Game Development Community

Jeremy Alessi's Forum Posts

Thread Post Date Posted
What is Nintendo's "Revolutionary" weapon? Hey, that's what I said!... read more 08/16/2005 (9:51 pm)
Problem Rotating Vector (or matrix) [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=33277[/url]... read more 08/16/2005 (9:02 pm)
Problem Rotating Vector (or matrix) Someone just threw up some good vector rotation code like the other day. Let me find it!... read more 08/16/2005 (9:01 pm)
Cvs 1.4 Yeah I saw that ... ok tge for 1.4 cool thanks!... read more 08/16/2005 (7:57 pm)
Open source TGE? You can release a commercial game under the GPL ... you just also have to release the source code wi... read more 08/15/2005 (2:13 pm)
Torque 3d on the psp? If you make a kick butt enough game you can do it. You just need the statistics that show enough pe... read more 08/14/2005 (9:47 pm)
GameSpace I love gameSpace for the price and for prototyping .difs and .dts shapes for level designs. I don't... read more 08/13/2005 (3:30 pm)
Vector rotation help Cool!... read more 08/12/2005 (10:07 pm)
Xbox Live Arcade - games review I love both Marble Blast and Think Tanks great games and I own both. The thing is that I love these... read more 08/12/2005 (6:51 pm)
What is Nintendo's "Revolutionary" weapon? I think the new controller will include custom setup abilities via some sort of touch technology. I... read more 08/11/2005 (7:11 pm)
A new low in developer / publisher relations Make your game and sell it yourself or through a decent place like Garage Games. If you make enough... read more 08/11/2005 (3:50 pm)
Microsoft to charge for add-ons to XBox 360 LOL, you must be like Andre the Giant ... I hated those dinner plate sized controllers.... read more 08/11/2005 (10:00 am)
Vector rotation help Where is %vec coming from? [code] %Vec=MatrixMulVector(%matrix, %vec); [/code] It would seem... read more 08/11/2005 (9:05 am)
Microsoft to charge for add-ons to XBox 360 Nintendo fell from number 1 for a few reasons ... none of them having much to do with licensing righ... read more 08/11/2005 (8:53 am)
Bounds box invalid! The last thing I made and got that error the bounds box wasn't big enough and was overlapping a vert... read more 08/11/2005 (1:21 am)
SM_missionList / Multiple Mission Types Oh, simple! You can rename that thing to whatever you want.... read more 08/10/2005 (7:45 pm)
SM_missionList / Multiple Mission Types Well, it's easy enough to make two $Server variables for multi and single mission spec file folders.... read more 08/10/2005 (7:40 pm)
Electronic Arts says indie won't cut it I knew EA was headed for a loss ... I could tell just by all the typical gamers' attitudes. They're... read more 08/10/2005 (10:22 am)
Electronic Arts says indie won't cut it The latest and greatest technology definitely has a large effect on gamers. Games must be fun ... b... read more 08/09/2005 (11:55 am)
Electronic Arts says indie won't cut it Bridge Construction Set Orbz Robot Battle Rez Katamari Damacy Those are 5 games in the last 5... read more 08/09/2005 (10:45 am)
IGF Submission [quote] Just to clear things up. Your game can NOT have a signed publisher when you submit it. [/q... read more 08/09/2005 (8:45 am)
Angle Between Vectors Oh, yeah that would do it! Thanks ;)... read more 08/07/2005 (3:45 pm)
Angle Between Vectors No one???... read more 08/07/2005 (8:27 am)
TGE Demo Crashes With OpenGL Sounds like your card could be heating up ... of course sometimes the newest drivers are broken too.... read more 08/06/2005 (1:46 pm)
What makes torque using, over the hl2 SDK? Torque Advantages: A) Networking (64 players supported stock) B) Huge Landscapes Generated in ... read more 08/04/2005 (4:50 pm)
License question: Game Consoles Interesting, so a commercial license isn't the end all be all license.... read more 08/03/2005 (11:15 pm)
Animation Heheh ... ;)... read more 08/03/2005 (7:53 pm)
Fluid Camera Movement Thanks, that'd be awesome!... read more 08/03/2005 (5:48 pm)
Fluid Camera Movement Added the resource.... read more 08/03/2005 (2:28 pm)
Removing Netcode You could replace it with your own ... although Torque has some of the best netcode ever and it's co... read more 07/31/2005 (5:14 pm)
Drawing the data from datablocks The C++ source!... read more 07/31/2005 (5:12 pm)
Missingcorrect version of the FPS Starter kit or the related art I had the same problem ... I think you have to be very cautious about creating the proper terrain fi... read more 07/30/2005 (11:12 pm)
Fluid Camera Movement I'm actually using the fluid camera for 3rd person behind a character view. I think it's much impro... read more 07/29/2005 (4:31 pm)
Fluid Camera Movement After talking with Ben Garney I was about to modify the shapeBase class but instead I noticed that t... read more 07/28/2005 (10:01 pm)
What Airline carrier do you use to get to IGC? I'll probably check out Continental, if I can get a cheaper rate with whatever you setup I'll do it ... read more 06/13/2005 (5:57 pm)
What this game needs. (Xbox) [quote] The only bad news about it is that you can't use your Xbox to play it. [/quote] Hmmm...... read more 06/12/2005 (12:48 am)
Any good games based on movies? Lego Star Wars ;) Oh and everyon'es right Chronicles of Riddick ... waaaaaay better than any of the... read more 06/06/2005 (11:11 am)
Electronic Arts says indie won't cut it Yep ... it's funny just the other day I was in EB with a friend of mine who isn't into indie games a... read more 06/01/2005 (3:51 pm)
A healthy (harsh) assesment of games that are made today Chun Li was never out of proportion ... well not 13 years ago when I used to play Street Fighter II ... read more 06/01/2005 (3:47 pm)
----- I use GameSpace to prototype stuff (a real artist does the final stuff) and it works fine for Torque... read more 05/31/2005 (10:12 pm)
A healthy (harsh) assesment of games that are made today Well thanks Melissa! I think that's some solid advice and I don't think it strays too far from what... read more 05/31/2005 (10:09 pm)
A healthy (harsh) assesment of games that are made today Honestly, in the past I've always known what was pre-rendered and I knew what to expect from the act... read more 05/30/2005 (9:14 pm)
A healthy (harsh) assesment of games that are made today This person has obviously never made games. Parts were funny ... and others were annoying, still a ... read more 05/30/2005 (8:35 pm)
Murphy's Law as a gameplay element Sounds hilarious ... but it could be frustrating. Prototype it and see how people react.... read more 05/29/2005 (11:42 pm)
Upgraded to OSX 10.4. Now my sound doesn't work My own game KOTM and Marble Blast work fine ... and I have to check Think Tanks but Orbz is the only... read more 05/29/2005 (11:30 am)
The Top Scary Ways Monsters Attack When they morph from being someone close to you ...... read more 05/29/2005 (12:31 am)
In-Game Ads - A Great Opportunity if Indies Stay Away? True ... but once you've got one game up that proves you can get a lot of exposure you could get ano... read more 05/27/2005 (3:37 pm)
In-Game Ads - A Great Opportunity if Indies Stay Away? [quote] Catch is though who will want to advertise with an indie game? [/quote] I know that Aer... read more 05/27/2005 (3:18 pm)
Nintendo supporting indies????? Yeah, I used to be a solo gamer ... but now I won't play anything unless I can play with someone els... read more 05/27/2005 (11:28 am)
Does Blender suck or rule? Wings3D is a rad free 3D modeler. Mix it with Ultimate Unwrap3D (I think there's a Torque option fr... read more 05/26/2005 (2:55 am)