ArchieMD User's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Initialization of new Datablock type and "Couldn't find class rep for dynamic class" | Solved: The datablock had some issues which were preventing the exposed variables from being set (S... read more | 04/21/2010 (1:13 pm) |
| Advance camera / T3D's Update Mov and Update player - Can a T3D dev peek in please? | Did you IMPLEMENT_CONOBJECT OR CO_NETOBJECT? Sounds like it if you are able to step through the cto... read more | 04/21/2010 (12:31 pm) |
| Is it possible for client to send command to server in engine? | fyi, there are different macros for unidirectional events, and they are cleverly (ha!) named... htt... read more | 04/21/2010 (11:54 am) |
| Server -> Client events | This is a really old thread, but seemingly the only one that deals w/ the unidirectional netevents. ... read more | 04/21/2010 (11:45 am) |
| Non-conobject class | Updating... Running in VS2005, in AbstractClassRep::create, which contains the assert "Could... read more | 04/20/2010 (2:53 pm) |
| Non-conobject class | Debugging from the engine side, the objects are all instantiated, but the datablocks coming in are f... read more | 04/20/2010 (1:06 pm) |
| Non-conobject class | I have the same problem with 3 classes I've created and am now trying to use in script. All 3 have ... read more | 04/20/2010 (12:48 pm) |
| Is it possible for client to send command to server in engine? | Great explanation. I have a question about a use-case though: I have an external library that ca... read more | 04/19/2010 (12:35 pm) |
| Torque::UUID | Like I said, no need to refactor if the code was written correctly in the first place, which it wasn... read more | 04/15/2010 (2:37 pm) |
| Torque::UUID | A followup: You really shouldn't have an issue with Torque::UUID and ::UUID, though I don't see t... read more | 04/15/2010 (1:35 pm) |
| Adding to Player class | unnecessary post there steve... read more | 03/03/2010 (9:45 am) |
| Adding to Player class | anyone have a working subclassed player that they want to post?... read more | 03/03/2010 (9:21 am) |
| Calling client side | Hey Jendrik, How would you then call Ball::foo() from the console? Does serverCmdFooBar(XXXX) do... read more | 03/01/2010 (3:15 pm) |
| Animaion for Torque | Does this tutorial still exist? ... read more | 03/01/2010 (8:00 am) |
| Blend sequence troubles | did you get the blend animations working?... read more | 03/01/2010 (7:53 am) |
| Non-look/arm Blend Animations | did you ever get this working?... read more | 03/01/2010 (7:51 am) |
| Animation Blending and Layering | hahaha, of course there isn't.... read more | 03/01/2010 (7:48 am) |
| Using ATL or really anything with Torque causes shitstorms | Rene... read more | 02/23/2010 (10:50 am) |
| Using ATL or really anything with Torque causes shitstorms | Rene is awesome.... read more | 02/23/2010 (10:49 am) |
| Using ATL or really anything with Torque causes shitstorms | Hey man, GG's (yours?) uneducated coding practices are costing our company a bunch of money. I'm st... read more | 02/23/2010 (10:42 am) |
| Add a widget to World Editor? | Like this: http://www.torquepowered.com/community/resources/view/9093 Smart idea, wonder why it did... read more | 02/17/2010 (4:58 pm) |
| Add a widget to World Editor? | Thanks for the suggestion. I thought about doing it that way originally... but I would need to cont... read more | 02/17/2010 (4:27 pm) |
| Unexpected z buffer behavior | Will do. In the meantime, maybe a hint at how to get the z buffer to work correctly?... read more | 02/05/2010 (6:20 pm) |
| setTransform / packUpdate not propagating position to World Editor | ah, I see it now. Thanks Rene. ... read more | 02/05/2010 (12:23 pm) |
| setTransform / packUpdate not propagating position to World Editor | Yep, it's 3,7,11 not 12,13,14. That's exactly why every matrix class needs a setTranslation method.... read more | 02/05/2010 (12:04 pm) |
| setTransform / packUpdate not propagating position to World Editor | [code] // Let the Parent read any info it sent Parent::unpackUpdate(conn, stream); if ... read more | 02/05/2010 (11:48 am) |
| background image behind 3d scene | fyi, to do this as a sceneobject: in your render callback, 1)unproject screen to world for the 4 c... read more | 02/02/2010 (10:43 am) |
| background image behind 3d scene | Your bias is showing. Sure it's intuitive if you were the one that designed torque that way. But it... read more | 02/01/2010 (3:00 pm) |
| background image behind 3d scene | So Torque's view is that 2D interface elements should not conceptually be "on top" of the ... read more | 02/01/2010 (1:42 pm) |
| background image behind 3d scene | Hmm, I was hoping not to have to go the route of gui objects, because it's counter intuitive. Gui o... read more | 02/01/2010 (1:36 pm) |
| Rendering a background w/ ortho projection | backface culling is off, so i don't think that's it. plus, it is visible if I leave perspective proj... read more | 01/29/2010 (6:26 pm) |
| Texture profile being changed behind the scenes? | Edit: I'm talking about locking in [code] GFXD3D9TextureObject::lock [/code] Another problem,... read more | 01/26/2010 (7:00 pm) |
| Locking texture fails | Update: can't lockRect a texture with a Dynamic flag (not related to the Dynamic + KeepBitmap bug). ... read more | 01/26/2010 (5:58 pm) |
| TGEA 1.8.1: (Texture profiles) KeepBitmap and Dynamic = Crash | Can you explain this: "keeping a GBitmap object outside of the texture that is used to rebui... read more | 01/26/2010 (4:22 pm) |
| getBitmap Cannot access GFXDefaultStaticDiffuseProfile ... help? | I've tried Steven's first method, but getBitmap crashes (the texture ptr is valid though). The GFXL... read more | 01/26/2010 (3:40 pm) |