Jeremy Alessi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ragdoll and other physically based interactions | Yeah, do it in 3D with TGE!... read more | 05/03/2005 (10:02 pm) |
| Upgraded to OSX 10.4. Now my sound doesn't work | ... OH wait a sec ... what worked best was actually using the OpenAL from Marble Blast (if you have ... read more | 05/03/2005 (9:59 pm) |
| Upgraded to OSX 10.4. Now my sound doesn't work | You can always get the new driver and reinstall it. Here's the actual link. http://ftp.iasi.rd... read more | 05/03/2005 (9:10 pm) |
| What have been your biggest challenges so far? | My biggest limitation now seems to be the fact that I have no one to work with face to face. Workin... read more | 05/03/2005 (8:28 pm) |
| XCode 2.0 Steps to compile | As far as I know you need an older version of OpenAL which was compatible when Torque was first crea... read more | 05/03/2005 (7:09 pm) |
| Upgraded to OSX 10.4. Now my sound doesn't work | You need to get the older OpenAL sound drivers. Read this post: http://www.garagegames.com/mg/... read more | 05/03/2005 (7:07 pm) |
| All-in-one | I'm not sure why you're asking people on this forum for a plan or if this is even for real... F... read more | 05/01/2005 (12:08 am) |
| So..... ANy UC2 players in here? | Unreal Championship 2 on Xbox ... I checked it out on a demo mainly because King of the Mountain ... read more | 04/30/2005 (9:03 pm) |
| Why such negativity associated with FPS | Heh, I'm working on a T/FPS but it's a little bit of a different idea. I think people just don't wa... read more | 04/30/2005 (9:23 am) |
| Congrats Matt! | Congratulations!... read more | 04/29/2005 (3:28 am) |
| Interesting Xbox 2/PC Convergence... | Or they could just release a USB Xbox controller and an Xbox Keyboard and Mouse and recommend them w... read more | 04/27/2005 (1:19 pm) |
| Add files VC++ 6.0 | I had just placed them under the wrong directory by mistake when I used the Add Files tool ;)... read more | 04/27/2005 (9:43 am) |
| Dynamic Objects | Yeah, I was going to ask whether you just wanted to dynamically create and render them or if you wan... read more | 04/27/2005 (2:50 am) |
| Performance on PowerBook 1.5Ghz | Don't games always use almost 100% of the CPU? I thought that was fairly standard. As for the stut... read more | 04/26/2005 (11:40 pm) |
| Mac/Pc Downloads | That would be cool ... but I think the OEM game license is completely different from the standard ga... read more | 04/26/2005 (2:00 pm) |
| First UV and texture. Crits? | So with Blender you can UV map a .dif? I've been wondering about that ... the gS .map exporter does... read more | 04/23/2005 (9:11 am) |
| .dif texture scale | Works fine to adjust the texture reps ... however the repititions just don't look the same in the mo... read more | 04/22/2005 (9:51 pm) |
| .dif texture scale | Cool, I'll have to look at that. I'm about to find out if setting the repititions to .1 in gS works... read more | 04/22/2005 (8:54 pm) |
| .dif texture scale | Didn't work ... using the UV map it's better but it still doesn't match what the modeler looks like ... read more | 04/22/2005 (6:54 pm) |
| .dif texture scale | The texture is fine it's the tiling ... on the .dif it's tiling too much. I've gone and used a UV M... read more | 04/22/2005 (6:38 pm) |
| .dif lacks textures | Yes, that was the problem! Thanks!... read more | 04/22/2005 (3:54 pm) |
| .dif lacks textures | Ah! That could be the problem!... read more | 04/22/2005 (3:50 pm) |
| Best Selling Computer Game of All Time? | Halo ... eh? The Guinness Book must not be what it used to because that's utter BS. I know Pokemon... read more | 04/20/2005 (6:20 pm) |
| T2D, Mac OSX, and Open AL - Common issues explained | Yep, and if I take OpenAL.framework out of the Torque Demo bundle it loads the 1.2.1 framework insta... read more | 04/18/2005 (5:44 pm) |
| T2D, Mac OSX, and Open AL - Common issues explained | Well, my app is using the bundled drivers ... I installed the newest OpenAL which didn't work ... an... read more | 04/18/2005 (5:38 pm) |
| T2D, Mac OSX, and Open AL - Common issues explained | Man, using Con::printf("stuff"); I can see that your code is doing what it's supposed to do and it's... read more | 04/18/2005 (5:29 pm) |
| Mac G3 good enough to make T2d conversions? | Get a Mac Mini ... $499 and it runs everything Torque great!... read more | 04/17/2005 (11:52 pm) |
| T2D, Mac OSX, and Open AL - Common issues explained | Could this becaused because I don't have my main.cs etc... inside the the app? Both Orbz and MB hav... read more | 04/17/2005 (11:25 pm) |
| T2D, Mac OSX, and Open AL - Common issues explained |
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04/17/2005 (11:03 pm) |
| T2D, Mac OSX, and Open AL - Common issues explained | This is a great resource ... however I cannot get it to work. It will not use the embedded OpenAL .... read more | 04/17/2005 (9:49 pm) |
| Bundling OpenAL with T2D app on OSX | Marble Blast works and KOTM doesn't ... and they have the identical framework which I can clearly se... read more | 04/17/2005 (9:02 pm) |
| Bundling OpenAL with T2D app on OSX | I didn't work with either framework. At this point I'm sure it's something stupid ... it always is!... read more | 04/17/2005 (8:33 pm) |
| Bundling OpenAL with T2D app on OSX | Interesting! I have the same ones that came with Marble Blast though which works well for it. I'm ... read more | 04/17/2005 (8:19 pm) |
| Bundling OpenAL with T2D app on OSX | I'm getting this error: dyld: /Users/jeremyalessi/Desktop/KingOfTheMountainBuild/Torque Demo OSX.... read more | 04/17/2005 (7:37 pm) |
| Bundling OpenAL with T2D app on OSX | The thing is I want it to work without having OpenAL.framework on the Mac already. If it's in Syste... read more | 04/17/2005 (7:24 pm) |
| Bundling OpenAL with T2D app on OSX | Ugh ... it's trying to still look for OpenAL from Library/Frameworks under OSX instead of using the ... read more | 04/17/2005 (5:57 pm) |
| Bundling OpenAL with T2D app on OSX | The shooter demo must not have them bundled. I'm personally finding it impossible to get the bundle... read more | 04/17/2005 (5:53 pm) |
| Bundling OpenAL with T2D app on OSX | In this case it automatically makes a reference and pastes it. So far I haven't had problems. Mac ... read more | 04/17/2005 (4:41 pm) |
| Embedding OpenAL inside app bundle | Well, I got the old drivers ... but I can't seem to get it included in the App bundle ... or rather ... read more | 04/17/2005 (4:03 pm) |
| Bundling OpenAL with T2D app on OSX | Oh, hold up let me get you the code ... [quote] David "FenrirWolf" Grace Member Posted: Mar 1... read more | 04/17/2005 (12:05 pm) |
| Bundling OpenAL with T2D app on OSX | I just did this with TGE last night and I got my Mac on Friday. First you need the older drivers. ... read more | 04/17/2005 (11:11 am) |
| OpenAL won't work | Whew! Josh thanks for those links to the older OpenAL framework stuff ... fixed my problems!... read more | 04/16/2005 (11:59 pm) |
| Embedding OpenAL inside app bundle | I still can't get the sound to work no matter where I put the OpenAL.framework. It appears to be co... read more | 04/16/2005 (10:27 pm) |
| Embedding OpenAL inside app bundle | Figured it out.... read more | 04/16/2005 (4:14 pm) |
| Slow down problems on mac | Man, I can't wait for this stuff to come out! I want my Mac version to kick butt ... although I mus... read more | 04/16/2005 (4:09 pm) |
| Embedding OpenAL inside app bundle | I used the code you posted and I have the AGL.Framework under Macintosh HD/System/Library/Framew... read more | 04/16/2005 (4:02 pm) |
| Book good for an experienced coder? | I could have gotten through without the book just fine. However, I think it was still worth having ... read more | 04/15/2005 (8:40 pm) |
| Mac mini | Well, I just ran it on my new Mini and it runs beautifully! It stutters every now and again but it'... read more | 04/15/2005 (6:14 pm) |
| Mac mini | So the stuttering ... how excessive? Would it make the game unplayable? I'll probably get it and d... read more | 04/15/2005 (7:28 am) |
| Mac mini | What kind of framerates do you get? Does the standard Torque demo run good with it?... read more | 04/15/2005 (7:04 am) |