Matthew Jessick's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| sailingsimulation | "Physics for Game Developers," David M. Bourg, O'Reilly, 2002 is a good book with a chapte... read more | 12/19/2009 (11:50 am) |
| Vista is messing with my game | (Slight change of topic to answer a variation of a small question above about writing to temp files.... read more | 07/15/2009 (6:58 pm) |
| Vista is messing with my game | Torque Owner Jaimi McEntire #6 07/14/2009 (9:40 pm) >> If you are using Visual Studio... read more | 07/15/2009 (6:38 pm) |
| Vista is messing with my game | Or follow the design guidelines of the operating system since WinXP: Don't write to the installation... read more | 07/14/2009 (7:24 pm) |
| TGEA with STL | I don't understand why STL compatibility isn't a compile flag mode. ... read more | 03/05/2009 (8:21 pm) |
| Code and Script architecture | I worked for a company once that re-architected everything. The code was very pretty, and very up-to... read more | 02/11/2009 (6:44 pm) |
| Vista Home Premium x64 bit and TGE 1.5.2 problem | Some laptops require special controls to be set before the function keys work. (One customer had an ... read more | 01/13/2009 (7:23 pm) |
| 1.5.2: torqueDemo.exe -game -dedicated | It might be: -mission starter.fps/data/missions/barebones.mis that's the way mine works. It... read more | 11/10/2008 (6:19 pm) |
| Writing to a text file | The Windows platform has conventions for where you can write files that Torque doesn't take much not... read more | 11/04/2008 (6:05 pm) |
| Confused how much you are forced to use TorqueScript | Sure you could. Many examples are already implemented in reusable Torquescript. How to connect to a ... read more | 10/27/2008 (3:32 pm) |
| Copyright Infringement | I have a car game in mind too. Got the car and physics and everything, just need a track. I'm glad... read more | 10/13/2008 (7:18 pm) |
| Vehicle onNewDataBlock not called, and disapearing tires. | You may need to look into multiplayer vehicle issues deeper. As I recall, some of the wheel initia... read more | 10/03/2008 (7:09 pm) |
| Precipitation On Clients Only???? | More importantly, the lighting is not updated when precipitation changes. Your ash area and your swa... read more | 09/19/2008 (1:29 pm) |
| Nitro with vehicle | I assumed that you wanted to have the car shoot forward in an unrealistic way. If you just want to g... read more | 09/07/2008 (8:09 am) |
| Nitro with vehicle | I would suggest adding a force in C++ code, or as you mentioned, by scripting addImpulse. The re... read more | 09/05/2008 (8:20 pm) |
| How to make an object "pulse" a color | Be careful about having large areas of the screen flash. Some of your customers may be susceptible t... read more | 08/27/2008 (6:11 pm) |
| Starter.Racing | First thing to do when integrating new models into Torque is to look at them in the Torque ShowTool.... read more | 08/23/2008 (3:44 pm) |
| Future of Torque on Linux | 10 years ago I used to have to work on Unix. I was a proud owner of the Unix Haters Manual. My pro... read more | 08/19/2008 (9:02 pm) |
| WheeledVehicle problem | This is a rather complicated area. It's a royal pain in the *beep* to trace through everything but w... read more | 08/19/2008 (8:09 pm) |
| Rotation Problem | It looks like anglecalculation is calculating an angle in degrees. You are calculating 3 of them s... read more | 08/19/2008 (7:51 pm) |
| How the function setTransform() works exactly? | Just to be picky: the last 4 elements of a transform are an axis-angle form of attitude specificatio... read more | 08/17/2008 (7:34 am) |
| What's up with my game's networking? | I went around and around with this too, until I found out how to really fully open the required port... read more | 08/07/2008 (6:19 pm) |
| Game involving real money - bad idea? | If you are in the US, make sure your state won't consider it gambling. Most states take a dim view o... read more | 07/29/2008 (4:36 pm) |
| Why does torque override every animation when I move? | The Player has to be specially constructed to do what you want, unless what you want is exactly what... read more | 07/12/2008 (5:10 pm) |
| Torque world units vs physical units | World units are meters.... read more | 07/11/2008 (5:19 am) |
| What does this projectile code mean? | There is a component of mCurrVelocity that is normal (perpendicular to) the contact surface. The ... read more | 07/05/2008 (7:20 pm) |
| SetTransform: only z rotation?! | There was some discussion about how to set pitch rotation for things like 4 legged animals that shou... read more | 07/01/2008 (5:26 am) |
| Detect objects in range or target | The result may depend on whether you are running it on the server or a client. This is because they ... read more | 06/08/2008 (6:12 am) |
| How do I Zip my files from within Torque.exe | Do you really need to use torque executable itself to zip your mods? They only reason I can think of... read more | 06/02/2008 (9:42 am) |
| A beginners question on rotation | Hold the alt key, click on one of the three axes holding the mouse down, then wiggle it side to side... read more | 06/01/2008 (8:25 pm) |
| How do I Zip my files from within Torque.exe | Torque features the Zlib compression engine as you say. I would suggest the 7zip command line ve... read more | 05/30/2008 (10:06 am) |
| Calling functions with schedule | The engine (simplifying) keeps a list of all these schedules and must process through it each tick a... read more | 05/30/2008 (8:21 am) |
| GuiTextEditSliderCtrl Question | Several of such things in Torque pass through to C functions for their implementation. Check out: ... read more | 05/30/2008 (6:17 am) |
| Problem in changing the position of a TSStatic Object | As Nicholas said. TSStatic are designed to be extremely limited in order to be very economical s... read more | 05/29/2008 (7:57 am) |
| 33,000 website hits for $100. No Joke. | (Dives out of chair, rolls, and crashes through window to get out of the line of fire - considering ... read more | 05/29/2008 (7:52 am) |
| Escape sequence question | Yes (for both TorqueScript and C++ at least).... read more | 05/28/2008 (10:01 am) |
| Culling/Blocking with replicators? | Rereading,. I see that I'm terser than intended when my wife is yelling at me to turn off the comput... read more | 05/28/2008 (5:44 am) |
| Culling/Blocking with replicators? | Can't you inhibit the ability to place them on static objects via script? Otherwise, having each... read more | 05/27/2008 (9:29 pm) |
| How to determinate the class of object in TorqueScript? | Be aware that a datablock getName function only works this way on the server. (The original poster... read more | 05/27/2008 (8:00 am) |
| Why use U32 when an S8 will do? | Note, however, that values sent over the networking system are packed as tightly as you care to do s... read more | 05/26/2008 (4:20 pm) |
| Cyrillic path name problem! (TGB 1.7.2) | Are you using ZIP files? Previous bug with these symptoms fixed: [url]http://www.garagegames.com/... read more | 05/26/2008 (7:33 am) |
| What's up with gravity? | Games often do this stuff. Mostly because of perspective problems (large fields of view), scenar... read more | 05/26/2008 (7:30 am) |
| How to disable alt-f4? | You can trap it. I've been stuck in games that do that. Bad idea, IMO.... read more | 05/24/2008 (6:58 am) |
| Inventoriable/usable item | FPS example crossbow is mountable when you bump it and functions.... read more | 05/23/2008 (11:29 am) |
| Parabolic Aiming Calculation Help Needed. | A Newton-Raphson resource is available to solve this kind of problem via iteration. [url]http://ww... read more | 05/22/2008 (8:08 am) |
| Has this happened to anyone else? | This comes up about twice a week: (assuming you haven't found something new) [url]http://www.gara... read more | 05/21/2008 (10:30 am) |
| GUI input gone? | This comes up about twice a week: (assuming you haven't found something new) [url]http://www.gara... read more | 05/21/2008 (10:29 am) |
| How to undefine a script variable ? | ==>echo(mAbs(getWord(Orion.getRotationRate(),2)) < 10 ? "ok" : "Woop! Woop! Woop!"); ok (Jus... read more | 05/14/2008 (3:06 pm) |
| WheeledVehicleData problem with Recon Vehicle Pack | I would be careful to follow the way it is already working. These calls only set up the server, if I... read more | 05/14/2008 (8:15 am) |
| Torque Rotation Manipulation help: "x y z angle | For inputs, Torque uses an "axis angle" system, a vector axis, and an angle of rotation about that a... read more | 05/14/2008 (7:45 am) |