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ArchieMD User's Forum Posts

Thread Post Date Posted
Initialization of new Datablock type and "Couldn't find class rep for dynamic class" Solved: The datablock had some issues which were preventing the exposed variables from being set (S... read more 04/21/2010 (1:13 pm)
Advance camera / T3D's Update Mov and Update player - Can a T3D dev peek in please? Did you IMPLEMENT_CONOBJECT OR CO_NETOBJECT? Sounds like it if you are able to step through the cto... read more 04/21/2010 (12:31 pm)
Is it possible for client to send command to server in engine? fyi, there are different macros for unidirectional events, and they are cleverly (ha!) named... htt... read more 04/21/2010 (11:54 am)
Server -> Client events This is a really old thread, but seemingly the only one that deals w/ the unidirectional netevents. ... read more 04/21/2010 (11:45 am)
Non-conobject class Updating... Running in VS2005, in AbstractClassRep::create, which contains the assert "Could... read more 04/20/2010 (2:53 pm)
Non-conobject class Debugging from the engine side, the objects are all instantiated, but the datablocks coming in are f... read more 04/20/2010 (1:06 pm)
Non-conobject class I have the same problem with 3 classes I've created and am now trying to use in script. All 3 have ... read more 04/20/2010 (12:48 pm)
Is it possible for client to send command to server in engine? Great explanation. I have a question about a use-case though: I have an external library that ca... read more 04/19/2010 (12:35 pm)
Torque::UUID Like I said, no need to refactor if the code was written correctly in the first place, which it wasn... read more 04/15/2010 (2:37 pm)
Torque::UUID A followup: You really shouldn't have an issue with Torque::UUID and ::UUID, though I don't see t... read more 04/15/2010 (1:35 pm)
Adding to Player class unnecessary post there steve... read more 03/03/2010 (9:45 am)
Adding to Player class anyone have a working subclassed player that they want to post?... read more 03/03/2010 (9:21 am)
Calling client side Hey Jendrik, How would you then call Ball::foo() from the console? Does serverCmdFooBar(XXXX) do... read more 03/01/2010 (3:15 pm)
Animaion for Torque Does this tutorial still exist? ... read more 03/01/2010 (8:00 am)
Blend sequence troubles did you get the blend animations working?... read more 03/01/2010 (7:53 am)
Non-look/arm Blend Animations did you ever get this working?... read more 03/01/2010 (7:51 am)
Animation Blending and Layering hahaha, of course there isn't.... read more 03/01/2010 (7:48 am)
Using ATL or really anything with Torque causes shitstorms Rene... read more 02/23/2010 (10:50 am)
Using ATL or really anything with Torque causes shitstorms Rene is awesome.... read more 02/23/2010 (10:49 am)
Using ATL or really anything with Torque causes shitstorms Hey man, GG's (yours?) uneducated coding practices are costing our company a bunch of money. I'm st... read more 02/23/2010 (10:42 am)
Add a widget to World Editor? Like this: http://www.torquepowered.com/community/resources/view/9093 Smart idea, wonder why it did... read more 02/17/2010 (4:58 pm)
Add a widget to World Editor? Thanks for the suggestion. I thought about doing it that way originally... but I would need to cont... read more 02/17/2010 (4:27 pm)
Unexpected z buffer behavior Will do. In the meantime, maybe a hint at how to get the z buffer to work correctly?... read more 02/05/2010 (6:20 pm)
setTransform / packUpdate not propagating position to World Editor ah, I see it now. Thanks Rene. ... read more 02/05/2010 (12:23 pm)
setTransform / packUpdate not propagating position to World Editor Yep, it's 3,7,11 not 12,13,14. That's exactly why every matrix class needs a setTranslation method.... read more 02/05/2010 (12:04 pm)
setTransform / packUpdate not propagating position to World Editor [code] // Let the Parent read any info it sent Parent::unpackUpdate(conn, stream); if ... read more 02/05/2010 (11:48 am)
background image behind 3d scene fyi, to do this as a sceneobject: in your render callback, 1)unproject screen to world for the 4 c... read more 02/02/2010 (10:43 am)
background image behind 3d scene Your bias is showing. Sure it's intuitive if you were the one that designed torque that way. But it... read more 02/01/2010 (3:00 pm)
background image behind 3d scene So Torque's view is that 2D interface elements should not conceptually be "on top" of the ... read more 02/01/2010 (1:42 pm)
background image behind 3d scene Hmm, I was hoping not to have to go the route of gui objects, because it's counter intuitive. Gui o... read more 02/01/2010 (1:36 pm)
Rendering a background w/ ortho projection backface culling is off, so i don't think that's it. plus, it is visible if I leave perspective proj... read more 01/29/2010 (6:26 pm)
Texture profile being changed behind the scenes? Edit: I'm talking about locking in [code] GFXD3D9TextureObject::lock [/code] Another problem,... read more 01/26/2010 (7:00 pm)
Locking texture fails Update: can't lockRect a texture with a Dynamic flag (not related to the Dynamic + KeepBitmap bug). ... read more 01/26/2010 (5:58 pm)
TGEA 1.8.1: (Texture profiles) KeepBitmap and Dynamic = Crash Can you explain this: "keeping a GBitmap object outside of the texture that is used to rebui... read more 01/26/2010 (4:22 pm)
getBitmap Cannot access GFXDefaultStaticDiffuseProfile ... help? I've tried Steven's first method, but getBitmap crashes (the texture ptr is valid though). The GFXL... read more 01/26/2010 (3:40 pm)
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