Game Development Community

Westy's Forum Posts

Thread Post Date Posted
Novalogic's - Joint Operations sure looks like Torque to me Joint Operations is based off the Delta Force engine, which is novalogics own. I believe its just co... read more 10/20/2004 (3:10 pm)
Latest updates Transparency works great :) IF you get chnace, could you post again when the planar reflections a... read more 10/20/2004 (1:05 pm)
Problem adding interiors Add Material mappings for the textures used on the interior(could do it in materialmap.cs), then cre... read more 10/20/2004 (11:30 am)
Any news on AI pack? It seems is geared towards a game with terrain, as it uses a navigation mesh for the terrain and int... read more 10/20/2004 (5:41 am)
Huh, what is .DTS? Its the type used by torque.. Dynamix Three Space (DTS).... read more 10/19/2004 (6:10 pm)
IGC 2004 Synapse Gaming Lighting Pack Announcements (Part 1) John ------ Will the TSE support be included in the TGE pack, or will there be a seperate TSE pa... read more 10/14/2004 (2:54 am)
Upgrading Windows Yes, but.. are you using any advanced network features for example?... read more 10/09/2004 (12:52 pm)
My custom materials wont work.. I didint follow this very well, can you break it down and list the steps you did?... read more 10/09/2004 (2:58 am)
Release Build - how to clean my project package What do you mean clean? You mean by gettig rid if source scripts, excess mission lighting etc?... read more 10/08/2004 (11:01 am)
Some Editor Related Questions Very interested here(specifically onthe shader part), and i would be willign to contribute.... read more 10/08/2004 (7:30 am)
Tribes 2 jets code from GG Forms [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4123]here.[/url]... read more 10/08/2004 (7:28 am)
Directx SDK update (october2004) Was gonna say, where is it :p... read more 10/08/2004 (7:27 am)
Linux If you look around you will notice they mentioned that OGL support (or at least framework) in GFX is... read more 10/08/2004 (3:17 am)
Adding different arm positions for weapons help For a custom solution you may want to look in the player class at how the recoilSequences are used (... read more 10/08/2004 (2:27 am)
Needing Pick Up Tutorial Theres a resource for a weapon GUI (showing which weapon you picked up), do a search.... read more 10/07/2004 (12:59 pm)
Map2dif and quak3 I believe it has to be in valve 220 format.... read more 10/07/2004 (12:44 pm)
Current Milestone on TSE ? To my knowledge milestone 1 is done due to the OGL support being pushed further along. If this is th... read more 10/07/2004 (12:38 pm)
DTS with missing parts? The only problem ive had with missing meshes is when using multiple skins in TSE, this is related to... read more 10/03/2004 (3:06 am)
First person camera question You tried modifiying the field of view?... read more 10/02/2004 (2:59 pm)
Torque Shader Engine I shouldnt think you be able to load them without modification. Regarding the terrain, depedns how b... read more 09/22/2004 (7:32 am)
A Useful change to consoledlg Could set it to something like, "Script compilation completed, no errors." as deafult.... read more 09/19/2004 (2:52 pm)
Loading screenshots as textures Well thats what the screenshot is, use that instead of saving off to a file.... read more 09/15/2004 (1:32 pm)
Interiors limited to one? I know what is causing the error, but not how to fix it.... read more 09/15/2004 (1:25 pm)
IGC 04 AI Panel - Suggestions AI animations in torque? i.e skin mesh control.. possible improvments (i.e morph targets?). Just ... read more 09/15/2004 (3:37 am)
Question on the TSE roadmap.. Yeh..lol You could attempt it yourself, its not that difficult. TSE already has both reflections and... read more 09/15/2004 (3:32 am)
'Far Cry' was it done with Torque?? Far Cry wasted both my PC's. I had to format and reinstall everything just from running it. Im never... read more 09/15/2004 (3:30 am)
The idiosy of Quotes [quote]You have the right to...misquote me...[/quote] -[url=www.garagegames.com/my/home/view.... read more 09/14/2004 (9:23 am)
Im sure its been asked but Definatly, you seem very sure :) There could always be even bigger opertunities that suddenyl arise ... read more 09/13/2004 (2:27 pm)
Another Question on Start Racing Game Ok try this way: Open example/main.cs At the top you will see the default game is set. Chnage ... read more 09/10/2004 (3:59 am)
Play field size? Doing something like EVE is certainly possible atm. Eve uses Stargates to jump between solar systems... read more 09/10/2004 (3:51 am)
New Uniform Variables Dont you do it with setVertexShaderConstF? e.g GFXD3DDevice::setVertexShaderConstF( U32 reg, c... read more 09/04/2004 (12:49 pm)
Strange shader bug I upgraded to DX9.0c (Summer update 2004) and i have no problems whatsoever.... read more 09/02/2004 (5:22 am)
Will TSE be crossplatform? Terrain Manager? Seems he has not noticed it :P... read more 08/31/2004 (1:13 pm)
Pak files??? [quote]Personally, as an indie, I think its better to allow people to mod your games.[/quote] I a... read more 08/31/2004 (4:41 am)
I just bought TSE!!! Toys? :p... read more 08/19/2004 (5:06 am)
World matrix Ok looking through source i see where VC_WORLD_PROJ is set as modelview, but i dont see where its ac... read more 08/18/2004 (6:43 am)
Tse Car HUH? Wayne dissapeared.. or was he even here to start with.. mybe ben is talking to an imaginary fre... read more 08/17/2004 (7:43 am)
HDR Rendering? Some HDR examples are working fine for me on DX9.0c, havnt looked deep into thm, but I assume they a... read more 08/17/2004 (7:40 am)
First Person Weapon Model? Not good... read more 08/17/2004 (5:28 am)
Imaginary object impacts when using impulse Well cant you visually check the boundign box by turning them on?... read more 08/14/2004 (1:03 pm)
Multiplayer testing What if you trying something other than "Bugged-Out Rally" does it work then?... read more 08/14/2004 (1:00 pm)
Collision data - how much is available? Ray cast can return a XYZ contact position and XYZ surface normals.... read more 08/14/2004 (12:22 pm)
First Person Weapon Model? Looking into it. :)... read more 08/11/2004 (4:32 pm)
Tse Car The vehicle source has not been ported to TSE at all Wayne, however you could do it yourself, but al... read more 08/11/2004 (3:11 pm)
Geme Developer Radiosity Article I dont think that would be a problem, even the budget FX cards have PS 2.0 (fx5200 and above) and th... read more 08/11/2004 (3:04 pm)
Unable to render 1st person First person rendering is for a mountedImage on the player class, and there is a bool for it in the ... read more 08/09/2004 (4:31 am)
Torque/ODE There been another ODE version since. And trimesh seems to work ok.... read more 08/08/2004 (6:35 pm)
Exporting an entire level out of 3dsMax? You want to put the outlineing on the 3ds shapes? If so its fairly easy. Add the code into Shape3... read more 08/06/2004 (5:11 am)
Where could I be going wrong. Try running the mesh through unMessDTS.exe... read more 08/06/2004 (5:01 am)
Movement events I believe they use modified player code.... read more 08/03/2004 (7:07 pm)