Westy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Almighty Apocalypse or Gumdrop Rainbow? | Hmm, maybe you should have said Lore or MB :p... read more | 01/01/2005 (3:22 pm) |
| Terrain editor question | The only person who can really answer this properly is a GG EMployee, namely Ben Garney. However at ... read more | 01/01/2005 (3:20 pm) |
| Radeon 9800 SE and compile pixel shader error | Runs fine on mine too (fx 5700 le).... read more | 12/31/2004 (10:46 am) |
| Glass shaders | You should maybe do this with a custom shader.. or possibly add the cubemap on a different pass?... read more | 12/31/2004 (8:17 am) |
| Radeon 9800 SE and compile pixel shader error | Strange.. Well, try this. In shaders.cs, change pixVersion = 1.4; to pixVersion = 2.0; in the 'R... read more | 12/31/2004 (6:58 am) |
| NoRenderBans bug | Lol, race! race!... read more | 12/30/2004 (1:51 pm) |
| Game development books | AI Game Programming Wisdom is a great book.... read more | 12/30/2004 (3:10 am) |
| Vehicles and weapons... | Warsparrow pack?... read more | 12/29/2004 (5:06 pm) |
| TSE and Lighting Pack | No, TSE has a whole new rendering layer. However last time i heard John was working on a version ... read more | 12/29/2004 (4:42 pm) |
| cartoon outlining (cartoon rendering part1) | Im doing it a totally different way in TSE.. Instead of rendering the lines directly, Post proces... read more | 12/29/2004 (5:33 am) |
| Plan for transparency in interiors | Try setting the translucentBlendOp too. Options are: Mul Add AddAlpha Sub LerpAlpha I B... read more | 12/29/2004 (4:05 am) |
| Blender Exporter 0.5 Available | Erm.. lol... read more | 12/28/2004 (3:52 pm) |
| cartoon outlining (cartoon rendering part1) | Yes, I had to modify TSE a bit.... read more | 12/28/2004 (3:27 pm) |
| Plan for transparency in interiors | Interiors use Materials like shapebase objects, and Materials do support transparency.... read more | 12/28/2004 (3:25 pm) |
| cartoon outlining (cartoon rendering part1) | Yes, I had to modify TSE a bit.... read more | 12/28/2004 (3:21 pm) |
| Just bought the SDK and... well... SDK it aint... | This thread has nearly a year old and ive never even read it. Bens first post has got to be one of t... read more | 12/28/2004 (2:04 pm) |
| cartoon outlining (cartoon rendering part1) | Yes, it seems to be a problem when determining whether the faces are backfacing or not.... read more | 12/28/2004 (1:55 pm) |
| Get the parent | Add that to the header file of the class you want it in. You will probably also have to add a consol... read more | 12/28/2004 (10:33 am) |
| Get the parent | Why dont you add one to the classes you need. [code]static const char* getClassName() {return("this... read more | 12/28/2004 (10:24 am) |
| cartoon outlining (cartoon rendering part1) | The way I have done it is that the outline do actually appear around textures on shapebase. However ... read more | 12/28/2004 (8:17 am) |
| cartoon outlining (cartoon rendering part1) | Heres a rather old TGE shot of it. [url=www.gameshots.co.uk/ba_tge_egypt_1.jpg]Bunny in Egypt[/ur... read more | 12/28/2004 (4:50 am) |
| Changing the caps on my name. | Email GG and ask them to change it?... read more | 12/23/2004 (4:36 pm) |
| Rts - Tse | You would just have to rewrite any rendering code for the source.... read more | 12/17/2004 (3:09 pm) |
| Suggestions on splash and MM screen | [quote]What do you think of our splash screen and main menu screen?[/quote] Its stated there tha... read more | 12/17/2004 (7:20 am) |
| Compile Proplem | I had same prob after getting The SDK December update, uninstalling and installing the octo er versi... read more | 12/16/2004 (12:47 pm) |
| Character Pack -- Normal Maps | Eric they are animated gifs, make sure u view in a broswer that supports them.... read more | 12/16/2004 (5:00 am) |
| GID8 Entries | I wasnt ill, but I am now.. so even if i did GID the .plan and entry would be insufficient :p... read more | 12/15/2004 (5:38 am) |
| How can you decrease overall size? | If just for visual purposes there is a resource to turn off terrain repeating, thsi combined with a ... read more | 12/15/2004 (5:36 am) |
| Sword on fire | Why not do the majority of the fire with geometry and texture animation (IFL?) then use an emitter f... read more | 12/15/2004 (5:33 am) |
| Getting Started With Blended Animation | *removed insomnia induced blabber*... read more | 12/13/2004 (5:29 pm) |
| Deforming Tank Treads-No Source Code? | Bryce, you could add it as a wheeled vehicle with track (IFL) that deform with the wheels, as the wh... read more | 12/12/2004 (6:30 am) |
| Gotta love ebay | The ppp powerbook is the best..lol... read more | 12/09/2004 (7:05 pm) |
| Render loop overview plz | Looking in the source will give you all the details, all he wanted was an overview.... read more | 12/08/2004 (5:00 pm) |
| Render loop overview plz | Heres a very bried overview(what i found out from looking into glowBuffer, but you might want to wai... read more | 12/08/2004 (3:45 am) |
| Sony pacifistation | And where do the controllers go? :p... read more | 12/07/2004 (1:36 pm) |
| Whats causing this? | The problem is the model data normals from exporter, the same model exported from 3ds max will work ... read more | 12/06/2004 (6:30 pm) |
| Lights trough models | Sounds like a driver issue.... read more | 12/06/2004 (7:18 am) |
| Please can someone check this code | You were setting Z to "$cx" not the value of $cx.... read more | 12/04/2004 (4:52 pm) |
| Best AI books out there? | I have AI Game Programming Wisdom which is pretty good.... read more | 12/02/2004 (6:47 pm) |
| Lighting DTS Models | Use a global var to set it in script?... read more | 12/01/2004 (8:15 pm) |
| GlowBuffer and Blur shader rocks! | Well my intention was to learn how it all works to use the same framework to achive ful scene Depth ... read more | 12/01/2004 (6:10 pm) |
| NoRenderBans Skybox Bug | Yup, i noticed this.... read more | 11/29/2004 (8:34 pm) |
| D3d Prt Engine | An article on this stuff would be great.. but not i priority i would think :p... read more | 11/29/2004 (2:18 pm) |
| TSE Scene/Terrain Questions | Only GG employees have access to the new terrain atm.... read more | 11/28/2004 (7:23 pm) |
| Physics | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5024]ODEItem[/url]... read more | 11/28/2004 (7:16 pm) |
| TSE Scene/Terrain Questions | This is already done/on its way Kyle :p... read more | 11/28/2004 (7:13 pm) |
| Weapons, muzzle flashes, sequences | I think there is still some support for muzzle flash sequences. Look in shapeBase for a flashSequ... read more | 11/27/2004 (7:37 pm) |
| Fog and Haze begone! | Make sure the scene is relit. Delete any .ml files (same place as .mis) or press Alt-L in the editor... read more | 11/26/2004 (4:59 pm) |
| Basic Game Developing Questions | To get the functionality you described in question 2 only, a professional could likely have this wor... read more | 11/26/2004 (12:57 am) |
| Latest updates | Yey.. im working in stratford (where william shakespeare was born) atm.. hopefully ill be home to... read more | 11/23/2004 (5:42 pm) |