Robert Fritzen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ho My Goodness: PGD Winter Sale 2015 | Good idea, I'll see what I can do about that.... read more | 11/25/2015 (3:26 pm) |
| Destructible Objects without using Physx?? OpenSource/MIT/BSD/Zlib | @FatKat: Stumbled on this by complete accident while browsing the forums today and I noticed you wer... read more | 08/20/2015 (3:44 pm) |
| How to add weekly events? | For "events" that occur over a time duration, you'll need a persistent web server to manag... read more | 07/11/2015 (5:18 pm) |
| (SOLVED) Need help with rotating vectors in an old version of Torque | Draw it out on paper. Sometimes when you're dealing with complex mathematical things, it helps to ge... read more | 04/26/2015 (11:45 am) |
| sword wont mount | I did a "hacky" thing for this back in the old Tribes 2 days. I just created a shape im... read more | 03/17/2015 (10:00 am) |
| Flying & Hover Vehicle Scripts & Flying Player Scripts | Vehicles with guns is one of those pesky little things that got me a while back when I was making a ... read more | 01/19/2015 (4:34 pm) |
| Friendly Ai Player help | Start by assigning all objects a team value. Then, use a container radius search to pull all obje... read more | 01/19/2015 (4:30 pm) |
| Volumetric Clouds in T3d ? | I tried doing this a while back for one of my packs but I was having a hard time wrapping my head ar... read more | 11/18/2014 (8:39 am) |
| Master Server Query System | The timeout issue is due to the functioning of the querySingleServer function, which actually cannot... read more | 11/07/2014 (10:14 am) |
| Schedule command - Calling Object vs. Calling Function | Richard's spot on with the example. %obj is a very generalized term that basically means well, th... read more | 08/26/2014 (7:21 pm) |
| Schedule command - Calling Object vs. Calling Function | Here you go! [code] function objectSchedule(%obj, %arg1, %arg2) { %obj.schedule(40000, 'myFu... read more | 08/26/2014 (2:55 pm) |
| Collision System, How Does It Work? | You'd think it would be, but I can't seem to properly recall the way to do it, without needing to di... read more | 08/22/2014 (8:01 pm) |
| more than betterment | [image]http://i.imgur.com/lKHH2DW.jpg[/image]... read more | 08/22/2014 (12:53 pm) |
| Collision System, How Does It Work? | Oh dear lord Richard, you're right.. And it gets even better... So, apparently I'm in for a very ... read more | 08/22/2014 (11:45 am) |
| Login/Registration panel | *swoops in* "Did somebody say authentication???" Jokes Aside, that would be [url=http:... read more | 08/15/2014 (6:37 pm) |
| Collision System, How Does It Work? | What I managed to get so far is along the lines of the following: [code] if(dStrcmp(obj->get... read more | 08/13/2014 (8:55 am) |
| Collision System, How Does It Work? | @Richard: Doesn't look like that worked. @Dan: I was hoping that wasn't the case, but it looks li... read more | 08/13/2014 (8:22 am) |
| Collision System, How Does It Work? | Alright, so some more research into the engine suggests I may be in for quite a headache here in the... read more | 08/10/2014 (7:36 am) |
| Make stuff follow the mouse | I'd just create a new update method in the C++ to accomplish this. As Richard has explained, take... read more | 08/06/2014 (5:13 pm) |
| Collision System, How Does It Work? | Alright, so I've made some changes to my code, and now I can actually get the thing to render and co... read more | 08/01/2014 (9:00 am) |
| Ammo Counters | All I did was use the resource in the link J0linar provided in #3, worked perfectly.... read more | 07/30/2014 (5:59 pm) |
| Rendering Alpha on GFXVertexPCN | Worked like a charm! Thanks a bunch!... read more | 07/30/2014 (12:31 pm) |
| Collision System, How Does It Work? | So correct me if I'm wrong here, I'm just trying to establish a level of what I'll need to do to acc... read more | 07/29/2014 (6:45 pm) |
| Collision System, How Does It Work? | Essentially, I'm working on a object to mirror the old Tribes 2 ForceField class. So far, The collis... read more | 07/29/2014 (6:30 am) |
| Possible idea for gun optics... | I could be wrong here but I'm pretty sure you can use the mountObject() TS command on weapon objects... read more | 06/14/2014 (3:33 pm) |
| Introduction and the Future of Torque | I think if you're going to go the LUA route, to ensure you add that JIT compatibility to it to ensur... read more | 06/11/2014 (9:10 am) |
| Spawning an archery target using position data from a file | I think you're just misunderstanding what a datablock versus an object is. A datablock, simply put, ... read more | 05/09/2014 (1:43 pm) |
| Creating object functions | I'm a little confused by the context of the question, not to mention I have no idea if this is being... read more | 05/01/2014 (3:30 pm) |
| How to implment AI WheeledVehicle in T3D? | From and including: Tuesday, November 3, 2009 To, but not including Sunday, April 20, 2014 Resul... read more | 04/20/2014 (12:23 pm) |
| player pick up a heavy object | Essentially, you'll want to either make the crate behave like a weapon, or have it mounted to the pl... read more | 04/19/2014 (8:12 am) |
| GMK Port Help | Richard already has you pointed in the correct direction here to what's going on with your project. ... read more | 04/16/2014 (9:34 am) |
| accurate spawn surface | Steve's got it right there. If you want to filter between the different objects, you'll need to use ... read more | 04/15/2014 (9:11 am) |
| Projectiles: Server vs. Client | Oh, well thank you guys for all the help. I should have mentioned I found out that the projectile wa... read more | 04/09/2014 (6:45 pm) |
| Projectiles: Server vs. Client | So I would be safe to do stuff on the server using advanceTime() so long as the server related stuff... read more | 04/09/2014 (9:10 am) |
| Weapon Trigger State | I was using .getObject() because for some reason when I was running object tests in my firing code, ... read more | 04/08/2014 (7:45 am) |
| Weapon Trigger State | Ok, I'm obviously going to have to dig deeper here because it seems like everything that should be t... read more | 04/07/2014 (7:54 am) |
| Weapon Trigger State | Since this is a projectile class, and it inherits projectile, that should be handled... This is t... read more | 04/04/2014 (4:31 pm) |
| Weapon Trigger State | I have confirmed that mSourceObject.getObject() is the correct object. In fact here's the full &q... read more | 04/02/2014 (1:34 pm) |
| Weapon Trigger State | Anyone have any ideas on my two problems here, I'd really like to get this working sooner, rather th... read more | 04/02/2014 (8:05 am) |
| Weapon Trigger State | That appears to have stopped the crashing upon deletion, however a crash still occurs about 15 - 30 ... read more | 04/01/2014 (12:56 pm) |
| Making a game complicated? | Making a game is as challenging as you want it to be. You can either start working right out of the ... read more | 03/29/2014 (7:55 pm) |
| typeInfo / ClassRep linker errors | A little chuckle came out of that. Alas, what I meant in my blog was I'm done "developing"... read more | 03/25/2014 (5:22 pm) |
| typeInfo / ClassRep linker errors | Alright, scratch the last. The problem was I forgot to declare the following: [code] IMPLEMENT_... read more | 03/25/2014 (1:56 pm) |
| How to convert decimal to whole number?? | The old Tribes 2 RPG Mod had a mathematical function for rounding numbers using standard math. Here'... read more | 03/19/2014 (9:38 am) |
| TAIK and Weapon Loadout | You'll need to adjust the code in the weapon picker dialog to include an option for weapon attachmen... read more | 03/18/2014 (7:53 am) |
| Sending a GUI from Server to Client | You could probably use the same concept. Although at that point it would be easier to just try to ge... read more | 03/17/2014 (7:50 pm) |
| DirectX 11 - Status | This is exciting news for the engine, DX11 support was something a lot of people have been asking fo... read more | 03/17/2014 (11:23 am) |
| Sending a GUI from Server to Client | Without the source code, the easiest way to do a server -> client transmission is to code up a cu... read more | 03/16/2014 (3:42 pm) |
| Weird Raycasting Behavior | I think there's a slight mis-understanding here regarding the problem occurring. I'm not at all inte... read more | 03/16/2014 (9:27 am) |
| Weird Raycasting Behavior | My original testing was done on a map without a terrain, so I doubt that to be the cause. If it h... read more | 03/15/2014 (4:59 pm) |