Jeremy Alessi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What is Nintendo's "Revolutionary" weapon? | Hey, that's what I said!... read more | 08/16/2005 (9:51 pm) |
| Problem Rotating Vector (or matrix) | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=33277[/url]... read more | 08/16/2005 (9:02 pm) |
| Problem Rotating Vector (or matrix) | Someone just threw up some good vector rotation code like the other day. Let me find it!... read more | 08/16/2005 (9:01 pm) |
| Cvs 1.4 | Yeah I saw that ... ok tge for 1.4 cool thanks!... read more | 08/16/2005 (7:57 pm) |
| Open source TGE? | You can release a commercial game under the GPL ... you just also have to release the source code wi... read more | 08/15/2005 (2:13 pm) |
| Torque 3d on the psp? | If you make a kick butt enough game you can do it. You just need the statistics that show enough pe... read more | 08/14/2005 (9:47 pm) |
| GameSpace | I love gameSpace for the price and for prototyping .difs and .dts shapes for level designs. I don't... read more | 08/13/2005 (3:30 pm) |
| Vector rotation help | Cool!... read more | 08/12/2005 (10:07 pm) |
| Xbox Live Arcade - games review | I love both Marble Blast and Think Tanks great games and I own both. The thing is that I love these... read more | 08/12/2005 (6:51 pm) |
| What is Nintendo's "Revolutionary" weapon? | I think the new controller will include custom setup abilities via some sort of touch technology. I... read more | 08/11/2005 (7:11 pm) |
| A new low in developer / publisher relations | Make your game and sell it yourself or through a decent place like Garage Games. If you make enough... read more | 08/11/2005 (3:50 pm) |
| Microsoft to charge for add-ons to XBox 360 | LOL, you must be like Andre the Giant ... I hated those dinner plate sized controllers.... read more | 08/11/2005 (10:00 am) |
| Vector rotation help | Where is %vec coming from? [code] %Vec=MatrixMulVector(%matrix, %vec); [/code] It would seem... read more | 08/11/2005 (9:05 am) |
| Microsoft to charge for add-ons to XBox 360 | Nintendo fell from number 1 for a few reasons ... none of them having much to do with licensing righ... read more | 08/11/2005 (8:53 am) |
| Bounds box invalid! | The last thing I made and got that error the bounds box wasn't big enough and was overlapping a vert... read more | 08/11/2005 (1:21 am) |
| SM_missionList / Multiple Mission Types | Oh, simple! You can rename that thing to whatever you want.... read more | 08/10/2005 (7:45 pm) |
| SM_missionList / Multiple Mission Types | Well, it's easy enough to make two $Server variables for multi and single mission spec file folders.... read more | 08/10/2005 (7:40 pm) |
| Electronic Arts says indie won't cut it | I knew EA was headed for a loss ... I could tell just by all the typical gamers' attitudes. They're... read more | 08/10/2005 (10:22 am) |
| Electronic Arts says indie won't cut it | The latest and greatest technology definitely has a large effect on gamers. Games must be fun ... b... read more | 08/09/2005 (11:55 am) |
| Electronic Arts says indie won't cut it | Bridge Construction Set Orbz Robot Battle Rez Katamari Damacy Those are 5 games in the last 5... read more | 08/09/2005 (10:45 am) |
| IGF Submission | [quote] Just to clear things up. Your game can NOT have a signed publisher when you submit it. [/q... read more | 08/09/2005 (8:45 am) |
| Angle Between Vectors | Oh, yeah that would do it! Thanks ;)... read more | 08/07/2005 (3:45 pm) |
| Angle Between Vectors | No one???... read more | 08/07/2005 (8:27 am) |
| TGE Demo Crashes With OpenGL | Sounds like your card could be heating up ... of course sometimes the newest drivers are broken too.... read more | 08/06/2005 (1:46 pm) |
| What makes torque using, over the hl2 SDK? | Torque Advantages: A) Networking (64 players supported stock) B) Huge Landscapes Generated in ... read more | 08/04/2005 (4:50 pm) |
| License question: Game Consoles | Interesting, so a commercial license isn't the end all be all license.... read more | 08/03/2005 (11:15 pm) |
| Animation | Heheh ... ;)... read more | 08/03/2005 (7:53 pm) |
| Fluid Camera Movement | Thanks, that'd be awesome!... read more | 08/03/2005 (5:48 pm) |
| Fluid Camera Movement | Added the resource.... read more | 08/03/2005 (2:28 pm) |
| Removing Netcode | You could replace it with your own ... although Torque has some of the best netcode ever and it's co... read more | 07/31/2005 (5:14 pm) |
| Drawing the data from datablocks | The C++ source!... read more | 07/31/2005 (5:12 pm) |
| Missingcorrect version of the FPS Starter kit or the related art | I had the same problem ... I think you have to be very cautious about creating the proper terrain fi... read more | 07/30/2005 (11:12 pm) |
| Fluid Camera Movement | I'm actually using the fluid camera for 3rd person behind a character view. I think it's much impro... read more | 07/29/2005 (4:31 pm) |
| Fluid Camera Movement | After talking with Ben Garney I was about to modify the shapeBase class but instead I noticed that t... read more | 07/28/2005 (10:01 pm) |
| What Airline carrier do you use to get to IGC? | I'll probably check out Continental, if I can get a cheaper rate with whatever you setup I'll do it ... read more | 06/13/2005 (5:57 pm) |
| What this game needs. (Xbox) | [quote] The only bad news about it is that you can't use your Xbox to play it. [/quote] Hmmm...... read more | 06/12/2005 (12:48 am) |
| Any good games based on movies? | Lego Star Wars ;) Oh and everyon'es right Chronicles of Riddick ... waaaaaay better than any of the... read more | 06/06/2005 (11:11 am) |
| Electronic Arts says indie won't cut it | Yep ... it's funny just the other day I was in EB with a friend of mine who isn't into indie games a... read more | 06/01/2005 (3:51 pm) |
| A healthy (harsh) assesment of games that are made today | Chun Li was never out of proportion ... well not 13 years ago when I used to play Street Fighter II ... read more | 06/01/2005 (3:47 pm) |
| ----- | I use GameSpace to prototype stuff (a real artist does the final stuff) and it works fine for Torque... read more | 05/31/2005 (10:12 pm) |
| A healthy (harsh) assesment of games that are made today | Well thanks Melissa! I think that's some solid advice and I don't think it strays too far from what... read more | 05/31/2005 (10:09 pm) |
| A healthy (harsh) assesment of games that are made today | Honestly, in the past I've always known what was pre-rendered and I knew what to expect from the act... read more | 05/30/2005 (9:14 pm) |
| A healthy (harsh) assesment of games that are made today | This person has obviously never made games. Parts were funny ... and others were annoying, still a ... read more | 05/30/2005 (8:35 pm) |
| Murphy's Law as a gameplay element | Sounds hilarious ... but it could be frustrating. Prototype it and see how people react.... read more | 05/29/2005 (11:42 pm) |
| Upgraded to OSX 10.4. Now my sound doesn't work | My own game KOTM and Marble Blast work fine ... and I have to check Think Tanks but Orbz is the only... read more | 05/29/2005 (11:30 am) |
| The Top Scary Ways Monsters Attack | When they morph from being someone close to you ...... read more | 05/29/2005 (12:31 am) |
| In-Game Ads - A Great Opportunity if Indies Stay Away? | True ... but once you've got one game up that proves you can get a lot of exposure you could get ano... read more | 05/27/2005 (3:37 pm) |
| In-Game Ads - A Great Opportunity if Indies Stay Away? | [quote] Catch is though who will want to advertise with an indie game? [/quote] I know that Aer... read more | 05/27/2005 (3:18 pm) |
| Nintendo supporting indies????? | Yeah, I used to be a solo gamer ... but now I won't play anything unless I can play with someone els... read more | 05/27/2005 (11:28 am) |
| Does Blender suck or rule? | Wings3D is a rad free 3D modeler. Mix it with Ultimate Unwrap3D (I think there's a Torque option fr... read more | 05/26/2005 (2:55 am) |