Westy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque too fast | Hey DJ, sounds like a weird issue with the global game timescale, I would check that if I were you.... read more | 10/05/2005 (4:52 am) |
| Help me ! Just purchased Torque | There is no register in the example folder is a few examples, it just happens to be that demo is one... read more | 09/17/2005 (8:29 pm) |
| Where to run initPersistFields() dependent functions? | Ah ok :)... read more | 09/17/2005 (6:42 pm) |
| Where to run initPersistFields() dependent functions? | Why cant you just do it right after iniPersistFields like you say...... read more | 09/17/2005 (4:08 pm) |
| Windows 2000 | I really dont understand what all this sticking to what they believe in when it comes to an OS. I... read more | 09/17/2005 (10:42 am) |
| Windows 2000 | [quote]I, for one, have found no compelling reasons to upgrade my development machine from the win2k... read more | 09/17/2005 (4:04 am) |
| Newbie TSE compile problems | The new 2005 Pro CPT compiler has some specification changes, havnt tested it with torque yet though... read more | 09/16/2005 (2:44 pm) |
| Torque Engine ability? | Do some research on dRacer. You have another problem, if you think just editing the engine/sample... read more | 09/15/2005 (11:55 am) |
| What will i learn? | Thats a new one, never seen someone try and run a torque script from DOS :-S... read more | 09/13/2005 (9:22 am) |
| Camera Position FPS | Depends what program your using. It would be a joint with MilkShape3D, in 3dsmax it would be a node.... read more | 09/12/2005 (12:41 pm) |
| Creating Pure Darkness? | Check the ambient light.... read more | 09/12/2005 (12:27 pm) |
| Camera Position FPS | You can create a 'cam' node on the player, this is where the third person camera will be, the first ... read more | 09/12/2005 (10:44 am) |
| Making a thrown weapon, this the best / only way? | Yes, I aggree the best way for this is the item. I have done this before for a handgrenade. THe nice... read more | 09/12/2005 (6:30 am) |
| DrawIndexedPrimitive help | Ok, it just means it uses indices to a vertex list to draw. The idea of this is that you can bala... read more | 09/11/2005 (6:26 am) |
| DrawIndexedPrimitive help | You should check out the DX9 Documentation, its all explained there.... read more | 09/11/2005 (5:03 am) |
| Switch To Perforce | Ah that it was.. but p4 would be better :P... read more | 09/10/2005 (5:54 pm) |
| Newton Physics Engine integrated (Part 1) | 50k last I heard. Oh and now its called PhysX.... read more | 09/10/2005 (6:30 am) |
| What do you think of Atom? | How did they get it on the CES site, surely they are not going to get a stand there...... read more | 09/08/2005 (9:40 am) |
| What do you think of Atom? | Yeh, noticed that. But my thought it. If they can afford to develop such technology, surely they can... read more | 09/08/2005 (6:00 am) |
| Sky, Sun and Shadows | I dont beleieve they got converted. Im sure they are working on brand new shadow implementation. Tha... read more | 09/06/2005 (7:06 am) |
| Rigid Shape Dust Emitter | It might be better to post this on torque specific forums.... read more | 09/05/2005 (5:34 am) |
| Rigid Shape Dust Emitter | Please dont post this multiple times, this should really be in one place, the Torque forums would be... read more | 09/05/2005 (5:33 am) |
| Rigid Shape Dust Emitter | Please dont post this multiple times, this should really be in one place, the Torque forums would be... read more | 09/05/2005 (5:33 am) |
| Large vehicles cause a freeze | Remove the collsiion completely, see if you still have same perfromance.... read more | 09/02/2005 (4:17 am) |
| Novodex + TSE anyone ? | There is a whole set of training programs, and samples with the Novodex SDK. Learning there woul dbe... read more | 08/31/2005 (5:32 am) |
| Rainbows | If you havnt already check out the 'Rainbow Fogbow' sample in the NVIDIA SDK 9.5, if your looking to... read more | 08/23/2005 (11:04 am) |
| At Last!! Minions of Mirth Has done it!!! | Dreams of last page link.... read more | 08/23/2005 (8:51 am) |
| Mounted Weapon Do not Glow | Alot of the effects do not have some effects. I suspect its becuase the mounted image is rendered be... read more | 08/22/2005 (4:06 am) |
| Downloadable/Printable docs? | I thought this thread was dead. Yes I rhymed is that a cri.. never mind.... read more | 08/19/2005 (4:55 am) |
| Pointer for C++ dummies (like me) | Ok, here goes, Im sure someone more experienced can expand on this: For people who dont know what... read more | 08/18/2005 (1:25 am) |
| Noob Question | That wasnt to yourself. :)... read more | 08/15/2005 (8:07 am) |
| Auto-Aim | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4993... read more | 08/13/2005 (5:28 pm) |
| Will there be a better D3D implementation? | Yes ogl is the feminine counterpart.... read more | 08/10/2005 (4:54 pm) |
| Screen Flickering/Jumping in Mission Editor | I get the exact same problem Greg. :(... read more | 08/03/2005 (12:36 am) |
| Multiple equip weapons? | Yes. Using the word possible is often not good in a game engine related question.... read more | 07/25/2005 (3:03 am) |
| Make a simple level for walk trough it | Torque is already set up to allow this easily. I think the scope of your question is too large. Firs... read more | 07/24/2005 (5:17 pm) |
| Texturemonk? | I just got these, Just about all the textures Ive used from it are of great quality.... read more | 06/18/2005 (3:15 pm) |
| Requirements to develop on TSE | The 5950 is fully capable of running everything in TSE with huge difficulty. Im not sure where you g... read more | 06/16/2005 (1:58 pm) |
| Who develops on Windows 98? | Dual Xeon 2.4, 1GB, Geforce 6600GT, XP Pro. VS 2003.NET Direct3D9 + HLSL/CG Softimage XSI 4.2 A... read more | 06/07/2005 (3:32 am) |
| Rayleigh scattering | Http://www.gamedev.net/reference/articles/article2093.asp... read more | 06/03/2005 (4:23 am) |
| Would you play this? | Or.. say you get thrown back in time, but not quite correctly. You are out of phase, people seems t... read more | 06/02/2005 (10:28 am) |
| Midlands, uk? | Yeh, Chris never seems to age.... read more | 06/02/2005 (10:24 am) |
| Fixed) New layout mis-alignment on IE 6 SP2 | Me too.... read more | 05/26/2005 (12:18 am) |
| Fixed) New layout mis-alignment on IE 6 SP2 | I get the same... !Note its only when the window is not maximised, if maximised it lines up suffi... read more | 05/22/2005 (11:25 pm) |
| Demo question | Maybe something to do with mip maps. If on NVIDIA, go to advanced driver properties, disable for... read more | 02/27/2005 (2:15 pm) |
| Head? | Amen.... read more | 02/22/2005 (3:56 am) |
| Thrown RigidShapes Collide With the Object That Throws Them | The best solution, is to do it the same way as item class. So disabling the collision with wat threw... read more | 01/11/2005 (6:27 am) |
| Glass shaders | The way I found it which shader a metial is using, is commented out all the mat definitions except t... read more | 01/06/2005 (6:20 am) |
| Compile Proplem | Even the Microsoft site say they will no longer support VC6.... read more | 01/04/2005 (4:50 am) |
| No Torque for me :( | What if you didint get cigarettes for 3 months.. there you go! your getting somwhere :p J/K peopl... read more | 01/02/2005 (2:12 pm) |