Game Development Community

Thomas \"Man of Ice\" Lund's Forum Posts

Thread Post Date Posted
3DRT is looking for a Torque engine expert Super nice... read more 12/21/2006 (12:55 pm)
Cloud rendering challenge Hey Rubes I got some tech support from Sun Dog, and now the clouds are placed where they should -... read more 12/17/2006 (11:52 pm)
Cloud rendering challenge OK - got it running in TGEA! As you can see, the Cirrus Fibratus layer is sticking out of the wat... read more 12/17/2006 (2:19 pm)
Cloud rendering challenge Ahhh - I found that someone else posted a bugfix on the forums for that one. Unrelated to the cloud ... read more 12/16/2006 (3:25 am)
Cloud rendering challenge Thats the big problem - I managed to upgrade to MS 4.1 before it was pulled. The debug build crashes... read more 12/16/2006 (1:42 am)
Cloud rendering challenge Got it integrated into TGEA nicely into the GFX layer - crashes on enabling the cloud rendering. Wil... read more 12/15/2006 (3:19 pm)
Cloud rendering challenge Hehe - oh yes. Looks very much like a one man shop. Still - having attempted to make clouds in va... read more 12/15/2006 (7:59 am)
Cloud rendering challenge @Andy - on one of the pages they say that they will do a Mac/Linux port once its required. With t... read more 12/15/2006 (2:05 am)
Cloud rendering challenge Ahhhh - they changed their pricing!!! When I last checked 2-3 month ago, they wanted ~$5000 for a... read more 12/14/2006 (1:27 pm)
Cloud rendering challenge Check their prices before you get to happy :-) Read this article and see the video: http://www.of... read more 12/14/2006 (12:09 pm)
What are you using as package build tool? Yup - ant works fine also on non-java projects... read more 12/07/2006 (11:49 am)
The (Hopefully) Official Compile TSE in Eclipse with GCC Thread Hmmm - interesting thread. I'm about to start an attempt of building a Linux TGEA dedicated serve... read more 12/03/2006 (2:17 pm)
Different effect hit character vs terrain What I did for Air Ace was to add a "material meta info" field to every object in the world (I think... read more 12/03/2006 (3:04 am)
Third Person Camera - Targeting Reticle You cna also do hitbox instead of regular projectile collisions. Or do as David says - raycast fr... read more 11/26/2006 (2:43 pm)
Web Services in TGE1.5 I have been able to do so. Works fine, but I would implement it in a separate thread. If I recall fr... read more 11/24/2006 (3:02 am)
Passing a c++ array pointer to script You dont. What you can do instead is to make a script accessible C++ array object and use that wi... read more 11/21/2006 (10:22 am)
Login system for admin I am working on a product that does this. Announcement in a few weeks. Auth server, master server, c... read more 11/09/2006 (12:05 am)
Third Person Camera - Targeting Reticle @Andrew - except that its not an accuracte way to do it. Your aim will be off if you just use the fi... read more 11/07/2006 (10:54 pm)
Wii Wii (I couldn't resist) [quote]Remember when cd's first came out, thinking I'll stick to my tape player, those cd's and thei... read more 11/05/2006 (11:13 pm)
Tank Pack Exporting Problems I cant remember the details, but this issue is solved somewhere in the forums. Search and you shall ... read more 11/05/2006 (4:53 am)
Is it possible to break into the indie market? Well - there is also the business model itself. If you actually _can_ pull in some good guys. The... read more 11/05/2006 (4:52 am)
Wii Wii (I couldn't resist) I for one use it for - gaming - I couldnt care less for DVD, TV or whatever else they cram into i... read more 11/05/2006 (4:44 am)
TSE and the Advanced Camera Resource Dont know if it works in TSE to be honest - I've heard it does from 2 guys though. Neither do I ... read more 11/03/2006 (10:42 am)
DTS model: No material Next step is to simply put in some shader stuff - try copying various settings from other materials.... read more 10/28/2006 (3:07 pm)
DTS model: No material Correct Amr, except the multiple baseTex stuff - as Stephen explained :-)... read more 10/28/2006 (11:29 am)
DTS model: No material Put a materials.cs file next to your model dts file If you are using a texture called thisIsMyTex... read more 10/28/2006 (12:24 am)
3DRT is looking for a Torque engine expert We got the industrial pack totally converted to Torque models. DTS though- not DIF. With ultra simpl... read more 10/27/2006 (1:19 am)
TSE Atlas terrain capability? Yes TGE terrain is heightmap based - where you can only have 1 height value per x,y position TSE... read more 10/20/2006 (8:33 am)
Material Bug: BlendOp Hey Stefan Keep going - reading, but not to comment on. I'm using Lerp for a cube map on the c... read more 10/15/2006 (12:24 pm)
GuiRadarCtrl and TSE crash I havent done any investigation into this myself. It seems to work at the moment with latest HEAD, b... read more 10/12/2006 (1:53 pm)
GuiRadarCtrl and TSE crash Do you get a crash in some PNG low level code? If so, then I have it too. Just sometimes it crashes ... read more 10/11/2006 (11:53 am)
The Game Spoof How would you balance such a game? Very fast, players will discover what weapon is best and all w... read more 10/01/2006 (2:37 am)
Memory usage in TSE @James - I've recoded some of the emitter stuff and send to Brian R - there is more than what you ha... read more 09/30/2006 (12:01 am)
MS4 Issues - Atlas2, commandToClient, dialog rendering crash @Juan - fix is here in the bottom if you want to apply manually: http://www.garagegames.com/mg/foru... read more 09/28/2006 (1:54 pm)
Particles not being cleaned up - No mission cleanup group Well - I did dive into this big time :-) After playing around with a stock emitter code for a few... read more 09/28/2006 (1:52 pm)
MS4 Issues - Atlas2, commandToClient, dialog rendering crash 2) We had exactly the same issue, until I tracked it down to the camera.cpp file having changed. Whe... read more 09/28/2006 (11:06 am)
Near plane view frustum issue We changed it back to 0.1f as well in Air Ace - no noticable effects, and we wondered too why the ch... read more 09/28/2006 (11:05 am)
Atlas in game Editor? What I would like is some basic editing functions ingame - not like the full TGE editor, but Atlas s... read more 09/25/2006 (11:52 pm)
Texture vs. Material For now its a must....... very annoying for those plain "only has texture" materials, but a requirem... read more 09/25/2006 (11:46 pm)