Mark Davies's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Invaders World Tour - Massive Update - TV OUT/Retina/Universal App/Remote Controller | Hey Scott, That looks really good, much better compared to the original which was already a good ... read more | 12/18/2010 (3:17 am) |
| Seamless Level Transitions. | That's an interesting question. I think you are talking about having basically one large level compr... read more | 12/12/2010 (6:26 am) |
| Neodefender 2 released for iPhone and iPad | Congrats Scott! I've not been on here much lately, so I only just saw your post. I will definitel... read more | 12/12/2010 (6:15 am) |
| Accessing Internet | Justin, Thanks for your feedback. It appears as though the kind of thing I had in mind is pretty ... read more | 12/01/2010 (6:41 am) |
| Accessing Internet | I am also interested in this. I am (have been for some time) thinking of having the ability to post ... read more | 11/30/2010 (9:06 am) |
| How to create a loading bar or loading screen in iphone? | I do do something similar to what Richard is talking about. In my I case I load a gui and add some t... read more | 11/28/2010 (7:09 am) |
| Software Filming | Ronny, thanks for the feedback. If there is a trial version I will definitely try it out. Rennie... read more | 11/28/2010 (7:00 am) |
| Software Filming | I was planning to use Screenflow, there is a free trial version that you could use to try it out: ... read more | 11/27/2010 (3:23 am) |
| Do Tilemaps work in 1.4? | Eyal, I agree it would be bad if we lose this forum and all of the knowledge base, which is conside... read more | 11/24/2010 (6:15 am) |
| Do Tilemaps work in 1.4? | Not sure about tilemaps, but from what I have read on the forums the particle effects are broken in ... read more | 11/23/2010 (10:41 am) |
| Do Tilemaps work in 1.4? | Yes, I think so. Or, I hope so ;). I have just upgraded one of my iPods to iOS 4.1, so I will find o... read more | 11/21/2010 (9:15 pm) |
| Do Tilemaps work in 1.4? | I'm using version 1.3.1 and I'm able to get tilemaps and particle effects to work. There are a coupl... read more | 11/21/2010 (6:08 am) |
| Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 | BTW, those new screenshots look great. I like the artwork.... read more | 11/20/2010 (7:42 am) |
| Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 | Scott, Thanks for the podcast link. Very interesting information!... read more | 11/19/2010 (9:53 pm) |
| so many variables (solved) | Rennie, In programming, these are referred to as conditional statements, where the condition of a... read more | 11/19/2010 (9:52 pm) |
| NeoDefender 2 : Video Feedback Please | Looks awesome, nice job!... read more | 11/15/2010 (5:53 am) |
| NeoDefender 2 : Video Feedback Please | Scott, Thanks for your feedback regarding the workflow. It's great to have a musician working for... read more | 11/14/2010 (7:15 am) |
| NeoDefender 2 : Video Feedback Please | Hey Scott, The new version looks great. The only issue I can see now is that the MeYuMe logo does... read more | 11/13/2010 (9:33 pm) |
| Using iPhone 4 Retina Display - Higher Res Art | I agree, progress is inevitable. It won't be long before surround sound is the norm, and eventually ... read more | 11/10/2010 (8:25 pm) |
| Using iPhone 4 Retina Display - Higher Res Art | You think the sound quality is bad? I use Sony Studio monitor headphones and I think the sound is pr... read more | 11/10/2010 (8:51 am) |
| Time Advance, Velocities and Jerks | I have iPod versions 1, 2, and 3. There is definitely a big improvement going from v2 to v3. My fram... read more | 11/09/2010 (7:49 am) |
| 3rd Time a Charm? | I used to feel a bit paranoid about the fact that someone could easily unpack the game and grab the ... read more | 11/06/2010 (9:30 pm) |
| MeYuMe Launches Asiad Puzzle - Traditional Match 3 | Congrats on the new game. It looks good! Hope it does well. Is this one also published through Appul... read more | 11/06/2010 (4:57 am) |
| Camera Too Big!!! | All, thanks for the responses. I have a much better understanding now. I think in my case I will sti... read more | 11/05/2010 (3:43 am) |
| Camera Too Big!!! | Justin, thanks for the clarification. What about the new 960x640 iPods/iPhones? Since the screen is ... read more | 11/04/2010 (7:56 am) |
| Camera Too Big!!! | That's interesting about the collision boundaries. I will take a look at mine to see if I see the sa... read more | 11/04/2010 (4:10 am) |
| Camera Too Big!!! | Hmm, not sure, I think the problem you are talking about might be just an issue (bug?) in the collis... read more | 11/03/2010 (7:52 am) |
| Camera Too Big!!! | That's a good idea. I like the idea of detecting the device and setting the camera resolution to the... read more | 11/03/2010 (5:20 am) |
| Camera Too Big!!! | I think you can use whatever you want. The only issue I am aware of is that when the camera and scre... read more | 11/03/2010 (1:58 am) |
| Camera Too Big!!! | Working with the real resolution is easier, but sometimes it is better to use a different camera siz... read more | 11/02/2010 (7:16 am) |
| Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 | Scott, Thanks for the feedback. Definitely keep me posted. ... read more | 11/01/2010 (11:24 pm) |
| Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 | Scott, How would you describe your experiences so far with Appular? i.e. would you recommend them... read more | 11/01/2010 (8:48 am) |
| Temple Racer: The Beginning. | As for the people who help and those that don't, there are those who genuinely want to help and ther... read more | 10/31/2010 (8:41 am) |
| Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 | Hey Scott, The new games look really nice. I can see that you've added a lot of new things to IWT... read more | 10/31/2010 (4:15 am) |
| Temple Racer: The Beginning. | Hey Rennie, Congrats on completing your game. Nice trailer also, it looks like an interesting gam... read more | 10/31/2010 (4:10 am) |
| About GuiBitmapButtonCtrl() problem:( - solved | Yes, you need to remove the .png, otherwise if you specify a button filename as xxxx.png it will ass... read more | 10/25/2010 (10:13 pm) |
| GUI Resources not being cached | Scott, That's interesting. Have you seen any noticeble slow down whenever you load a menu? I'm st... read more | 10/25/2010 (4:57 am) |
| Temple Racer: The Beginning | Hey Rennie, You should post a video on you tube. I am hoping to start publishing some previews and... read more | 10/25/2010 (4:50 am) |
| Temple Racer: The Beginning | Hey rennie, Congrats! I will definitely purchase it also.... read more | 10/23/2010 (2:40 am) |
| Mouse Visible When Filming. Not Good. | Rennie, Is this for your iPhone game? If so, have you tried using the simulator? That uses the regu... read more | 10/21/2010 (11:26 pm) |
| anybody know how to make a physic game ? | Thanks marc. I guess the physics I need must be very basic because I haven't had any problems. ... read more | 10/21/2010 (6:20 am) |
| anybody know how to make a physic game ? | I think it depends on how much physics you want to implement. iTorque does have a physics engine. It... read more | 10/21/2010 (4:30 am) |
| How bad is iTorque? | Personnally I don't make much use of the editors. I think the GUI editor is poor, and I've never use... read more | 10/19/2010 (3:16 am) |
| Pausing audio | Hi All, Just letting you know that I've ported the audio fix to the iPhone and it's working corre... read more | 10/18/2010 (9:21 pm) |
| How bad is iTorque? | Unless you specifically need to use version 1.4 because of it's features I would recommend using ver... read more | 10/16/2010 (3:26 am) |
| how to Integrate Xcode and ITorque ? | Thanks for your feedback Marc. I come from a background where I've mostly done low level code that i... read more | 10/10/2010 (6:51 am) |
| how to Integrate Xcode and ITorque ? | Good, I thought that was what you meant so I am glad I understood your question correctly. I totally... read more | 10/09/2010 (6:51 am) |
| how to Integrate Xcode and ITorque ? | David, I could be wrong but I think he is asking if it is possible to use iTGB to generate a menu fr... read more | 10/09/2010 (5:35 am) |
| where can find the ITorque 2D API | Here is a link to the object API. There are also some more documents that describe the scripting l... read more | 10/07/2010 (8:45 am) |
| Have spring or chain function in ITorque | Hi Apppothk, Yes, I think I know what you are trying to do. Are you trying to create an object co... read more | 10/07/2010 (8:40 am) |