Westy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MMCWS -- Massively Mis-Channeled WebSite | Its because they dont get to do comprehendive testing on the site, as it can be time consuming. I... read more | 12/16/2005 (3:28 am) |
| Calculate distance that crosses the player in meters... | A person cant normally run at 45mph, its more like 25 at a sprint.... read more | 12/15/2005 (6:59 am) |
| Any FPS screenshots for Torque? | Thats not what Im talking about, if you go to the shapebase class right now you may see members rela... read more | 12/12/2005 (6:07 pm) |
| Any FPS screenshots for Torque? | I think torque is simply not generic enough for people to see it as 'genre flexible'. Take one peek ... read more | 12/12/2005 (5:53 pm) |
| Windows Me Crash | 3 times lucky... read more | 12/12/2005 (3:34 pm) |
| Video Card Support | I would always recomment to NVIDIA 6600GT based cards.... read more | 12/12/2005 (1:16 am) |
| Interfacing scripts with C++ Code | Ok, strange, then the only thing it says (which the sample goes against) is: [quote]"and the IMPL... read more | 12/11/2005 (10:16 am) |
| Interfacing scripts with C++ Code | Shouldnt [code] DECLARE_CONOBJECT(fuzzyLogic); [/code] be after the definition of the class? ... read more | 12/11/2005 (6:47 am) |
| Torque functionality? | If they are made with max or maya and exported to dts, then they arent even interiors. I think you a... read more | 12/11/2005 (3:47 am) |
| TSE Demo Crashing | Force the shader version to 1.1, its in the prefs.... read more | 12/10/2005 (6:26 am) |
| ORKVALE - Stronghold - Preorders | Nice stuff Lari.... read more | 12/06/2005 (5:17 pm) |
| Turning the Player Character | If you dont understand why its infinite loop, heres why. [code] function TurnLeft(%val) //enter ... read more | 12/05/2005 (3:59 am) |
| What skills should I acquire to make a good game with TGE | In this kind of order, to get started on TGE Source programming/modification. C++ 3D Maths Open... read more | 12/04/2005 (9:39 am) |
| Positioning an object | Funny, [url=http://search.garagegames.com/search?q=snap+to+grid&restrict=&btnG=Search+GarageGames&ie... read more | 12/04/2005 (8:05 am) |
| Positioning an object | Do a search.... read more | 12/04/2005 (7:59 am) |
| Hdr | For those people thinking about upgrading to a Shader 3.0 capable card right now, and cant afford a ... read more | 12/03/2005 (1:05 am) |
| Hdr | You can get HDR up and running in TSE in a matter of minutes.. if you know what your doing.... read more | 12/03/2005 (12:56 am) |
| SetFOV does not match MaxCameraFov | Its right there.. change it :-S... read more | 11/28/2005 (12:21 pm) |
| ODE Torque Stuff | Quite a long post, 6 months :P... read more | 11/28/2005 (9:55 am) |
| FruitBatInShades Free Content | Http://www.texelmonkey.homestead.com/testsite/oldworld.html... read more | 11/25/2005 (5:45 am) |
| FlyingVehicle Mount Problem | I didint know the buggy model even had a mount node for a player.... read more | 11/23/2005 (8:01 am) |
| Torque Dev Kits? | It would take a lot more effort to get TSE running on the PS compared to the XBOX.... read more | 11/23/2005 (7:59 am) |
| TSE Engine | If you have the money, and physics is the main part of your gameplay I would go for Novodex.... read more | 11/23/2005 (7:58 am) |
| Vehicle Collision Bug again ??? | Check the collision masks for the vehicle object. Also did you re-export the buggy with no collision... read more | 11/23/2005 (3:46 am) |
| TSE Engine | Yes everything was rendered in TSE. It already supports planar reflection and normal mapping (and th... read more | 11/23/2005 (3:04 am) |
| Position values | Something like.. %posX = getWord(%pos,0); %posY = getWord(%pos,1); %posZ = getWord(%pos,2);... read more | 11/21/2005 (1:40 am) |
| How would you do this effect in TSE/TGE | That is exactly what it is. It is a post process radial blur and would go something like this with a... read more | 11/21/2005 (12:24 am) |
| Forgive me for being a noob but... | Check which default mod its trying to run in main.cs... read more | 11/19/2005 (12:13 pm) |
| Iotd - Help | Yeh, email someone from GG. They could stop it for you. They did that for me before.... read more | 11/19/2005 (10:47 am) |
| Torque Related Issues | That is very ambitious.... read more | 11/19/2005 (10:00 am) |
| Community members and their careers | I write game engine operators for a visual programming platform that is coming very soon.... read more | 11/19/2005 (9:58 am) |
| Tge program | Im assuming that the tge is the executable, In that case its most likely called "torqueDemo_DEBUG.ex... read more | 11/19/2005 (9:57 am) |
| Weapon accuracy | No, velocity inherit factor is where the projectile inherits the velocity of the object it was fired... read more | 11/15/2005 (1:20 pm) |
| How large are Collision Bins? | [quote]The Container splits up the world into cubes called bins. When an object is added to the scen... read more | 11/13/2005 (5:59 am) |
| TGE Error latest CVS HEAD 11/12/05 | U mean 2006 is around the corner? Or you want to go back a year like a lot of people :p... read more | 11/12/2005 (12:06 pm) |
| Who takes the time to read GG community blogs? | I read every single one.... read more | 11/10/2005 (1:03 am) |
| What attracts you to Torque? | Interesting stuff.... read more | 11/07/2005 (7:13 am) |
| TSE Relief Mapping? | The nice thing about this is the sample with the curved ray so that it can have a see-through edge a... read more | 11/06/2005 (12:48 pm) |
| Sniper scope | Check the resources.... read more | 11/06/2005 (3:44 am) |
| 3ds max popularity? | Max was king, now in my oppinion, XSI looks down on it.... read more | 11/04/2005 (7:15 am) |
| TGE patch -- DX9Support | That is the wrong attitude, you should think about which is the best/learn the best places to post.... read more | 10/31/2005 (9:44 am) |
| Half-Life 2 HDR -- Why? | They should add to it CS : Source... Shouldnt be too hard.... read more | 10/31/2005 (3:10 am) |
| Half-Life 2 HDR -- Why? | Chris the bloom is just a way to present the HDR. You dont see the HDR itself directly, infact you c... read more | 10/31/2005 (12:34 am) |
| GlowBuffer and Blur shader rocks! | Nope its in TSE.... read more | 10/23/2005 (9:36 am) |
| GlowBuffer and Blur shader rocks! | Unfortunatly I have completely lost the stuff shown above. But I found some other examples using the... read more | 10/23/2005 (2:17 am) |
| GlowBuffer and Blur shader rocks! | Yes, sorry. I lost the web host that these were on. I would move them to a free image hosting site, ... read more | 10/23/2005 (2:06 am) |
| Lighting problem | Found a soloution. Change: MaxWinding from 32 to 256. As posted in another thread. Westy... read more | 10/07/2005 (9:31 am) |
| Thursday night in Eugene... where the heck is everyone? | Lol...... read more | 10/07/2005 (1:09 am) |
| TSE & DirectX9 / OpenGL layer | Its not quite the reverse, as Ben says. What Ben, maybe should have said is they have a graphics API... read more | 10/07/2005 (1:07 am) |
| Cybergods | As a god you may as well be able to restructure the game and its executable into a malicious program... read more | 10/05/2005 (4:56 am) |