Game Development Community

Bryan Turner's Forum Posts

Thread Post Date Posted
PHP cookies Judd, That's a pretty good system. However it still does not work if cookies are disabled. My p... read more 05/06/2001 (5:30 pm)
A little brain teaser Doh! Silly me.. it didn't get scaled to 0..1: Y = (X+((STEP-X)-abs(STEP-X))/2) / STEP; I th... read more 05/06/2001 (5:04 pm)
A little brain teaser Victor, Here's my answer: Y = X + ( (STEP - X) - abs(STEP - X) ) / 2; Note that this uses t... read more 05/06/2001 (4:58 pm)
V12 Features and documentation Joe, Maybe I missed it, but where's it say we get the source code? Far as I can tell, it's just ... read more 05/04/2001 (7:56 am)
V12 Release Update: May 2nd Sxean, Although I doubt V12 will include a Machinima studio, the amount of code that goes into a ... read more 05/03/2001 (7:42 pm)
Netcode question Matthew, No, it does not send information about clients which are out of scope. However, the def... read more 05/03/2001 (7:28 pm)
RPG graphics There is an interesting line being drawn here. The side of the 'old-school' model, with statistics ... read more 05/03/2001 (8:25 am)
RPG graphics Luc, I agree with you on most points. Role-playing requires taking on the role of another charac... read more 05/01/2001 (1:44 pm)
V12/Tribes 2 maps? Luc, I'm pretty sure the art is Tribes 2 property, I would be suprised if it came with V12. Howe... read more 05/01/2001 (7:02 am)
PHP cookies William, Sorry that I'm not answering your question, but I want to warn you against using cookies... read more 04/30/2001 (9:44 am)
Engine Capabilities (details) Chris, I'll ceede the point, Max is probably a better level-editing tool, and especially with an ... read more 04/29/2001 (2:36 pm)
Anti-Cheating // Trevor, // Ok, here's a simple example... // (view this in a code editor, it'll make your life ... read more 04/27/2001 (12:51 pm)
Engine Capabilities (details) Chris, I guess I'm just dense, but why would you want to use Max to setup some complex scene anyw... read more 04/27/2001 (12:12 pm)
Engine Capabilities (details) Chris, - Tribes supports transparency maps (it's standard OpenGL). - TGA is extremely easy to re... read more 04/26/2001 (7:50 pm)
Anti-Cheating Trevor, First, some background. I'm a long time hacker from the Mac community. I worked with ev... read more 04/26/2001 (7:43 pm)
Peer-peer or Distributed network- Scalable online worlds Edward, This is essentially what I'm researching. Here's a few posts on GG that go along with it... read more 04/26/2001 (10:30 am)
Patent granted on 3D client-server games Hehe.. Well, I sat down to read the patent claims and it's not all that bad. It's also pretty ... read more 04/26/2001 (8:01 am)
Terrain looks really bad! Wael, I just took a look at the Motocross Madness 2 screenshots. I was not impressed. Perhaps w... read more 04/18/2001 (2:18 pm)
big terrains Trevor, The network code from my research project is only in its infancy. I have a Tribes2-like ... read more 04/18/2001 (12:19 pm)
big terrains Wow, I love it when a conversation turns directly into my line of research! :) I wrote a real-ti... read more 04/18/2001 (9:34 am)
Small Scale RPG's Thomas, How does your model differ from that of the new Neverwinter Nights? (www.neverwinternigh... read more 04/17/2001 (12:30 pm)
Um potential problems for me and maybe for other people!! Matthew, Give up now. It's really not worth your effort. I fell into this trap when writing sha... read more 04/16/2001 (7:04 pm)
Um potential problems for me and maybe for other people!! Matthew, This would be a fairly trivial change to the engine. Just comment out the part that goe... read more 04/16/2001 (12:33 pm)
Can the T2 engine (V12) handle A LOT of objects despite LOD's? Mathieu, Are these objects dynamic? Do they have scripts associated with them? Do they require ... read more 04/16/2001 (7:39 am)
Game Networking Schemes Matthew, The really basic reasons for using a protocol over UDP is control. TCP doesn't let you ... read more 04/12/2001 (12:48 pm)
V12 Technology and Massively Multiplayer Online Game Jeremy, Thanks, that's the kind of information I'm looking for. So the Windows PCs become bogged... read more 04/12/2001 (11:55 am)
big terrains This post seems to be trailing off-topic, so I started a new thread to discuss how to actually imple... read more 04/12/2001 (9:38 am)
V12 Technology and Massively Multiplayer Online Game Jeremy, I'm not sure I agree with what you're saying. Pick any (relatively stable) OS and a high... read more 04/12/2001 (7:45 am)
Usinb V12 for very large Terrains Dup thread. http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=445 -... read more 04/10/2001 (1:04 pm)
Tribes 2 scripting... I'd really like to see a lead indicator attached to every enemy :) I've played around with this b... read more 04/10/2001 (10:17 am)
Can you think "outside the box"? MSW, I guess that depends on your definition of 'Role-Playing' in MMORPG. I see the assumption o... read more 04/10/2001 (10:05 am)
the 128 multi-player limit in the engine or netcode? Harry, Yes, V12 could be used to build an MMORPG. However, there are a lot of different issues t... read more 04/10/2001 (9:53 am)
A Simple probably stupid Question. Harry, The V12 engine first drop will probably include a demo game (or if not a 'game', then at l... read more 04/10/2001 (9:39 am)
big terrains Matthew, In effect, the streamed-map IS one huge map. This gets into what it means to 'stream' o... read more 04/09/2001 (1:10 pm)
Terrain and buildings? Simon, I don't think V12 would have any problems with cities. Assuming your players aren't flyin... read more 04/09/2001 (12:45 pm)
big terrains After playing EQ, UO, and AC (demo'd by a friend). I can say AC's world-handling is much better. I... read more 04/09/2001 (10:00 am)
Terrain engine applications Edward, Not sure if you've seen it, but VTP @ www.vterrain.org has DEM importers, etc. You'd be ... read more 04/09/2001 (9:19 am)
Game Networking Schemes Wow, good stuff. I'll have to read some more on completion sockets, etc. I'm still using non-block... read more 04/04/2001 (2:50 pm)
V12 Technology and Massively Multiplayer Online Game Adrian, I've been researching Massively Multiplayer Networking and the problems related to it (se... read more 04/04/2001 (2:41 pm)
V12 Terrain Capabilities Speaking of Terrain Engines in general.. Terrain Sizes: It's not too difficult to extend an en... read more 04/04/2001 (2:28 pm)
V12 Terrain Error Metrics? Tim, That line came from an interview I did with Mark last year for a Gamasutra article. I was c... read more 04/04/2001 (2:07 pm)
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