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Westy's Forum Posts

Thread Post Date Posted
Torque too fast Hey DJ, sounds like a weird issue with the global game timescale, I would check that if I were you.... read more 10/05/2005 (4:52 am)
Help me ! Just purchased Torque There is no register in the example folder is a few examples, it just happens to be that demo is one... read more 09/17/2005 (8:29 pm)
Where to run initPersistFields() dependent functions? Ah ok :)... read more 09/17/2005 (6:42 pm)
Where to run initPersistFields() dependent functions? Why cant you just do it right after iniPersistFields like you say...... read more 09/17/2005 (4:08 pm)
Windows 2000 I really dont understand what all this sticking to what they believe in when it comes to an OS. I... read more 09/17/2005 (10:42 am)
Windows 2000 [quote]I, for one, have found no compelling reasons to upgrade my development machine from the win2k... read more 09/17/2005 (4:04 am)
Newbie TSE compile problems The new 2005 Pro CPT compiler has some specification changes, havnt tested it with torque yet though... read more 09/16/2005 (2:44 pm)
Torque Engine ability? Do some research on dRacer. You have another problem, if you think just editing the engine/sample... read more 09/15/2005 (11:55 am)
What will i learn? Thats a new one, never seen someone try and run a torque script from DOS :-S... read more 09/13/2005 (9:22 am)
Camera Position FPS Depends what program your using. It would be a joint with MilkShape3D, in 3dsmax it would be a node.... read more 09/12/2005 (12:41 pm)
Creating Pure Darkness? Check the ambient light.... read more 09/12/2005 (12:27 pm)
Camera Position FPS You can create a 'cam' node on the player, this is where the third person camera will be, the first ... read more 09/12/2005 (10:44 am)
Making a thrown weapon, this the best / only way? Yes, I aggree the best way for this is the item. I have done this before for a handgrenade. THe nice... read more 09/12/2005 (6:30 am)
DrawIndexedPrimitive help Ok, it just means it uses indices to a vertex list to draw. The idea of this is that you can bala... read more 09/11/2005 (6:26 am)
DrawIndexedPrimitive help You should check out the DX9 Documentation, its all explained there.... read more 09/11/2005 (5:03 am)
Switch To Perforce Ah that it was.. but p4 would be better :P... read more 09/10/2005 (5:54 pm)
Newton Physics Engine integrated (Part 1) 50k last I heard. Oh and now its called PhysX.... read more 09/10/2005 (6:30 am)
What do you think of Atom? How did they get it on the CES site, surely they are not going to get a stand there...... read more 09/08/2005 (9:40 am)
What do you think of Atom? Yeh, noticed that. But my thought it. If they can afford to develop such technology, surely they can... read more 09/08/2005 (6:00 am)
Sky, Sun and Shadows I dont beleieve they got converted. Im sure they are working on brand new shadow implementation. Tha... read more 09/06/2005 (7:06 am)
Rigid Shape Dust Emitter It might be better to post this on torque specific forums.... read more 09/05/2005 (5:34 am)
Rigid Shape Dust Emitter Please dont post this multiple times, this should really be in one place, the Torque forums would be... read more 09/05/2005 (5:33 am)
Rigid Shape Dust Emitter Please dont post this multiple times, this should really be in one place, the Torque forums would be... read more 09/05/2005 (5:33 am)
Large vehicles cause a freeze Remove the collsiion completely, see if you still have same perfromance.... read more 09/02/2005 (4:17 am)
Novodex + TSE anyone ? There is a whole set of training programs, and samples with the Novodex SDK. Learning there woul dbe... read more 08/31/2005 (5:32 am)
Rainbows If you havnt already check out the 'Rainbow Fogbow' sample in the NVIDIA SDK 9.5, if your looking to... read more 08/23/2005 (11:04 am)
At Last!! Minions of Mirth Has done it!!! Dreams of last page link.... read more 08/23/2005 (8:51 am)
Mounted Weapon Do not Glow Alot of the effects do not have some effects. I suspect its becuase the mounted image is rendered be... read more 08/22/2005 (4:06 am)
Downloadable/Printable docs? I thought this thread was dead. Yes I rhymed is that a cri.. never mind.... read more 08/19/2005 (4:55 am)
Pointer for C++ dummies (like me) Ok, here goes, Im sure someone more experienced can expand on this: For people who dont know what... read more 08/18/2005 (1:25 am)
Noob Question That wasnt to yourself. :)... read more 08/15/2005 (8:07 am)
Auto-Aim Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4993... read more 08/13/2005 (5:28 pm)
Will there be a better D3D implementation? Yes ogl is the feminine counterpart.... read more 08/10/2005 (4:54 pm)
Screen Flickering/Jumping in Mission Editor I get the exact same problem Greg. :(... read more 08/03/2005 (12:36 am)
Multiple equip weapons? Yes. Using the word possible is often not good in a game engine related question.... read more 07/25/2005 (3:03 am)
Make a simple level for walk trough it Torque is already set up to allow this easily. I think the scope of your question is too large. Firs... read more 07/24/2005 (5:17 pm)
Texturemonk? I just got these, Just about all the textures Ive used from it are of great quality.... read more 06/18/2005 (3:15 pm)
Requirements to develop on TSE The 5950 is fully capable of running everything in TSE with huge difficulty. Im not sure where you g... read more 06/16/2005 (1:58 pm)
Who develops on Windows 98? Dual Xeon 2.4, 1GB, Geforce 6600GT, XP Pro. VS 2003.NET Direct3D9 + HLSL/CG Softimage XSI 4.2 A... read more 06/07/2005 (3:32 am)
Rayleigh scattering Http://www.gamedev.net/reference/articles/article2093.asp... read more 06/03/2005 (4:23 am)
Would you play this? Or.. say you get thrown back in time, but not quite correctly. You are out of phase, people seems t... read more 06/02/2005 (10:28 am)
Midlands, uk? Yeh, Chris never seems to age.... read more 06/02/2005 (10:24 am)
Fixed) New layout mis-alignment on IE 6 SP2 Me too.... read more 05/26/2005 (12:18 am)
Fixed) New layout mis-alignment on IE 6 SP2 I get the same... !Note its only when the window is not maximised, if maximised it lines up suffi... read more 05/22/2005 (11:25 pm)
Demo question Maybe something to do with mip maps. If on NVIDIA, go to advanced driver properties, disable for... read more 02/27/2005 (2:15 pm)
Head? Amen.... read more 02/22/2005 (3:56 am)
Thrown RigidShapes Collide With the Object That Throws Them The best solution, is to do it the same way as item class. So disabling the collision with wat threw... read more 01/11/2005 (6:27 am)
Glass shaders The way I found it which shader a metial is using, is commented out all the mat definitions except t... read more 01/06/2005 (6:20 am)
Compile Proplem Even the Microsoft site say they will no longer support VC6.... read more 01/04/2005 (4:50 am)
No Torque for me :( What if you didint get cigarettes for 3 months.. there you go! your getting somwhere :p J/K peopl... read more 01/02/2005 (2:12 pm)