Thomas \"Man of Ice\" Lund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGE Map / HashTable Class | There is an Array resource that you can extend very easily into being a hash like structure (I did t... read more | 04/25/2006 (8:54 am) |
| Who needs Oblivion when there is Project Offset | Hmmm - I was rather disappointed actually. Was turned on by this posting - never heard of this game ... read more | 04/20/2006 (2:54 pm) |
| Danish Torquers? | Lyder sp... read more | 04/20/2006 (10:27 am) |
| TSE 1.0 Release Date Challenge | LOL @ Anton - good one... read more | 04/20/2006 (3:56 am) |
| TSE 1.0 Release Date Challenge | My guess - IGC this year. (And no - I dont have secret access to any release dates as an associat... read more | 04/19/2006 (11:48 pm) |
| Camera jittering with getTransform() | Have you tried using the render transform instead?... read more | 04/18/2006 (8:23 am) |
| Question to GG staff | Beer!! Uhmmmmm... read more | 04/09/2006 (7:18 am) |
| Question to GG staff | Lol - my wife keeps rambling about us joining a dance club too. Me - I would rather just sit and ... read more | 04/09/2006 (5:25 am) |
| Question to GG staff | /me shoots Anton and pours Tequila down his grave ;-)... read more | 04/09/2006 (2:23 am) |
| TSE for Linux | If you look at the old TGE Makefile distributed with TSE M2 (we havent upgraded yet, so it might hav... read more | 04/09/2006 (2:02 am) |
| TSE for Linux | With that said, it should be possible to get a dedicated server running, no? Anyone attempted to ... read more | 04/08/2006 (2:30 pm) |
| OnKeyRelease(), or lack thereof in Torque | What Orion says - use the %val The pain is to get a keypress to repeat while holding down. There ... read more | 04/08/2006 (2:07 am) |
| Persistant data storage | 1) Nope 2) Yes 3) Depends on your needs. If you dont need a "real" database engine, then look at s... read more | 04/06/2006 (11:38 am) |
| Would you pay for a way to integrate a differant physics engine? | Same as Stefan Network and xplatform, then I would pay too... read more | 04/05/2006 (4:56 am) |
| TSE CVS bandwidth exceeded | /me pets Stephen /me ships off a crate of beer Then again take it on the light side. If I recall... read more | 04/04/2006 (10:44 pm) |
| FxShapeReplicator without terrain | Unless someone recently changed how the replicator works, then it is shooting a ray down to find a p... read more | 04/04/2006 (3:40 am) |
| Rendering a road | Ahh - you can check out Bretts other postings through this link http://www.garagegames.com/index.... read more | 04/03/2006 (2:55 pm) |
| Rendering a road | Http://www.garagegames.com/blogs/17990/8348 Not seen any progress on it forever though... read more | 04/03/2006 (1:39 pm) |
| Question to GG staff | Just before anything escalates into "Associates have everything, Dan has nothing" thread. I perso... read more | 04/03/2006 (11:30 am) |
| Dedicated Server Problems | Simple (unless you changed a lot of the base script code): Everything in client/ is code only run... read more | 03/29/2006 (4:01 am) |
| Howto set orthographic view in the game? | A simple setFOV(10); in the console... read more | 03/28/2006 (3:35 am) |
| Oblivion:One Game to Rule them All | [quote]I wonder if it can cripple the 7800GTX?[/quote] It can! I'm running it in SLI mode with... read more | 03/27/2006 (2:29 pm) |
| Oblivion:One Game to Rule them All | Anton you git!!!! Damn you - I'm going to waste tons of hours now You made me buy it, and I ab... read more | 03/27/2006 (11:13 am) |
| Proposition for Gragae games. | The SVN book link gives you all the info needed on SVN vs CVS. But to mention a few of the big on... read more | 03/27/2006 (7:18 am) |
| Howto set orthographic view in the game? | You can cheat and place the camera very far away and then setting a narrow FOV. The effect is the sa... read more | 03/27/2006 (7:14 am) |
| Oblivion:One Game to Rule them All | Argh crap - I'm already tempted by just reading the above. I _HATE_ good RPG games, because I end up... read more | 03/27/2006 (7:13 am) |
| Proposition for Gragae games. | Just a fast comment - dont use CVS. Use SVN instead. There must be SVN hosters out there too.... read more | 03/26/2006 (10:22 am) |
| GameConnection | Yup - correct! You can then use the game connection (also names %client all over the server\game.... read more | 03/25/2006 (1:55 am) |
| Vehicle sometimes simply doesn't load | I've had it too. Tried to track it for a looong time, and never found the problem (TGE 1.3)... read more | 03/24/2006 (8:41 am) |
| Objects appearing slowly after creating many at once. | Http://www.garagegames.com/mg/forums/result.thread.php?qt=23589... read more | 03/23/2006 (10:53 pm) |
| Objects appearing slowly after creating many at once. | You can change the max sizes for PacketSize and the others by hacking the engine. Somewhere in th... read more | 03/22/2006 (11:44 pm) |
| Ball simulation | Anytime ;-) And glad you got it working. Post/send some movie or screenshot, and I'll be happy... read more | 03/22/2006 (1:12 pm) |
| Objects appearing slowly after creating many at once. | Hi Nick Take a look at the replicators instead of adding things manually. They work fantastic for... read more | 03/22/2006 (6:15 am) |
| Particle explosion do not work at client-side !! | @Stefan Yes - you are right. What I mean by a non-dedicated setup is only playing it "single play... read more | 03/22/2006 (6:05 am) |
| Particle explosion do not work at client-side !! | I'll do some testing tonight and let you know about server and/or client side. What I've found is th... read more | 03/22/2006 (4:20 am) |
| Particle explosion do not work at client-side !! | Paul - did you try that in multiplayer setting? I would think that you need the datablocks fully ... read more | 03/22/2006 (2:22 am) |
| Particle explosion do not work at client-side !! | Hey Paul I also just dumped it into a class by itself and added a console function. Using TSE, bu... read more | 03/21/2006 (2:16 pm) |
| Particle explosion do not work at client-side !! | I'm running into the same problem as everyone else - spawning explosions on the server without proje... read more | 03/20/2006 (9:09 am) |
| Video of "Spore" by Will Wright | Crap this is incredible!... read more | 03/17/2006 (9:22 am) |
| Calling into the current active canvas - howto? | If anyone ever searches for the same, then here is the info on how to do it. Its actually extremely ... read more | 03/17/2006 (7:12 am) |
| I got a master/authentication/manager server - any interest? | As you possible saw in a .plan of mine recently, its up and running for Air Ace. It will be battle h... read more | 03/10/2006 (2:12 pm) |
| Bug Tracking Software | JIRA from Atlassian - costs a lot, but is absolutely fantastic. Easy to use, easy to customize. Free... read more | 02/09/2006 (11:26 pm) |
| Can't Solve Linking Errors | You are most likely trying to use STL classes. This is not possible with stock TGE/TSE, as it has it... read more | 02/09/2006 (11:24 pm) |
| I got a master/authentication/manager server - any interest? | I'm actually planning to code this right now (within the next month or so) - a modern rewrite of the... read more | 01/14/2006 (12:52 am) |
| Help with Rigid Shape Class | Its determined a lot by the collision box used. E.g. if you use a box for collision inside a ball... read more | 12/04/2005 (3:14 am) |
| Mouse Cursor Ingame | You can do 2 things Call the cursorOn() or cursorOff() script methods or simply add a noCursor =... read more | 11/26/2005 (3:41 am) |
| Is it me...... or what??? | The black DOS screen is a "console" window. Right after it shows up, the "real demo" window should p... read more | 11/20/2005 (7:28 am) |