Game Development Community

Stephen Nichols's Forum Posts

Thread Post Date Posted
Web games in TGB? Portalarium, the company I work for, has created a web plugin that enables any engine (with a bit of... read more 03/11/2010 (7:35 pm)
More moving sprites means sluggish performance? I've had success with thousands of sprites active at once. FPS is good. Of course, those are prett... read more 02/26/2010 (12:02 pm)
Trouble with random bubbles You shouldn't need to set the random seed, because the common script code should already be doing so... read more 02/25/2010 (12:20 pm)
Connecting database to TGB I can think of a pretty easy way to do this, actually. TGB comes with a built-in object called Tc... read more 02/25/2010 (12:14 pm)
Splash screen source... Eric: Doing a developer interview sounds great. I'll send you an e-mail and get this started. ... read more 02/25/2010 (12:05 pm)
design resolution We ran into this problem with our game as well. We had to rework several aspects of the engine to h... read more 02/25/2010 (12:04 pm)
Splash screen source... Well, since I'm also a founder for Portalarium, I developed the Portalarium Player as well. The Por... read more 02/22/2010 (7:31 pm)
Splash screen source... Not a bad idea. :) The game is up and running on Facebook now (http://apps.facebook.com/sweet_po... read more 02/22/2010 (7:11 pm)
Splash screen source... Oh, thanks. That's easy. :) steve... read more 02/22/2010 (5:31 pm)