Thomas \"Man of Ice\" Lund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| IndieGamesCon Latest Info? | Yep - there is an assoc weekend thingie. I'm flying out in less than a week, and even I dont know an... read more | 09/24/2006 (11:44 pm) |
| IndieGamesCon Latest Info? | IGC cancelled this year, yes... read more | 09/23/2006 (12:23 pm) |
| Satellite | Like Tony says - using the Atlas2 unique terrain, you can do exactly what you ask. It has a single t... read more | 09/23/2006 (1:12 am) |
| Unbalanced network traffic | OK - found the 2 bugs in the code. Was actually "easy". But the bugs are crazy - dont know why yo... read more | 09/20/2006 (12:43 pm) |
| Unbalanced network traffic | Ben - yeah. Running with the net debug macro! but it doesnt tell me much to be honest. Except it cra... read more | 09/20/2006 (12:29 pm) |
| Unbalanced network traffic | Thanks guys - I'm pretty sure its not a timer problem. Will doucle check the orbit stuff - as that d... read more | 09/20/2006 (1:17 am) |
| Unbalanced network traffic | None of either! Until I saw the problem in a clean MS4, I thought it was something in our own cod... read more | 09/18/2006 (6:06 am) |
| Unbalanced network traffic | Unbalanced as in the checksums are mismatched - usually means that your pack/unpacks do not match (i... read more | 09/18/2006 (3:18 am) |
| Unbalanced network traffic | Thx Stefan Do you see it once or every time a controlled object does "something"? I get a chec... read more | 09/16/2006 (1:30 pm) |
| Four problems with atlas 2 | Same for me! So +1 I have to flip the textures generated by the latest l3dt vertically and then s... read more | 09/14/2006 (11:15 pm) |
| MS4 Atlas Unique Terrain Bug. | Message from Ben (when I had the errors) was - use a high tree depth (like 5 or 6) and very low erro... read more | 09/13/2006 (6:42 am) |
| MS4 Atlas Unique Terrain Bug. | It might or might not be related, but I've found a bug in the atlas importers that is verified with ... read more | 09/12/2006 (7:55 am) |
| GFXD3DDevice::setActiveRenderSurface - Cannot have an active ren | BTW Tom - your bugfix also fixed my release crashes! But debug still fails with the above message...... read more | 09/10/2006 (6:24 am) |
| GFXD3DDevice::setActiveRenderSurface - Cannot have an active ren | With all respect to the documentation on TDN, it was exactly that referenced article that made me wa... read more | 09/10/2006 (6:03 am) |
| GFXD3DDevice::setActiveRenderSurface - Cannot have an active ren | Could be! I'll try the fix suggested. Thanks Never having tried the Atlas terrain art pipeline be... read more | 09/09/2006 (12:48 am) |
| L3DT 2.4 probs | Seems to be fixed in the latest l3dt version 2.4a Rev. 7 Just FYI if anyone reads this thread lat... read more | 09/08/2006 (2:21 pm) |
| Crash on exit from demo | I got the same a couple of times - no clue on what it is. More or less exact same code worked in MS3... read more | 09/08/2006 (12:07 pm) |
| Complaints about your website hiding information | The obvious reason for "hiding" information is that its the only way GarageGames can try to convince... read more | 09/07/2006 (1:59 pm) |
| Tank pack issue | You add this in where the player is mounted/unmounted - %player.setHidden(true/false); - dont know w... read more | 08/30/2006 (10:58 am) |
| Adding object to the scene not by script | Possibly you should post this in the private engine area instead of here! (There are actually exa... read more | 08/29/2006 (1:18 pm) |
| Tank pack issue | SetHidden(true)?... read more | 08/29/2006 (7:31 am) |
| Particle explosion do not work at client-side !! | If you look at the above referenced resource http://www.garagegames.com/index.php?sec=mg&mod=resou... read more | 08/22/2006 (6:49 am) |
| Code strategy for multiple engine sounds at diff RPMs | Cool responses - thanks guys. Its more or less how I thought it would be - just wanted to make su... read more | 08/20/2006 (3:22 am) |
| Wii Wii (I couldn't resist) | Ditto here... read more | 08/10/2006 (3:56 am) |
| Serious buffer overflow bug in dSprintf in TGE 1.3 and 1.4 | Also in TSE... read more | 07/13/2006 (2:47 pm) |
| Flash Gui | My resource is simply a wrapper around GameSWF, and for what we needed in our game everything was in... read more | 06/18/2006 (2:31 am) |
| Flash Gui | If its not part of GameSWF library, then it doesnt work! http://www.tulrich.com/geekstuff/gameswf... read more | 06/17/2006 (1:53 am) |
| Foliage Replicator *square | I would modify the original replicator to pick a random position within a square instead of a circle... read more | 06/15/2006 (3:21 pm) |
| Collisions with Bones = Crash | Oh - missed this one. Recently did a little test using tank pack in TSE and it crashed when shoot... read more | 06/14/2006 (1:22 am) |
| How to tell the client part to new an oject ? | Why would you do that if you by that do not have access to search in the SDK only areas? Doesnt m... read more | 06/09/2006 (6:35 am) |
| How to tell the client part to new an oject ? | I would try to read these articles if I were you http://tdn.garagegames.com/wiki/Torque/Networkin... read more | 06/09/2006 (1:00 am) |
| Recieving data from an external App with Torque | You can also look in the ServerConnection files, where all the communication to the master server ha... read more | 06/01/2006 (2:54 am) |
| Out Of Curiosity. . . | I used to sit up all night. Now with 2 kids who got to go to kindergarten and a full-time consult... read more | 05/31/2006 (10:38 pm) |