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Ishbuu's Forum Posts

Thread Post Date Posted
Mission transfers... (And an API?) Files are transferred automagically, and then stored on the client. The transfer is slow as (correct... read more 04/30/2008 (11:43 pm)
Normal maps It IS a simple problem with a simple solution. Normal maps are assigned via the material system, not... read more 04/30/2008 (10:21 am)
Tgea+fear Read carefully. You cannot use GPL code with proprietary software. You CAN, however, use LGPL code (... read more 04/30/2008 (10:15 am)
Poly soup models? Polysoup allows for collision against non convex shapes. It effectively makes DTS objects an alterna... read more 04/27/2008 (11:13 am)
Walker vehicle? The problem comes from the profiler code (obvious). You copied the player code exactly, the profiler... read more 04/26/2008 (3:56 pm)
Service Unavailable - Fail to connect Had the problem almost permanently, edited host file allowed me to access TDN.... read more 04/18/2008 (10:05 am)
Non-cicle IFL animation bug Stop. Stop now.... read more 12/05/2007 (12:12 am)
Immersive AI Engine by Gavin Bunney discussion To adapt this to TGEA there's quite a bit you need to change. The (terribly laggy) opengl draw calls... read more 11/27/2007 (6:23 pm)
What does mAtan(%num,%run) mean? ATan2.... read more 11/26/2007 (10:16 pm)
Underwater Terrain Shading Sexy stuff, if i understood the shader pipeline better I would port it to the legacy and atlas2 mese... read more 06/09/2007 (7:44 pm)
Iris Watching, great werk so far.... read more 05/18/2007 (4:32 am)
Instrumenting bitstream ? : Instrumented Thats unsurpassedly awesome man. I'm very interested in this, as network traffic is a very large int... read more 04/03/2007 (6:00 pm)
Constructor Released You son of a bitch. :)... read more 04/01/2007 (6:41 am)
Indie's Unite-Game Idea + Project Work Blaha, Lain - boy that brings me back. Probably one of my original inspirations to become a computer... read more 03/24/2007 (2:09 am)
What install maker do you use? Yes he is.... read more 03/23/2007 (7:54 pm)
Fatter projectile Projectile is hardcoded to only collide using its center, there's no collision detection except for ... read more 03/23/2007 (7:10 pm)
Reactions to crysis movies on gametrailers It would be a shame to let this thread die, as its a very interesting read. I know that I've been re... read more 03/23/2007 (1:57 am)
Maximum amount of players on an FPS server? The maximum number is as high as you can code it. Cryptic pissing aside... The highest I've ever ... read more 03/22/2007 (3:00 am)
Doing some research on what people want to see in FPS games... Its really not that simple. I feel that the FPS genre needs to progress in terms of team-based gamep... read more 03/21/2007 (9:26 pm)
DRL - Is this normal or did I break something Thats good to know John. Anyway to relate my story. I have never seen an FPS drop like that with ... read more 03/15/2007 (5:58 pm)
WritePacketData vs PackUpdate Heh, it was just a joke man ;) No no no don't take anything I say except explanations seriously. ... read more 03/11/2007 (8:05 pm)
WritePacketData vs PackUpdate Should be in the private forums ;P, these aren't even the Torque forums (posters are so sloppy somet... read more 03/11/2007 (7:41 pm)
Arrow behavior Arrows are going to require a lot of tweaking on your part. Also this forum isn't the right place, f... read more 03/11/2007 (9:56 am)
Mmorpg Wondering Stop making threads for gods sake. Your persistence is obnoxious, your questions have been answered.... read more 03/08/2007 (11:11 pm)
Is Torque Capable for creating MMORPG'S Your posts have terrible grammar. You act impatiently. You seem to gloss over any information thrown... read more 03/08/2007 (11:05 pm)
Immersive AI Engine by Gavin Bunney discussion Ah, thank you very much. Will take some porting. The fact that its not designed to be placed dire... read more 02/28/2007 (12:33 am)
Has anyone reverse engineered a .cs.dso file yet? @Tom: Saying that you could make a disassembler in a matter of hours just crushed my hope of ever be... read more 02/18/2007 (8:30 pm)
A little suggestion for TGE scripters and modders I think he's talking about the resources, as he mentioned KoTH. I haven't seen or heard of a game... read more 12/15/2006 (12:27 pm)
Will TSE/TAT/TGEA ever be completed? /me prays for the lock... read more 11/29/2006 (6:48 pm)
Retreiving my Player ID Yes rather simple. I can show you the script hooks but you're going to have to toy with the gui bits... read more 11/03/2006 (8:47 pm)
Community Shame that you've had a bad experience with the GG community, as they are very responsive. Simple "n... read more 11/03/2006 (8:34 pm)
TSE Lighting System Q&A Very cool! Thanks a bundle John, would help to know when the next code drop is. I also would like a ... read more 09/30/2006 (3:13 pm)
Is TGE 1.5 really worth it? Yes. TGE 1.5 is worth it. About the TSE thing - it costs less than 40 dollars to get a card that ... read more 09/27/2006 (2:36 pm)
Atlas in game Editor? Editing Atlas terrain would be a major pain if you didn't know how to use 3d software. The Atlas ter... read more 09/24/2006 (9:46 pm)
Using fxShapeReplicator FxShapeReplicator isn't rolled into ms4 iirc. there might be a resource but i don't really remember.... read more 09/23/2006 (9:33 pm)
Shape->Shape Shadowing Please say soon, please say soon, please say tonight. ;)... read more 09/23/2006 (9:11 pm)
Shape->Shape Shadowing Sweet john! When do we get said code? [Ishbuu]... read more 09/22/2006 (11:00 am)
TorqueScript and memory management Variables you don't have to delete, they stay only for that function. Arrays must be deleted to clea... read more 09/20/2006 (9:35 pm)
TSE Lighting System Q&A Ah. Damn shame, its a very cool effect :( But very well, no complaints, it still rocks :) Are there ... read more 09/08/2006 (7:49 pm)
TSE Lighting System Q&A John: are there any controlls that allow you to change the time it takes for exposure to fix itself?... read more 09/08/2006 (4:50 pm)
TSE Lighting System Q&A :( DRL just makes a black screen. EDIT: Latest code drop has the correct files. You rock hard John!!... read more 09/07/2006 (1:32 pm)
MS4 bugs? 7900GT, haven't seen any of these problems.... read more 09/07/2006 (11:42 am)
TDN section for TSE's new Lighting System John, I've tried as hard as I can BUT I can't get HDR to activate itself, it never makes it past a c... read more 09/06/2006 (11:20 pm)
MS 4 seems to arrive... The shadow code is pretty cool stuff. It would be really cool to see proper decals using this code. ... read more 09/06/2006 (9:00 pm)
MS 4 seems to arrive... Hell. Yes. Edit: Looks like mass bits of pref codes are commented out in the light manager. Take ... read more 09/06/2006 (7:12 pm)
DRL - TGE shaded water problem/compile error You did remember to change the line in cgGl.h or whatever? There's some line that includes gl/gl.h, ... read more 09/05/2006 (2:20 pm)
Multiple terrain in TSE...??? Tim is correct. There are actually 2 versions of Atlas in TSE, but they both work generally the same... read more 09/05/2006 (12:01 pm)
Handbrake turns It depends on how accurate the physics simulation in TGE is. As long as you have the source you shou... read more 09/04/2006 (5:47 pm)
Targeting system There used to be a tutorial on the internet, but the site isn't even up any more. It would be really... read more 09/04/2006 (11:31 am)
Compiling with RakNet Network engine RakNet looks quite cool, i have o idea if you'll be able to combine it with torque, I think TGE's ne... read more 09/03/2006 (5:56 pm)
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