Bryan Turner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PHP cookies | Judd, That's a pretty good system. However it still does not work if cookies are disabled. My p... read more | 05/06/2001 (5:30 pm) |
| A little brain teaser | Doh! Silly me.. it didn't get scaled to 0..1: Y = (X+((STEP-X)-abs(STEP-X))/2) / STEP; I th... read more | 05/06/2001 (5:04 pm) |
| A little brain teaser | Victor, Here's my answer: Y = X + ( (STEP - X) - abs(STEP - X) ) / 2; Note that this uses t... read more | 05/06/2001 (4:58 pm) |
| V12 Features and documentation | Joe, Maybe I missed it, but where's it say we get the source code? Far as I can tell, it's just ... read more | 05/04/2001 (7:56 am) |
| V12 Release Update: May 2nd | Sxean, Although I doubt V12 will include a Machinima studio, the amount of code that goes into a ... read more | 05/03/2001 (7:42 pm) |
| Netcode question | Matthew, No, it does not send information about clients which are out of scope. However, the def... read more | 05/03/2001 (7:28 pm) |
| RPG graphics | There is an interesting line being drawn here. The side of the 'old-school' model, with statistics ... read more | 05/03/2001 (8:25 am) |
| RPG graphics | Luc, I agree with you on most points. Role-playing requires taking on the role of another charac... read more | 05/01/2001 (1:44 pm) |
| V12/Tribes 2 maps? | Luc, I'm pretty sure the art is Tribes 2 property, I would be suprised if it came with V12. Howe... read more | 05/01/2001 (7:02 am) |
| PHP cookies | William, Sorry that I'm not answering your question, but I want to warn you against using cookies... read more | 04/30/2001 (9:44 am) |
| Engine Capabilities (details) | Chris, I'll ceede the point, Max is probably a better level-editing tool, and especially with an ... read more | 04/29/2001 (2:36 pm) |
| Anti-Cheating | // Trevor, // Ok, here's a simple example... // (view this in a code editor, it'll make your life ... read more | 04/27/2001 (12:51 pm) |
| Engine Capabilities (details) | Chris, I guess I'm just dense, but why would you want to use Max to setup some complex scene anyw... read more | 04/27/2001 (12:12 pm) |
| Engine Capabilities (details) | Chris, - Tribes supports transparency maps (it's standard OpenGL). - TGA is extremely easy to re... read more | 04/26/2001 (7:50 pm) |
| Anti-Cheating | Trevor, First, some background. I'm a long time hacker from the Mac community. I worked with ev... read more | 04/26/2001 (7:43 pm) |
| Peer-peer or Distributed network- Scalable online worlds | Edward, This is essentially what I'm researching. Here's a few posts on GG that go along with it... read more | 04/26/2001 (10:30 am) |
| Patent granted on 3D client-server games | Hehe.. Well, I sat down to read the patent claims and it's not all that bad. It's also pretty ... read more | 04/26/2001 (8:01 am) |
| Terrain looks really bad! | Wael, I just took a look at the Motocross Madness 2 screenshots. I was not impressed. Perhaps w... read more | 04/18/2001 (2:18 pm) |
| big terrains | Trevor, The network code from my research project is only in its infancy. I have a Tribes2-like ... read more | 04/18/2001 (12:19 pm) |
| big terrains | Wow, I love it when a conversation turns directly into my line of research! :) I wrote a real-ti... read more | 04/18/2001 (9:34 am) |
| Small Scale RPG's | Thomas, How does your model differ from that of the new Neverwinter Nights? (www.neverwinternigh... read more | 04/17/2001 (12:30 pm) |
| Um potential problems for me and maybe for other people!! | Matthew, Give up now. It's really not worth your effort. I fell into this trap when writing sha... read more | 04/16/2001 (7:04 pm) |
| Um potential problems for me and maybe for other people!! | Matthew, This would be a fairly trivial change to the engine. Just comment out the part that goe... read more | 04/16/2001 (12:33 pm) |
| Can the T2 engine (V12) handle A LOT of objects despite LOD's? | Mathieu, Are these objects dynamic? Do they have scripts associated with them? Do they require ... read more | 04/16/2001 (7:39 am) |
| Game Networking Schemes | Matthew, The really basic reasons for using a protocol over UDP is control. TCP doesn't let you ... read more | 04/12/2001 (12:48 pm) |
| V12 Technology and Massively Multiplayer Online Game | Jeremy, Thanks, that's the kind of information I'm looking for. So the Windows PCs become bogged... read more | 04/12/2001 (11:55 am) |
| big terrains | This post seems to be trailing off-topic, so I started a new thread to discuss how to actually imple... read more | 04/12/2001 (9:38 am) |
| V12 Technology and Massively Multiplayer Online Game | Jeremy, I'm not sure I agree with what you're saying. Pick any (relatively stable) OS and a high... read more | 04/12/2001 (7:45 am) |
| Usinb V12 for very large Terrains | Dup thread. http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=445 -... read more | 04/10/2001 (1:04 pm) |
| Tribes 2 scripting... | I'd really like to see a lead indicator attached to every enemy :) I've played around with this b... read more | 04/10/2001 (10:17 am) |
| Can you think "outside the box"? | MSW, I guess that depends on your definition of 'Role-Playing' in MMORPG. I see the assumption o... read more | 04/10/2001 (10:05 am) |
| the 128 multi-player limit in the engine or netcode? | Harry, Yes, V12 could be used to build an MMORPG. However, there are a lot of different issues t... read more | 04/10/2001 (9:53 am) |
| A Simple probably stupid Question. | Harry, The V12 engine first drop will probably include a demo game (or if not a 'game', then at l... read more | 04/10/2001 (9:39 am) |
| big terrains | Matthew, In effect, the streamed-map IS one huge map. This gets into what it means to 'stream' o... read more | 04/09/2001 (1:10 pm) |
| Terrain and buildings? | Simon, I don't think V12 would have any problems with cities. Assuming your players aren't flyin... read more | 04/09/2001 (12:45 pm) |
| big terrains | After playing EQ, UO, and AC (demo'd by a friend). I can say AC's world-handling is much better. I... read more | 04/09/2001 (10:00 am) |
| Terrain engine applications | Edward, Not sure if you've seen it, but VTP @ www.vterrain.org has DEM importers, etc. You'd be ... read more | 04/09/2001 (9:19 am) |
| Game Networking Schemes | Wow, good stuff. I'll have to read some more on completion sockets, etc. I'm still using non-block... read more | 04/04/2001 (2:50 pm) |
| V12 Technology and Massively Multiplayer Online Game | Adrian, I've been researching Massively Multiplayer Networking and the problems related to it (se... read more | 04/04/2001 (2:41 pm) |
| V12 Terrain Capabilities | Speaking of Terrain Engines in general.. Terrain Sizes: It's not too difficult to extend an en... read more | 04/04/2001 (2:28 pm) |
| V12 Terrain Error Metrics? | Tim, That line came from an interview I did with Mark last year for a Gamasutra article. I was c... read more | 04/04/2001 (2:07 pm) |