Westy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| License issues | Yes they are free.... read more | 04/24/2006 (2:12 am) |
| TGE and TSE intergration | 1) No you cant, its a seperate Engine. 2) You wouldnt.... read more | 04/24/2006 (2:12 am) |
| I am working on this, can anyone help me | Try: %obj.Playthread(0,"death1");... read more | 04/24/2006 (2:10 am) |
| My map is too dark | Increase the ambient and diffuse values for the sun. also, be carfeul of fog colors.... read more | 04/22/2006 (2:04 am) |
| Fraps and Metrics(fps) reporting different numbers. | I could be wrong, but I would say fraps is more accurate, as it probably estimates the time between ... read more | 04/18/2006 (11:53 pm) |
| Character rigging | You mean, you modelled a character and expected whatever software you used to automatically add bone... read more | 04/15/2006 (10:50 pm) |
| TSE Update - Milestone 3 release | Apparently theres a new DX SDK out tommorow (April 2006).... read more | 04/11/2006 (6:31 am) |
| TSE Update - Milestone 3 release | Even if people cant change the material, theres a way of modifying any D3D device render states, sys... read more | 04/11/2006 (3:04 am) |
| Question to GG staff | "Dear Mr. Bursch, Please refrain from using words such as blah blah blah.." lol just kidding, ... read more | 04/09/2006 (4:02 am) |
| Question to GG staff | What an a*****e.... read more | 04/08/2006 (8:57 am) |
| TSE Update - Milestone 3 release | Brian are you going to post a .plan with the proper details of this? (it can be your first in almost... read more | 04/07/2006 (9:37 am) |
| So whats new? | It's not, at least not to the EA's... yet! Hopefully soon.... read more | 04/03/2006 (3:57 am) |
| Oblivion:One Game to Rule them All | Almost too many quests to keep track of. If you wander off into the land theres tons of little pl... read more | 03/31/2006 (7:28 am) |
| Pixel aspect ratio | Thats because the surface it is being shown on isnt 1:1 w:h ?... read more | 03/30/2006 (7:18 am) |
| Polygon count | IMO 10k is a little too high from what your saying, I would try and stay under 5k.... read more | 03/27/2006 (2:01 pm) |
| Oblivion:One Game to Rule them All | I second that, for me this is one of the best games I've ever played. I still dont think I've graspe... read more | 03/27/2006 (10:53 am) |
| What C++ compiler should I buy? | I recommend VS2005 Pro, Express will give you a little feel for it, if u can afford, you could then ... read more | 03/24/2006 (10:42 am) |
| Objects appearing slowly after creating many at once. | Its actually 200 trees.... read more | 03/22/2006 (4:04 am) |
| Compile error VS2005 | Echo?... read more | 03/20/2006 (12:41 am) |
| Detailed Questions on new Shader Engine??? | Where to exactly? link it?... read more | 03/19/2006 (2:44 pm) |
| Help creating a subclass of GameBaseData | Thats because something is protected or private.... read more | 03/19/2006 (12:34 pm) |
| Whats a decent AGP-video card? | There will be Shader 4.0 with D3D10 Compatible cards.... read more | 03/14/2006 (6:59 am) |
| Whats a decent AGP-video card? | I would go for a 6600, a 6600 GT if you can.... read more | 03/14/2006 (6:58 am) |
| Cutscenes | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5018]Movie Editor[/url]... read more | 03/11/2006 (2:13 am) |
| Z-Fighting | How about trying a W buffer, it goes something like this: [code]device->SetRenderState(D3DRS_ZENA... read more | 03/10/2006 (1:42 am) |
| I *Knew* all You People are Sick - CDC Game Investigation Bill | If only the people who could and would make a difference could hear this stuff. Its nice to express ... read more | 03/09/2006 (11:52 pm) |
| DirectX SDK (Dec 2005/Feb 2006) - do not use, guys | However if you are using only native DX, go ahead and upgrade.... read more | 03/09/2006 (11:42 pm) |
| Tse And Dx10 | There are major differences between D3D9 and D3D10, it would mean almost a rewrite of the TSE render... read more | 03/09/2006 (1:34 am) |
| No such file (jpg, png, gif, bmp) | Add the files.. :) It's not an error, just a warning. base.* is a default texture it looks for... read more | 03/07/2006 (8:53 am) |
| Noob question | On the engine source? not alot, you will need to learn c++. Even the runtime scripting language is ... read more | 03/07/2006 (12:42 am) |
| Item manipulation with the mouse | Will require recompilation... [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more | 03/02/2006 (6:28 am) |
| Need Help With War Sparrow Content Pack | Are you adding a vehicle and not an item?... read more | 03/02/2006 (6:25 am) |
| Engine Compile error | Those errors are from an NVIDIA DXDiagNVUtil wrapper class. Dont sure whats using it, but you need t... read more | 03/02/2006 (3:31 am) |
| Case related compilation errors | This thread is seriously uninformative.... read more | 03/02/2006 (1:28 am) |
| 3D game engine with no programming (almost none) | There will be one very shortly, its not free, but almost :)... read more | 03/01/2006 (4:28 am) |
| Compiling TSE with Visual Studio 2005 (Beta) | Nope, doesnt compile on VS.NET 2005 Pro.... read more | 02/26/2006 (9:03 am) |
| Prob d'export FR | Now, 90% (prob more) of the people cannot read this, cant you attemt to translate it?... read more | 02/03/2006 (4:05 am) |
| TSE and shaders 3.0 !!! | You can pick up a 6600 for about $70... read more | 01/27/2006 (5:45 am) |
| TSE and shaders 3.0 !!! | VS/PS_4_0 GPU Relient Shading Model GPU Geometry Shaders etc.... read more | 01/27/2006 (3:14 am) |
| TSE and shaders 3.0 !!! | Except, what you call 'Next Gen' is now 'Current Gen' :p TSE should be able to ctach up to 'Next G... read more | 01/27/2006 (1:19 am) |
| RenderMonkey or FX Composer? | FX Composer get my vote, even if it is for quickly debugging a shader.... read more | 01/24/2006 (2:53 am) |
| Wich database system? | Gigabase!... read more | 01/16/2006 (2:49 pm) |
| An Interlink exchange Program for TORQUE developers | Like [url=http://www.devmaster.net/]Devmaster.net[/url] on the lower right.... read more | 01/12/2006 (4:20 am) |
| Vehicle not moving | Make sure the wheels are not intersecting the collision mesh for the car (i.e the wheels touching th... read more | 01/11/2006 (6:49 pm) |
| Promotion/ad budget | As far as I know, such a site does not exist.. yet.... read more | 01/11/2006 (11:36 am) |
| Torque freezes when refreshing the light | Did you place it, save the mission, exit, then reload the mission?... read more | 01/11/2006 (11:34 am) |
| Scripting and such | [url=http://tdn.garagegames.com/wiki/Torque_Game_Engine#script]TDN - TGE Scripting[/url]... read more | 01/09/2006 (3:27 am) |
| Parallax Shader | Looked through page source. They are usually regular tangent space normal maps, but you need some ... read more | 12/17/2005 (4:55 am) |
| Parallax Shader | Create what maps (the next was cut off)?... read more | 12/17/2005 (4:54 am) |
| Using TGE and TSE? | They are totally seperate, TSE is an entire engine on its own.... read more | 12/16/2005 (8:12 am) |