Game Development Community

Thomas \"Man of Ice\" Lund's Forum Posts

Thread Post Date Posted
C++ STL doesn't work with a TGE Visual Studio Project File There is a STL_fix, because you cannot use STL in TGE/TSE directly due to the Torque memory manager.... read more 05/31/2006 (1:43 pm)
Unload Particles on exit Nope - looked around, never completed it, got distracted by something else. So many tasks :-)... read more 05/29/2006 (12:29 pm)
Danish Torquers? Yeah - emails send are all OK. I send a mail to Rick about the issue.... read more 05/28/2006 (8:39 am)
Danish Torquers? (Apparently not)... read more 05/28/2006 (1:30 am)
Danish Torquers? (Another test - GarageGames says its fixed): S... read more 05/28/2006 (1:29 am)
Text To Speech for Torque (flite) Anytime! If any of you manage to find some voices that sound "good", then buzz me. I tried to run... read more 05/26/2006 (2:37 am)
Text To Speech for Torque (flite) Sure - send me the file and I can host it... read more 05/25/2006 (11:43 am)
TranslucentZWrite issue It wasnt fixed in MS3 - if anyone fixes it, I'll personally buy a beer for you at IGC... read more 05/25/2006 (2:57 am)
TranslucentZWrite issue We have the same issue in Air Ace with improper alpha sorting - one of the things we hoped was fixed... read more 05/23/2006 (4:34 am)
Developing a Soccer Game and Physics Dont use the rigid shape for football. Use a physics lib or code your own ball physics. For AI - ... read more 05/19/2006 (11:17 am)
Pound Stirling sign not accepted Any "non-US" character does that actually. Various scandinavian characters too.... read more 05/19/2006 (5:19 am)
MS3 particle and trigger problem - anyone confirm? Matt: thanks!!!!... read more 05/18/2006 (10:44 pm)
MS3 particle and trigger problem - anyone confirm? Thanks for testing. We still have the problem. Might be an internal camera/scoping problem then.... read more 05/17/2006 (3:18 am)
Speed power up? Inside the engine code it needs to run the onDatablockChange (or whatever the name). If that code is... read more 05/17/2006 (3:16 am)
Speed power up? In general you should not manipulate the datablock. Picking up a speedup should only affect the obje... read more 05/16/2006 (2:17 am)
Object as terrain in world :-) RPG doesnt make it much better -even more content to put in! Just try to populate a stand... read more 05/14/2006 (12:39 pm)
Object as terrain in world Scaling is the way to go! BUT!!! beware that you should not scale extremely in either direction. ... read more 05/14/2006 (1:34 am)
Torque for Wii? According to wikipedia, the Wii dev kit costs a mere $2000 - what a steal! http://en.wikipedia.or... read more 05/13/2006 (7:57 am)
Any way to position objects relative to a DIF ? I'm doing somewhat similar to what Stephen hints at - placing larger amounts of objects relative to ... read more 05/12/2006 (10:48 am)
Question, mounting points @Chris I think the mountPoint is only true for images If you try to mount objects onto objects t... read more 05/11/2006 (4:09 am)
Torque ingame debug on a second monitor? The telnet interface is also what Torsion uses. There is also a switch you can set on the command... read more 05/10/2006 (1:24 pm)
Pussycat Dolls Online Lounge Orion - put a "register me" button in the download. I ended up deleting the "game" because I got fru... read more 05/10/2006 (10:11 am)
Danish Torquers? Det var sgu da..... Yeah - lets try using english only characters.... I was writing "Norweg... read more 05/09/2006 (5:24 am)
Torque ingame debug on a second monitor? You can also use Torsion - excellent for debugging script. Supports breakpoints, watches and all ... read more 05/09/2006 (5:22 am)
Danish Torquers? Norsk er ogs... read more 05/09/2006 (4:03 am)
Particle Script Creator Program -free download Its not a perfect editor, but things happen in real time at least. When you hit save, it saves th... read more 05/09/2006 (12:21 am)
Unload Particles on exit Trying to put this into TSE MS3. Everything is mostly the same, except the final destroy() doesnt ex... read more 05/08/2006 (7:51 am)
How can I use TGE to develope MMORPG game? or is impossible? Good post Stephen Not even talking about the costs of running a setup like that + support. Thu... read more 05/08/2006 (5:16 am)
TSE Particles Not Rendering Everything works fine, is not commented out or anything.... read more 05/05/2006 (9:31 am)
TSE Update - Milestone 3 release There is a bug report on that one somewhere + a fix... read more 05/04/2006 (11:21 pm)
If an entire game is written in TorqueScript, ... The good old mantra "code first, optimize later" is still true. Get everything possible running i... read more 05/03/2006 (3:43 am)
Chopped messages?!?? Yeah - seems some of the new stuff that is being added has the problem. So maybe more wrong than ini... read more 05/02/2006 (1:05 pm)
Unload Particles on exit Please post as a "real" resource. Else it will most likely drown in all the forum posts :-) Good ... read more 05/02/2006 (1:04 pm)
Profilerdump() Our maybe even better If you got DX9 SDK installed, use the pix program to measure the fps.... read more 05/02/2006 (6:45 am)
Creating a shape with C If I remember correctly you cannot use ShapeBase objects directly. You need to use a derivative of a... read more 05/02/2006 (3:27 am)
Chopped messages?!?? @Rick [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5471[/url] Thi... read more 05/01/2006 (11:41 pm)
Milestone 3 water not working 100 Shore rendering has not been implemented yet... read more 05/01/2006 (11:38 pm)
TSE Particles Not Rendering False ParticleEmitter::renderObject in game/fx/particleEmitter.cpp does not contain opengl, but G... read more 05/01/2006 (1:40 am)
Trying to upgrade MS2->MS3 - GUI threading trouble Yup - thx again. Using the fix from TGE 1.4 works for MS3 too... read more 05/01/2006 (1:37 am)
Danish Torquers? Fejl - grundet skift til ny database http://www.garagegames.com/mg/forums/result.thread.php?qt=43... read more 05/01/2006 (1:12 am)
Trying to upgrade MS2->MS3 - GUI threading trouble OK - found the problem. MS3 hangs if you try to make a text edit field act as a password field. ... read more 04/30/2006 (1:29 pm)
Trying to upgrade MS2->MS3 - GUI threading trouble Thanks Tom Your post made me experiment a bit with why the "old way" didnt work for me. And it... read more 04/30/2006 (1:18 pm)
Danish Torquers? :-) Lyder cool. Har mine for... read more 04/28/2006 (4:09 am)
Danish Torquers? Hej Simon Lyder cool! Kan du fort... read more 04/28/2006 (3:37 am)
Dramatic drop in FPS. I got nvidia cards, and my performance has increased 100% with april release...... read more 04/28/2006 (3:35 am)
Particle Script Creator Program -free download Why not use the program thats in TGE/TSE already? I know you have to dig around in the code for it (... read more 04/27/2006 (2:35 pm)
Please solve this You cannot (to my knowledge) buy TSE without being a TGE license holder. This might be different ... read more 04/27/2006 (5:29 am)
Where have all the Stories gone? Hey Anthony As much as I would love to do a story based game, it is just very very hard to do pro... read more 04/26/2006 (8:02 am)
Tank Pack As suspected Yeah - it is not enough for you to copy the files into the engine folder. After you ... read more 04/26/2006 (4:40 am)
Tank Pack Are you 110% sure that you compiled the tank pack correctly? This error could suggest that you added... read more 04/25/2006 (10:50 pm)