Stephen Nichols's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Web games in TGB? | Portalarium, the company I work for, has created a web plugin that enables any engine (with a bit of... read more | 03/11/2010 (7:35 pm) |
| More moving sprites means sluggish performance? | I've had success with thousands of sprites active at once. FPS is good. Of course, those are prett... read more | 02/26/2010 (12:02 pm) |
| Trouble with random bubbles | You shouldn't need to set the random seed, because the common script code should already be doing so... read more | 02/25/2010 (12:20 pm) |
| Connecting database to TGB | I can think of a pretty easy way to do this, actually. TGB comes with a built-in object called Tc... read more | 02/25/2010 (12:14 pm) |
| Splash screen source... | Eric: Doing a developer interview sounds great. I'll send you an e-mail and get this started. ... read more | 02/25/2010 (12:05 pm) |
| design resolution | We ran into this problem with our game as well. We had to rework several aspects of the engine to h... read more | 02/25/2010 (12:04 pm) |
| Splash screen source... | Well, since I'm also a founder for Portalarium, I developed the Portalarium Player as well. The Por... read more | 02/22/2010 (7:31 pm) |
| Splash screen source... | Not a bad idea. :) The game is up and running on Facebook now (http://apps.facebook.com/sweet_po... read more | 02/22/2010 (7:11 pm) |
| Splash screen source... | Oh, thanks. That's easy. :) steve... read more | 02/22/2010 (5:31 pm) |