PGames's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Windows 7 Security Permission issue | Yeah, got this to work by just throwing all the save files directly to the My Documents folder. Shou... read more | 05/05/2011 (6:11 pm) |
| Windows 7 Security Permission issue | Matt, how do you write to file (like create a save file) without the write permission? The example a... read more | 05/03/2011 (6:41 pm) |
| Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED | Nevermind, fixed!... read more | 04/22/2011 (7:59 am) |
| What is a schema violation? | Ok, I enter the game, and sometimes, it crashes. This is what appears in the console log right befor... read more | 03/16/2011 (7:21 am) |
| Engine threads limitation | Ok, I guess this is due to server warping. That makes it easier, heh. How do you guys create AIpl... read more | 10/28/2010 (1:25 am) |
| AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) | Hey Jeff, just wondering, how come the AFXB3 is only 150MB and the T3DB3 is 500MB? ... read more | 10/21/2010 (2:03 am) |
| Getting AFX drawing on TSStatic? | I think I've it figured out. Woo! Now I just have problems with the mesh sometimes being below th... read more | 10/11/2010 (9:35 am) |
| Getting AFX drawing on TSStatic? | Hey Jeff, I'm running on AFX T3D1.1 instead of 1.1B3, so I'm having to port your new code back to 1.... read more | 10/09/2010 (3:23 am) |
| Getting AFX drawing on TSStatic? | Great! Do you have an ETA for AFX 1.1B3?... read more | 09/22/2010 (9:58 am) |
| Pressing 2 buttons at once | Can you give an example of ActionMap::createEventDescriptor? I can't find much about it.... read more | 09/21/2010 (1:50 am) |
| Getting AFX drawing on TSStatic? | Well, much of the level that the character actually travels on is high poly geometry, so I would ass... read more | 09/21/2010 (12:55 am) |
| Motion trail and sword trail | Great thanks, I'll see if I can port it and will post the results here if I'm successful. Also, do y... read more | 09/20/2010 (6:19 am) |
| Motion trail and sword trail | Michael, did you find them by chance?... read more | 09/17/2010 (12:54 am) |
| stopping animation at any frame | Yep, that works, thank you!... read more | 08/11/2010 (1:35 pm) |
| Question regarding GuiBitmapButtonCtrl | Actually, I cut it down to using just 1 image, and it's still having that pause. Anyone know what's ... read more | 06/03/2010 (6:47 pm) |
| Question regarding GuiBitmapButtonCtrl | So how can this be fixed? Have all the states on one image?... read more | 06/03/2010 (7:12 am) |
| Need someone to teach us blend animation in T3D | Hey Rex, I've contacted BrokeAssGames, but I'm not getting a reply.... read more | 05/05/2010 (6:22 pm) |
| Need someone to teach us blend animation in T3D | In the shape editor, I can select an animation to blend with, select a blend reference frame, and ch... read more | 04/29/2010 (7:21 pm) |
| Blending animation and collada | Having a tutorial vid would be nice. heh. Has anyone actually successfully blended DAEs (exporte... read more | 04/17/2010 (7:00 am) |
| Are Triggers Broken in 1.0.1 and 1.1? - LOGGED | Can you be more specific? I have tried placing triggers using the world editor and then setting the ... read more | 04/13/2010 (5:44 pm) |
| Creating a door trigger | I have tried your tutorial on both 1.0.1 and 1.1 and it didn't work in either case. I traced the onE... read more | 04/08/2010 (8:49 pm) |
| Collision setup weirdness | Yep, it's set to collision mesh. ... read more | 03/07/2010 (11:31 pm) |
| Collision setup weirdness | Yeah, the collision works in game, but it seems to be using visible mesh collision instead of collis... read more | 03/07/2010 (5:38 pm) |
| Multiple primitives in 1 pxactor | So grouping actually works? Like Group>group? Huh, the exported xml gave me an empty group and an... read more | 03/03/2010 (9:40 pm) |
| Boat in water | Is there a way to setup a shape and say inside this shape's space, do not render the waterplane?... read more | 03/02/2010 (5:53 pm) |
| Boat in water | Here's what I mean, would making it a vehicle class fix this? [image]http://www.pathea.net/boat.j... read more | 02/28/2010 (9:49 pm) |
| Boat in water | I have a regular setup with physx. The collision is just a box around the boat right now, it's set t... read more | 02/28/2010 (6:14 am) |
| Help with export Physx from Max | Ah, I think the actor 0 problem is now solved. I just need to export the base mesh as export selecte... read more | 02/01/2010 (11:47 pm) |
| Help with export Physx from Max | On top of that, are we suppose to make the pxactor collision box not render in game through code or ... read more | 02/01/2010 (9:55 pm) |
| Help with export Physx from Max | Whenever I export an XML file using the 3DS Max physx plugin, there is an extra actor in the file th... read more | 02/01/2010 (4:26 pm) |
| Help with export Physx from Max | I tried the DTS setup, but I'm still getting problems of getting physics actually working ingame. He... read more | 01/27/2010 (2:59 am) |
| 3D platform | Let me rephrase: How can I limit movement of objects (including the player) to a 2D plane IN SCRIPT?... read more | 01/20/2010 (7:50 pm) |
| Learning Torquescript | thanks for the prompt responses. I think I'm good with the syntax but having problems with how the ... read more | 01/07/2010 (1:23 pm) |