Game Development Community

PGames's Forum Posts

Thread Post Date Posted
Windows 7 Security Permission issue Yeah, got this to work by just throwing all the save files directly to the My Documents folder. Shou... read more 05/05/2011 (6:11 pm)
Windows 7 Security Permission issue Matt, how do you write to file (like create a save file) without the write permission? The example a... read more 05/03/2011 (6:41 pm)
Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED Nevermind, fixed!... read more 04/22/2011 (7:59 am)
What is a schema violation? Ok, I enter the game, and sometimes, it crashes. This is what appears in the console log right befor... read more 03/16/2011 (7:21 am)
Engine threads limitation Ok, I guess this is due to server warping. That makes it easier, heh. How do you guys create AIpl... read more 10/28/2010 (1:25 am)
AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) Hey Jeff, just wondering, how come the AFXB3 is only 150MB and the T3DB3 is 500MB? ... read more 10/21/2010 (2:03 am)
Getting AFX drawing on TSStatic? I think I've it figured out. Woo! Now I just have problems with the mesh sometimes being below th... read more 10/11/2010 (9:35 am)
Getting AFX drawing on TSStatic? Hey Jeff, I'm running on AFX T3D1.1 instead of 1.1B3, so I'm having to port your new code back to 1.... read more 10/09/2010 (3:23 am)
Getting AFX drawing on TSStatic? Great! Do you have an ETA for AFX 1.1B3?... read more 09/22/2010 (9:58 am)
Pressing 2 buttons at once Can you give an example of ActionMap::createEventDescriptor? I can't find much about it.... read more 09/21/2010 (1:50 am)
Getting AFX drawing on TSStatic? Well, much of the level that the character actually travels on is high poly geometry, so I would ass... read more 09/21/2010 (12:55 am)
Motion trail and sword trail Great thanks, I'll see if I can port it and will post the results here if I'm successful. Also, do y... read more 09/20/2010 (6:19 am)
Motion trail and sword trail Michael, did you find them by chance?... read more 09/17/2010 (12:54 am)
stopping animation at any frame Yep, that works, thank you!... read more 08/11/2010 (1:35 pm)
Question regarding GuiBitmapButtonCtrl Actually, I cut it down to using just 1 image, and it's still having that pause. Anyone know what's ... read more 06/03/2010 (6:47 pm)
Question regarding GuiBitmapButtonCtrl So how can this be fixed? Have all the states on one image?... read more 06/03/2010 (7:12 am)
Need someone to teach us blend animation in T3D Hey Rex, I've contacted BrokeAssGames, but I'm not getting a reply.... read more 05/05/2010 (6:22 pm)
Need someone to teach us blend animation in T3D In the shape editor, I can select an animation to blend with, select a blend reference frame, and ch... read more 04/29/2010 (7:21 pm)
Blending animation and collada Having a tutorial vid would be nice. heh. Has anyone actually successfully blended DAEs (exporte... read more 04/17/2010 (7:00 am)
Are Triggers Broken in 1.0.1 and 1.1? - LOGGED Can you be more specific? I have tried placing triggers using the world editor and then setting the ... read more 04/13/2010 (5:44 pm)
Creating a door trigger I have tried your tutorial on both 1.0.1 and 1.1 and it didn't work in either case. I traced the onE... read more 04/08/2010 (8:49 pm)
Collision setup weirdness Yep, it's set to collision mesh. ... read more 03/07/2010 (11:31 pm)
Collision setup weirdness Yeah, the collision works in game, but it seems to be using visible mesh collision instead of collis... read more 03/07/2010 (5:38 pm)
Multiple primitives in 1 pxactor So grouping actually works? Like Group>group? Huh, the exported xml gave me an empty group and an... read more 03/03/2010 (9:40 pm)
Boat in water Is there a way to setup a shape and say inside this shape's space, do not render the waterplane?... read more 03/02/2010 (5:53 pm)
Boat in water Here's what I mean, would making it a vehicle class fix this? [image]http://www.pathea.net/boat.j... read more 02/28/2010 (9:49 pm)
Boat in water I have a regular setup with physx. The collision is just a box around the boat right now, it's set t... read more 02/28/2010 (6:14 am)
Help with export Physx from Max Ah, I think the actor 0 problem is now solved. I just need to export the base mesh as export selecte... read more 02/01/2010 (11:47 pm)
Help with export Physx from Max On top of that, are we suppose to make the pxactor collision box not render in game through code or ... read more 02/01/2010 (9:55 pm)
Help with export Physx from Max Whenever I export an XML file using the 3DS Max physx plugin, there is an extra actor in the file th... read more 02/01/2010 (4:26 pm)
Help with export Physx from Max I tried the DTS setup, but I'm still getting problems of getting physics actually working ingame. He... read more 01/27/2010 (2:59 am)
3D platform Let me rephrase: How can I limit movement of objects (including the player) to a 2D plane IN SCRIPT?... read more 01/20/2010 (7:50 pm)
Learning Torquescript thanks for the prompt responses. I think I'm good with the syntax but having problems with how the ... read more 01/07/2010 (1:23 pm)