Jeremy Alessi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Creating an independant level (mis) generator | That explains a bit better. People still seem to feel that it leaves a bit to be desired though. I... read more | 04/15/2005 (12:29 am) |
| Creating an independant level (mis) generator | I don't think they'd really support such a product. As Dirk said throwing a bunch of .difs around a... read more | 04/15/2005 (12:04 am) |
| Mac mini | Sounds good to me! Man I love it when I think better of posting a question and go and search the fo... read more | 04/14/2005 (9:51 pm) |
| 3D Game Studio A6--Anyone Tried It? | Heh, Torque is cross platform, has made a slew of killer games with supportive multiplayer communiti... read more | 04/14/2005 (9:45 pm) |
| Creating an independant level (mis) generator | Why is this necessary is what I keep wondering? If someone can use the built in editor why would th... read more | 04/14/2005 (7:34 pm) |
| Normal Bump Maps: Stay out of the water! | That was totally wicked!... read more | 04/14/2005 (7:24 pm) |
| PC's In The Toilet... An Opportunity?? | I also think the consoles will dominate the PC ... especially with Internet connectivity allowing In... read more | 04/12/2005 (6:40 pm) |
| So ya wanna be a game designer? | Good article. Sometimes I'm so thankful that I'll sit for hours and hours and hours on end and I ca... read more | 04/12/2005 (4:18 pm) |
| Ragdoll issue... | Just submitted a code snippet!... read more | 04/12/2005 (12:17 am) |
| Ragdoll issue... | Found it!... read more | 04/11/2005 (11:17 pm) |
| Ragdoll issue... | Someone must know!!! I can see the SetActionThread() and this seems to be the key but I cannot seem... read more | 04/11/2005 (10:21 pm) |
| How long did you take reading it? | I read different parts of the book at different times instead of reading it in a linear fasion. Mos... read more | 04/10/2005 (11:18 pm) |
| I heard of torque is good at first shoot game and etc.but | Not all of them but a good portion were. Aerial Antics, Void War, 3D Mah Jong, Bridge Construction ... read more | 04/09/2005 (10:58 am) |
| Ball and Chain physics?... | Did Gish use any Torque 2D? I thought it was their own custom engine? What's the correlation?... read more | 04/08/2005 (8:22 pm) |
| Logo Requirement Now On Product Page | Ouch man ... well you do what you can. I still can't believe anyone would have a problem with this!... read more | 04/08/2005 (7:12 pm) |
| How to - restrict Player Area | Put in a wall that pushes the player back ... a static shape which is alpha blended out. Or just us... read more | 04/06/2005 (11:53 pm) |
| I think Torque2D is just what gaming needs... | I think that consoles and PC's were probably different stories. I didn't play many PC games when I ... read more | 04/04/2005 (12:33 pm) |
| I think Torque2D is just what gaming needs... | I have to agree with Joshua and Jeff. Older players are comparing their [b]feelings[/b] of seeing... read more | 04/04/2005 (11:39 am) |
| I think Torque2D is just what gaming needs... | You're very jaded. It's great that you appreciate Torque 2D which is an amazing tool but your outlo... read more | 04/03/2005 (11:50 pm) |
| Anyone know how to use the editor? | I was able to do some cool things with the particle editor but I had to take some time to learn what... read more | 04/01/2005 (5:01 pm) |
| Overtime for EA Employees | [quote] When I look at America's history I come to the conclusion that when a group's rights are be... read more | 04/01/2005 (4:49 pm) |
| How to keep GUI graphics quality consistant at all resolutions? | I use relative depending on where I want the button ... there are some places where you don't need i... read more | 03/31/2005 (10:04 pm) |
| How to keep GUI graphics quality consistant at all resolutions? | That isn't the resolution in pixels ... what size are the images in pixels? For example I just made... read more | 03/31/2005 (8:55 pm) |
| How to keep GUI graphics quality consistant at all resolutions? | What resolution are the bitmaps? If you go to low they are going to look rough unless you are at a ... read more | 03/31/2005 (8:09 pm) |
| Censorship in Illinois | This is stupid ... I don't know about everyone else but I grew up playing violent games like Mortal ... read more | 03/31/2005 (1:19 pm) |
| Wow, this is interesting for all developers of 3D games/engines | Yeah ... but of course if you came up with some brilliant software routine you (I know I would) want... read more | 03/31/2005 (8:50 am) |
| Wow, this is interesting for all developers of 3D games/engines | Grrrrr....... read more | 03/31/2005 (8:48 am) |
| A Literal Programming Language | There's actually a language out there that does that already ... however once you know how to code .... read more | 03/29/2005 (11:33 am) |
| Race position (1st place, 2nd place etc) | I'm pretty sure the Realm Wars demo (one of the Torque demos) includes an AI player running around a... read more | 03/23/2005 (10:38 pm) |
| What do you think about a GarageGames Steam? | I think Garage Games simply needs more regular marketing. Personally, I think Steam is ok ... but I... read more | 03/23/2005 (9:31 pm) |
| Race position (1st place, 2nd place etc) | You should be using a spline path with many points on it to determine position. This gives you a hi... read more | 03/23/2005 (1:48 pm) |
| Getting better FPS in TGE | 100k polygons is a fair bit to render and light but without collision it should be doable on somethi... read more | 03/22/2005 (4:04 pm) |
| Indies, the last hope... | One other thing to remember is that 90% of what was communicated in that room wasn't in the speech.... read more | 03/22/2005 (11:15 am) |
| Indies, the last hope... | [quote] rants, though sometimes needed, fall under talking and I think should be done sparringly be... read more | 03/22/2005 (10:51 am) |
| Getting better FPS in TGE | I don't think your problem is all polygon related ... it's also collision related ... if the level i... read more | 03/22/2005 (10:31 am) |
| Jumping | Yeah ... I totally overkilled it with the constantimpulse ... wasn't really thinking about the meani... read more | 03/22/2005 (12:24 am) |
| Jumping | Isn't there a constantImpulseForce or something like that? There's also a setConstantImpulseAngle o... read more | 03/22/2005 (12:08 am) |
| Player Selection | Oh, figured it out ... you need to also add $playerArmor or whatever to the %conn.setConnectArgs() i... read more | 03/22/2005 (12:04 am) |
| Player Selection | I'm trying to do this ... however my switch always defaults and loads whatever player type I have in... read more | 03/21/2005 (11:44 pm) |
| Truespace upgrade questions | For Torque you only need Gamespace. I think Truespace is overkill.... read more | 03/21/2005 (8:33 pm) |
| Indies, the last hope... | Physics ;)... read more | 03/21/2005 (12:22 am) |
| Indies, the last hope... | Well, I thought there were some implicit solutions in her rant. Don't make games glofifying only ce... read more | 03/21/2005 (12:00 am) |
| Indies, the last hope... | I thought it was very good actually. They were whining but with good reason this industry could use... read more | 03/20/2005 (4:58 pm) |
| --- | Yeah I think now with Torque2D you might see them expand their lineup of games.... read more | 03/17/2005 (2:38 pm) |
| Shield based fps | This sounds like a good concept for a sim of some sort but not for a FPS ... complicates things too ... read more | 03/17/2005 (2:35 pm) |
| ---- | I haven't used CShop since version 4 (I think it may still be in that version) ... but the last time... read more | 03/17/2005 (1:49 pm) |
| We'd still be playing Pong without WHOM? | At least they've got to be reading Game Developer to see that ad...... read more | 03/17/2005 (1:46 pm) |
| We'd still be playing Pong without WHOM? | In a few more years the industry will probably be dependent on degrees from schools like these. Whe... read more | 03/17/2005 (10:03 am) |
| What do you do when your motivation seems gone? | My recommendation is to have several activities that you are competing in and can win at. For examp... read more | 03/17/2005 (9:23 am) |
| We'd still be playing Pong without WHOM? | I'm willing to bet the guy never said that. Marketing quotes are often false so wouldn't assume the... read more | 03/16/2005 (7:49 pm) |