Westy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can I send/receive email from inside Torque? | A transparent way would to be send a http object to a php file on a webserver passing variables. The... read more | 11/20/2004 (2:01 am) |
| Is TOON ing a Shader? | [quote]Can or will the TSE produce this level of shading?[/quote] Can it? Not yet. Will it?... read more | 11/20/2004 (1:57 am) |
| Latest updates | Was IFL for testing the tanks by any chance? :P... read more | 11/19/2004 (12:41 pm) |
| Torque Development Plans | Read it as it sounds.. Torque Shader Engine. Yes its an engine, and yes theirfore its standal... read more | 11/19/2004 (8:02 am) |
| CH6 - Missing .cs files during runtime | Kickban is just that, handling kicking or banning froma server. scriptDoc outputs console Functio... read more | 11/13/2004 (11:46 pm) |
| How To Make AI Discussion | Bryce look through the start.fpd scripts, here an AI is added and made to follow a path. files to... read more | 11/12/2004 (5:17 pm) |
| Vote for the HEAD! | But if resources are really worth it (for most people), they are usally added to HEAD anyway..... read more | 11/12/2004 (5:12 pm) |
| I dont want infinite terrain!! | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5553]http://www.garagega... read more | 11/12/2004 (5:09 pm) |
| Root main cs | Yup thats right, its the initially script thats loaded by the exe and usually handles the exe paramt... read more | 11/12/2004 (12:33 am) |
| Latest updates | Sorry, im away for a while.. Ill check it all when i get back (probably thursday).... read more | 11/08/2004 (5:11 pm) |
| How do I make an enemy? | Anyway, why would u do that? isnt this a server script?... read more | 11/07/2004 (7:49 am) |
| How do I make an enemy? | Try it with this case. LocalClientConnection... read more | 11/07/2004 (7:48 am) |
| Latest updates | I get [url=http://www.gameshots.co.uk/hehe.jpg]this[/url].... read more | 11/07/2004 (3:39 am) |
| Horrible performance on GeForce 6800 | The only problem i have with TSE is a jumpy camera (not caused by framerate), however that is listed... read more | 11/03/2004 (3:01 am) |
| Is TGE for me??? | Id advise 1 of 2 routes. 1) Use a simpler engine or integrate development package. 2) Play aro... read more | 11/02/2004 (11:50 am) |
| Limitless landscape or creating of large world | Im not even sure what you mean by this.. what do you mean by a 'cell'?... read more | 11/02/2004 (3:28 am) |
| Latest updates | ..and with [url=http://www.gameshots.co.uk/TSE_planar_reflect_terrain.jpg]Terrain[/url].... read more | 10/31/2004 (8:55 am) |
| Latest updates | I compiled the debug map2dif, the release one doesnt seem to work... working now :) Oh and made t... read more | 10/31/2004 (4:40 am) |
| Latest updates | Invalid st coord encoding in Interior::readLMapTG Getting this when I add my interior to a missio... read more | 10/30/2004 (3:10 pm) |
| Horrible performance on GeForce 6800 | Metrics(fps); that will tell you.... read more | 10/28/2004 (1:20 pm) |
| .alpha not supported yet? | I thought we could only get tranparancy by stating it in the material datablock?... read more | 10/27/2004 (10:00 am) |
| Pucharse ? TSE or TGE | 2 people having to use the same source at $100 is rediculous.... read more | 10/26/2004 (12:01 pm) |
| Latest updates | Guess i missed that bit. :p Thx... read more | 10/26/2004 (4:23 am) |
| Latest updates | Brian, nope its not being called... as its supposed to be in the reflectset simset (called in game.c... read more | 10/25/2004 (5:30 am) |
| Latest updates | [url=http://www.gameshots.co.uk/randreflec.jpg]Another[/url] example of the random reflection. Yeh y... read more | 10/24/2004 (1:47 pm) |
| Latest updates | Mine doesnt, could that be because of fog?... read more | 10/24/2004 (9:37 am) |
| Latest updates | Your not forcing 1.1 in the prefs are you?... read more | 10/24/2004 (5:34 am) |
| Latest updates | You did a clean compile right Stefan?... read more | 10/23/2004 (10:14 am) |
| Latest updates | Doesnt seem to be working for me. At nearly all angles it reflects nothing, then and random position... read more | 10/23/2004 (9:55 am) |
| Latest updates | Yey. Ill post some screens in a bit.... read more | 10/23/2004 (8:40 am) |
| TSE crashing | Try adding it to the .mis file and not at runtime, thats sometimes works for me.... read more | 10/22/2004 (8:08 am) |
| TSE crashing | Is this with dynamic reflection?... read more | 10/22/2004 (7:00 am) |
| Maya Question | Has this read maya all along, i coulda sworn it said blender..lol ..must sleep... zzzzzzzzzz... read more | 10/22/2004 (6:12 am) |
| Client application | Gordon i think your going about it the wrong way, a better solution would to write your game/program... read more | 10/22/2004 (6:10 am) |
| AIPlayer? | But Gonzo is correct, firas has it as a server function where no client info is passed. Ace has a co... read more | 10/22/2004 (6:01 am) |
| Maya Question | From other peoples problems, seems that the normals are not exported correctly with the blender expo... read more | 10/21/2004 (12:35 pm) |
| How do I make flat terrain | In the terraformer add a new terrain file, this will be flat terrain.... read more | 10/21/2004 (8:55 am) |
| Problem adding interiors | Is it one of the PS 2,0 shaders slowing you down, force 1.1 and check your framerate then.... read more | 10/21/2004 (6:35 am) |
| Creating a "bounding box" for 3ds max 6 to DTS export | Just create a box around everythign in your scene, leave it unlinked and call it 'bounds'.... read more | 10/21/2004 (6:27 am) |
| TSE Change List | The only way to see what goignon atm is to look the the TSE CVS changelog.... read more | 10/21/2004 (6:26 am) |
| Weapon Fire Vector | ShapeBase::getMuzzleVector in shapeImage.cc edit: Follow to ShapeBase::getCorrectedAim... read more | 10/20/2004 (7:26 pm) |
| Newbie: Show tool | If you are really struggling add this (as a HACK to always run Show). In main.cs (same directory ... read more | 10/20/2004 (7:10 pm) |
| Newbie: Show tool | No Eric, because then it would not execute the main mods scripts, and therefor not look under that d... read more | 10/20/2004 (7:02 pm) |
| Diff comp, new errors | Ah wait a sec, did you try running it in compatability mode?... read more | 10/20/2004 (6:21 pm) |
| Terrain Block Variables? | Yes square size to 16 will double your terrain size, but however there is a considerable drop in det... read more | 10/20/2004 (6:09 pm) |
| Newbie: Show tool | No, your a shortcut to it, and modify the shortcuts path. What the does is pass a mod paramater to t... read more | 10/20/2004 (6:00 pm) |
| Newbie: Show tool | It resides in a folder (same directory as the exe and other model folders). Create a shortcut to ... read more | 10/20/2004 (4:34 pm) |
| Problem adding interiors | What video card do you have?... read more | 10/20/2004 (4:31 pm) |
| Adding hunger, thirst, etc. bars | Part2 (Shapebase). In shapebase.h, after F32 getEnergyValue(); add: [code] F32 getHungerVa... read more | 10/20/2004 (4:25 pm) |
| Adding hunger, thirst, etc. bars | Modify the GuiHealthBarHud control to read these poperties from the control objects class (most thin... read more | 10/20/2004 (4:05 pm) |