Ishbuu's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mission transfers... (And an API?) | Files are transferred automagically, and then stored on the client. The transfer is slow as (correct... read more | 04/30/2008 (11:43 pm) |
| Normal maps | It IS a simple problem with a simple solution. Normal maps are assigned via the material system, not... read more | 04/30/2008 (10:21 am) |
| Tgea+fear | Read carefully. You cannot use GPL code with proprietary software. You CAN, however, use LGPL code (... read more | 04/30/2008 (10:15 am) |
| Poly soup models? | Polysoup allows for collision against non convex shapes. It effectively makes DTS objects an alterna... read more | 04/27/2008 (11:13 am) |
| Walker vehicle? | The problem comes from the profiler code (obvious). You copied the player code exactly, the profiler... read more | 04/26/2008 (3:56 pm) |
| Service Unavailable - Fail to connect | Had the problem almost permanently, edited host file allowed me to access TDN.... read more | 04/18/2008 (10:05 am) |
| Non-cicle IFL animation bug | Stop. Stop now.... read more | 12/05/2007 (12:12 am) |
| Immersive AI Engine by Gavin Bunney discussion | To adapt this to TGEA there's quite a bit you need to change. The (terribly laggy) opengl draw calls... read more | 11/27/2007 (6:23 pm) |
| What does mAtan(%num,%run) mean? | ATan2.... read more | 11/26/2007 (10:16 pm) |
| Underwater Terrain Shading | Sexy stuff, if i understood the shader pipeline better I would port it to the legacy and atlas2 mese... read more | 06/09/2007 (7:44 pm) |
| Iris | Watching, great werk so far.... read more | 05/18/2007 (4:32 am) |
| Instrumenting bitstream ? : Instrumented | Thats unsurpassedly awesome man. I'm very interested in this, as network traffic is a very large int... read more | 04/03/2007 (6:00 pm) |
| Constructor Released | You son of a bitch. :)... read more | 04/01/2007 (6:41 am) |
| Indie's Unite-Game Idea + Project Work | Blaha, Lain - boy that brings me back. Probably one of my original inspirations to become a computer... read more | 03/24/2007 (2:09 am) |
| What install maker do you use? | Yes he is.... read more | 03/23/2007 (7:54 pm) |
| Fatter projectile | Projectile is hardcoded to only collide using its center, there's no collision detection except for ... read more | 03/23/2007 (7:10 pm) |
| Reactions to crysis movies on gametrailers | It would be a shame to let this thread die, as its a very interesting read. I know that I've been re... read more | 03/23/2007 (1:57 am) |
| Maximum amount of players on an FPS server? | The maximum number is as high as you can code it. Cryptic pissing aside... The highest I've ever ... read more | 03/22/2007 (3:00 am) |
| Doing some research on what people want to see in FPS games... | Its really not that simple. I feel that the FPS genre needs to progress in terms of team-based gamep... read more | 03/21/2007 (9:26 pm) |
| DRL - Is this normal or did I break something | Thats good to know John. Anyway to relate my story. I have never seen an FPS drop like that with ... read more | 03/15/2007 (5:58 pm) |
| WritePacketData vs PackUpdate | Heh, it was just a joke man ;) No no no don't take anything I say except explanations seriously. ... read more | 03/11/2007 (8:05 pm) |
| WritePacketData vs PackUpdate | Should be in the private forums ;P, these aren't even the Torque forums (posters are so sloppy somet... read more | 03/11/2007 (7:41 pm) |
| Arrow behavior | Arrows are going to require a lot of tweaking on your part. Also this forum isn't the right place, f... read more | 03/11/2007 (9:56 am) |
| Mmorpg Wondering | Stop making threads for gods sake. Your persistence is obnoxious, your questions have been answered.... read more | 03/08/2007 (11:11 pm) |
| Is Torque Capable for creating MMORPG'S | Your posts have terrible grammar. You act impatiently. You seem to gloss over any information thrown... read more | 03/08/2007 (11:05 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Ah, thank you very much. Will take some porting. The fact that its not designed to be placed dire... read more | 02/28/2007 (12:33 am) |
| Has anyone reverse engineered a .cs.dso file yet? | @Tom: Saying that you could make a disassembler in a matter of hours just crushed my hope of ever be... read more | 02/18/2007 (8:30 pm) |
| A little suggestion for TGE scripters and modders | I think he's talking about the resources, as he mentioned KoTH. I haven't seen or heard of a game... read more | 12/15/2006 (12:27 pm) |
| Will TSE/TAT/TGEA ever be completed? | /me prays for the lock... read more | 11/29/2006 (6:48 pm) |
| Retreiving my Player ID | Yes rather simple. I can show you the script hooks but you're going to have to toy with the gui bits... read more | 11/03/2006 (8:47 pm) |
| Community | Shame that you've had a bad experience with the GG community, as they are very responsive. Simple "n... read more | 11/03/2006 (8:34 pm) |
| TSE Lighting System Q&A | Very cool! Thanks a bundle John, would help to know when the next code drop is. I also would like a ... read more | 09/30/2006 (3:13 pm) |
| Is TGE 1.5 really worth it? | Yes. TGE 1.5 is worth it. About the TSE thing - it costs less than 40 dollars to get a card that ... read more | 09/27/2006 (2:36 pm) |
| Atlas in game Editor? | Editing Atlas terrain would be a major pain if you didn't know how to use 3d software. The Atlas ter... read more | 09/24/2006 (9:46 pm) |
| Using fxShapeReplicator | FxShapeReplicator isn't rolled into ms4 iirc. there might be a resource but i don't really remember.... read more | 09/23/2006 (9:33 pm) |
| Shape->Shape Shadowing | Please say soon, please say soon, please say tonight. ;)... read more | 09/23/2006 (9:11 pm) |
| Shape->Shape Shadowing | Sweet john! When do we get said code? [Ishbuu]... read more | 09/22/2006 (11:00 am) |
| TorqueScript and memory management | Variables you don't have to delete, they stay only for that function. Arrays must be deleted to clea... read more | 09/20/2006 (9:35 pm) |
| TSE Lighting System Q&A | Ah. Damn shame, its a very cool effect :( But very well, no complaints, it still rocks :) Are there ... read more | 09/08/2006 (7:49 pm) |
| TSE Lighting System Q&A | John: are there any controlls that allow you to change the time it takes for exposure to fix itself?... read more | 09/08/2006 (4:50 pm) |
| TSE Lighting System Q&A | :( DRL just makes a black screen. EDIT: Latest code drop has the correct files. You rock hard John!!... read more | 09/07/2006 (1:32 pm) |
| MS4 bugs? | 7900GT, haven't seen any of these problems.... read more | 09/07/2006 (11:42 am) |
| TDN section for TSE's new Lighting System | John, I've tried as hard as I can BUT I can't get HDR to activate itself, it never makes it past a c... read more | 09/06/2006 (11:20 pm) |
| MS 4 seems to arrive... | The shadow code is pretty cool stuff. It would be really cool to see proper decals using this code. ... read more | 09/06/2006 (9:00 pm) |
| MS 4 seems to arrive... | Hell. Yes. Edit: Looks like mass bits of pref codes are commented out in the light manager. Take ... read more | 09/06/2006 (7:12 pm) |
| DRL - TGE shaded water problem/compile error | You did remember to change the line in cgGl.h or whatever? There's some line that includes gl/gl.h, ... read more | 09/05/2006 (2:20 pm) |
| Multiple terrain in TSE...??? | Tim is correct. There are actually 2 versions of Atlas in TSE, but they both work generally the same... read more | 09/05/2006 (12:01 pm) |
| Handbrake turns | It depends on how accurate the physics simulation in TGE is. As long as you have the source you shou... read more | 09/04/2006 (5:47 pm) |
| Targeting system | There used to be a tutorial on the internet, but the site isn't even up any more. It would be really... read more | 09/04/2006 (11:31 am) |
| Compiling with RakNet Network engine | RakNet looks quite cool, i have o idea if you'll be able to combine it with torque, I think TGE's ne... read more | 09/03/2006 (5:56 pm) |