/04/2011 (7:33 am) |