Game Development Community

Westy's Forum Posts

Thread Post Date Posted
Almighty Apocalypse or Gumdrop Rainbow? Hmm, maybe you should have said Lore or MB :p... read more 01/01/2005 (3:22 pm)
Terrain editor question The only person who can really answer this properly is a GG EMployee, namely Ben Garney. However at ... read more 01/01/2005 (3:20 pm)
Radeon 9800 SE and compile pixel shader error Runs fine on mine too (fx 5700 le).... read more 12/31/2004 (10:46 am)
Glass shaders You should maybe do this with a custom shader.. or possibly add the cubemap on a different pass?... read more 12/31/2004 (8:17 am)
Radeon 9800 SE and compile pixel shader error Strange.. Well, try this. In shaders.cs, change pixVersion = 1.4; to pixVersion = 2.0; in the 'R... read more 12/31/2004 (6:58 am)
NoRenderBans bug Lol, race! race!... read more 12/30/2004 (1:51 pm)
Game development books AI Game Programming Wisdom is a great book.... read more 12/30/2004 (3:10 am)
Vehicles and weapons... Warsparrow pack?... read more 12/29/2004 (5:06 pm)
TSE and Lighting Pack No, TSE has a whole new rendering layer. However last time i heard John was working on a version ... read more 12/29/2004 (4:42 pm)
cartoon outlining (cartoon rendering part1) Im doing it a totally different way in TSE.. Instead of rendering the lines directly, Post proces... read more 12/29/2004 (5:33 am)
Plan for transparency in interiors Try setting the translucentBlendOp too. Options are: Mul Add AddAlpha Sub LerpAlpha I B... read more 12/29/2004 (4:05 am)
Blender Exporter 0.5 Available Erm.. lol... read more 12/28/2004 (3:52 pm)
cartoon outlining (cartoon rendering part1) Yes, I had to modify TSE a bit.... read more 12/28/2004 (3:27 pm)
Plan for transparency in interiors Interiors use Materials like shapebase objects, and Materials do support transparency.... read more 12/28/2004 (3:25 pm)
cartoon outlining (cartoon rendering part1) Yes, I had to modify TSE a bit.... read more 12/28/2004 (3:21 pm)
Just bought the SDK and... well... SDK it aint... This thread has nearly a year old and ive never even read it. Bens first post has got to be one of t... read more 12/28/2004 (2:04 pm)
cartoon outlining (cartoon rendering part1) Yes, it seems to be a problem when determining whether the faces are backfacing or not.... read more 12/28/2004 (1:55 pm)
Get the parent Add that to the header file of the class you want it in. You will probably also have to add a consol... read more 12/28/2004 (10:33 am)
Get the parent Why dont you add one to the classes you need. [code]static const char* getClassName() {return("this... read more 12/28/2004 (10:24 am)
cartoon outlining (cartoon rendering part1) The way I have done it is that the outline do actually appear around textures on shapebase. However ... read more 12/28/2004 (8:17 am)
cartoon outlining (cartoon rendering part1) Heres a rather old TGE shot of it. [url=www.gameshots.co.uk/ba_tge_egypt_1.jpg]Bunny in Egypt[/ur... read more 12/28/2004 (4:50 am)
Changing the caps on my name. Email GG and ask them to change it?... read more 12/23/2004 (4:36 pm)
Rts - Tse You would just have to rewrite any rendering code for the source.... read more 12/17/2004 (3:09 pm)
Suggestions on splash and MM screen [quote]What do you think of our splash screen and main menu screen?[/quote] Its stated there tha... read more 12/17/2004 (7:20 am)
Compile Proplem I had same prob after getting The SDK December update, uninstalling and installing the octo er versi... read more 12/16/2004 (12:47 pm)
Character Pack -- Normal Maps Eric they are animated gifs, make sure u view in a broswer that supports them.... read more 12/16/2004 (5:00 am)
GID8 Entries I wasnt ill, but I am now.. so even if i did GID the .plan and entry would be insufficient :p... read more 12/15/2004 (5:38 am)
How can you decrease overall size? If just for visual purposes there is a resource to turn off terrain repeating, thsi combined with a ... read more 12/15/2004 (5:36 am)
Sword on fire Why not do the majority of the fire with geometry and texture animation (IFL?) then use an emitter f... read more 12/15/2004 (5:33 am)
Getting Started With Blended Animation *removed insomnia induced blabber*... read more 12/13/2004 (5:29 pm)
Deforming Tank Treads-No Source Code? Bryce, you could add it as a wheeled vehicle with track (IFL) that deform with the wheels, as the wh... read more 12/12/2004 (6:30 am)
Gotta love ebay The ppp powerbook is the best..lol... read more 12/09/2004 (7:05 pm)
Render loop overview plz Looking in the source will give you all the details, all he wanted was an overview.... read more 12/08/2004 (5:00 pm)
Render loop overview plz Heres a very bried overview(what i found out from looking into glowBuffer, but you might want to wai... read more 12/08/2004 (3:45 am)
Sony pacifistation And where do the controllers go? :p... read more 12/07/2004 (1:36 pm)
Whats causing this? The problem is the model data normals from exporter, the same model exported from 3ds max will work ... read more 12/06/2004 (6:30 pm)
Lights trough models Sounds like a driver issue.... read more 12/06/2004 (7:18 am)
Please can someone check this code You were setting Z to "$cx" not the value of $cx.... read more 12/04/2004 (4:52 pm)
Best AI books out there? I have AI Game Programming Wisdom which is pretty good.... read more 12/02/2004 (6:47 pm)
Lighting DTS Models Use a global var to set it in script?... read more 12/01/2004 (8:15 pm)
GlowBuffer and Blur shader rocks! Well my intention was to learn how it all works to use the same framework to achive ful scene Depth ... read more 12/01/2004 (6:10 pm)
NoRenderBans Skybox Bug Yup, i noticed this.... read more 11/29/2004 (8:34 pm)
D3d Prt Engine An article on this stuff would be great.. but not i priority i would think :p... read more 11/29/2004 (2:18 pm)
TSE Scene/Terrain Questions Only GG employees have access to the new terrain atm.... read more 11/28/2004 (7:23 pm)
Physics [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5024]ODEItem[/url]... read more 11/28/2004 (7:16 pm)
TSE Scene/Terrain Questions This is already done/on its way Kyle :p... read more 11/28/2004 (7:13 pm)
Weapons, muzzle flashes, sequences I think there is still some support for muzzle flash sequences. Look in shapeBase for a flashSequ... read more 11/27/2004 (7:37 pm)
Fog and Haze begone! Make sure the scene is relit. Delete any .ml files (same place as .mis) or press Alt-L in the editor... read more 11/26/2004 (4:59 pm)
Basic Game Developing Questions To get the functionality you described in question 2 only, a professional could likely have this wor... read more 11/26/2004 (12:57 am)
Latest updates Yey.. im working in stratford (where william shakespeare was born) atm.. hopefully ill be home to... read more 11/23/2004 (5:42 pm)