Thomas \"Man of Ice\" Lund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| C++ STL doesn't work with a TGE Visual Studio Project File | There is a STL_fix, because you cannot use STL in TGE/TSE directly due to the Torque memory manager.... read more | 05/31/2006 (1:43 pm) |
| Unload Particles on exit | Nope - looked around, never completed it, got distracted by something else. So many tasks :-)... read more | 05/29/2006 (12:29 pm) |
| Danish Torquers? | Yeah - emails send are all OK. I send a mail to Rick about the issue.... read more | 05/28/2006 (8:39 am) |
| Danish Torquers? | (Apparently not)... read more | 05/28/2006 (1:30 am) |
| Danish Torquers? | (Another test - GarageGames says its fixed): S... read more | 05/28/2006 (1:29 am) |
| Text To Speech for Torque (flite) | Anytime! If any of you manage to find some voices that sound "good", then buzz me. I tried to run... read more | 05/26/2006 (2:37 am) |
| Text To Speech for Torque (flite) | Sure - send me the file and I can host it... read more | 05/25/2006 (11:43 am) |
| TranslucentZWrite issue | It wasnt fixed in MS3 - if anyone fixes it, I'll personally buy a beer for you at IGC... read more | 05/25/2006 (2:57 am) |
| TranslucentZWrite issue | We have the same issue in Air Ace with improper alpha sorting - one of the things we hoped was fixed... read more | 05/23/2006 (4:34 am) |
| Developing a Soccer Game and Physics | Dont use the rigid shape for football. Use a physics lib or code your own ball physics. For AI - ... read more | 05/19/2006 (11:17 am) |
| Pound Stirling sign not accepted | Any "non-US" character does that actually. Various scandinavian characters too.... read more | 05/19/2006 (5:19 am) |
| MS3 particle and trigger problem - anyone confirm? | Matt: thanks!!!!... read more | 05/18/2006 (10:44 pm) |
| MS3 particle and trigger problem - anyone confirm? | Thanks for testing. We still have the problem. Might be an internal camera/scoping problem then.... read more | 05/17/2006 (3:18 am) |
| Speed power up? | Inside the engine code it needs to run the onDatablockChange (or whatever the name). If that code is... read more | 05/17/2006 (3:16 am) |
| Speed power up? | In general you should not manipulate the datablock. Picking up a speedup should only affect the obje... read more | 05/16/2006 (2:17 am) |
| Object as terrain in world | :-) RPG doesnt make it much better -even more content to put in! Just try to populate a stand... read more | 05/14/2006 (12:39 pm) |
| Object as terrain in world | Scaling is the way to go! BUT!!! beware that you should not scale extremely in either direction. ... read more | 05/14/2006 (1:34 am) |
| Torque for Wii? | According to wikipedia, the Wii dev kit costs a mere $2000 - what a steal! http://en.wikipedia.or... read more | 05/13/2006 (7:57 am) |
| Any way to position objects relative to a DIF ? | I'm doing somewhat similar to what Stephen hints at - placing larger amounts of objects relative to ... read more | 05/12/2006 (10:48 am) |
| Question, mounting points | @Chris I think the mountPoint is only true for images If you try to mount objects onto objects t... read more | 05/11/2006 (4:09 am) |
| Torque ingame debug on a second monitor? | The telnet interface is also what Torsion uses. There is also a switch you can set on the command... read more | 05/10/2006 (1:24 pm) |
| Pussycat Dolls Online Lounge | Orion - put a "register me" button in the download. I ended up deleting the "game" because I got fru... read more | 05/10/2006 (10:11 am) |
| Danish Torquers? | Det var sgu da..... Yeah - lets try using english only characters.... I was writing "Norweg... read more | 05/09/2006 (5:24 am) |
| Torque ingame debug on a second monitor? | You can also use Torsion - excellent for debugging script. Supports breakpoints, watches and all ... read more | 05/09/2006 (5:22 am) |
| Danish Torquers? | Norsk er ogs... read more | 05/09/2006 (4:03 am) |
| Particle Script Creator Program -free download | Its not a perfect editor, but things happen in real time at least. When you hit save, it saves th... read more | 05/09/2006 (12:21 am) |
| Unload Particles on exit | Trying to put this into TSE MS3. Everything is mostly the same, except the final destroy() doesnt ex... read more | 05/08/2006 (7:51 am) |
| How can I use TGE to develope MMORPG game? or is impossible? | Good post Stephen Not even talking about the costs of running a setup like that + support. Thu... read more | 05/08/2006 (5:16 am) |
| TSE Particles Not Rendering | Everything works fine, is not commented out or anything.... read more | 05/05/2006 (9:31 am) |
| TSE Update - Milestone 3 release | There is a bug report on that one somewhere + a fix... read more | 05/04/2006 (11:21 pm) |
| If an entire game is written in TorqueScript, ... | The good old mantra "code first, optimize later" is still true. Get everything possible running i... read more | 05/03/2006 (3:43 am) |
| Chopped messages?!?? | Yeah - seems some of the new stuff that is being added has the problem. So maybe more wrong than ini... read more | 05/02/2006 (1:05 pm) |
| Unload Particles on exit | Please post as a "real" resource. Else it will most likely drown in all the forum posts :-) Good ... read more | 05/02/2006 (1:04 pm) |
| Profilerdump() | Our maybe even better If you got DX9 SDK installed, use the pix program to measure the fps.... read more | 05/02/2006 (6:45 am) |
| Creating a shape with C | If I remember correctly you cannot use ShapeBase objects directly. You need to use a derivative of a... read more | 05/02/2006 (3:27 am) |
| Chopped messages?!?? | @Rick [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5471[/url] Thi... read more | 05/01/2006 (11:41 pm) |
| Milestone 3 water not working 100 | Shore rendering has not been implemented yet... read more | 05/01/2006 (11:38 pm) |
| TSE Particles Not Rendering | False ParticleEmitter::renderObject in game/fx/particleEmitter.cpp does not contain opengl, but G... read more | 05/01/2006 (1:40 am) |
| Trying to upgrade MS2->MS3 - GUI threading trouble | Yup - thx again. Using the fix from TGE 1.4 works for MS3 too... read more | 05/01/2006 (1:37 am) |
| Danish Torquers? | Fejl - grundet skift til ny database http://www.garagegames.com/mg/forums/result.thread.php?qt=43... read more | 05/01/2006 (1:12 am) |
| Trying to upgrade MS2->MS3 - GUI threading trouble | OK - found the problem. MS3 hangs if you try to make a text edit field act as a password field. ... read more | 04/30/2006 (1:29 pm) |
| Trying to upgrade MS2->MS3 - GUI threading trouble | Thanks Tom Your post made me experiment a bit with why the "old way" didnt work for me. And it... read more | 04/30/2006 (1:18 pm) |
| Danish Torquers? | :-) Lyder cool. Har mine for... read more | 04/28/2006 (4:09 am) |
| Danish Torquers? | Hej Simon Lyder cool! Kan du fort... read more | 04/28/2006 (3:37 am) |
| Dramatic drop in FPS. | I got nvidia cards, and my performance has increased 100% with april release...... read more | 04/28/2006 (3:35 am) |
| Particle Script Creator Program -free download | Why not use the program thats in TGE/TSE already? I know you have to dig around in the code for it (... read more | 04/27/2006 (2:35 pm) |
| Please solve this | You cannot (to my knowledge) buy TSE without being a TGE license holder. This might be different ... read more | 04/27/2006 (5:29 am) |
| Where have all the Stories gone? | Hey Anthony As much as I would love to do a story based game, it is just very very hard to do pro... read more | 04/26/2006 (8:02 am) |
| Tank Pack | As suspected Yeah - it is not enough for you to copy the files into the engine folder. After you ... read more | 04/26/2006 (4:40 am) |
| Tank Pack | Are you 110% sure that you compiled the tank pack correctly? This error could suggest that you added... read more | 04/25/2006 (10:50 pm) |