Game Development Community

Luis E Pabon's Forum Posts

Thread Post Date Posted
One life left message [code] if (%this.Lives == 1) { canvas.pushDialog(OneTryLeftGui); schedule(5000, 0, pop1mor... read more 10/26/2012 (3:10 pm)
Stamina? (Sprint with limit) Have a "stamina" property on the player object. Use a schedule loop to keep track of the ... read more 10/21/2012 (11:39 am)
Thank you for your patience! Everything seems to be fine on my end now.... read more 09/19/2012 (9:27 pm)
Thank you for your patience! Zack you're posting on a developer forum, you need to tell us what you did on the backend! ;) The... read more 09/17/2012 (9:23 pm)
iTorque 2d 1.5.1 Release?? @Michael - You know, the conversion process of a simple project would be a great topic for a 2D Day ... read more 09/15/2012 (6:19 pm)
Does not run on Windows 8 If TGB games cannot run on Windows 8, please release a hotfix of sorts for it before it's officially... read more 09/12/2012 (9:04 am)
Ask GarageGames - What Do You Guys Want to Know? Having a beta of the new site to coincide with the preview releases of the new engines would be a go... read more 09/06/2012 (10:58 am)
Extra lives? PSK actors have a Lives property. You can just increase the number the same way healing items incre... read more 08/29/2012 (6:49 pm)
Success stories Landixus and I finished and released Birdies Run (Universal), with publishing from Computec Media AG... read more 08/25/2012 (9:48 am)
My projectile doesn't arc correctly Here's some old Molotov code I wrote a few years ago. It should give you a good idea of how to do i... read more 08/25/2012 (9:12 am)
[newb]So i think i might bite the bullet and get torque 2D That's what it sounded like in the posts the staff made in this blog: http://www.garagegames.com/com... read more 08/13/2012 (5:40 pm)
[newb]So i think i might bite the bullet and get torque 2D Currently iTorque 2d is the engine you want for iOS. However there's an update coming out very soon... read more 08/11/2012 (6:40 pm)
A very basic question PSK actors have a MoveMax property that sets their maximum movement speed. [code] datablock t2dS... read more 08/10/2012 (11:17 am)
Can I deploy to an ipod touch? I'll post more later (it's kinda late over here), but yes you can deploy to iPod touch.... read more 07/31/2012 (9:54 pm)
Looking to Help a Team or you Help Make one for an MMORPG I'm afraid I don't understand what you're saying.... read more 07/31/2012 (1:53 pm)
Cannot load from AppData folder *Updated code, still stuck* openForAppend worked! Thank you so much! I can finally complete this part. Will check SimXMLdoc... read more 07/27/2012 (8:36 am)
How to remove gamescripts/datablocks.cs from a release build? I haven't been able to remove the file, but most of the code in each datablock besides Class and the... read more 07/26/2012 (2:17 pm)
Cannot load from AppData folder *Updated code, still stuck* Tried, but it also gives me the same error. Here's my current code. [code] function OptionsMe... read more 07/26/2012 (11:45 am)
Cannot load from AppData folder *Updated code, still stuck* Still no luck. Is there a way I can just have the game create a folder on the user's Documents fold... read more 07/24/2012 (4:47 pm)
Wisp Kickstarter I'm the programmer for the game. Been working on this for a while now and I'm glad that we can fina... read more 07/23/2012 (5:02 pm)
Writing to a file with: openForWrite This is not working for me. Was hoping this would be it. Edit - Gee maybe I should look at the d... read more 07/23/2012 (1:53 pm)
Crouch state? Could you post your PlayerMethods.cs file?... read more 07/21/2012 (3:40 pm)
Crouch state? Here's some code samples that might help: [code] function HeroClass::initAnimationStates( %this ) ... read more 07/19/2012 (11:48 pm)
Cannot load from AppData folder *Updated code, still stuck* Bumping because I still have this issue. Hopefully someone who's had this problem can provide advic... read more 07/16/2012 (8:21 pm)
New T2D Blogs No entry this week?... read more 07/11/2012 (1:35 pm)
Problem Making Player You need to at least have a Fall animation that uses the naming system. For example, the Dragon cha... read more 07/10/2012 (6:47 pm)
Trouble with OGG audio on OSX (1.7.6) You should be able to download 4.1 from: developer.apple.com/xcode/ Actually installing it withou... read more 06/28/2012 (8:53 am)
New T2D Blogs Oh yes, please sticky this.... read more 06/19/2012 (8:06 pm)
I need a studio name :D Indie devs usually go with *Adjective* *Animal*. Maybe try a play on that!... read more 06/18/2012 (10:18 am)
How do I make an Xbox 360 game in Torque 3D game engine? No.... read more 06/17/2012 (10:10 pm)
Guide for installing PSK in iTorque 1.5 No problem, enjoy and keep asking questions! I check this forum a few times a week.... read more 06/17/2012 (10:03 pm)
Guide for installing PSK in iTorque 1.5 Did you set UsesPhysics to 1 on the actor datablocks? If you're not using spawnpoints, you need to ... read more 06/17/2012 (11:05 am)
Guide for installing PSK in iTorque 1.5 I've built the PSK on the last 2 (3?) versions of Xcode, and using both the 5.0 and 5.1 SDKs. I lef... read more 06/15/2012 (11:15 am)
Psk work in iTGB 1.5?? Yeah, check my thread on this forum. I wrote a guide on how to get it working.... read more 06/14/2012 (12:16 pm)
Trouble with OGG audio on OSX (1.7.6) Thanks, that helped me fix the issue. My problem was that I am running Xcode 4.3.2, which does no... read more 06/10/2012 (9:33 pm)
Are You Quick Enough 2 coming soon! Sounds good, I'll give it a look too!... read more 06/05/2012 (2:36 pm)
Are You Quick Enough 2 coming soon! Picking it up. By the way, what's the "Are You Quick Enough Training" app I see on your c... read more 06/05/2012 (11:56 am)
Mich's Wish List My love of behaviors is that they make it much easier for me to offload level design/simple mechanic... read more 05/30/2012 (9:55 pm)
PSK for tgb 1.7.6 Sweet! Michael, may I ask how you solved the "unresolved externals" bug that pops up on... read more 05/28/2012 (11:58 am)
iTorque RPG Finished! Free game for Testers! Sent you an email. I have time in the next 2 weeks to test it. I've also been hankering for a port... read more 05/27/2012 (10:46 am)
Anyone looking to integrate with Spriter? Same here. I look forward to a plugin.... read more 05/27/2012 (10:45 am)
Mich's Wish List That's a pretty thorough list. My only suggestion would be to look into including support for add... read more 05/25/2012 (3:46 pm)
Torque 2D Pro (1.7.6) and PSK 1.2 for TGB 1.7.5 not working @Michael This forum can only be accessed by owners of the Pro version, so it should be safe for you ... read more 05/24/2012 (7:25 pm)
Torque 2D Pro (1.7.6) and PSK 1.2 for TGB 1.7.5 not working I've been trying to update the PSK to 1.7.6, but I keep hitting a strange error in the linking phase... read more 05/22/2012 (11:41 pm)
Memorise for developer interview? It's strange that you'd need to have the API memorized. Obviously you learn a good number of API fu... read more 05/22/2012 (2:12 pm)
iTorque 2d 1.5.1 Release?? Hey, don't blame us for the build being pretty stable. :P... read more 05/22/2012 (11:34 am)
Are You Quick Enough 2 coming soon! That looks pretty awesome. I'm definitely picking it up!... read more 05/21/2012 (5:00 pm)
3 Tileable images needed [paid] I can confirm that Landixus pays, and is good to work with. He hired me for a project last year, an... read more 05/17/2012 (12:44 am)
New Game Concept Needs New Game Studio @Sverre I suggest you try working together with other people on their project first. That way, you ... read more 05/16/2012 (6:40 pm)
iTorque 2d 1.5.1 Release?? The change seems more in line with the way it works in Xcode, so I don't mind at all.... read more 05/16/2012 (9:55 am)
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