Game Development Community

Bryan Turner's Forum Posts

Thread Post Date Posted
V12 Terrain Error Metrics? Harold/Jeff, You're right.. I apologize. If I do any more link weaving, it'll be through a separ... read more 04/01/2002 (11:33 am)
Problems dynamically changing terrain height Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more 03/31/2002 (8:02 pm)
Adding road textures to the terrain Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more 03/31/2002 (8:02 pm)
Stop Terrain Repetition Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more 03/31/2002 (8:01 pm)
terrain question Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more 03/31/2002 (8:01 pm)
Terrain / Object questions Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more 03/31/2002 (8:00 pm)
big terrains Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more 03/31/2002 (8:00 pm)
Implementing Large Terrain (Paged/Streamed) Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more 03/31/2002 (8:00 pm)
Enhancing terrain rendering engine Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more 03/31/2002 (7:59 pm)
Terrain Size Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more 03/31/2002 (7:59 pm)
V12 Terrain Error Metrics? Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more 03/31/2002 (7:59 pm)
V12 Terrain Capabilities Stitching together a 'fabric' of terrain posts... These are posts which contain significant respons... read more 03/31/2002 (7:58 pm)
Terrain size limitation Went digging for terrain messages... These are posts which contain significant responses from the G... read more 03/31/2002 (7:54 pm)
Terrain size limitation I poked my head into the Terrain Rendering to see if I could glean any info for this thread.. Loo... read more 03/29/2002 (9:21 pm)
Network Compression Ideas Sure, the direct link is: [url]http://www.fractalscape.org/GameDemoSrc07-21-01.zip[/url] And t... read more 03/29/2002 (7:00 pm)
Terrain size limitation Alex, The specific change you are mentioning (texturing a near-vertical surface) requires a funda... read more 03/29/2002 (1:27 pm)
Network Compression Ideas > I always get a chill when people start messing with > systems that are known to work. In order to... read more 03/29/2002 (12:58 pm)
Network Compression Ideas Phil, Actually that's not always true. In a compute-bound system, an algorithmic improvement (sa... read more 03/29/2002 (12:50 pm)
How do I build a RW compatible Torque Engine? Actually, I dropped to the old-skool printf() method. Each packet that is recieved I store some inf... read more 03/29/2002 (11:15 am)
Network Compression Ideas Tim, thanks for your responses :) I'll look a bit more deeply into LOD and Z-Compression. I have... read more 03/29/2002 (11:01 am)
Network Compression Ideas I also noticed that the entire move structure was sent for each player update... is this the *other*... read more 03/29/2002 (9:30 am)
Logging console output to a file..? Thought I'd update this, for anyone else that needs logging functionality. Turns out my original ... read more 03/27/2002 (7:36 pm)
Static objects slow down system Richard, I would be more curious about Melv's point. My guess is that the Voodoo 3 is forcing To... read more 03/27/2002 (9:24 am)
Technical: Network packet header questions.. Mark, Thanks :) That's exactly what I thought (9 bits = magic number), but I wanted to get it fr... read more 03/25/2002 (6:30 pm)
How do I build a RW compatible Torque Engine? Matt, Thanks! Works great. Now if I can just find a server with > 3 people playing. :) I'm... read more 03/25/2002 (6:19 pm)
I have problem with compilation SDK... Wasik, This is a public forum, your question should be moved to the Torque Engine private forums.... read more 03/24/2002 (2:04 pm)
MMORPG no more? > I'm not sure if ISP's are really interested in hosting > game servers. Why would they want to lic... read more 03/22/2002 (7:24 am)
Technical: Network packet header questions.. I haven't checked the server send rate, but the client sends packets every 32 ms. So 32 packets * 3... read more 03/20/2002 (7:09 am)
Implementing Large Terrain (Paged/Streamed) Edward, Yes, I have V12. Although I'm ashamed to say I haven't even built it yet.. :-( I've bee... read more 09/13/2001 (6:48 pm)
Wheeled Vehicles Sasha, The equations being used are basic physics (Rigid Body Dynamics). Each time step the forc... read more 09/06/2001 (8:20 am)
Sliding Dave, Regarding the "significant other" friction: I know what ya mean ;) And it's a tough one to... read more 08/31/2001 (11:20 am)
Sliding Ok, I'm not an expert by any means, but here goes: The things you should be calculating for a mod... read more 08/30/2001 (2:48 pm)
Wheeled Vehicles Chris, Your changes appear to be correct, although I've just gotten in to studying up on physics ... read more 08/30/2001 (2:30 pm)
Garage Games 1st anual "Indie BBQ" James, I'd be up for a Carolina Indie BBQ. I'm in Raleigh also. Here's another one: [url]htt... read more 07/23/2001 (10:54 am)
MMORPG Distribution Interesting idea, although I think 6 months is a bit too long. Maybe 3 max. You really want to pul... read more 07/13/2001 (12:09 pm)
MMORPG Infrastructure Dave, That's the same basic strategy I've been thinking about as well (quad tree partitioning of ... read more 07/10/2001 (2:53 pm)
What's the rendering pipeline like. Joshua, Actually, I use a much simpler technique, though it may not work for your purposes. I pl... read more 06/18/2001 (7:41 am)
Repeating terrain question Matthew, A good terrain engine should use up memory in proportion to the viewed detail. Thus if ... read more 06/18/2001 (7:30 am)
transperent textures on models and cockpit info required Danny, I'm not a modeller, so take this with a grain of salt. When building a model for a real-t... read more 06/11/2001 (4:08 pm)
Programming image modifications. morphix, Not sure how you're doing the texturing/skinning in your project, but this would give yo... read more 06/11/2001 (4:03 pm)
Can the v12 server run Multiple maps simultaneously? As a general note for servers: you are always bandwidth limited. Unless you've shelled out the mega... read more 06/03/2001 (7:07 pm)
encryption Matthew, As far as I'm aware, you would never need to run any scripts client-side. Not even HUDs... read more 06/03/2001 (6:56 pm)
UDP Multicast Question Jake, V12 does not use multicast. Frankly, it would be difficult to make full use of multicast f... read more 05/30/2001 (8:47 pm)
Thanks for that last update GG Brandon, I wish it were true, but I have a distinct feeling that at $100 the developer board will... read more 05/17/2001 (7:44 am)
I'm tired of hearing about MMPOG's Chris, If you assume a 28.8K connection per client (that's minimum), that is aproximately 2,880 b... read more 05/17/2001 (7:33 am)
Fight against multiplayer game cheating Victor, I agree that Asus is not doing anyone a favor by releasing these drivers. But my argumen... read more 05/14/2001 (9:30 am)
Peer-peer or Distributed network- Scalable online worlds Edward, Sorry man, we all agreed that the issue is silly and we've moved on to more important thi... read more 05/14/2001 (8:16 am)
Fight against multiplayer game cheating Chris, Are you new to the 3D game world? 3Dfx has had 'perfromance' enhancing drivers since the ... read more 05/14/2001 (8:09 am)
RPG Magic System Design Make sure, whatever method you choose, that the meta-game won't make your magic system obsolete. ... read more 05/11/2001 (4:59 pm)
What's Your OS? I develop on Win2K Pro + Win2K Adv Server. I play on Win2K Pro. [url]http://www.fractalscape.org[/... read more 05/07/2001 (9:22 pm)