Thomas \"Man of Ice\" Lund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A newbie purchaser with (hopefully) a non-FAQ | The quick answer - you get the sources to the engine for $100 with almost unlimited possibilities (F... read more | 08/21/2003 (2:35 pm) |
| Network bandwith | Hehe - my record is 150. Crash grabbing on Katabatic and Slapdash.... read more | 08/20/2003 (11:17 am) |
| Torque World/Terrian Editor | Only problem is that you could "suddenly" appear in the midst of a battle near the edge. One second ... read more | 08/20/2003 (11:14 am) |
| Network bandwith | I can comment on T2 server - I dont think the netcode has changed all that much, but I might be mist... read more | 08/19/2003 (8:01 am) |
| Games` forums slowly take over development ones | Nathan: personally I dont mind the gaming part being mixed with the devel part on the site. It makes... read more | 08/18/2003 (12:58 am) |
| Games` forums slowly take over development ones | I second that. What I _really_ would like is to have configuration options in my profile. Simp... read more | 08/16/2003 (12:03 am) |
| Playing animation in-game | And what was it?... read more | 08/15/2003 (2:29 pm) |
| Model Injection & Screen Resizing | I'm out of my league even attempting to answer it, so I wont. Cant help any further, but its a good ... read more | 08/15/2003 (1:22 am) |
| Model Injection & Screen Resizing | Good question Derek. I see your need now, and I dont have the answer. Everything is possible hav... read more | 08/14/2003 (2:07 pm) |
| Model Injection & Screen Resizing | You got to distinguish by "loading the binary file" from "putting something into the gameworld" P... read more | 08/13/2003 (1:02 pm) |
| CVS/Subversion: Which do you use? What's best? | Sorry Ahmaud if it sounded like a personal attack or something. It's not. I've tried to see what you... read more | 08/12/2003 (1:27 am) |
| Playing animation in-game | I'm only learning animations myself, so give me a few days and I'll see if I can get it to work. ... read more | 08/12/2003 (1:17 am) |
| Model Injection & Screen Resizing | Objects need to be preloaded when the engine start up afaik. That means that the object shapes/codes... read more | 08/12/2003 (1:16 am) |
| CVS/Subversion: Which do you use? What's best? | I just think that most of the stuff you can get free/cheap out there has years and years of developm... read more | 08/11/2003 (12:46 pm) |
| CVS/Subversion: Which do you use? What's best? | Yeah - CVS is a very very little part of the total management of code deal. And once again you go... read more | 08/11/2003 (3:46 am) |
| CVS/Subversion: Which do you use? What's best? | Programmer here - using CVS. Why? Costs, its installed on most systems I know per default and "its w... read more | 08/09/2003 (1:37 pm) |
| Want to work on a project that won't dissolve after 3 months? | Oh - agree to that one. That must be reason #1 of them all. I was talking beyond the level of th... read more | 08/03/2003 (2:58 pm) |
| Legends goes beta! | Ken: if the game had been feature complete, then you are right. A feature complete product that is r... read more | 08/03/2003 (8:24 am) |
| Want to work on a project that won't dissolve after 3 months? | For me the trouble is that very very very few projects (that I've been in or heard of) have good man... read more | 08/03/2003 (8:14 am) |
| Legends goes beta! | Beta? If this is beta, then Sierra marketing will hire you guys soon.... Development build is a bet... read more | 08/03/2003 (4:27 am) |
| Hover Vehicle Movement | Not alright If you want to avoid being accused of "stealing" the sources without paying, then use... read more | 08/01/2003 (2:02 am) |
| 2D C++ Libraries | Imho SDL is easier to start on than DirectDraw. Lots and lots of higher level libraries for it too (... read more | 06/28/2003 (2:03 am) |
| Torque Power Tools | Same here - if you pack up stuff that is stable, usable and supported, then I would be willing to pa... read more | 06/26/2003 (3:05 am) |
| CD-Key | You need to code your own "authentication server". Either as stand alone, or extend the master serve... read more | 06/18/2003 (12:58 am) |
| Working on a gernic event system for Torque | Design Patterns >>>>>> home made designs. So if the existing system is something home brew like, the... read more | 06/12/2003 (11:20 pm) |
| Working on a gernic event system for Torque | Sound great. I did something similar in a small game engine prototype I made for fun. The spatial... read more | 06/08/2003 (8:38 am) |
| IDE for Linux | KDevelop for C++ Eclipse for Java I wonder when there will be a "C++ module for Eclipse". /me be... read more | 05/22/2003 (12:38 pm) |
| Usage of TCPObject from C++ - how? | Bump (sorry) - no "flush" command found. But good thought. Does anyone know if the code even work... read more | 03/16/2003 (11:59 am) |
| Master Server Prototype Available | One of those classics where you forget to update the zip file with the latest code. Almost as bad... read more | 03/11/2003 (7:31 am) |
| Master Server Prototype Available | Hmmm - the code has run for me with no problem - serving lists back on requests. We have used it (an... read more | 03/11/2003 (1:25 am) |
| Master Server Prototype Available | What you need to add to make this a "fully" running master server is basically only a cleanup routin... read more | 03/10/2003 (11:36 am) |
| Can I not use the network features in the engine? | Yeah - it's quite easy to calculate Typical settings for a T2 server is a packet rate of 32 / sec... read more | 03/03/2003 (4:32 am) |
| Tribes 2 in-game community...how? | You will need to code this into your own master servers, and then extend the game clients GUI interf... read more | 03/03/2003 (1:11 am) |
| Master Server Prototype Available | Yes - Davids monitor and my master server actually can go hand in hand. The monitor is a scaled down... read more | 02/19/2003 (8:02 am) |