Alex Loret de Mola's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tearing when camera moves horizontally | Oh! I didn't realize such a setting existed! I'll try that out when I'm next in the office! I was... read more | 10/17/2010 (4:53 am) |
| Maximum number of lights? | Oh, the Enabled flag! I'm a dummy, d'oh! Somehow amidst all of this I totally forgot about that si... read more | 08/06/2010 (1:22 am) |
| Maximum number of lights? | Ah, honestly I hadn't considered that: that's a good point! So your approach is to put placeholder ... read more | 08/04/2010 (12:06 am) |
| Maximum number of lights? | There's a queue idea in place? Hmm, I'll have to reexamine the code... it looked to me like it was ... read more | 07/30/2010 (2:03 am) |
| Updated TX2D Game kit, now with UI and Sound | Nice, I'll check it out, thanks Henry! =)... read more | 07/30/2010 (1:37 am) |
| Maximum number of lights? | I've been looking through the T2D Source, and it looks to me like we could potentially improve how l... read more | 07/30/2010 (1:34 am) |
| Torque X 3.1.5 now available | Wow, nice! Thanks, it'll be fun to explore the 3D set! =)... read more | 07/23/2010 (4:14 am) |
| TXB: txscene files, ASCII and UTF-8 | Ah, indeed that's what was happening! Interesting... so the Torque X Builder can read UTF-8, but no... read more | 07/17/2010 (2:37 am) |
| Replacement SceneLoader/proxy scene objects? | Ah, aye: we're using Pino's modifications, so hopefully that should be a good start at least. I thi... read more | 07/17/2010 (2:34 am) |
| TXB: txscene files, ASCII and UTF-8 | If it helps, I wrote up a little more on my experiments that finally led me to this conclusion and w... read more | 07/16/2010 (5:09 am) |
| Engine reference help files | Did you ever know that you're my hero? You're everything I wish I could be? I can fly higher than ... read more | 07/01/2010 (6:06 pm) |
| Replacement SceneLoader/proxy scene objects? | EDIT: I should mention, I made the original post above... I've been helping my friend Jesse make thi... read more | 06/29/2010 (10:08 pm) |
| Torque X huge memory leak - Fixed | Ahh! Aye, I'll check it out, thanks! =) Ah, I got it this time! Thank you Pino, you're a gentle... read more | 06/29/2010 (8:15 pm) |
| Torque X huge memory leak - Fixed | I haven't seen a message from you yet, have you been able to send it? Let me know if there's anythi... read more | 06/29/2010 (4:22 pm) |
| Torque X huge memory leak - Fixed | Thanks! =)... read more | 06/23/2010 (5:45 pm) |
| Torque X huge memory leak - Fixed | I've been a recent forum lurker/demo dabbler, and I finally got off my kiester and put down the cash... read more | 06/22/2010 (10:29 pm) |
| Official Torque X Documentation Feedback | Perhaps we should start a community effort to document as much of the engine as possible? I'd be gl... read more | 06/22/2010 (10:20 pm) |
| Components from a separate .NET Library? | Ooh, I finally found an old thread that covers the subject! http://www.torquepowered.com/communit... read more | 01/30/2010 (4:49 pm) |
| Mounting in code via a component... | Ah, interesting! Thanks, I'll give it a look as well!... read more | 01/26/2010 (9:26 pm) |
| Mounting in code via a component... | Ah, I like the template idea! The thought hadn't occurred to me, that's a very good idea. I'll giv... read more | 01/25/2010 (9:11 am) |
| Mounting in code via a component... | Hmm, apparently I spoke too soon. The PostRegister method sounded so obvious when you mentioned it ... read more | 01/24/2010 (6:07 pm) |
| Mounting in code via a component... | Aye... I'll definitely have to pick that up as soon as I can! Thank you again for your help Duncan,... read more | 01/22/2010 (7:30 pm) |
| Mounting in code via a component... | Ah, brilliant! =) I'll try it out tonight! Thank you very much for this suggestion, it sounds like... read more | 01/22/2010 (1:28 pm) |