Game Development Community

Matthew Jessick's Forum Posts

Thread Post Date Posted
sailingsimulation "Physics for Game Developers," David M. Bourg, O'Reilly, 2002 is a good book with a chapte... read more 12/19/2009 (11:50 am)
Vista is messing with my game (Slight change of topic to answer a variation of a small question above about writing to temp files.... read more 07/15/2009 (6:58 pm)
Vista is messing with my game Torque Owner Jaimi McEntire #6 07/14/2009 (9:40 pm) >> If you are using Visual Studio... read more 07/15/2009 (6:38 pm)
Vista is messing with my game Or follow the design guidelines of the operating system since WinXP: Don't write to the installation... read more 07/14/2009 (7:24 pm)
TGEA with STL I don't understand why STL compatibility isn't a compile flag mode. ... read more 03/05/2009 (8:21 pm)
Code and Script architecture I worked for a company once that re-architected everything. The code was very pretty, and very up-to... read more 02/11/2009 (6:44 pm)
Vista Home Premium x64 bit and TGE 1.5.2 problem Some laptops require special controls to be set before the function keys work. (One customer had an ... read more 01/13/2009 (7:23 pm)
1.5.2: torqueDemo.exe -game -dedicated It might be: -mission starter.fps/data/missions/barebones.mis that's the way mine works. It... read more 11/10/2008 (6:19 pm)
Writing to a text file The Windows platform has conventions for where you can write files that Torque doesn't take much not... read more 11/04/2008 (6:05 pm)
Confused how much you are forced to use TorqueScript Sure you could. Many examples are already implemented in reusable Torquescript. How to connect to a ... read more 10/27/2008 (3:32 pm)
Copyright Infringement I have a car game in mind too. Got the car and physics and everything, just need a track. I'm glad... read more 10/13/2008 (7:18 pm)
Vehicle onNewDataBlock not called, and disapearing tires. You may need to look into multiplayer vehicle issues deeper. As I recall, some of the wheel initia... read more 10/03/2008 (7:09 pm)
Precipitation On Clients Only???? More importantly, the lighting is not updated when precipitation changes. Your ash area and your swa... read more 09/19/2008 (1:29 pm)
Nitro with vehicle I assumed that you wanted to have the car shoot forward in an unrealistic way. If you just want to g... read more 09/07/2008 (8:09 am)
Nitro with vehicle I would suggest adding a force in C++ code, or as you mentioned, by scripting addImpulse. The re... read more 09/05/2008 (8:20 pm)
How to make an object "pulse" a color Be careful about having large areas of the screen flash. Some of your customers may be susceptible t... read more 08/27/2008 (6:11 pm)
Starter.Racing First thing to do when integrating new models into Torque is to look at them in the Torque ShowTool.... read more 08/23/2008 (3:44 pm)
Future of Torque on Linux 10 years ago I used to have to work on Unix. I was a proud owner of the Unix Haters Manual. My pro... read more 08/19/2008 (9:02 pm)
WheeledVehicle problem This is a rather complicated area. It's a royal pain in the *beep* to trace through everything but w... read more 08/19/2008 (8:09 pm)
Rotation Problem It looks like anglecalculation is calculating an angle in degrees. You are calculating 3 of them s... read more 08/19/2008 (7:51 pm)
How the function setTransform() works exactly? Just to be picky: the last 4 elements of a transform are an axis-angle form of attitude specificatio... read more 08/17/2008 (7:34 am)
What's up with my game's networking? I went around and around with this too, until I found out how to really fully open the required port... read more 08/07/2008 (6:19 pm)
Game involving real money - bad idea? If you are in the US, make sure your state won't consider it gambling. Most states take a dim view o... read more 07/29/2008 (4:36 pm)
Why does torque override every animation when I move? The Player has to be specially constructed to do what you want, unless what you want is exactly what... read more 07/12/2008 (5:10 pm)
Torque world units vs physical units World units are meters.... read more 07/11/2008 (5:19 am)
What does this projectile code mean? There is a component of mCurrVelocity that is normal (perpendicular to) the contact surface. The ... read more 07/05/2008 (7:20 pm)
SetTransform: only z rotation?! There was some discussion about how to set pitch rotation for things like 4 legged animals that shou... read more 07/01/2008 (5:26 am)
Detect objects in range or target The result may depend on whether you are running it on the server or a client. This is because they ... read more 06/08/2008 (6:12 am)
How do I Zip my files from within Torque.exe Do you really need to use torque executable itself to zip your mods? They only reason I can think of... read more 06/02/2008 (9:42 am)
A beginners question on rotation Hold the alt key, click on one of the three axes holding the mouse down, then wiggle it side to side... read more 06/01/2008 (8:25 pm)
How do I Zip my files from within Torque.exe Torque features the Zlib compression engine as you say. I would suggest the 7zip command line ve... read more 05/30/2008 (10:06 am)
Calling functions with schedule The engine (simplifying) keeps a list of all these schedules and must process through it each tick a... read more 05/30/2008 (8:21 am)
GuiTextEditSliderCtrl Question Several of such things in Torque pass through to C functions for their implementation. Check out: ... read more 05/30/2008 (6:17 am)
Problem in changing the position of a TSStatic Object As Nicholas said. TSStatic are designed to be extremely limited in order to be very economical s... read more 05/29/2008 (7:57 am)
33,000 website hits for $100. No Joke. (Dives out of chair, rolls, and crashes through window to get out of the line of fire - considering ... read more 05/29/2008 (7:52 am)
Escape sequence question Yes (for both TorqueScript and C++ at least).... read more 05/28/2008 (10:01 am)
Culling/Blocking with replicators? Rereading,. I see that I'm terser than intended when my wife is yelling at me to turn off the comput... read more 05/28/2008 (5:44 am)
Culling/Blocking with replicators? Can't you inhibit the ability to place them on static objects via script? Otherwise, having each... read more 05/27/2008 (9:29 pm)
How to determinate the class of object in TorqueScript? Be aware that a datablock getName function only works this way on the server. (The original poster... read more 05/27/2008 (8:00 am)
Why use U32 when an S8 will do? Note, however, that values sent over the networking system are packed as tightly as you care to do s... read more 05/26/2008 (4:20 pm)
Cyrillic path name problem! (TGB 1.7.2) Are you using ZIP files? Previous bug with these symptoms fixed: [url]http://www.garagegames.com/... read more 05/26/2008 (7:33 am)
What's up with gravity? Games often do this stuff. Mostly because of perspective problems (large fields of view), scenar... read more 05/26/2008 (7:30 am)
How to disable alt-f4? You can trap it. I've been stuck in games that do that. Bad idea, IMO.... read more 05/24/2008 (6:58 am)
Inventoriable/usable item FPS example crossbow is mountable when you bump it and functions.... read more 05/23/2008 (11:29 am)
Parabolic Aiming Calculation Help Needed. A Newton-Raphson resource is available to solve this kind of problem via iteration. [url]http://ww... read more 05/22/2008 (8:08 am)
Has this happened to anyone else? This comes up about twice a week: (assuming you haven't found something new) [url]http://www.gara... read more 05/21/2008 (10:30 am)
GUI input gone? This comes up about twice a week: (assuming you haven't found something new) [url]http://www.gara... read more 05/21/2008 (10:29 am)
How to undefine a script variable ? ==>echo(mAbs(getWord(Orion.getRotationRate(),2)) < 10 ? "ok" : "Woop! Woop! Woop!"); ok (Jus... read more 05/14/2008 (3:06 pm)
WheeledVehicleData problem with Recon Vehicle Pack I would be careful to follow the way it is already working. These calls only set up the server, if I... read more 05/14/2008 (8:15 am)
Torque Rotation Manipulation help: "x y z angle For inputs, Torque uses an "axis angle" system, a vector axis, and an angle of rotation about that a... read more 05/14/2008 (7:45 am)
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