Oscar Velzi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The Age of Decadence (T3D Game) is out on Steam Early Access | Thanks! I'll try to write a blog the next week :)... read more | 11/20/2013 (7:57 pm) |
| Prefabs don't hide | This might be a silly question, but... Did you try deselecting them while on the editor? Even if you... read more | 07/12/2013 (8:38 am) |
| Any Torque 3D Projects that I could follow? | Well, it seems that you already covered AoD and DS :)... read more | 05/26/2013 (1:13 pm) |
| T3D - Linux Port by Dushan - available on GitHub | Awesome work so far! :salute:... read more | 03/25/2013 (2:50 pm) |
| Community to the rescue! Issue with Glow shader on non-full screen rendering | You bring a very good point! I'll talk to my programmer about it. Thank you!... read more | 10/12/2012 (8:15 am) |
| Kickstarter for Dead State - T3D Game | Thanks everyone! But it's not over yet, we just posted the stretch goals, which will allow us to hir... read more | 06/22/2012 (2:26 pm) |
| Kickstarter for Dead State - T3D Game | Thanks Michael! I hope we can hit our goal and beyond. Thanks for the support! =)... read more | 06/16/2012 (8:56 am) |
| Torque 3D Community Edition Discussion Thread | As Steve said, fix and streamline. The engine is really needing some optimization. Also, Mac and ... read more | 06/10/2012 (7:26 pm) |
| Kickstarter for Dead State - T3D Game | Thank guys!... read more | 06/06/2012 (7:07 am) |
| Torque 3D Show Off Thread! | Thanks everyone for your support! =)... read more | 03/25/2012 (8:36 pm) |
| Torque 3D Show Off Thread! | We released a public beta of The Age of Decadence. You can check it out here: http://www.irontowe... read more | 03/22/2012 (6:45 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | In mine it was at 500, changed it to 1000 and the problem disappeared. Strange it was happening in t... read more | 07/26/2011 (12:28 pm) |
| Zoning an out side area | Also, the main issue with using zones on the exterior zones is that objects inside the zone won't ca... read more | 07/26/2011 (9:56 am) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | Actually, it's not exactly like that, it also depends on both the position and rotation of the camer... read more | 07/24/2011 (10:31 am) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | Heh, amazing! Moved it to 0 height and works like a charm. Thanks Ray! =) EDIT: Damn, spoke too s... read more | 07/22/2011 (11:02 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | Ray, sent you a mail with a level that reproduces this bug in the FPS example. Hope it helps!... read more | 07/22/2011 (1:20 am) |
| Mesh stops rendering | Something I noticed that if you change the bounds using the scale tool without selecting polys or ve... read more | 07/20/2011 (8:28 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | I can confirm this bug in the 1.1 version of AoD. It would be nice if it's resolved soon since we ar... read more | 07/17/2011 (3:33 am) |
| Development plans Torque 3D. | Bugfixing and performance improvements for me.... read more | 07/14/2011 (12:06 pm) |
| Advanced lighting + point light = no light? | Can you post a screenshot or more information?... read more | 07/12/2011 (7:30 am) |
| T3D 1.1 Final - isRenderEnabled not working (plus new feature suggestion) - NOT A BUG | Yep, that's correct. Worked as you said, the new functionality threw me off. [quote]Quote:add a n... read more | 07/11/2011 (8:08 pm) |
| T3D 1.1 Final - isRenderEnabled not working (plus new feature suggestion) - NOT A BUG | I see, I'll check it back home, but yeah, it must have fooled me since it didn't work like that in 1... read more | 07/11/2011 (4:59 pm) |
| Rene deserves a medal for the new Zones and Portals :) | [quote]@Oscar This is for Age of Decadence, right? In all shots I've seen so far, the camera was po... read more | 07/11/2011 (4:56 pm) |
| Rene deserves a medal for the new Zones and Portals :) | Regarding improvements or fixes, it would be great if occluders worked. Right now, they are broken a... read more | 07/11/2011 (1:59 pm) |
| T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) | I can vouch for this too. I wouldn't call it an "improvement" for culling, but a bug fix s... read more | 07/03/2011 (1:36 pm) |
| Torque 3D Show Off Thread! | Sweet! I'll check with my animation and programmer for that. Thanks! =)... read more | 06/16/2011 (2:24 pm) |
| Torque 3D Show Off Thread! | No, we don't have ground transform on them. They are pretty old animations, from the TGE times of th... read more | 06/16/2011 (11:48 am) |
| Torque 3D Show Off Thread! | A new video of AoD, now showing ambient animations and AI: [youtube=svEzr3zIAj8 width=640 height=... read more | 06/16/2011 (11:27 am) |
| Torque 3d on linux? | If you could do it, it would be great =)... read more | 06/11/2011 (4:09 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Cool stuff! I can't wait to see the video about occlusion volumes =)... read more | 05/27/2011 (12:43 pm) |
| Is there any way to know the real-time number of rendering polygons? | What else can you add there? Or is there a list somewhere?... read more | 05/09/2011 (3:00 pm) |
| Current rate of resolved bugs is awesome! | Great job! :salute:... read more | 05/09/2011 (6:27 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Thanks Rene! Can't wait to try it, I'm doing a big optimization pass before the release of the demo ... read more | 05/09/2011 (5:40 am) |
| Is there any way to know the real-time number of rendering polygons? | Type this in the console: metrics("fps gfx shadow");... read more | 05/09/2011 (5:35 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote]The AL shadows are rendered from the perspective of the light and since the sunlight can see ... read more | 05/08/2011 (2:20 am) |
| T3D 1.1 Preview - Problems with object selection in window and list - RESOLVED (THREED-1784) | [small]Couldn't try the fix yet, but found another instance of this issue: 1- Select two objects ... read more | 05/06/2011 (11:23 am) |
| How do I make a moving camera in a cutscene? | About PathCamera, I have no idea how to use it. I created the datablock, created an pathcamera objec... read more | 05/05/2011 (8:44 am) |
| How do I make a moving camera in a cutscene? | [quote]Use the Force, Luke ... no really, it's the only way to find it.[/quote] lol! Yeah, I alre... read more | 05/05/2011 (6:51 am) |
| How do I make a moving camera in a cutscene? | And how do I set the player to the cam and tell it to follow the path? Sorry for being so dense, but... read more | 05/05/2011 (5:42 am) |
| T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED | Yeah, such a switch will really be handy.... read more | 05/04/2011 (1:30 pm) |
| T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED | Actually, I was using shapes in this particular case, they look much better for a top down game, and... read more | 05/04/2011 (1:16 pm) |
| T3D 1.1 Preview - Problems with object selection in window and list - RESOLVED (THREED-1784) | Thanks Rene! This will be a real life saver =)... read more | 05/04/2011 (12:32 pm) |
| How much of the templates am I allowed to use? | Matt, that includes models and textures? For example, adding some of the trees or bushes from the FP... read more | 05/04/2011 (11:26 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | You'll never bore us of these updates. Looking forward to the fully functional occluders!... read more | 05/03/2011 (12:09 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | How is it going? Are the occlusion meshes in? =)... read more | 04/27/2011 (8:02 am) |
| Preview screens, Environment Creation Kit | Looking good! =)... read more | 04/06/2011 (10:49 pm) |
| question about Terrain shadows | [quote]So a question for everyone... should we add a 'NoShadows' option to TerrainBlock? In what cas... read more | 04/06/2011 (10:47 pm) |
| question about Terrain shadows | It's kinda hard to understand your question... You are asking if there's a way to avoid the terrain ... read more | 04/05/2011 (10:48 am) |
| T3D 1.1 Final Wish Item - Texture Preload | Well, if it would move the time I have to wait to move the camera after the loading screen to the lo... read more | 03/31/2011 (9:37 am) |
| T3D 1.1 Final Wish Item - Texture Preload | That would be really awesome =)... read more | 03/30/2011 (9:23 pm) |