Bryan Turner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| V12 Terrain Error Metrics? | Harold/Jeff, You're right.. I apologize. If I do any more link weaving, it'll be through a separ... read more | 04/01/2002 (11:33 am) |
| Problems dynamically changing terrain height | Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more | 03/31/2002 (8:02 pm) |
| Adding road textures to the terrain | Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more | 03/31/2002 (8:02 pm) |
| Stop Terrain Repetition | Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more | 03/31/2002 (8:01 pm) |
| terrain question | Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more | 03/31/2002 (8:01 pm) |
| Terrain / Object questions | Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more | 03/31/2002 (8:00 pm) |
| big terrains | Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more | 03/31/2002 (8:00 pm) |
| Implementing Large Terrain (Paged/Streamed) | Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more | 03/31/2002 (8:00 pm) |
| Enhancing terrain rendering engine | Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more | 03/31/2002 (7:59 pm) |
| Terrain Size | Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more | 03/31/2002 (7:59 pm) |
| V12 Terrain Error Metrics? | Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more | 03/31/2002 (7:59 pm) |
| V12 Terrain Capabilities | Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more | 03/31/2002 (7:58 pm) |
| Terrain size limitation | Went digging for terrain messages... These are posts which contain significant responses from the G... read more | 03/31/2002 (7:54 pm) |
| Terrain size limitation | I poked my head into the Terrain Rendering to see if I could glean any info for this thread.. Loo... read more | 03/29/2002 (9:21 pm) |
| Network Compression Ideas | Sure, the direct link is: [url]http://www.fractalscape.org/GameDemoSrc07-21-01.zip[/url] And t... read more | 03/29/2002 (7:00 pm) |
| Terrain size limitation | Alex, The specific change you are mentioning (texturing a near-vertical surface) requires a funda... read more | 03/29/2002 (1:27 pm) |
| Network Compression Ideas | > I always get a chill when people start messing with > systems that are known to work. In order to... read more | 03/29/2002 (12:58 pm) |
| Network Compression Ideas | Phil, Actually that's not always true. In a compute-bound system, an algorithmic improvement (sa... read more | 03/29/2002 (12:50 pm) |
| How do I build a RW compatible Torque Engine? | Actually, I dropped to the old-skool printf() method. Each packet that is recieved I store some inf... read more | 03/29/2002 (11:15 am) |
| Network Compression Ideas | Tim, thanks for your responses :) I'll look a bit more deeply into LOD and Z-Compression. I have... read more | 03/29/2002 (11:01 am) |
| Network Compression Ideas | I also noticed that the entire move structure was sent for each player update... is this the *other*... read more | 03/29/2002 (9:30 am) |
| Logging console output to a file..? | Thought I'd update this, for anyone else that needs logging functionality. Turns out my original ... read more | 03/27/2002 (7:36 pm) |
| Static objects slow down system | Richard, I would be more curious about Melv's point. My guess is that the Voodoo 3 is forcing To... read more | 03/27/2002 (9:24 am) |
| Technical: Network packet header questions.. | Mark, Thanks :) That's exactly what I thought (9 bits = magic number), but I wanted to get it fr... read more | 03/25/2002 (6:30 pm) |
| How do I build a RW compatible Torque Engine? | Matt, Thanks! Works great. Now if I can just find a server with > 3 people playing. :) I'm... read more | 03/25/2002 (6:19 pm) |
| I have problem with compilation SDK... | Wasik, This is a public forum, your question should be moved to the Torque Engine private forums.... read more | 03/24/2002 (2:04 pm) |
| MMORPG no more? | > I'm not sure if ISP's are really interested in hosting > game servers. Why would they want to lic... read more | 03/22/2002 (7:24 am) |
| Technical: Network packet header questions.. | I haven't checked the server send rate, but the client sends packets every 32 ms. So 32 packets * 3... read more | 03/20/2002 (7:09 am) |
| Implementing Large Terrain (Paged/Streamed) | Edward, Yes, I have V12. Although I'm ashamed to say I haven't even built it yet.. :-( I've bee... read more | 09/13/2001 (6:48 pm) |
| Wheeled Vehicles | Sasha, The equations being used are basic physics (Rigid Body Dynamics). Each time step the forc... read more | 09/06/2001 (8:20 am) |
| Sliding | Dave, Regarding the "significant other" friction: I know what ya mean ;) And it's a tough one to... read more | 08/31/2001 (11:20 am) |
| Sliding | Ok, I'm not an expert by any means, but here goes: The things you should be calculating for a mod... read more | 08/30/2001 (2:48 pm) |
| Wheeled Vehicles | Chris, Your changes appear to be correct, although I've just gotten in to studying up on physics ... read more | 08/30/2001 (2:30 pm) |
| Garage Games 1st anual "Indie BBQ" | James, I'd be up for a Carolina Indie BBQ. I'm in Raleigh also. Here's another one: [url]htt... read more | 07/23/2001 (10:54 am) |
| MMORPG Distribution | Interesting idea, although I think 6 months is a bit too long. Maybe 3 max. You really want to pul... read more | 07/13/2001 (12:09 pm) |
| MMORPG Infrastructure | Dave, That's the same basic strategy I've been thinking about as well (quad tree partitioning of ... read more | 07/10/2001 (2:53 pm) |
| What's the rendering pipeline like. | Joshua, Actually, I use a much simpler technique, though it may not work for your purposes. I pl... read more | 06/18/2001 (7:41 am) |
| Repeating terrain question | Matthew, A good terrain engine should use up memory in proportion to the viewed detail. Thus if ... read more | 06/18/2001 (7:30 am) |
| transperent textures on models and cockpit info required | Danny, I'm not a modeller, so take this with a grain of salt. When building a model for a real-t... read more | 06/11/2001 (4:08 pm) |
| Programming image modifications. | morphix, Not sure how you're doing the texturing/skinning in your project, but this would give yo... read more | 06/11/2001 (4:03 pm) |
| Can the v12 server run Multiple maps simultaneously? | As a general note for servers: you are always bandwidth limited. Unless you've shelled out the mega... read more | 06/03/2001 (7:07 pm) |
| encryption | Matthew, As far as I'm aware, you would never need to run any scripts client-side. Not even HUDs... read more | 06/03/2001 (6:56 pm) |
| UDP Multicast Question | Jake, V12 does not use multicast. Frankly, it would be difficult to make full use of multicast f... read more | 05/30/2001 (8:47 pm) |
| Thanks for that last update GG | Brandon, I wish it were true, but I have a distinct feeling that at $100 the developer board will... read more | 05/17/2001 (7:44 am) |
| I'm tired of hearing about MMPOG's | Chris, If you assume a 28.8K connection per client (that's minimum), that is aproximately 2,880 b... read more | 05/17/2001 (7:33 am) |
| Fight against multiplayer game cheating | Victor, I agree that Asus is not doing anyone a favor by releasing these drivers. But my argumen... read more | 05/14/2001 (9:30 am) |
| Peer-peer or Distributed network- Scalable online worlds | Edward, Sorry man, we all agreed that the issue is silly and we've moved on to more important thi... read more | 05/14/2001 (8:16 am) |
| Fight against multiplayer game cheating | Chris, Are you new to the 3D game world? 3Dfx has had 'perfromance' enhancing drivers since the ... read more | 05/14/2001 (8:09 am) |
| RPG Magic System Design | Make sure, whatever method you choose, that the meta-game won't make your magic system obsolete. ... read more | 05/11/2001 (4:59 pm) |
| What's Your OS? | I develop on Win2K Pro + Win2K Adv Server. I play on Win2K Pro. [url]http://www.fractalscape.org[/... read more | 05/07/2001 (9:22 pm) |