Game Development Community

Thomas \"Man of Ice\" Lund's Forum Posts

Thread Post Date Posted
A newbie purchaser with (hopefully) a non-FAQ The quick answer - you get the sources to the engine for $100 with almost unlimited possibilities (F... read more 08/21/2003 (2:35 pm)
Network bandwith Hehe - my record is 150. Crash grabbing on Katabatic and Slapdash.... read more 08/20/2003 (11:17 am)
Torque World/Terrian Editor Only problem is that you could "suddenly" appear in the midst of a battle near the edge. One second ... read more 08/20/2003 (11:14 am)
Network bandwith I can comment on T2 server - I dont think the netcode has changed all that much, but I might be mist... read more 08/19/2003 (8:01 am)
Games` forums slowly take over development ones Nathan: personally I dont mind the gaming part being mixed with the devel part on the site. It makes... read more 08/18/2003 (12:58 am)
Games` forums slowly take over development ones I second that. What I _really_ would like is to have configuration options in my profile. Simp... read more 08/16/2003 (12:03 am)
Playing animation in-game And what was it?... read more 08/15/2003 (2:29 pm)
Model Injection & Screen Resizing I'm out of my league even attempting to answer it, so I wont. Cant help any further, but its a good ... read more 08/15/2003 (1:22 am)
Model Injection & Screen Resizing Good question Derek. I see your need now, and I dont have the answer. Everything is possible hav... read more 08/14/2003 (2:07 pm)
Model Injection & Screen Resizing You got to distinguish by "loading the binary file" from "putting something into the gameworld" P... read more 08/13/2003 (1:02 pm)
CVS/Subversion: Which do you use? What's best? Sorry Ahmaud if it sounded like a personal attack or something. It's not. I've tried to see what you... read more 08/12/2003 (1:27 am)
Playing animation in-game I'm only learning animations myself, so give me a few days and I'll see if I can get it to work. ... read more 08/12/2003 (1:17 am)
Model Injection & Screen Resizing Objects need to be preloaded when the engine start up afaik. That means that the object shapes/codes... read more 08/12/2003 (1:16 am)
CVS/Subversion: Which do you use? What's best? I just think that most of the stuff you can get free/cheap out there has years and years of developm... read more 08/11/2003 (12:46 pm)
CVS/Subversion: Which do you use? What's best? Yeah - CVS is a very very little part of the total management of code deal. And once again you go... read more 08/11/2003 (3:46 am)
CVS/Subversion: Which do you use? What's best? Programmer here - using CVS. Why? Costs, its installed on most systems I know per default and "its w... read more 08/09/2003 (1:37 pm)
Want to work on a project that won't dissolve after 3 months? Oh - agree to that one. That must be reason #1 of them all. I was talking beyond the level of th... read more 08/03/2003 (2:58 pm)
Legends goes beta! Ken: if the game had been feature complete, then you are right. A feature complete product that is r... read more 08/03/2003 (8:24 am)
Want to work on a project that won't dissolve after 3 months? For me the trouble is that very very very few projects (that I've been in or heard of) have good man... read more 08/03/2003 (8:14 am)
Legends goes beta! Beta? If this is beta, then Sierra marketing will hire you guys soon.... Development build is a bet... read more 08/03/2003 (4:27 am)
Hover Vehicle Movement Not alright If you want to avoid being accused of "stealing" the sources without paying, then use... read more 08/01/2003 (2:02 am)
2D C++ Libraries Imho SDL is easier to start on than DirectDraw. Lots and lots of higher level libraries for it too (... read more 06/28/2003 (2:03 am)
Torque Power Tools Same here - if you pack up stuff that is stable, usable and supported, then I would be willing to pa... read more 06/26/2003 (3:05 am)
CD-Key You need to code your own "authentication server". Either as stand alone, or extend the master serve... read more 06/18/2003 (12:58 am)
Working on a gernic event system for Torque Design Patterns >>>>>> home made designs. So if the existing system is something home brew like, the... read more 06/12/2003 (11:20 pm)
Working on a gernic event system for Torque Sound great. I did something similar in a small game engine prototype I made for fun. The spatial... read more 06/08/2003 (8:38 am)
IDE for Linux KDevelop for C++ Eclipse for Java I wonder when there will be a "C++ module for Eclipse". /me be... read more 05/22/2003 (12:38 pm)
Usage of TCPObject from C++ - how? Bump (sorry) - no "flush" command found. But good thought. Does anyone know if the code even work... read more 03/16/2003 (11:59 am)
Master Server Prototype Available One of those classics where you forget to update the zip file with the latest code. Almost as bad... read more 03/11/2003 (7:31 am)
Master Server Prototype Available Hmmm - the code has run for me with no problem - serving lists back on requests. We have used it (an... read more 03/11/2003 (1:25 am)
Master Server Prototype Available What you need to add to make this a "fully" running master server is basically only a cleanup routin... read more 03/10/2003 (11:36 am)
Can I not use the network features in the engine? Yeah - it's quite easy to calculate Typical settings for a T2 server is a packet rate of 32 / sec... read more 03/03/2003 (4:32 am)
Tribes 2 in-game community...how? You will need to code this into your own master servers, and then extend the game clients GUI interf... read more 03/03/2003 (1:11 am)
Master Server Prototype Available Yes - Davids monitor and my master server actually can go hand in hand. The monitor is a scaled down... read more 02/19/2003 (8:02 am)
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