Game Development Community

Westy's Forum Posts

Thread Post Date Posted
MMCWS -- Massively Mis-Channeled WebSite Its because they dont get to do comprehendive testing on the site, as it can be time consuming. I... read more 12/16/2005 (3:28 am)
Calculate distance that crosses the player in meters... A person cant normally run at 45mph, its more like 25 at a sprint.... read more 12/15/2005 (6:59 am)
Any FPS screenshots for Torque? Thats not what Im talking about, if you go to the shapebase class right now you may see members rela... read more 12/12/2005 (6:07 pm)
Any FPS screenshots for Torque? I think torque is simply not generic enough for people to see it as 'genre flexible'. Take one peek ... read more 12/12/2005 (5:53 pm)
Windows Me Crash 3 times lucky... read more 12/12/2005 (3:34 pm)
Video Card Support I would always recomment to NVIDIA 6600GT based cards.... read more 12/12/2005 (1:16 am)
Interfacing scripts with C++ Code Ok, strange, then the only thing it says (which the sample goes against) is: [quote]"and the IMPL... read more 12/11/2005 (10:16 am)
Interfacing scripts with C++ Code Shouldnt [code] DECLARE_CONOBJECT(fuzzyLogic); [/code] be after the definition of the class? ... read more 12/11/2005 (6:47 am)
Torque functionality? If they are made with max or maya and exported to dts, then they arent even interiors. I think you a... read more 12/11/2005 (3:47 am)
TSE Demo Crashing Force the shader version to 1.1, its in the prefs.... read more 12/10/2005 (6:26 am)
ORKVALE - Stronghold - Preorders Nice stuff Lari.... read more 12/06/2005 (5:17 pm)
Turning the Player Character If you dont understand why its infinite loop, heres why. [code] function TurnLeft(%val) //enter ... read more 12/05/2005 (3:59 am)
What skills should I acquire to make a good game with TGE In this kind of order, to get started on TGE Source programming/modification. C++ 3D Maths Open... read more 12/04/2005 (9:39 am)
Positioning an object Funny, [url=http://search.garagegames.com/search?q=snap+to+grid&restrict=&btnG=Search+GarageGames&ie... read more 12/04/2005 (8:05 am)
Positioning an object Do a search.... read more 12/04/2005 (7:59 am)
Hdr For those people thinking about upgrading to a Shader 3.0 capable card right now, and cant afford a ... read more 12/03/2005 (1:05 am)
Hdr You can get HDR up and running in TSE in a matter of minutes.. if you know what your doing.... read more 12/03/2005 (12:56 am)
SetFOV does not match MaxCameraFov Its right there.. change it :-S... read more 11/28/2005 (12:21 pm)
ODE Torque Stuff Quite a long post, 6 months :P... read more 11/28/2005 (9:55 am)
FruitBatInShades Free Content Http://www.texelmonkey.homestead.com/testsite/oldworld.html... read more 11/25/2005 (5:45 am)
FlyingVehicle Mount Problem I didint know the buggy model even had a mount node for a player.... read more 11/23/2005 (8:01 am)
Torque Dev Kits? It would take a lot more effort to get TSE running on the PS compared to the XBOX.... read more 11/23/2005 (7:59 am)
TSE Engine If you have the money, and physics is the main part of your gameplay I would go for Novodex.... read more 11/23/2005 (7:58 am)
Vehicle Collision Bug again ??? Check the collision masks for the vehicle object. Also did you re-export the buggy with no collision... read more 11/23/2005 (3:46 am)
TSE Engine Yes everything was rendered in TSE. It already supports planar reflection and normal mapping (and th... read more 11/23/2005 (3:04 am)
Position values Something like.. %posX = getWord(%pos,0); %posY = getWord(%pos,1); %posZ = getWord(%pos,2);... read more 11/21/2005 (1:40 am)
How would you do this effect in TSE/TGE That is exactly what it is. It is a post process radial blur and would go something like this with a... read more 11/21/2005 (12:24 am)
Forgive me for being a noob but... Check which default mod its trying to run in main.cs... read more 11/19/2005 (12:13 pm)
Iotd - Help Yeh, email someone from GG. They could stop it for you. They did that for me before.... read more 11/19/2005 (10:47 am)
Torque Related Issues That is very ambitious.... read more 11/19/2005 (10:00 am)
Community members and their careers I write game engine operators for a visual programming platform that is coming very soon.... read more 11/19/2005 (9:58 am)
Tge program Im assuming that the tge is the executable, In that case its most likely called "torqueDemo_DEBUG.ex... read more 11/19/2005 (9:57 am)
Weapon accuracy No, velocity inherit factor is where the projectile inherits the velocity of the object it was fired... read more 11/15/2005 (1:20 pm)
How large are Collision Bins? [quote]The Container splits up the world into cubes called bins. When an object is added to the scen... read more 11/13/2005 (5:59 am)
TGE Error latest CVS HEAD 11/12/05 U mean 2006 is around the corner? Or you want to go back a year like a lot of people :p... read more 11/12/2005 (12:06 pm)
Who takes the time to read GG community blogs? I read every single one.... read more 11/10/2005 (1:03 am)
What attracts you to Torque? Interesting stuff.... read more 11/07/2005 (7:13 am)
TSE Relief Mapping? The nice thing about this is the sample with the curved ray so that it can have a see-through edge a... read more 11/06/2005 (12:48 pm)
Sniper scope Check the resources.... read more 11/06/2005 (3:44 am)
3ds max popularity? Max was king, now in my oppinion, XSI looks down on it.... read more 11/04/2005 (7:15 am)
TGE patch -- DX9Support That is the wrong attitude, you should think about which is the best/learn the best places to post.... read more 10/31/2005 (9:44 am)
Half-Life 2 HDR -- Why? They should add to it CS : Source... Shouldnt be too hard.... read more 10/31/2005 (3:10 am)
Half-Life 2 HDR -- Why? Chris the bloom is just a way to present the HDR. You dont see the HDR itself directly, infact you c... read more 10/31/2005 (12:34 am)
GlowBuffer and Blur shader rocks! Nope its in TSE.... read more 10/23/2005 (9:36 am)
GlowBuffer and Blur shader rocks! Unfortunatly I have completely lost the stuff shown above. But I found some other examples using the... read more 10/23/2005 (2:17 am)
GlowBuffer and Blur shader rocks! Yes, sorry. I lost the web host that these were on. I would move them to a free image hosting site, ... read more 10/23/2005 (2:06 am)
Lighting problem Found a soloution. Change: MaxWinding from 32 to 256. As posted in another thread. Westy... read more 10/07/2005 (9:31 am)
Thursday night in Eugene... where the heck is everyone? Lol...... read more 10/07/2005 (1:09 am)
TSE & DirectX9 / OpenGL layer Its not quite the reverse, as Ben says. What Ben, maybe should have said is they have a graphics API... read more 10/07/2005 (1:07 am)
Cybergods As a god you may as well be able to restructure the game and its executable into a malicious program... read more 10/05/2005 (4:56 am)