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Jeremy Alessi's Forum Posts

Thread Post Date Posted
Ragdoll and other physically based interactions Yeah, do it in 3D with TGE!... read more 05/03/2005 (10:02 pm)
Upgraded to OSX 10.4. Now my sound doesn't work ... OH wait a sec ... what worked best was actually using the OpenAL from Marble Blast (if you have ... read more 05/03/2005 (9:59 pm)
Upgraded to OSX 10.4. Now my sound doesn't work You can always get the new driver and reinstall it. Here's the actual link. http://ftp.iasi.rd... read more 05/03/2005 (9:10 pm)
What have been your biggest challenges so far? My biggest limitation now seems to be the fact that I have no one to work with face to face. Workin... read more 05/03/2005 (8:28 pm)
XCode 2.0 Steps to compile As far as I know you need an older version of OpenAL which was compatible when Torque was first crea... read more 05/03/2005 (7:09 pm)
Upgraded to OSX 10.4. Now my sound doesn't work You need to get the older OpenAL sound drivers. Read this post: http://www.garagegames.com/mg/... read more 05/03/2005 (7:07 pm)
All-in-one I'm not sure why you're asking people on this forum for a plan or if this is even for real... F... read more 05/01/2005 (12:08 am)
So..... ANy UC2 players in here? Unreal Championship 2 on Xbox ... I checked it out on a demo mainly because King of the Mountain ... read more 04/30/2005 (9:03 pm)
Why such negativity associated with FPS Heh, I'm working on a T/FPS but it's a little bit of a different idea. I think people just don't wa... read more 04/30/2005 (9:23 am)
Congrats Matt! Congratulations!... read more 04/29/2005 (3:28 am)
Interesting Xbox 2/PC Convergence... Or they could just release a USB Xbox controller and an Xbox Keyboard and Mouse and recommend them w... read more 04/27/2005 (1:19 pm)
Add files VC++ 6.0 I had just placed them under the wrong directory by mistake when I used the Add Files tool ;)... read more 04/27/2005 (9:43 am)
Dynamic Objects Yeah, I was going to ask whether you just wanted to dynamically create and render them or if you wan... read more 04/27/2005 (2:50 am)
Performance on PowerBook 1.5Ghz Don't games always use almost 100% of the CPU? I thought that was fairly standard. As for the stut... read more 04/26/2005 (11:40 pm)
Mac/Pc Downloads That would be cool ... but I think the OEM game license is completely different from the standard ga... read more 04/26/2005 (2:00 pm)
First UV and texture. Crits? So with Blender you can UV map a .dif? I've been wondering about that ... the gS .map exporter does... read more 04/23/2005 (9:11 am)
.dif texture scale Works fine to adjust the texture reps ... however the repititions just don't look the same in the mo... read more 04/22/2005 (9:51 pm)
.dif texture scale Cool, I'll have to look at that. I'm about to find out if setting the repititions to .1 in gS works... read more 04/22/2005 (8:54 pm)
.dif texture scale Didn't work ... using the UV map it's better but it still doesn't match what the modeler looks like ... read more 04/22/2005 (6:54 pm)
.dif texture scale The texture is fine it's the tiling ... on the .dif it's tiling too much. I've gone and used a UV M... read more 04/22/2005 (6:38 pm)
.dif lacks textures Yes, that was the problem! Thanks!... read more 04/22/2005 (3:54 pm)
.dif lacks textures Ah! That could be the problem!... read more 04/22/2005 (3:50 pm)
Best Selling Computer Game of All Time? Halo ... eh? The Guinness Book must not be what it used to because that's utter BS. I know Pokemon... read more 04/20/2005 (6:20 pm)
T2D, Mac OSX, and Open AL - Common issues explained Yep, and if I take OpenAL.framework out of the Torque Demo bundle it loads the 1.2.1 framework insta... read more 04/18/2005 (5:44 pm)
T2D, Mac OSX, and Open AL - Common issues explained Well, my app is using the bundled drivers ... I installed the newest OpenAL which didn't work ... an... read more 04/18/2005 (5:38 pm)
T2D, Mac OSX, and Open AL - Common issues explained Man, using Con::printf("stuff"); I can see that your code is doing what it's supposed to do and it's... read more 04/18/2005 (5:29 pm)
Mac G3 good enough to make T2d conversions? Get a Mac Mini ... $499 and it runs everything Torque great!... read more 04/17/2005 (11:52 pm)
T2D, Mac OSX, and Open AL - Common issues explained Could this becaused because I don't have my main.cs etc... inside the the app? Both Orbz and MB hav... read more 04/17/2005 (11:25 pm)
T2D, Mac OSX, and Open AL - Common issues explained ... read more 04/17/2005 (11:03 pm)
T2D, Mac OSX, and Open AL - Common issues explained This is a great resource ... however I cannot get it to work. It will not use the embedded OpenAL .... read more 04/17/2005 (9:49 pm)
Bundling OpenAL with T2D app on OSX Marble Blast works and KOTM doesn't ... and they have the identical framework which I can clearly se... read more 04/17/2005 (9:02 pm)
Bundling OpenAL with T2D app on OSX I didn't work with either framework. At this point I'm sure it's something stupid ... it always is!... read more 04/17/2005 (8:33 pm)
Bundling OpenAL with T2D app on OSX Interesting! I have the same ones that came with Marble Blast though which works well for it. I'm ... read more 04/17/2005 (8:19 pm)
Bundling OpenAL with T2D app on OSX I'm getting this error: dyld: /Users/jeremyalessi/Desktop/KingOfTheMountainBuild/Torque Demo OSX.... read more 04/17/2005 (7:37 pm)
Bundling OpenAL with T2D app on OSX The thing is I want it to work without having OpenAL.framework on the Mac already. If it's in Syste... read more 04/17/2005 (7:24 pm)
Bundling OpenAL with T2D app on OSX Ugh ... it's trying to still look for OpenAL from Library/Frameworks under OSX instead of using the ... read more 04/17/2005 (5:57 pm)
Bundling OpenAL with T2D app on OSX The shooter demo must not have them bundled. I'm personally finding it impossible to get the bundle... read more 04/17/2005 (5:53 pm)
Bundling OpenAL with T2D app on OSX In this case it automatically makes a reference and pastes it. So far I haven't had problems. Mac ... read more 04/17/2005 (4:41 pm)
Embedding OpenAL inside app bundle Well, I got the old drivers ... but I can't seem to get it included in the App bundle ... or rather ... read more 04/17/2005 (4:03 pm)
Bundling OpenAL with T2D app on OSX Oh, hold up let me get you the code ... [quote] David "FenrirWolf" Grace Member Posted: Mar 1... read more 04/17/2005 (12:05 pm)
Bundling OpenAL with T2D app on OSX I just did this with TGE last night and I got my Mac on Friday. First you need the older drivers. ... read more 04/17/2005 (11:11 am)
OpenAL won't work Whew! Josh thanks for those links to the older OpenAL framework stuff ... fixed my problems!... read more 04/16/2005 (11:59 pm)
Embedding OpenAL inside app bundle I still can't get the sound to work no matter where I put the OpenAL.framework. It appears to be co... read more 04/16/2005 (10:27 pm)
Embedding OpenAL inside app bundle Figured it out.... read more 04/16/2005 (4:14 pm)
Slow down problems on mac Man, I can't wait for this stuff to come out! I want my Mac version to kick butt ... although I mus... read more 04/16/2005 (4:09 pm)
Embedding OpenAL inside app bundle I used the code you posted and I have the AGL.Framework under Macintosh HD/System/Library/Framew... read more 04/16/2005 (4:02 pm)
Book good for an experienced coder? I could have gotten through without the book just fine. However, I think it was still worth having ... read more 04/15/2005 (8:40 pm)
Mac mini Well, I just ran it on my new Mini and it runs beautifully! It stutters every now and again but it'... read more 04/15/2005 (6:14 pm)
Mac mini So the stuttering ... how excessive? Would it make the game unplayable? I'll probably get it and d... read more 04/15/2005 (7:28 am)
Mac mini What kind of framerates do you get? Does the standard Torque demo run good with it?... read more 04/15/2005 (7:04 am)