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Thomas \"Man of Ice\" Lund's Forum Posts

Thread Post Date Posted
IndieGamesCon Latest Info? Yep - there is an assoc weekend thingie. I'm flying out in less than a week, and even I dont know an... read more 09/24/2006 (11:44 pm)
IndieGamesCon Latest Info? IGC cancelled this year, yes... read more 09/23/2006 (12:23 pm)
Satellite Like Tony says - using the Atlas2 unique terrain, you can do exactly what you ask. It has a single t... read more 09/23/2006 (1:12 am)
Unbalanced network traffic OK - found the 2 bugs in the code. Was actually "easy". But the bugs are crazy - dont know why yo... read more 09/20/2006 (12:43 pm)
Unbalanced network traffic Ben - yeah. Running with the net debug macro! but it doesnt tell me much to be honest. Except it cra... read more 09/20/2006 (12:29 pm)
Unbalanced network traffic Thanks guys - I'm pretty sure its not a timer problem. Will doucle check the orbit stuff - as that d... read more 09/20/2006 (1:17 am)
Unbalanced network traffic None of either! Until I saw the problem in a clean MS4, I thought it was something in our own cod... read more 09/18/2006 (6:06 am)
Unbalanced network traffic Unbalanced as in the checksums are mismatched - usually means that your pack/unpacks do not match (i... read more 09/18/2006 (3:18 am)
Unbalanced network traffic Thx Stefan Do you see it once or every time a controlled object does "something"? I get a chec... read more 09/16/2006 (1:30 pm)
Four problems with atlas 2 Same for me! So +1 I have to flip the textures generated by the latest l3dt vertically and then s... read more 09/14/2006 (11:15 pm)
MS4 Atlas Unique Terrain Bug. Message from Ben (when I had the errors) was - use a high tree depth (like 5 or 6) and very low erro... read more 09/13/2006 (6:42 am)
MS4 Atlas Unique Terrain Bug. It might or might not be related, but I've found a bug in the atlas importers that is verified with ... read more 09/12/2006 (7:55 am)
GFXD3DDevice::setActiveRenderSurface - Cannot have an active ren BTW Tom - your bugfix also fixed my release crashes! But debug still fails with the above message...... read more 09/10/2006 (6:24 am)
GFXD3DDevice::setActiveRenderSurface - Cannot have an active ren With all respect to the documentation on TDN, it was exactly that referenced article that made me wa... read more 09/10/2006 (6:03 am)
GFXD3DDevice::setActiveRenderSurface - Cannot have an active ren Could be! I'll try the fix suggested. Thanks Never having tried the Atlas terrain art pipeline be... read more 09/09/2006 (12:48 am)
L3DT 2.4 probs Seems to be fixed in the latest l3dt version 2.4a Rev. 7 Just FYI if anyone reads this thread lat... read more 09/08/2006 (2:21 pm)
Crash on exit from demo I got the same a couple of times - no clue on what it is. More or less exact same code worked in MS3... read more 09/08/2006 (12:07 pm)
Complaints about your website hiding information The obvious reason for "hiding" information is that its the only way GarageGames can try to convince... read more 09/07/2006 (1:59 pm)
Tank pack issue You add this in where the player is mounted/unmounted - %player.setHidden(true/false); - dont know w... read more 08/30/2006 (10:58 am)
Adding object to the scene not by script Possibly you should post this in the private engine area instead of here! (There are actually exa... read more 08/29/2006 (1:18 pm)
Tank pack issue SetHidden(true)?... read more 08/29/2006 (7:31 am)
Particle explosion do not work at client-side !! If you look at the above referenced resource http://www.garagegames.com/index.php?sec=mg&mod=resou... read more 08/22/2006 (6:49 am)
Code strategy for multiple engine sounds at diff RPMs Cool responses - thanks guys. Its more or less how I thought it would be - just wanted to make su... read more 08/20/2006 (3:22 am)
Wii Wii (I couldn't resist) Ditto here... read more 08/10/2006 (3:56 am)
Serious buffer overflow bug in dSprintf in TGE 1.3 and 1.4 Also in TSE... read more 07/13/2006 (2:47 pm)
Flash Gui My resource is simply a wrapper around GameSWF, and for what we needed in our game everything was in... read more 06/18/2006 (2:31 am)
Flash Gui If its not part of GameSWF library, then it doesnt work! http://www.tulrich.com/geekstuff/gameswf... read more 06/17/2006 (1:53 am)
Foliage Replicator *square I would modify the original replicator to pick a random position within a square instead of a circle... read more 06/15/2006 (3:21 pm)
Collisions with Bones = Crash Oh - missed this one. Recently did a little test using tank pack in TSE and it crashed when shoot... read more 06/14/2006 (1:22 am)
How to tell the client part to new an oject ? Why would you do that if you by that do not have access to search in the SDK only areas? Doesnt m... read more 06/09/2006 (6:35 am)
How to tell the client part to new an oject ? I would try to read these articles if I were you http://tdn.garagegames.com/wiki/Torque/Networkin... read more 06/09/2006 (1:00 am)
Recieving data from an external App with Torque You can also look in the ServerConnection files, where all the communication to the master server ha... read more 06/01/2006 (2:54 am)
Out Of Curiosity. . . I used to sit up all night. Now with 2 kids who got to go to kindergarten and a full-time consult... read more 05/31/2006 (10:38 pm)