Benny Peake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't get PSK to work | Sure, here is the link to were I found the fix. [url]http://www.torquepowered.com/community/forums/... read more | 08/17/2010 (12:03 am) |
| Can't get PSK to work | Thanks, I finally got it working. There is one small problem i'm having though. For the torsion to w... read more | 08/16/2010 (11:10 pm) |
| Can't get PSK to work | I copied over the TGBGame.exe to the directory but when I ran it, it said it could not find the main... read more | 08/16/2010 (8:38 pm) |
| Can't get PSK to work | Can someone please help with this, I still can't get it to work. Thank you.... read more | 08/16/2010 (4:39 am) |
| Can't get PSK to work | I'm launching it through the TGB level editor, however I was getting errors saying it did not know c... read more | 08/14/2010 (1:47 am) |
| Working with different scenes in TGB | try adding this [code] function Soldier::onLevelEnded(%this) { moveMap.unbind(keyboard, "... read more | 08/11/2010 (4:13 am) |
| Writing a file in TGB 1.7.5 not working | I had problems with the file IO in TGB on vista to. Its much better on Windows 7. However, I found t... read more | 08/11/2010 (4:09 am) |
| Writing a file in TGB 1.7.5 not working | Here is the code I use for saving to a file [code] %path = "game/savedata/File.sav"; ... read more | 08/09/2010 (9:46 pm) |
| Popdialog called and OnUpdateSceneTick for scenegraph still called | When you call the popDialog, the scene never ends, so its still updating itself. To stop the updatin... read more | 07/27/2010 (12:31 am) |
| Move Group of Objects | Theres two ways I can think of how to do this, 1. is group your objects into a group, then you can ... read more | 07/25/2010 (3:06 am) |
| Pause game and audio by task switch? | Do you mean something like this [url]http://tdn.garagegames.com/wiki/TGB/Tutorials/Pause_Game[/url]... read more | 07/24/2010 (11:09 pm) |
| After level change, If I used a bound key the game crashes. (Resolved) | What I have found is that when you use a bindObj command, if you change the level, you have to unbin... read more | 07/21/2010 (12:40 am) |
| Advanced Glow Trails | The best way I could think of how to do that is to use a particle effect. You could mount it to the ... read more | 07/10/2010 (8:48 pm) |
| adding level | To add new game levels, go to the level editor and press create new scene. Then from there you can d... read more | 06/19/2010 (10:52 pm) |
| startGame( expandFilename($Project::Game::DefaultScene) ); | try [code]startGame( expandFilename("game/data/levels/loadingScreen.t2d") ); [/code]... read more | 06/19/2010 (10:41 pm) |
| HUD help | I do the same trick for my hud. I think the bug is that in the hudWindow.loadLevel("hud.t2d&q... read more | 06/15/2010 (8:33 pm) |
| Torsion and TGB 1.7.5 problem | Thanks, that seemed to work.... read more | 06/09/2010 (7:24 pm) |
| Clips for guns (with animations) | No problem, thanks for using my resource. Sorry, I think I had made a typo while puting down that co... read more | 02/05/2010 (12:58 am) |
| Clips for guns (with animations) | No problem. I think you can use [code] %obj.client.RefreshWeaponHud(%this.ammoInClip@"/"... read more | 02/04/2010 (3:43 pm) |
| Torque 3D start up crash | I've updated all my drivers, the directX SDK and PHYSX, but it still dosn't work.... read more | 02/03/2010 (9:59 pm) |
| Clips for guns (with animations) | I think I have a fix for when you pick up ammo. Go to the datablock file for your weapon of choice a... read more | 02/03/2010 (7:40 pm) |
| Clips for guns (with animations) | Sorry, I posted the wrong code try [code] %obj.client.RefreshWeaponHud(%currentAmmo@"/"... read more | 02/03/2010 (1:36 pm) |
| Clips for guns (with animations) | I think I have what you are looking for. First, add this to your weapon.cs [code] function Weapon... read more | 02/02/2010 (10:14 pm) |
| Torsion Problem | Thank you very much. It's working just fine now.... read more | 02/01/2010 (11:42 pm) |
| Torque 3D start up crash | I looked inside the game/scripts/client and there was no pref.cs. When I went to visual studio and r... read more | 02/01/2010 (9:24 pm) |
| Bounding box problem | Thanks for the links, those helped alot. The model collision is working much better and the bounding... read more | 07/31/2009 (6:44 pm) |
| Bounding box problem | I removed the bounds from base01 and it still didn't work. [image]http://home.comcast.net/~rayantar... read more | 07/29/2009 (6:57 pm) |
| Bounding box problem | Here is my model view. [image]http://home.comcast.net/~williampeakejr/pwpimages/ModelImage.jpg[/ima... read more | 07/28/2009 (6:35 pm) |
| Torque 3D bug: Audio bug | Thank you. I'll have to try that out:) BTW, do I need to have the full version of Visual C++ to comp... read more | 06/26/2009 (6:37 pm) |
| Torque 3D bug: Audio bug | I've tried every audio device and audio provider but still no sound.... read more | 06/25/2009 (3:29 pm) |
| Torque 3D bug: Audio bug | Im was using the Speakers (Conexant High definition smart audio 211), but that didn't work so I swi... read more | 06/25/2009 (3:05 pm) |