Game Development Community

Jeremy Alessi's Forum Posts

Thread Post Date Posted
Creating an independant level (mis) generator That explains a bit better. People still seem to feel that it leaves a bit to be desired though. I... read more 04/15/2005 (12:29 am)
Creating an independant level (mis) generator I don't think they'd really support such a product. As Dirk said throwing a bunch of .difs around a... read more 04/15/2005 (12:04 am)
Mac mini Sounds good to me! Man I love it when I think better of posting a question and go and search the fo... read more 04/14/2005 (9:51 pm)
3D Game Studio A6--Anyone Tried It? Heh, Torque is cross platform, has made a slew of killer games with supportive multiplayer communiti... read more 04/14/2005 (9:45 pm)
Creating an independant level (mis) generator Why is this necessary is what I keep wondering? If someone can use the built in editor why would th... read more 04/14/2005 (7:34 pm)
Normal Bump Maps: Stay out of the water! That was totally wicked!... read more 04/14/2005 (7:24 pm)
PC's In The Toilet... An Opportunity?? I also think the consoles will dominate the PC ... especially with Internet connectivity allowing In... read more 04/12/2005 (6:40 pm)
So ya wanna be a game designer? Good article. Sometimes I'm so thankful that I'll sit for hours and hours and hours on end and I ca... read more 04/12/2005 (4:18 pm)
Ragdoll issue... Just submitted a code snippet!... read more 04/12/2005 (12:17 am)
Ragdoll issue... Found it!... read more 04/11/2005 (11:17 pm)
Ragdoll issue... Someone must know!!! I can see the SetActionThread() and this seems to be the key but I cannot seem... read more 04/11/2005 (10:21 pm)
How long did you take reading it? I read different parts of the book at different times instead of reading it in a linear fasion. Mos... read more 04/10/2005 (11:18 pm)
I heard of torque is good at first shoot game and etc.but Not all of them but a good portion were. Aerial Antics, Void War, 3D Mah Jong, Bridge Construction ... read more 04/09/2005 (10:58 am)
Ball and Chain physics?... Did Gish use any Torque 2D? I thought it was their own custom engine? What's the correlation?... read more 04/08/2005 (8:22 pm)
Logo Requirement Now On Product Page Ouch man ... well you do what you can. I still can't believe anyone would have a problem with this!... read more 04/08/2005 (7:12 pm)
How to - restrict Player Area Put in a wall that pushes the player back ... a static shape which is alpha blended out. Or just us... read more 04/06/2005 (11:53 pm)
I think Torque2D is just what gaming needs... I think that consoles and PC's were probably different stories. I didn't play many PC games when I ... read more 04/04/2005 (12:33 pm)
I think Torque2D is just what gaming needs... I have to agree with Joshua and Jeff. Older players are comparing their [b]feelings[/b] of seeing... read more 04/04/2005 (11:39 am)
I think Torque2D is just what gaming needs... You're very jaded. It's great that you appreciate Torque 2D which is an amazing tool but your outlo... read more 04/03/2005 (11:50 pm)
Anyone know how to use the editor? I was able to do some cool things with the particle editor but I had to take some time to learn what... read more 04/01/2005 (5:01 pm)
Overtime for EA Employees [quote] When I look at America's history I come to the conclusion that when a group's rights are be... read more 04/01/2005 (4:49 pm)
How to keep GUI graphics quality consistant at all resolutions? I use relative depending on where I want the button ... there are some places where you don't need i... read more 03/31/2005 (10:04 pm)
How to keep GUI graphics quality consistant at all resolutions? That isn't the resolution in pixels ... what size are the images in pixels? For example I just made... read more 03/31/2005 (8:55 pm)
How to keep GUI graphics quality consistant at all resolutions? What resolution are the bitmaps? If you go to low they are going to look rough unless you are at a ... read more 03/31/2005 (8:09 pm)
Censorship in Illinois This is stupid ... I don't know about everyone else but I grew up playing violent games like Mortal ... read more 03/31/2005 (1:19 pm)
Wow, this is interesting for all developers of 3D games/engines Yeah ... but of course if you came up with some brilliant software routine you (I know I would) want... read more 03/31/2005 (8:50 am)
Wow, this is interesting for all developers of 3D games/engines Grrrrr....... read more 03/31/2005 (8:48 am)
A Literal Programming Language There's actually a language out there that does that already ... however once you know how to code .... read more 03/29/2005 (11:33 am)
Race position (1st place, 2nd place etc) I'm pretty sure the Realm Wars demo (one of the Torque demos) includes an AI player running around a... read more 03/23/2005 (10:38 pm)
What do you think about a GarageGames Steam? I think Garage Games simply needs more regular marketing. Personally, I think Steam is ok ... but I... read more 03/23/2005 (9:31 pm)
Race position (1st place, 2nd place etc) You should be using a spline path with many points on it to determine position. This gives you a hi... read more 03/23/2005 (1:48 pm)
Getting better FPS in TGE 100k polygons is a fair bit to render and light but without collision it should be doable on somethi... read more 03/22/2005 (4:04 pm)
Indies, the last hope... One other thing to remember is that 90% of what was communicated in that room wasn't in the speech.... read more 03/22/2005 (11:15 am)
Indies, the last hope... [quote] rants, though sometimes needed, fall under talking and I think should be done sparringly be... read more 03/22/2005 (10:51 am)
Getting better FPS in TGE I don't think your problem is all polygon related ... it's also collision related ... if the level i... read more 03/22/2005 (10:31 am)
Jumping Yeah ... I totally overkilled it with the constantimpulse ... wasn't really thinking about the meani... read more 03/22/2005 (12:24 am)
Jumping Isn't there a constantImpulseForce or something like that? There's also a setConstantImpulseAngle o... read more 03/22/2005 (12:08 am)
Player Selection Oh, figured it out ... you need to also add $playerArmor or whatever to the %conn.setConnectArgs() i... read more 03/22/2005 (12:04 am)
Player Selection I'm trying to do this ... however my switch always defaults and loads whatever player type I have in... read more 03/21/2005 (11:44 pm)
Truespace upgrade questions For Torque you only need Gamespace. I think Truespace is overkill.... read more 03/21/2005 (8:33 pm)
Indies, the last hope... Physics ;)... read more 03/21/2005 (12:22 am)
Indies, the last hope... Well, I thought there were some implicit solutions in her rant. Don't make games glofifying only ce... read more 03/21/2005 (12:00 am)
Indies, the last hope... I thought it was very good actually. They were whining but with good reason this industry could use... read more 03/20/2005 (4:58 pm)
--- Yeah I think now with Torque2D you might see them expand their lineup of games.... read more 03/17/2005 (2:38 pm)
Shield based fps This sounds like a good concept for a sim of some sort but not for a FPS ... complicates things too ... read more 03/17/2005 (2:35 pm)
---- I haven't used CShop since version 4 (I think it may still be in that version) ... but the last time... read more 03/17/2005 (1:49 pm)
We'd still be playing Pong without WHOM? At least they've got to be reading Game Developer to see that ad...... read more 03/17/2005 (1:46 pm)
We'd still be playing Pong without WHOM? In a few more years the industry will probably be dependent on degrees from schools like these. Whe... read more 03/17/2005 (10:03 am)
What do you do when your motivation seems gone? My recommendation is to have several activities that you are competing in and can win at. For examp... read more 03/17/2005 (9:23 am)
We'd still be playing Pong without WHOM? I'm willing to bet the guy never said that. Marketing quotes are often false so wouldn't assume the... read more 03/16/2005 (7:49 pm)