Game Development Community

Oscar Velzi's Forum Posts

Thread Post Date Posted
The Age of Decadence (T3D Game) is out on Steam Early Access Thanks! I'll try to write a blog the next week :)... read more 11/20/2013 (7:57 pm)
Prefabs don't hide This might be a silly question, but... Did you try deselecting them while on the editor? Even if you... read more 07/12/2013 (8:38 am)
Any Torque 3D Projects that I could follow? Well, it seems that you already covered AoD and DS :)... read more 05/26/2013 (1:13 pm)
T3D - Linux Port by Dushan - available on GitHub Awesome work so far! :salute:... read more 03/25/2013 (2:50 pm)
Community to the rescue! Issue with Glow shader on non-full screen rendering You bring a very good point! I'll talk to my programmer about it. Thank you!... read more 10/12/2012 (8:15 am)
Kickstarter for Dead State - T3D Game Thanks everyone! But it's not over yet, we just posted the stretch goals, which will allow us to hir... read more 06/22/2012 (2:26 pm)
Kickstarter for Dead State - T3D Game Thanks Michael! I hope we can hit our goal and beyond. Thanks for the support! =)... read more 06/16/2012 (8:56 am)
Torque 3D Community Edition Discussion Thread As Steve said, fix and streamline. The engine is really needing some optimization. Also, Mac and ... read more 06/10/2012 (7:26 pm)
Kickstarter for Dead State - T3D Game Thank guys!... read more 06/06/2012 (7:07 am)
Torque 3D Show Off Thread! Thanks everyone for your support! =)... read more 03/25/2012 (8:36 pm)
Torque 3D Show Off Thread! We released a public beta of The Age of Decadence. You can check it out here: http://www.irontowe... read more 03/22/2012 (6:45 pm)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) In mine it was at 500, changed it to 1000 and the problem disappeared. Strange it was happening in t... read more 07/26/2011 (12:28 pm)
Zoning an out side area Also, the main issue with using zones on the exterior zones is that objects inside the zone won't ca... read more 07/26/2011 (9:56 am)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) Actually, it's not exactly like that, it also depends on both the position and rotation of the camer... read more 07/24/2011 (10:31 am)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) Heh, amazing! Moved it to 0 height and works like a charm. Thanks Ray! =) EDIT: Damn, spoke too s... read more 07/22/2011 (11:02 pm)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) Ray, sent you a mail with a level that reproduces this bug in the FPS example. Hope it helps!... read more 07/22/2011 (1:20 am)
Mesh stops rendering Something I noticed that if you change the bounds using the scale tool without selecting polys or ve... read more 07/20/2011 (8:28 pm)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) I can confirm this bug in the 1.1 version of AoD. It would be nice if it's resolved soon since we ar... read more 07/17/2011 (3:33 am)
Development plans Torque 3D. Bugfixing and performance improvements for me.... read more 07/14/2011 (12:06 pm)
Advanced lighting + point light = no light? Can you post a screenshot or more information?... read more 07/12/2011 (7:30 am)
T3D 1.1 Final - isRenderEnabled not working (plus new feature suggestion) - NOT A BUG Yep, that's correct. Worked as you said, the new functionality threw me off. [quote]Quote:add a n... read more 07/11/2011 (8:08 pm)
T3D 1.1 Final - isRenderEnabled not working (plus new feature suggestion) - NOT A BUG I see, I'll check it back home, but yeah, it must have fooled me since it didn't work like that in 1... read more 07/11/2011 (4:59 pm)
Rene deserves a medal for the new Zones and Portals :) [quote]@Oscar This is for Age of Decadence, right? In all shots I've seen so far, the camera was po... read more 07/11/2011 (4:56 pm)
Rene deserves a medal for the new Zones and Portals :) Regarding improvements or fixes, it would be great if occluders worked. Right now, they are broken a... read more 07/11/2011 (1:59 pm)
T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) I can vouch for this too. I wouldn't call it an "improvement" for culling, but a bug fix s... read more 07/03/2011 (1:36 pm)
Torque 3D Show Off Thread! Sweet! I'll check with my animation and programmer for that. Thanks! =)... read more 06/16/2011 (2:24 pm)
Torque 3D Show Off Thread! No, we don't have ground transform on them. They are pretty old animations, from the TGE times of th... read more 06/16/2011 (11:48 am)
Torque 3D Show Off Thread! A new video of AoD, now showing ambient animations and AI: [youtube=svEzr3zIAj8 width=640 height=... read more 06/16/2011 (11:27 am)
Torque 3d on linux? If you could do it, it would be great =)... read more 06/11/2011 (4:09 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Cool stuff! I can't wait to see the video about occlusion volumes =)... read more 05/27/2011 (12:43 pm)
Is there any way to know the real-time number of rendering polygons? What else can you add there? Or is there a list somewhere?... read more 05/09/2011 (3:00 pm)
Current rate of resolved bugs is awesome! Great job! :salute:... read more 05/09/2011 (6:27 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Thanks Rene! Can't wait to try it, I'm doing a big optimization pass before the release of the demo ... read more 05/09/2011 (5:40 am)
Is there any way to know the real-time number of rendering polygons? Type this in the console: metrics("fps gfx shadow");... read more 05/09/2011 (5:35 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]The AL shadows are rendered from the perspective of the light and since the sunlight can see ... read more 05/08/2011 (2:20 am)
T3D 1.1 Preview - Problems with object selection in window and list - RESOLVED (THREED-1784) [small]Couldn't try the fix yet, but found another instance of this issue: 1- Select two objects ... read more 05/06/2011 (11:23 am)
How do I make a moving camera in a cutscene? About PathCamera, I have no idea how to use it. I created the datablock, created an pathcamera objec... read more 05/05/2011 (8:44 am)
How do I make a moving camera in a cutscene? [quote]Use the Force, Luke ... no really, it's the only way to find it.[/quote] lol! Yeah, I alre... read more 05/05/2011 (6:51 am)
How do I make a moving camera in a cutscene? And how do I set the player to the cam and tell it to follow the path? Sorry for being so dense, but... read more 05/05/2011 (5:42 am)
T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED Yeah, such a switch will really be handy.... read more 05/04/2011 (1:30 pm)
T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED Actually, I was using shapes in this particular case, they look much better for a top down game, and... read more 05/04/2011 (1:16 pm)
T3D 1.1 Preview - Problems with object selection in window and list - RESOLVED (THREED-1784) Thanks Rene! This will be a real life saver =)... read more 05/04/2011 (12:32 pm)
How much of the templates am I allowed to use? Matt, that includes models and textures? For example, adding some of the trees or bushes from the FP... read more 05/04/2011 (11:26 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED You'll never bore us of these updates. Looking forward to the fully functional occluders!... read more 05/03/2011 (12:09 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED How is it going? Are the occlusion meshes in? =)... read more 04/27/2011 (8:02 am)
Preview screens, Environment Creation Kit Looking good! =)... read more 04/06/2011 (10:49 pm)
question about Terrain shadows [quote]So a question for everyone... should we add a 'NoShadows' option to TerrainBlock? In what cas... read more 04/06/2011 (10:47 pm)
question about Terrain shadows It's kinda hard to understand your question... You are asking if there's a way to avoid the terrain ... read more 04/05/2011 (10:48 am)
T3D 1.1 Final Wish Item - Texture Preload Well, if it would move the time I have to wait to move the camera after the loading screen to the lo... read more 03/31/2011 (9:37 am)
T3D 1.1 Final Wish Item - Texture Preload That would be really awesome =)... read more 03/30/2011 (9:23 pm)
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